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I was working on moding my target bar to combine some windows and add some things, so I had this same issue. Its actually amazingly simple. On the main page of the window change DynamicDataFilter to "0000". Now the window will stay up forever. You might have to hit ALT-T one time once you get in game to turn it on, but after that it won't go anywhere. (That might have just been my character's setup..it was an old character I tried it on)
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I will give credit to both of ya :) I haven't gone near the socials window cause I believe there are changes happening to it on test server and was sposed to be pushed live with next patch, which has been prosponed until after Jan. 1.. |
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Edit: Forget the above comment because the default value for the target window is 0001 and 0001 - 0001 is 0000 :p Sorry don't know why the info and tier indicator stay up.. I can't even move the tier indicator.. It seems to be hardcoded :( ... I like your "StatBars" smart workaround!.. Edit: I figured this out check your thread :) |
The tier indicator and Solo/Group text stay visible because there's nothing telling them to do otherwise. Anything using DynamicData can use DynamicDataFilter to tell it whether to show or not. Anything that doesn't, stays visible/invisible unless it's a Page object that's controlled by set of Tabs or Checkboxes.
Unfortunately, since the Solo/Group text and the frame/background have the same parent page, anything that would hide the text will also hide the frame and background. :( I was hoping the few scripting abilities that are given to us would help, but it turns out it can only do slash commands, and it's bugged with even that. Edit: I was about to say that I am complete and utter newbie compared to Talyns in the "hardcoded-workarounds" arena, but I just saw that this post gave him a clue, yet I missed it. So my newbosity is complete, but not utter. :p |
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I have started working on a graphic set with more of a clean fantasy look to it for the people who don't like the clean techy look :)
edit: Should probably mention that the backdrops were made by Tom King and are available somewhere one the EQ1 website.. I just changed the shade a little bit :P |
ooohh. /drool that looks awesome!
Darn you :p everytime I think i have my ui finalized you come out with something new and wonderful! :nana: hehe great job |
Lol, Thanks.. Good news is everything is same size and place as other Graphic Set.. Shouldn't be too hard to bring in to your UI if you're using the from t_Styles.xml file from the latest beta :)
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Unfortunately I'm here with more bad news. Hopefully, Talyns will prove me wrong again. :D
Text objects aren't UserResizable, so we can't have that area be stretchable to cover the input bar. Moving either the ChatInput or the ChatDisplay to a sub-page stops it from working. |
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Here is the latest version of my statbar(Startbutton) for Tablets2. Also, a compass with zone name. :nana:
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I LOVE the colors / look of this interface these are my comments that would make it absolutely perfect.
If you could somehow integrate the following mods : 2/3 hotbar 2/3 bags (very important !) Inventory with stats (basically I+P in one nice window) XP bar showing both ADV, Tradeskill, zone, debt It would be perfect. Right now yours is the best looking but i have to go back to my old one as it is more "functional" ? Make sense ? |
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It's just the Macro Edit window that's being changed, the Socials window itself is unchanged.
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Ahh yeah that window is changed. I've already reskinned that but didin't share it because its not live. I'll dig it out and put it up after lunch.
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Here is the new edit macro window that we have on test, all skinned up for Tablets II. The only "thing" about this is for the life of me I could not find any left/rigth arrows done up in the tablets style so they are left as default now. If there are some in there and i'm just blind let me know.
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I don't know about newby.. I would say we are both about apprentice III.. Still alot of stuff to explore and learn, for them to Fix, or Add.. Quote:
It seems HardCoded got the best of me this time.. I thought I could feign death but he saw through it and slayed me anyway.. I made 2 effectors.. One to move the ChatInput Field when not in use to 0,-16 so it would move when not active/enabled and one to move it back to its original spot when it was.. I was gonna put the input at the top of the ChatOutputField.. But it doesn't move at all :mad: Also tried opacity effectors nothing.. So I guess it's a no go.. About all I can do is move the input so it's not visible in the window.. But it would change all windows.. Right before I stopped playing EQ1 they added an option to the chat window context menu to hide the scrollbar.. I requested they add an option for chat input field.. Don't know if it was ever added.. Anyway, these two features in eq2's chat options would be nice, gonna feedback it :) |
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Do you mind if I put it in the mods folder? |
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All the rest I will get around too.. I have works in progress on the Inventory and XP Bars already.. On XP however zone won't be there.. |
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I used several frames to partition the info. It probably wouldve been better to create a graphic for that but I have no knowledge of how to work with graphics or code really. I just play around until it looks like i want it to. :) So, if anyone ewant to improve upon it or whatever feel free. |
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I haven't checked out those two windows Socials and Edit yet.. But it will probably added.. When I figure out where to put definitions, I'lll change the arrows for ya ;) Thanks for the help :D |
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aga,
? There is already a 2/3 bags window ? Just use that one ? |
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