EQ2Interface

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-   -   [DrumsUI] Full Interface (Version 1.0) (https://www.eq2interface.com/forums/showthread.php?t=13625)

Drumstix42 02-19-2010 06:40 PM

Quote:

Originally Posted by Tenal (Post 88461)
I have a problem with the maintained spells window though. It shows the countdown on spells but it doesn't show the overlay of what the spell is and who it is on.

Also, any chance you could add Tradeskill and Guild XP bars to the persona window like RickF7666 Persona Window?

Right click and go to window properties and enable Frame and Titlebar to enable showing the spellnames/target.



Quote:

Originally Posted by MagusOfAtlan (Post 88464)
I succeeded in adding a second icon to every item in the listbox. I failed to make it work where you could hover the mouse over the icon to display the examine window. It was just a dead icon.

Alright, I'll see what I can do. There's a good chance there's no way to do that. I know in the past I've examined the item icon and then you can inspect the products. Usually no to extract that information since it's sent from the server upon inspect each icon.


Quote:

Originally Posted by Valdacil (Post 88466)
I noticed that the tradeskill window is showing [DEVL] Time Left 1:10:30 in all the spaces that normally count down the Rush Order time. The 1:10:30 time never changes, but the quest helper shows the countdown properly. This has only occured since the last GU.

Aye this was noted by a few peoples so far, and I'll see if it can be fixed (it should be fixable).



Quote:

Originally Posted by Qupe (Post 88477)
Also, is it possible to have the group window without the Quick Casting options (basically, the functionality of the standalone piece available for download).

I'll be adding a checkbox to Settings popup window to enable/disable overlay buttons :)


Cheers everyone. Hope I got all the new questions answered.
Raid window should will be updated tonight to be functional again, with hopefully a few fixes on other windows to boot.

-Drum

Valdacil 02-19-2010 08:10 PM

Quote:

Originally Posted by Valdacil
I noticed that the tradeskill window is showing [DEVL] Time Left 1:10:30 in all the spaces that normally count down the Rush Order time. The 1:10:30 time never changes, but the quest helper shows the countdown properly. This has only occured since the last GU.

Aye this was noted by a few peoples so far, and I'll see if it can be fixed (it should be fixable).
Sorry if I missed the posts where it was mentioned; didn't mean to push about something you were already aware of. My son got me sick last night so I'm all drugged up on DayQuil and not quite thinking straight.

Thanks for your hard work and responsiveness to fans of your interface.

Drumstix42 02-19-2010 08:15 PM

No problem :D
It may have first been noted on the download page comments, but not sure.

Drumstix42 02-20-2010 04:01 AM

I'm gonna be away for most of this weekend. Probably won't have enough time to anything by morning, but we shall see.

Will answer any questions that arise by Sunday evening :)

Drumstix42 02-20-2010 05:23 AM

New release: Version 1.5

Update Log:
v1.5 - 2010.02.20
- Update: Tracking window's con checkboxes and track button now autohide when not hovering over the window
- Fix: Tracking window restored with the sort-by-name header
- Fix: Group window can now be size horizontally far enough to show all 5 group members (max width was too small before)
- Fix: Raid window quick cast/cure buttons should be working again
- Fix: Guild bank window now includes the level 80 row


Before updating, save your /POI/drumsui_textsettings.xml to backup your Quick Button settings!
(If you had any saved from 1.4)

Rollinco 02-20-2010 07:13 PM

If I set quick-cast button 1 to J-cap for my Troub can I use quick-cast button 1 for a different ability on my wizard or are they universal??

Goaldan 02-20-2010 10:35 PM

It saves individual setups for each character.

The file "drumsui_textsettings.xml" in DrumsUI/POI will have a page section for each character's hotkeys/cures/etc that are saved.

Valdacil 02-21-2010 11:24 AM

Would it be possible to add a hideable scroll bar to the quest helper window. Perhaps make the scroll bar part of the border so that it can be hidden until cursored over. I tend to leave quite a few quests on the helper and the only way to scroll them is the wheel (which is sluggish).

Zarnax 02-21-2010 01:50 PM

Tracking window error and suggestion
 
Image here: http://img687.imageshack.us/img687/5...ckingerror.jpg

Basically, when the mouse is over the window and the con color bar appears, it doesn't appear where it should. As I have my bar extended almost 3/4 the length of the screen, it appears in the middle of the window (as shown). However, if I drag the bottom of the tracking window up to make the window shorter, the con bar moves up as well. It is my understanding that the con bar is positioned in reference to the bottom of the window, instead of the top as it probably should. If you follow the pictures from left to right, you can see that the spacing from the bottom is always the same, and if you shrink the window enough the con bar goes out of the top of the window.

Also, I think it is working as intended, but a suggestion if it is possible, is the button in the top left to select what types of names to show in the window ("NPC Only", "All", etc). As it is now, when you hover over the button it shows your current selection out of all of the options. If you click it opens up the full drop down menu from which you can select. I would suggest making the hover over maybe just a small pop-up of what it does (Kind of like your "View on EQ2i" and other "View on..." tool-tips on your examine windows, etc.) On click would bring up the options, as usual. I guess the reasoning behind the way it is now is to see what the current selection is, but I personally have never had a reason to need to verify what my selection is besides looking at the tracking list itself. And it would make the button a little more standard like every other button in the UI to have it default to a hover-over "what is it" tool-tip.

Goaldan 02-21-2010 04:50 PM

I swear I loaded the UI from scratch this time before posting this heh :(

In the target and implied target window, when you try to mouse over the top row of effects, all that pops up is a window with your name and health %
If you mouse over the 2nd / 3rd rows, you get the effect description pop-up instead. Guessing something is overlapping that top row of icons?


That aside, this UI has been working very well so far. Love the editable cure/macro buttons, and the map icons are nice too. Much easier to sort out, least for me. =)

Zarnax 02-21-2010 07:14 PM

Market/Broker window
 
First time using your broker/market window, but when I sort by name and then sort by price, it sorts them first by name and then by price.
Apples - 5c
Apples - 6c
Apples - 1s 5c
Blueberries - 5c
Blueberries - 7s
and that's great. The problem is if the items being displayed are crafted, then it is sorting by name, then crafter (or some other reference), and then price. It makes it appear as if it is not sorted by price because you'll see:
Apples - 5c (assuming it is sorted by crafter: crafter a)
Apples - 6c (crafter a)
Apples - 1s 5c (crafter a)
Apples - 5c (crafter b)
Apples - 1s (crafter b)

smckean 02-21-2010 09:47 PM

Todays Update 1.5
 
I beleive there might be a glitch in todays 1.5 update with the maintained window. On two machines it was showing a row or two of the dummy icons it shows while loading even after the character was in.. trailing along behind the normal buffs that should be there. I replaced it with the maintained file from 1.4 and it seems to be working properly now.

Otherwise, its working like champ. I love the work you have done. This is by far the best balance of features, customization, and streamlining available today. Thanks for all your efforts.

Drumstix42 02-21-2010 10:36 PM

Quote:

Originally Posted by Zarnax (Post 88564)
It is my understanding that the con bar is positioned in reference to the bottom of the window, instead of the top as it probably should.

I would suggest making the hover over maybe just a small pop-up of what it does (Kind of like your "View on EQ2i" and other "View on..." tool-tips on your examine windows, etc.) On click would bring up the options, as usual.

1. Doh! Yes, that's my bad as I moved them from the bottom to the top (figured it would be easier to have all the buttons in one location rather than spread out) Will fix that with tomorrow's update.

2. Great idea. I'll have the "hover" try to list the current selection in the tool tip. And clicking it would work as normal :)


Quote:

Originally Posted by Goaldan (Post 88569)
In the target and implied target window, when you try to mouse over the top row of effects, all that pops up is a window with your name and health %
If you mouse over the 2nd / 3rd rows, you get the effect description pop-up instead. Guessing something is overlapping that top row of icons?


That aside, this UI has been working very well so far. Love the editable cure/macro buttons, and the map icons are nice too. Much easier to sort out, least for me. =)

I'll check this out. It sounds like an overlap and should be solvable by just reposition the effects element. Fixed in tomorrow's release. Glad you like the UI :)



Quote:

Originally Posted by Zarnax (Post 88578)
First time using your broker/market window, but when I sort by name and then sort by price, it sorts them first by name and then by price.
Apples - 5c
Apples - 6c
Apples - 1s 5c
Blueberries - 5c
Blueberries - 7s
and that's great. The problem is if the items being displayed are crafted, then it is sorting by name, then crafter (or some other reference), and then price. It makes it appear as if it is not sorted by price because you'll see:
Apples - 5c (assuming it is sorted by crafter: crafter a)
Apples - 6c (crafter a)
Apples - 1s 5c (crafter a)
Apples - 5c (crafter b)
Apples - 1s (crafter b)

No clue why sorting is acting weird. I haven't messed with the sorting buttons, and all the results are sent from the server. So it is most likely something out of my control. Try seeing what default UI results give you.


Quote:

Originally Posted by smckean (Post 88582)
I beleive there might be a glitch in todays 1.5 update with the maintained window. On two machines it was showing a row or two of the dummy icons it shows while loading even after the character was in.. trailing along behind the normal buffs that should be there. I replaced it with the maintained file from 1.4 and it seems to be working properly now.

Otherwise, its working like champ. I love the work you have done. This is by far the best balance of features, customization, and streamlining available today. Thanks for all your efforts.

There were no code changes in the maintained XML (or effects XML) files since last udpate, so I'm not sure why that was happening. Did you use /loadui by any chance?

I'll double check for clarity.

Cheers all.

Pyroskoc 02-23-2010 12:05 AM

Ok a few things to suggest/report.

First, I think it'd be nice to have different effect/detrimentals alignments, I replaced yours by another myself because I didn't like how it was ordered. Specifically a top left to bottom right would be good, but just saying not a big issue.

Now my problem is with the group stuff. When I'm not in a group, if I hover on the group window, I still get the cure config and the quick cast buttons popping up on the "first member". I'd like to hide these when not grouped. Might not be an issue when you have your group window on a side, but being a healer yet liking to keep an eye on the action, I have my group window very close to the center of my screen, it's annoying when soloing though.

Another thing about the cures, I'm wondering if it'd be possible to simply have one button(preferably a big one) to cure people instead of having to click on the particular cure. Again as a healer, I don't really care if someone has noxious or elemental or whatever, I just cure everything, so I'd rather not have to click in different places when curing and just press cure on a big button.

Finally, an option to have your own healthbar in the group member window would be good. Again, because as a healer it's easier to see your own health if it's with the others than if it's somewhere different. Obviously you can move your personnal bar close to the group but it doesn't mesh very well with all the additional stuff.

I'm just commenting on my feelings about the UI though, I don't really expect these to go live soonish/ever, I'm gonna edit the files myself, but I felt some people might like those ideas too.

Kaldran 02-23-2010 12:07 AM

Drumstix42 has exceeded their stored private messages quota and can not accept further messages until they clear some space.

:rolleyes:

Drumstix42 02-23-2010 12:24 AM

Quote:

Originally Posted by Kaldran (Post 88644)
Drumstix42 has exceeded their stored private messages quota and can not accept further messages until they clear some space.

:rolleyes:

Doh :rolleyes: All good now ;)

Drumstix42 02-23-2010 04:20 AM

Quote:

Originally Posted by Pyroskoc (Post 88643)
Ok a few things to suggest/report.

First, I think it'd be nice to have different effect/detrimentals alignments, I replaced yours by another myself because I didn't like how it was ordered. Specifically a top left to bottom right would be good, but just saying not a big issue.

Now my problem is with the group stuff. When I'm not in a group, if I hover on the group window, I still get the cure config and the quick cast buttons popping up on the "first member". I'd like to hide these when not grouped. Might not be an issue when you have your group window on a side, but being a healer yet liking to keep an eye on the action, I have my group window very close to the center of my screen, it's annoying when soloing though.

Another thing about the cures, I'm wondering if it'd be possible to simply have one button(preferably a big one) to cure people instead of having to click on the particular cure. Again as a healer, I don't really care if someone has noxious or elemental or whatever, I just cure everything, so I'd rather not have to click in different places when curing and just press cure on a big button.

Finally, an option to have your own healthbar in the group member window would be good. Again, because as a healer it's easier to see your own health if it's with the others than if it's somewhere different. Obviously you can move your personnal bar close to the group but it doesn't mesh very well with all the additional stuff.

I'm just commenting on my feelings about the UI though, I don't really expect these to go live soonish/ever, I'm gonna edit the files myself, but I felt some people might like those ideas too.

For the effects window and sorting options, we'll see. I might just make it an in-game editable option, as it should be possible.

The hover buttons showing with no group/raid members should be fixed soon. I noticed it recently as well.
Having your own health in the group window is also something I would like to implement, but it would limit the window to being horizontal or vertical in one line only (group members are automatically placed on window size, and adding a group member of yourself wouldn't be automatically taken into account with the hard coding)

As for the cure, I would have to do something like a 2x2 block, as just putting the detrimental icons on top of each other wouldn't be a good idea, as there are a lot of uncurable detriments that would cover up curable ones (it would be hard to tell if people had debuffs or not). So I think the a mini 2 by 2 icon box the same size of the current icons might work out.

Thanks for the feedback!
-Drum

Pyroskoc 02-23-2010 09:00 AM

About the cure, I wasn't specifically thinking of a one icon button that would display detrimental, I'd leave the current detrimental indicators to see what and how many debuffs people have, but on the side of the health bar, about 12x12(or something like that forgot what the healthbar+power bar is in size, but it's around 10-12), and that'd be the button you press to cure that person. Maybe only display it if you're a healer(or toggle in options), but I find somewhat annoying that I have to click on such small icons that all around my group window while trying to keep an eye on healthbars/positionning, when I could more easily press the big button when something lights up. I'm on the way of making one myself, but not knowing anything about coding, it's mostly copy paste and code editing, which ends up being pretty ugly usually(but works fine). Already frankensteined the other suggestion out of your code ^^.

But thanks for the quick answers and great job on the UI, it's really quite useful. I cry a little on the inside everytime I think about how I could custom my UI in wow when I play lotro or EQ2, so this is like a benediction.

Zarnax 02-23-2010 05:38 PM

Bag size, amount in stack
 
If you set the icon size option for bags to less than 26 the number that appears over an item icon that tells you how many items of that kind are in the stack will disappear. Is there any way to display those numbers with <26 icon size? You can still see the numbers if you click and drag, but then you have to wave around the stack trying to see the numbers before the icon updates position under the mouse again. So the numbers look like the still fit, they just aren't being shown after reducing icon size below 26.

Also on the bags, can I ask for a toggle option in the bag options menu to remove the top left and top right buttons on the bags? I open/close my bags with a hotkey, and I don't need the top left button as a handle for drag and drop because I position all of my bags and then lock them into place. The buttons are pretty much just an annoyance to me. All you would need to re-access the bag options menu is an empty slot to right-click, but I would rather deal with that once in a UI-update than have those icons every time I use my bags.

Drumstix42 02-23-2010 06:58 PM

I'll see about the bag icons. If there is an easy way to do it without impacting others for the hover buttons/drag icon, then I'll give it ago.

As for the stack size disappearing, I'm not sure if there is anyway to do that. Might be able to make the font smaller, but it may not help any. I shall check into it.

Cheers!

gm9 02-23-2010 07:45 PM

Quote:

Originally Posted by Zarnax (Post 88688)
If you set the icon size option for bags to less than 26 the number that appears over an item icon that tells you how many items of that kind are in the stack will disappear. Is there any way to display those numbers with <26 icon size?

I don't remember if the command applied to bags, too, but for hotbars it is:
/hotbar_nolabel_limit <size>

Drumstix42 02-23-2010 08:40 PM

Unfortunately there doesn't seem to be a similar option for the bag slots.

Zarnax 02-23-2010 08:47 PM

Quote:

Originally Posted by gm9 (Post 88699)
I don't remember if the command applied to bags, too, but for hotbars it is:
/hotbar_nolabel_limit <size>

That worked perfectly!
/hotbar_nolabel_limit 20
All bags minimized and showing stack numbers, thanks a lot!

Drumstix42 02-23-2010 09:53 PM

Oh sweet :)

Drumstix42 02-25-2010 01:40 PM

Quote:

Originally Posted by Valdacil (Post 88560)
Would it be possible to add a hideable scroll bar to the quest helper window. Perhaps make the scroll bar part of the border so that it can be hidden until cursored over. I tend to leave quite a few quests on the helper and the only way to scroll them is the wheel (which is sluggish).

I'm going to add this in today probably. It should auto-hide the scrollbar if it doesn't need to scroll, and when not mousing over the window.

chriswebstar 02-25-2010 04:02 PM

Just a cosmetic question...

Why doesn't the player window's appearance match the group window's? And why the raid window border thingy? :p

Also, I love the ability to switch from percentage to absolute numbers on player window, would love the same on group window.

And, are the group window c2cure thingies also "smart"?

Drumstix42 02-25-2010 04:52 PM

Quote:

Originally Posted by chriswebstar (Post 88771)
Just a cosmetic question...

Why doesn't the player window's appearance match the group window's? And why the raid window border thingy? :p

Also, I love the ability to switch from percentage to absolute numbers on player window, would love the same on group window.

And, are the group window c2cure thingies also "smart"?

The latest version of the player window matches the group window. Raid window border just been in there since forever.

And yes group click to cure has a "smart" check :)

chriswebstar 02-25-2010 04:59 PM

Awesome :p

Three things I'd like to see about this UI:
  • Configure maintained window icon size & padding.
  • Heal & Power numbers beside group members, same as player window
  • Slightly bigger (or configurable, dunno how hard that is) c2cure icon size on group members (and smaller on player window)

It would be fair to just hint me in the right direction if you didn't want to do these, I'd do them myself. I'm poking it right now on a raid, so I'm basically coming up with stuff as I use/notice it.

Drumstix42 02-25-2010 07:02 PM

New release: Version 1.6

Update Log:
v1.6 - 2010.02.25
- Update: Active Quest helper font has been changed to pre-SF font. Window now shows a scrollbar when appropriate.
- Fix: Target/implied window effects shouldn't be overlapping by a few pixels anymore
- Fix: Group window quick buttons no longer display over non-existant group member slots
- Fix: Tradeskill window no longer shows writ timer filler text. It won't show writ timer text at all until SOE can put a fix in.
- Fix: Tracking window con colors are now properly aligned


Before updating, save your /POI/drumsui_textsettings.xml to backup your Quick Button settings!
(If you had any saved from 1.5)

Be sure to check out the new DrumsUI Updater. The updater automatically ignores the drumsui_textsettings.xml file if you already have it, so you don't have to worry about overwriting important saved buttons :)

Rollinco 02-26-2010 12:27 AM

Is there a way to make the text shadows in the chat window the default. I have to check it each time and want it on full time to make it easier to read chat text.

Drumstix42 02-26-2010 01:46 AM

Quote:

Originally Posted by Rollinco (Post 88794)
Is there a way to make the text shadows in the chat window the default. I have to check it each time and want it on full time to make it easier to read chat text.

A good idea. I'm going to attempt to replace all the custom in-game options with real saving options so that they persist between sesions.

Qupe 02-26-2010 09:17 AM

Quote:

Originally Posted by Drumstix42 (Post 88795)
A good idea. I'm going to attempt to replace all the custom in-game options with real saving options so that they persist between sesions.

From what I understood, this caused a lot of added lag for no reason (aside from a small boost to readability). I actually downloaded a mod that removed the chat shadow to improve performance forever ago.

Quote:

Originally Posted by Drumstix42 (Post 88772)
The latest version of the player window matches the group window. Raid window border just been in there since forever.

And yes group click to cure has a "smart" check :)

Wait, does this mean the player frame got changed to match the old target frame =( -- or does it mean everything matches now?

chriswebstar 02-26-2010 01:22 PM

The health bars seem to match, but there's still differences.

Drumstix42 02-26-2010 05:21 PM

Quote:

Originally Posted by Qupe (Post 88803)
From what I understood, this caused a lot of added lag for no reason (aside from a small boost to readability). I actually downloaded a mod that removed the chat shadow to improve performance forever ago.



Wait, does this mean the player frame got changed to match the old target frame =( -- or does it mean everything matches now?

The player window matches the group window. The target/implied windows are still using the "old" or "default" style. The individual piece download for the target/implied will probably stay the same, but the one in the full UI will probably be updated to look like the group/player windows.

As far as custom, saving options causing lag: there is no lag to gameplay from these.

The only noticeable lag would be when you first load up or switch characters. It loads the settings once when loggin in, and then it doesn't run any code after that. That code gets fired off again when your character's name changes (switching characters).

chriswebstar 02-26-2010 06:02 PM

Quote:

Originally Posted by Drumstix42 (Post 88814)
As far as custom, saving options causing lag: there is no lag to gameplay from these.

He's talking about text shadows causing lag.

Drumstix42 02-26-2010 06:10 PM

Quote:

Originally Posted by chriswebstar (Post 88818)
He's talking about text shadows causing lag.

Ah okay, I was confused by the text that he quoted :)
Text shadows cause a little extra FPS loss when turned on. My chat window has them turned off by default.

Goaldan 02-28-2010 09:55 PM

I usually play in windowed mode.

I noticed when resizing the screen, the maintained spells window was constantly resizing itself, instead of staying the same size.

Drumstix42 02-28-2010 10:34 PM

Windows are very buggy when switching between screen modes or resizing. I recommend using /load_uisettings after resizing your screen.

Wolfhammer 03-01-2010 06:02 AM

Hiya Drum,
Got your UI pack over the weekend and am loving it.. Got a question about some problems I'm having with the hotbars.. When I open a new one, I cant seem to move it where I want it.. They appear on the lower left of the screen but they refuse to move to the right side, they just collapse and eventually disappear.. Moving up and down can be a prob as sometimes the wont move back down as they collapse again.. Moving up is no problem..

Can you shed some light on what my issue is here as I want 2 more bars on the lower right of my screen but cant at the moment...

Thanks for your help..

Drumstix42 03-01-2010 06:08 AM

Quote:

Originally Posted by Wolfhammer (Post 88893)
Hiya Drum,
Got your UI pack over the weekend and am loving it.. Got a question about some problems I'm having with the hotbars.. When I open a new one, I cant seem to move it where I want it.. They appear on the lower left of the screen but they refuse to move to the right side, they just collapse and eventually disappear.. Moving up and down can be a prob as sometimes the wont move back down as they collapse again.. Moving up is no problem..

Can you shed some light on what my issue is here as I want 2 more bars on the lower right of my screen but cant at the moment...

Thanks for your help..

Try turning the spinners on via Hotbar settings (try right clicking a border or a blank icon slot). You should be able to move no problem from the spinner number area.

Hope that helps.
-Drum


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