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I tried the hotkeys starting at Red -> Orange -> Yellow -> Green. In my honest opinion it kind of confuses me because of the color situation we are all use to. I had to revert it back because I was tripping hardcore. lol
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Here's a screenshot of my newest version of my SpellTimer window. I'm pretty much done with testing, but it looks and works pretty cool. I might remove the color changing stuff because it drops FPS quite noticeably.
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Starting at green makes sense for me for buffs (cause green is "good" zone, long duration remaining). But for things like hotbars, I always thought it the other way around.
Anyhow. I've also come to the conclusion that bar timers on hotbars are kinda pointless. The numbers show you exactly how many seconds left, and the bar will always leave you guessing. My current setup just uses all numbers, and I left bars on 1 or 2 just remind me later if I get any good ideas. The only thing I wanted to do what overlap the already existing refresh animation with a more apparently red bar that went from bottom to top, but give it some transparency. Currently can't do it. On a side note, I really like the style of your spell window/timers. |
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Yah I like the bars in the persistent tooltip area, was thinking of doing the same but haven't put the effort into making the progress update smoother.
Did you find a way to get the prog amount to handle less than whole seconds? |
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When I played with this in the Hotkey windows... the progress amount moved in noticeable chunks as each whole second ticked down... I assume because the numerical data piped to the Prog amount doesn't include 10th of a second. Could just be a precision setting on the bar I failed to set?
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That's the way the developers implemented it.
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I'd rather not see that, unless it was a separate DD. The numbers that show up in textual form are whole numbers, and I'd rather not see decimals.
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I'm using your code from the first page just fine, eagerly awaiting an actual release though. :) Love this mod!
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Pretty sure SOE could pipe float to the Prog amount without changing the text read out.
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That would be nice then yeah.
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