EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
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-   -   "Mook" pieces up (https://www.eq2interface.com/forums/showthread.php?t=519)

Deathbane27 04-20-2005 04:41 AM

1 Attachment(s)
MirageKnight: Unfortunately, I can't get the scrollbar to take a proper right-click. I may or may not be able to put a "grab handle" in there somewhere (like with Ger's bags) that will allow you move the window and get the right-click menu. While I'm working on it, I'd like to know: Would this work for you? Which corner do you want it in? And do you want it visible or just a clickable spot that you know is there?

Adder: The default location in the XML is puts the window's center at -106 pixels from the horizontal center and about 130 pixels from the top of the screen. Try the file I'm attaching here instead, I've moved it to be at the dead center of the screen by default. I can only hope it fixes it, because I honestly have no clue what the actual issue is.

Bachaco: I'll be adding the StayPut coding I came up with for the bag windows to the pet window, which will hopefully resolve the issue. (Not going to release until patch day, though, because the old pet commands won't work after then and the new ones won't work until then. :p) And, thanks to the addition of the FrameControl property, it will now save all three states with the frame/titlebar settings while still allowing the frame visiblity to be controlled independently via the opacity sliders. Yay! ;)

Deathbane27 04-20-2005 04:29 PM

Pet window, Mook Broker Search, and Just Press Enter broker search updated for Live Update 7.

MirageKnight 04-21-2005 11:59 AM

Thank you for reply.

Any corner or any work around works just good.
I was kind a curious how other ppl setting chat windows; moving resizing and so on. I can resize modded window just fine but I guess keep resizing was only way to move these windows? Which comes when trying to combine window using tab system, its now impossible to do so with mod window.

So I thought it would be nice to be able to move mod chat window :)

ger 04-21-2005 12:36 PM

Quote:

Originally Posted by MirageKnight
Thank you for reply.

Any corner or any work around works just good.
I was kind a curious how other ppl setting chat windows; moving resizing and so on. I can resize modded window just fine but I guess keep resizing was only way to move these windows? Which comes when trying to combine window using tab system, its now impossible to do so with mod window.

So I thought it would be nice to be able to move mod chat window :)

Turn off the click through chat windows option and you'll be able to gab & drag chat windows much more easily. Either that or keep clicking until you get the exact right spot on the frame to trigger the context (right-click) menu and turn titlebar on to use the chat input line for easier clicking. ;)

dc_roenfanz 04-21-2005 02:33 PM

Holy Hiding Scrollbars, Batman!!
 
Hey DB, I was toying around with the group window on my own, before I even knew about yours, hehe. Anyway, some interesting thing I found out. I was able to use OnHover events to toggle opacity values for the scroll bar, and included ChatDisplay location in there also. basically, you only see the scrollbar when you want to (onHoverIn) and every other time the ChatDisplay shifts to be flush with the window. Anyhoo, I discovered your chat mod, and combined the two.
So the FullScroll handles its own ChatDisplay commands, and the ChatScroll has its own as well. The only small problem is that, from what i can tell, leaves a ... 15px (?) wide gap tween the ChatDisplay, and the MainChat page, at the far end of window. Thats like .. what. 3 letters maybe?

Lalala, anyway figured it was a pretty neat discovery.


(Edit: Horribly large images removed.)

Deathbane27 04-21-2005 04:14 PM

DC: Instead of having it shift locations, have it change the Margin setting. The vertical margins don't work, but the horizontal ones do.

Size: full regardless of hover setting.
Location: 1,1 (or 1,-14 or whatever it is when titlebar visible). No change with hover.

OnHoverIn: ChatDisplay.Margin='18,0,0,0'
OnHoverOut: ChatDisplay.Margin='0,0,0,0'

It will cause the text to re-wrap, but there won't be any wasted space.



MirageKnight: Most people play with that setting OFF. :p /chat_clickthrough false

Deathbane27 04-21-2005 04:35 PM

1 Attachment(s)
MirageKnight:

Here's the window with the grab handle. It's a barely-visible spot about the size of one of the scroll buttons, just to the right of the scroll up button. You'll be able to recognize it because the mouse cursor will change to the Move one when you hover over it.

MirageKnight 04-21-2005 05:46 PM

OMG, nice advice thx!!! LOL
Yes, I was having hard time clicking or getting chat window option like you said :)
I guess simplest way was turn click through off, blah.

Thx Deathbane27 for custormized chat UI!! This is just work fine!!
This allow me to change setting even WITH click through!! this is just great!

MirageKnight 04-21-2005 06:22 PM

Aghh found prob with moded chat window.

When choosing anything except show "frame and titlebar" for window setting, msg in the window make open space on left side near scroll bar, making shift every line.

dc_roenfanz 04-21-2005 10:01 PM

Quote:

Originally Posted by Deathbane27
DC: Instead of having it shift locations, have it change the Margin setting. The vertical margins don't work, but the horizontal ones do.

Size: full regardless of hover setting.
Location: 1,1 (or 1,-14 or whatever it is when titlebar visible). No change with hover.

OnHoverIn: ChatDisplay.Margin='18,0,0,0'
OnHoverOut: ChatDisplay.Margin='0,0,0,0'

It will cause the text to re-wrap, but there won't be any wasted space.

OK, I think I know what your saying. I'll work on it right now. Hehe.

Fixed and updated. You can find it HERE (Click me! I'm a link!)

Er, didn't realize the images would be so LARGE. My bad :p

ger 04-21-2005 11:07 PM

Quote:

Originally Posted by Deathbane27
MirageKnight: Most people play with that setting OFF. :p /chat_clickthrough false

Most people play with it off? I had guessed the opposite, though I'm biased—I only turn it off when I need to move a window, which is pretty rare. ;)

Deathbane27 04-21-2005 11:16 PM

1 Attachment(s)
Quote:

Originally Posted by MirageKnight
Aghh found prob with moded chat window.

When choosing anything except show "frame and titlebar" for window setting, msg in the window make open space on left side near scroll bar, making shift every line.

Blech, looks like I based the mod off what I was suggesting for dc_reonfanz. This one should be fixed.

dc_roenfanz 04-21-2005 11:36 PM

Margins non-fuctional after all?
 
Small problem with the margins control, DeathBane

The margins control works fine in UIBuilder, but in game the chat doesnt move. I'm not sure if its something I did wrong, or if Horizontal margins really DON'T work, in game. As of now, the scrollbars still show with MouseOver, but the text doesnt shift like it should.

Deathbane27 04-21-2005 11:47 PM

Nuts.

I know that presetting the margins works, but I guess using scripts to change them doesn't.

Last idea: Use placeholder pages to reference from the OnHover scripts. These would have the size and location based on the hover state.

Example:

OnHoverIN: ChatDisplay.Size=ChatDisplayRIGHT.Size ChatDisplay.Location=ChatDisplayRIGHT.Location
OnHoverOUT: ChatDisplay.Size=ChatDisplayLEFT.Size ChatDisplay.Location=ChatDisplayLEFT.Location

I was originally using this method myself for the titlebar/chat input control, but it caused problems when logging in. Since you're using Hover instead of a window setting, it shouldn't cause a problem on your model.

dc_roenfanz 04-22-2005 12:16 AM

Quote:

Originally Posted by Deathbane27
Nuts.

I know that presetting the margins works, but I guess using scripts to change them doesn't.

Last idea: Use placeholder pages to reference from the OnHover scripts. These would have the size and location based on the hover state.

Example:

OnHoverIN: ChatDisplay.Size=ChatDisplayRIGHT.Size ChatDisplay.Location=ChatDisplayRIGHT.Location
OnHoverOUT: ChatDisplay.Size=ChatDisplayLEFT.Size ChatDisplay.Location=ChatDisplayLEFT.Location

I was originally using this method myself for the titlebar/chat input control, but it caused problems when logging in. Since you're using Hover instead of a window setting, it shouldn't cause a problem on your model.

Hmmm. Ok, Testing .....
Doesn't SEEM to work in UIBuilder, testing live though....

Yeah doesn't seem to work on that end either. I could have messed that up though

dc_roenfanz 04-22-2005 12:27 AM

Success!!
 
Blargs!! I'm a dummy!
I forgot to include the Parent in my scripting. Fixed it and seems to be working now.

dc_roenfanz 04-22-2005 02:34 AM

2 Attachment(s)
Here is my new version (pics added as thumbnails only)
I've also uploaded my file here, in case the upload isnt approved that quickly

The paged worked in a way, but every time the chatdisplay moved to a new location, the text reset (all the way to the top), and basically made scrolling impossible. Whats the point of scrolling, if the chatbox resets after words)

After talking to Zonx, I discovered teh joys of the right-side scrollbar

EDIT: File is uploaded and download-capable.

Ricki 04-26-2005 02:23 PM

hey man, got a request!!! Any possible way i can get you to skin the Broker window the same way it used to be? I liked it that way a bit better and the new one doesn't show buttons for me?? just clickable text Thanks

dc_roenfanz 04-26-2005 03:56 PM

Quote:

Originally Posted by Ricki
hey man, got a request!!! Any possible way i can get you to skin the Broker window the same way it used to be? I liked it that way a bit better and the new one doesn't show buttons for me?? just clickable text Thanks

Ummm...just delete the one you have?
If you like the original so much better, then just delete the eq2ui_inventory_market.xml file from your custom directory. The game will automatically pull from the default folder if its not in the custom folder.

Ricki 04-26-2005 08:27 PM

Quote:

Originally Posted by dc_roenfanz
Ummm...just delete the one you have?
If you like the original so much better, then just delete the eq2ui_inventory_market.xml file from your custom directory. The game will automatically pull from the default folder if its not in the custom folder.


no no no no no.. not what i meant rofl.. I meant his original broker window ROFL.. thats what i meant. I'd still use his old one if it had the tier dropdown.
sorry for confusion

Ricki 04-27-2005 03:20 PM

nother question
 
Is it possible to do a 2/3 icon mod to this? unsure how that would work with text for locations though. Thanks

dc_roenfanz 04-27-2005 03:27 PM

If I had any idea what the original (Mook) looked like I'd tackle this myself. Sadly I don't. I do have a MookJournal that Djanee uses, don't know if thats "new" or not. Will check. Sorry about the misunderstanding. I didn't think you meant what I thunk *shrug*

Deathbane27 04-28-2005 12:58 AM

Djanee has an updated (with extras added, but you can ignore them) version of the old version here:
http://www.eq2interface.com/forums/s...ead.php?t=2747

I originally had a version with smaller icons in progress, but ditched it when I couldn't get it to not cut off the location of the seller. Not as important now since the sellers are offline 90% of the time, but I've lost my desire to mod.

Ricki 04-28-2005 12:13 PM

Quote:

Originally Posted by Deathbane27
Djanee has an updated (with extras added, but you can ignore them) version of the old version here:
http://www.eq2interface.com/forums/s...ead.php?t=2747

I originally had a version with smaller icons in progress, but ditched it when I couldn't get it to not cut off the location of the seller. Not as important now since the sellers are offline 90% of the time, but I've lost my desire to mod.

Awesome man thanks.. thats exactly what i wanted and the Preset searches are pretty cool as well. Just click a button and search for adepts is pretty hawt imho. Oh yeah the auto hide Scrollbar chat window is the ****.. i love if and bein able to turn off the input on other windows is awesome as well!!!
Great work guys i can only wish to be able to do that crap

Adder 05-02-2005 06:47 AM

Pet Window Request
 
I have a suggestion / request for the Pet Window. Is there any way to shrink or expand the window without needing to open the window settings every time? I usually keep mine in the minimized size, but need to open it occasionally and its a real pain to open the settings, change the frame setting, then change it back after issueing the command, all just to make my pet follow me or stay.

Otherwise, I love the mod :)


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