EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   ProfitUI (https://www.eq2interface.com/forums/forumdisplay.php?f=41)
-   -   ProfitUI Reborn [Help & Feedback] (https://www.eq2interface.com/forums/showthread.php?t=5861)

gm9 08-07-2006 12:31 PM

The reason is that profit.tga was change in 2.8 to DDS format and is now profit.dds. You *may* be able to just rename the gold file accordingly if you don't have a converter, I'm actually not sure whether the engine will identify it correctly or choke on it.

Maybe I'll put out a complete gold skin as well now that I've got the hang of the graphics.

Ambrosia 08-07-2006 12:58 PM

Quote:

Originally Posted by gm9
Ambrosia, I think you missed my response to you a while back.

You're right, sorry, somehow I never caught that response.

Quote:

Originally Posted by gm9
Ambrosia, I'm not releasing separate windows because I don't have the time to keep them all up to date. You'll need ProfitUI_styles (and have it referenced in eq2ui.xml) and the fonts + the folder images\fonts. If all you want is the open all button, why not just bind it to a key? (I know, just like the bags, some people prefer to click...).

I completely respect that decision not to release the pieces.

Thanks for the info. I wouldn't begin to know how to bind opening all the bags to a key. Until you said it, didn't even know it was possible.

xarox 08-07-2006 01:07 PM

Quote:

Originally Posted by gm9
The reason is that profit.tga was change in 2.8 to DDS format and is now profit.dds. You *may* be able to just rename the gold file accordingly if you don't have a converter, I'm actually not sure whether the engine will identify it correctly or choke on it.

Maybe I'll put out a complete gold skin as well now that I've got the hang of the graphics.


Woohooo!!! That would be totally awesome!!! :)


Xarox Soulfire (Europe-Splitpaw)

Pixi 08-07-2006 01:24 PM

Quote:

Originally Posted by Ambrosia
Thanks for the info. I wouldn't begin to know how to bind opening all the bags to a key. Until you said it, didn't even know it was possible.

Open up options in-game (Alt-O) and go to the "Controls" section. Click the + sign next to the "Window Keys" heading and scroll down. Near the bottom is the line you're looking for. Set whatever key you want for the "Open/Close Inventory Bags" command. :)

gm9 08-07-2006 02:23 PM

Actually the command should be something like "open/close bank bags", but it should be in the same area.

I've got bank on F11 and bags on F12 since the first public beta and have never had to revisit that option since. ;)

Pixi 08-07-2006 02:26 PM

Oh, you guys were talking about the bank hehe. My bad. I should just shaddap.

But yeah, it's right there alongside the inventory command. :p

kwmatthews 08-07-2006 05:36 PM

3 Attachment(s)
Another great update :nana: having two small issues though (probably something I've done). On the pet window which i keep almost see through, the pushed button (ie follow) has a flashing yellow box around it, and inv icons seem a bit washed out now. I can go to a previous ver of the file, but not sure which file it's in (my guess was _ProfitUI_Styles.xml).

PS just logged on my conj, and not 1 but 3 flashing yellow boxes :eek:

Anarissa 08-07-2006 07:02 PM

Heya
 
Couple minor issues, may be me, not sure. As a guild leader I often edit guild notes under officers, so we can check alts and such. Since newest install, I get the statement "(null) is not in your guild" when I try to edit, and the edit doesn't take. Any suggestions?

Second one is mainly for my alt, an Inquisitor, I seem to be missing the cure buttons next to the name in the group window. Were they removed, or am I off a bit?

Anyway, as always, great UI, and keep it up. I would appreciate any help on either issue, neither is major, but both are annoying. :rolleyes:


I see there is now 2.8 out, was running 2.7.1, will try out 2.8 and see if same thing is occurring.

kwmatthews 08-07-2006 07:13 PM

Anarissa,

Officer notes def work with 2.8, but I don't remember having any probs with 2.7.1. Also from today's update notes:

*** User Interface ***
- Guild member and officer notes should be working once again.

so may have been a SOE issue

Anarissa 08-07-2006 07:17 PM

Rats!
 
Just tried them again, got same message :( Not sure what might be the problem.

Pixi 08-08-2006 12:54 AM

The guildnotes is an issue on the SOE side of things. Several people report similar issues with notes, regardless of UI.

Anarissa 08-08-2006 06:53 AM

Yup
 
Was an SOE issue, all fixed now, thanks! :nana:

Foladar 08-08-2006 08:58 AM

Quote:

Originally Posted by kwmatthews
Another great update :nana: having two small issues though (probably something I've done). On the pet window which i keep almost see through, the pushed button (ie follow) has a flashing yellow box around it, and inv icons seem a bit washed out now. I can go to a previous ver of the file, but not sure which file it's in (my guess was _ProfitUI_Styles.xml).

PS just logged on my conj, and not 1 but 3 flashing yellow boxes :eek:

Let me know if you figure this out, or if its with 2.8 - I'm seeing the same thing and can't stand how the inventory looks personally IMO.

Bear Knuckle 08-08-2006 10:36 AM

How do I change the chraracter texture resolution from High to Maximum? It's not in my recent.ini?

And anyone has a profit UI video settings file corresponding to the setting high quality?

gm9 08-08-2006 10:54 AM

The flashing graphics on the pet window are related to the more visible hotbar queue. I haven't had the time to find out if I can use different graphics for the hotbars and for the pet window, but it's one my list.

I'll have to check what happened to the inventory. It was touched both by 2.7.1 and 2.8. In 2.7.1 I changed the background colors to be more visible. They are user adjustable however (check the change notes). The background image, on the other hand, is part of the same file I touched for the hotkeys. What you are seeing may be related.

And on the video settings, I actually have no idea, I just copied the presets settings from the InfoCenter. The easy way to find out appears to be to change the value in game to one settings, look at your recent.ini, then change it to something else and see what change in the recent.ini.

Taziir 08-08-2006 11:07 AM

Hi!

I notice that in an older release you included a means to swap between different gfx settings - very cool!


Not sure if you had considured using
EQ2_MainHUD_PerformancePanel v1.1?
http://www.eq2interface.com/download...php?s=&id=3492

even this method is a little daunting (for us noobs ;)) but less xml editing, instead saving different .ini files directly through their own custom app outside eq2 that are then ready to be used in game.

Perhaps this can be incorporated as a *slightly* more noob friendly item?

Bear Knuckle 08-08-2006 11:42 AM

Quote:

Originally Posted by gm9
And on the video settings, I actually have no idea, I just copied the presets settings from the InfoCenter. The easy way to find out appears to be to change the value in game to one settings, look at your recent.ini, then change it to something else and see what change in the recent.ini.

I found settings for all performance levels in game. Tell me, if you want me to post some.

Pixi 08-08-2006 11:42 AM

There already is a controlpanel of sorts where you can switch between raidmode and nightvision and whatnot. Check out the buttons next to the EQ button. :)

Edit: I really need to be quiet at times hehe. :p

gm9 08-08-2006 12:37 PM

Quote:

Originally Posted by Bear Knuckle
I found settings for all performance levels in game. Tell me, if you want me to post some.

Sure, if that part is problematic, I'll add your info to the helpfile. Thanks.

Oh and Taziir, thanks for the suggestion. I'll not add any executable files to the distribution, however, in particular if they are not my own (not saying at all that there is anything malicious in the file you linked). Also, it appears that all this program is doing is copying the info from the recent.ini to the xml, which in my version you need to do manually. Maybe you can even use the output from that .exe with my interface if you rename the output file. :)

Foladar 08-08-2006 01:23 PM

Quote:

Originally Posted by gm9
I'll have to check what happened to the inventory. It was touched both by 2.7.1 and 2.8. In 2.7.1 I changed the background colors to be more visible. They are user adjustable however (check the change notes). The background image, on the other hand, is part of the same file I touched for the hotkeys. What you are seeing may be related.

Thanks about this, I checked the changelog and saw the file that was changed/added and removed the file - all is back to normal for me. Think it was just the colors were changed and I hadn't updated.

Bear Knuckle 08-10-2006 03:53 AM

Quote:

Originally Posted by gm9
Sure, if that part is problematic, I'll add your info to the helpfile. Thanks.

Note: These are taken from the ThorUI performance files!

Here you go:

Extrem Performance
Quote:

r_frame_buffer_scale=1.000
r_frame_buffer_scale=1.000
r_light_buffer_scale=1.000
r_light_buffer_scale=1.000
o_max_farplane=300.000000
o_max_farplane=300.000000
r_fast_layer_min_distance=-1.000000
r_fast_layer_min_distance=-1.000000
cl_textureshrink=3.0
cl_textureshrink=3.0
cl_charactertextureshrink=3.0
cl_charactertextureshrink=3.0
r_texture_lodding_shrink=4.0
r_texture_lodding_shrink=4.0
r_bloom=false
r_bloom=false
r_bloom_atmospheric=false
r_bloom_atmospheric=false
r_heatshimmer=false
r_heatshimmer=false
r_underwaterdistortion=false
r_underwaterdistortion=false
r_splashes=0.0
r_splashes=0.0
splash_particles_enabled=false
splash_particles_enabled=false
r_update_procedural_textures=false
r_update_procedural_textures=false
r_drawocean_quality=3.0
r_drawocean_quality=3.0
r_envcube_updates=2.0
r_envcube_updates=2.0
r_reflections=0.0
r_reflections=0.0
r_reflectionsinhouse=1.0
r_reflectionsinhouse=1.0
r_particle_priority=1.0
r_particle_priority=1.0
num_active_spell_results=0.0
num_active_spell_results=0.0
r_particlesinrelfections=true
r_particlesinrelfections=true
r_particlesinrelfectionsinhouse=false
r_particlesinrelfectionsinhouse=false
r_particle_lod_scale=3.000000
r_particle_lod_scale=3.000000
r_point_particle_max_size=0.300000
r_point_particle_max_size=0.300000
r_point_particle_near_plane=0.0
r_point_particle_near_plane=0.0
r_light_priority=0.0
r_light_priority=0.0
r_max_torches=1.0
r_max_torches=1.0
r_torch_intensity=1.0
r_torch_intensity=1.0
r_max_lights=2.0
r_max_lights=2.0
r_light_spec=false
r_light_spec=false
r_rain_spec=false
r_rain_spec=false
r_max_spec_lights=1.0
r_max_spec_lights=1.0
r_light_bump_max_distance=-1.000000
r_light_bump_max_distance=-1.000000
r_min_dir_ambient_intensity=0.300000
r_min_dir_ambient_intensity=0.300000
r_shadow_priority=0.0
r_shadow_priority=0.0
r_shadows=false
r_shadows=false
r_shadows_torch=false
r_shadows_torch=false
r_shadows_characters=false
r_shadows_characters=false
r_shadows_on_flora=true
r_shadows_on_flora=true
r_shadows_other=false
r_shadows_other=false
r_shadows_spec=false
r_shadows_spec=false
cl_lod_scale=3.000000
cl_lod_scale=3.000000
cl_lod_tridensity=30000.000000
cl_lod_tridensity=30000.000000
r_ec_max_lod0=1.0
r_ec_max_lod0=1.0
r_ec_max_lod1=10.0
r_ec_max_lod1=10.0
r_min_anim_update_rate=0.600000
r_min_anim_update_rate=0.600000
r_anim_update_start=0.050000
r_anim_update_start=0.050000
r_initial_point_weight=0.500000
r_initial_point_weight=0.500000
r_particle_cloth=false
r_particle_cloth=false
r_flora=false
r_flora=false
r_flora_displacement=false
r_flora_displacement=false
r_flora_radius_scale=1.0
r_flora_radius_scale=1.0
r_flora_density_scale=1.0
r_flora_density_scale=1.0
r_performance=6.0
r_performance=6.0
Very high performance
Quote:

r_frame_buffer_scale=1.000
r_frame_buffer_scale=1.000
r_light_buffer_scale=1.000
r_light_buffer_scale=1.000
o_max_farplane=400.000000
o_max_farplane=400.000000
r_fast_layer_min_distance=25.000000
r_fast_layer_min_distance=25.000000
cl_textureshrink=2.0
cl_textureshrink=2.0
cl_charactertextureshrink=2.0
cl_charactertextureshrink=2.0
r_texture_lodding_shrink=3.0
r_texture_lodding_shrink=3.0
r_bloom=false
r_bloom=false
r_bloom_atmospheric=false
r_bloom_atmospheric=false
r_heatshimmer=false
r_heatshimmer=false
r_underwaterdistortion=false
r_underwaterdistortion=false
r_splashes=0.0
r_splashes=0.0
splash_particles_enabled=false
splash_particles_enabled=false
r_update_procedural_textures=false
r_update_procedural_textures=false
r_drawocean_quality=3.0
r_drawocean_quality=3.0
r_envcube_updates=2.0
r_envcube_updates=2.0
r_reflections=0.0
r_reflections=0.0
r_reflectionsinhouse=1.0
r_reflectionsinhouse=1.0
r_particle_priority=1.0
r_particle_priority=1.0
num_active_spell_results=1.0
num_active_spell_results=1.0
r_particlesinrelfections=true
r_particlesinrelfections=true
r_particlesinrelfectionsinhouse=false
r_particlesinrelfectionsinhouse=false
r_particle_lod_scale=2.000000
r_particle_lod_scale=2.000000
r_point_particle_max_size=0.300000
r_point_particle_max_size=0.300000
r_point_particle_near_plane=0.0
r_point_particle_near_plane=0.0
r_light_priority=0.0
r_light_priority=0.0
r_max_torches=1.0
r_max_torches=1.0
r_torch_intensity=1.0
r_torch_intensity=1.0
r_max_lights=3.0
r_max_lights=3.0
r_light_spec=false
r_light_spec=false
r_rain_spec=false
r_rain_spec=false
r_max_spec_lights=1.0
r_max_spec_lights=1.0
r_light_bump_max_distance=1.000000
r_light_bump_max_distance=1.000000
r_min_dir_ambient_intensity=0.300000
r_min_dir_ambient_intensity=0.300000
r_shadow_priority=0.0
r_shadow_priority=0.0
r_shadows=false
r_shadows=false
r_shadows_torch=false
r_shadows_torch=false
r_shadows_characters=false
r_shadows_characters=false
r_shadows_on_flora=true
r_shadows_on_flora=true
r_shadows_other=false
r_shadows_other=false
r_shadows_spec=false
r_shadows_spec=false
cl_lod_scale=2.000000
cl_lod_scale=2.000000
cl_lod_tridensity=50000.000000
cl_lod_tridensity=50000.000000
r_ec_max_lod0=3.0
r_ec_max_lod0=3.0
r_ec_max_lod1=15.0
r_ec_max_lod1=15.0
r_min_anim_update_rate=0.300000
r_min_anim_update_rate=0.300000
r_anim_update_start=0.050000
r_anim_update_start=0.050000
r_initial_point_weight=0.650000
r_initial_point_weight=0.650000
r_particle_cloth=false
r_particle_cloth=false
r_flora=false
r_flora=false
r_flora_displacement=false
r_flora_displacement=false
r_flora_radius_scale=1.0
r_flora_radius_scale=1.0
r_flora_density_scale=1.0
r_flora_density_scale=1.0
r_performance=5.0
r_performance=5.0
High performance
Quote:

r_frame_buffer_scale=1.000
r_frame_buffer_scale=1.000
r_light_buffer_scale=1.000
r_light_buffer_scale=1.000
o_max_farplane=500.000000
o_max_farplane=500.000000
r_fast_layer_min_distance=25.000000
r_fast_layer_min_distance=25.000000
cl_textureshrink=2.0
cl_textureshrink=2.0
cl_charactertextureshrink=2.0
cl_charactertextureshrink=2.0
r_texture_lodding_shrink=2.0
r_texture_lodding_shrink=2.0
r_bloom=false
r_bloom=false
r_bloom_atmospheric=false
r_bloom_atmospheric=false
r_heatshimmer=false
r_heatshimmer=false
r_underwaterdistortion=false
r_underwaterdistortion=false
r_splashes=0.0
r_splashes=0.0
splash_particles_enabled=false
splash_particles_enabled=false
r_update_procedural_textures=true
r_update_procedural_textures=true
r_drawocean_quality=3.0
r_drawocean_quality=3.0
r_envcube_updates=2.0
r_envcube_updates=2.0
r_reflections=0.0
r_reflections=0.0
r_reflectionsinhouse=1.0
r_reflectionsinhouse=1.0
r_particle_priority=1.0
r_particle_priority=1.0
num_active_spell_results=2.0
num_active_spell_results=2.0
r_particlesinrelfections=true
r_particlesinrelfections=true
r_particlesinrelfectionsinhouse=false
r_particlesinrelfectionsinhouse=false
r_particle_lod_scale=1.500000
r_particle_lod_scale=1.500000
r_point_particle_max_size=0.300000
r_point_particle_max_size=0.300000
r_point_particle_near_plane=0.0
r_point_particle_near_plane=0.0
r_light_priority=1.0
r_light_priority=1.0
r_max_torches=1.0
r_max_torches=1.0
r_torch_intensity=1.0
r_torch_intensity=1.0
r_max_lights=4.0
r_max_lights=4.0
r_light_spec=false
r_light_spec=false
r_rain_spec=false
r_rain_spec=false
r_max_spec_lights=1.0
r_max_spec_lights=1.0
r_light_bump_max_distance=5.000000
r_light_bump_max_distance=5.000000
r_min_dir_ambient_intensity=0.300000
r_min_dir_ambient_intensity=0.300000
r_shadow_priority=0.0
r_shadow_priority=0.0
r_shadows=false
r_shadows=false
r_shadows_torch=false
r_shadows_torch=false
r_shadows_characters=false
r_shadows_characters=false
r_shadows_on_flora=true
r_shadows_on_flora=true
r_shadows_other=false
r_shadows_other=false
r_shadows_spec=false
r_shadows_spec=false
cl_lod_scale=1.500000
cl_lod_scale=1.500000
cl_lod_tridensity=75000.000000
cl_lod_tridensity=75000.000000
r_ec_max_lod0=4.0
r_ec_max_lod0=4.0
r_ec_max_lod1=20.0
r_ec_max_lod1=20.0
r_min_anim_update_rate=0.100000
r_min_anim_update_rate=0.100000
r_anim_update_start=0.050000
r_anim_update_start=0.050000
r_initial_point_weight=0.800000
r_initial_point_weight=0.800000
r_particle_cloth=false
r_particle_cloth=false
r_flora=false
r_flora=false
r_flora_displacement=false
r_flora_displacement=false
r_flora_radius_scale=1.0
r_flora_radius_scale=1.0
r_flora_density_scale=1.0
r_flora_density_scale=1.0
r_performance=4.0
r_performance=4.0
Balanced
Quote:

r_frame_buffer_scale=1.000
r_frame_buffer_scale=1.000
r_light_buffer_scale=1.000
r_light_buffer_scale=1.000
o_max_farplane=650.000000
o_max_farplane=650.000000
r_fast_layer_min_distance=25.000000
r_fast_layer_min_distance=25.000000
cl_textureshrink=1.0
cl_textureshrink=1.0
cl_charactertextureshrink=1.0
cl_charactertextureshrink=1.0
r_texture_lodding_shrink=1.0
r_texture_lodding_shrink=1.0
r_bloom=false
r_bloom=false
r_bloom_atmospheric=false
r_bloom_atmospheric=false
r_heatshimmer=false
r_heatshimmer=false
r_underwaterdistortion=false
r_underwaterdistortion=false
r_splashes=0.0
r_splashes=0.0
splash_particles_enabled=false
splash_particles_enabled=false
r_update_procedural_textures=true
r_update_procedural_textures=true
r_drawocean_quality=3.0
r_drawocean_quality=3.0
r_envcube_updates=1.0
r_envcube_updates=1.0
r_reflections=0.0
r_reflections=0.0
r_reflectionsinhouse=1.0
r_reflectionsinhouse=1.0
r_particle_priority=2.0
r_particle_priority=2.0
num_active_spell_results=3.0
num_active_spell_results=3.0
r_particlesinrelfections=true
r_particlesinrelfections=true
r_particlesinrelfectionsinhouse=false
r_particlesinrelfectionsinhouse=false
r_particle_lod_scale=1.0
r_particle_lod_scale=1.0
r_point_particle_max_size=0.300000
r_point_particle_max_size=0.300000
r_point_particle_near_plane=0.0
r_point_particle_near_plane=0.0
r_light_priority=1.0
r_light_priority=1.0
r_max_torches=2.0
r_max_torches=2.0
r_torch_intensity=1.0
r_torch_intensity=1.0
r_max_lights=5.0
r_max_lights=5.0
r_light_spec=true
r_light_spec=true
r_rain_spec=false
r_rain_spec=false
r_max_spec_lights=2.0
r_max_spec_lights=2.0
r_light_bump_max_distance=10.000000
r_light_bump_max_distance=10.000000
r_min_dir_ambient_intensity=0.300000
r_min_dir_ambient_intensity=0.300000
r_shadow_priority=1.0
r_shadow_priority=1.0
r_shadows=true
r_shadows=true
r_shadows_torch=false
r_shadows_torch=false
r_shadows_characters=true
r_shadows_characters=true
r_shadows_on_flora=true
r_shadows_on_flora=true
r_shadows_other=false
r_shadows_other=false
r_shadows_spec=false
r_shadows_spec=false
cl_lod_scale=1.0
cl_lod_scale=1.0
cl_lod_tridensity=80000.0
cl_lod_tridensity=80000.0
r_ec_max_lod0=5.0
r_ec_max_lod0=5.0
r_ec_max_lod1=25.0
r_ec_max_lod1=25.0
r_min_anim_update_rate=0.100000
r_min_anim_update_rate=0.100000
r_anim_update_start=0.030000
r_anim_update_start=0.030000
r_initial_point_weight=0.850000
r_initial_point_weight=0.850000
r_particle_cloth=false
r_particle_cloth=false
r_flora=true
r_flora=true
r_flora_displacement=false
r_flora_displacement=false
r_flora_radius_scale=1.0
r_flora_radius_scale=1.0
r_flora_density_scale=1.0
r_flora_density_scale=1.0
r_performance=3.0
r_performance=3.0
High quality
Quote:

r_frame_buffer_scale=1.000
r_frame_buffer_scale=1.000
r_light_buffer_scale=1.000
r_light_buffer_scale=1.000
o_max_farplane=800.000000
o_max_farplane=800.000000
r_fast_layer_min_distance=50.000000
r_fast_layer_min_distance=50.000000
cl_textureshrink=1.0
cl_textureshrink=1.0
cl_charactertextureshrink=1.0
cl_charactertextureshrink=1.0
r_texture_lodding_shrink=1.0
r_texture_lodding_shrink=1.0
r_bloom=true
r_bloom=true
r_bloom_atmospheric=false
r_bloom_atmospheric=false
r_heatshimmer=true
r_heatshimmer=true
r_underwaterdistortion=true
r_underwaterdistortion=true
r_splashes=3.0
r_splashes=3.0
splash_particles_enabled=true
splash_particles_enabled=true
r_update_procedural_textures=true
r_update_procedural_textures=true
r_drawocean_quality=2.0
r_drawocean_quality=2.0
r_envcube_updates=1.0
r_envcube_updates=1.0
r_reflections=1.0
r_reflections=1.0
r_reflectionsinhouse=1.0
r_reflectionsinhouse=1.0
r_particle_priority=2.0
r_particle_priority=2.0
num_active_spell_results=4.0
num_active_spell_results=4.0
r_particlesinrelfections=true
r_particlesinrelfections=true
r_particlesinrelfectionsinhouse=false
r_particlesinrelfectionsinhouse=false
r_particle_lod_scale=1.0
r_particle_lod_scale=1.0
r_point_particle_max_size=0.300000
r_point_particle_max_size=0.300000
r_point_particle_near_plane=0.0
r_point_particle_near_plane=0.0
r_light_priority=2.0
r_light_priority=2.0
r_max_torches=3.0
r_max_torches=3.0
r_torch_intensity=1.0
r_torch_intensity=1.0
r_max_lights=6.0
r_max_lights=6.0
r_light_spec=true
r_light_spec=true
r_rain_spec=true
r_rain_spec=true
r_max_spec_lights=3.0
r_max_spec_lights=3.0
r_light_bump_max_distance=20.000000
r_light_bump_max_distance=20.000000
r_min_dir_ambient_intensity=0.300000
r_min_dir_ambient_intensity=0.300000
r_shadow_priority=1.0
r_shadow_priority=1.0
r_shadows=true
r_shadows=true
r_shadows_torch=true
r_shadows_torch=true
r_shadows_characters=true
r_shadows_characters=true
r_shadows_on_flora=true
r_shadows_on_flora=true
r_shadows_other=false
r_shadows_other=false
r_shadows_spec=false
r_shadows_spec=false
cl_lod_scale=1.0
cl_lod_scale=1.0
cl_lod_tridensity=80000.0
cl_lod_tridensity=80000.0
r_ec_max_lod0=6.0
r_ec_max_lod0=6.0
r_ec_max_lod1=30.0
r_ec_max_lod1=30.0
r_min_anim_update_rate=0.100000
r_min_anim_update_rate=0.100000
r_anim_update_start=0.020000
r_anim_update_start=0.020000
r_initial_point_weight=0.900
r_initial_point_weight=0.900
r_particle_cloth=true
r_particle_cloth=true
r_flora=true
r_flora=true
r_flora_displacement=false
r_flora_displacement=false
r_flora_radius_scale=1.0
r_flora_radius_scale=1.0
r_flora_density_scale=1.0
r_flora_density_scale=1.0
r_performance=2.0
r_performance=2.0
Very high quality
Quote:

r_frame_buffer_scale=1.000
r_frame_buffer_scale=1.000
r_light_buffer_scale=1.000
r_light_buffer_scale=1.000
o_max_farplane=800.000000
o_max_farplane=800.000000
r_fast_layer_min_distance=50.000000
r_fast_layer_min_distance=50.000000
cl_textureshrink=1.0
cl_textureshrink=1.0
cl_charactertextureshrink=1.0
cl_charactertextureshrink=1.0
r_texture_lodding_shrink=1.0
r_texture_lodding_shrink=1.0
r_bloom=true
r_bloom=true
r_bloom_atmospheric=false
r_bloom_atmospheric=false
r_heatshimmer=true
r_heatshimmer=true
r_underwaterdistortion=true
r_underwaterdistortion=true
r_splashes=3.0
r_splashes=3.0
splash_particles_enabled=true
splash_particles_enabled=true
r_update_procedural_textures=true
r_update_procedural_textures=true
r_drawocean_quality=2.0
r_drawocean_quality=2.0
r_envcube_updates=1.0
r_envcube_updates=1.0
r_reflections=1.0
r_reflections=1.0
r_reflectionsinhouse=1.0
r_reflectionsinhouse=1.0
r_particle_priority=2.0
r_particle_priority=2.0
num_active_spell_results=4.0
num_active_spell_results=4.0
r_particlesinrelfections=true
r_particlesinrelfections=true
r_particlesinrelfectionsinhouse=false
r_particlesinrelfectionsinhouse=false
r_particle_lod_scale=1.0
r_particle_lod_scale=1.0
r_point_particle_max_size=0.300000
r_point_particle_max_size=0.300000
r_point_particle_near_plane=0.0
r_point_particle_near_plane=0.0
r_light_priority=2.0
r_light_priority=2.0
r_max_torches=3.0
r_max_torches=3.0
r_torch_intensity=1.0
r_torch_intensity=1.0
r_max_lights=6.0
r_max_lights=6.0
r_light_spec=true
r_light_spec=true
r_rain_spec=true
r_rain_spec=true
r_max_spec_lights=3.0
r_max_spec_lights=3.0
r_light_bump_max_distance=20.000000
r_light_bump_max_distance=20.000000
r_min_dir_ambient_intensity=0.300000
r_min_dir_ambient_intensity=0.300000
r_shadow_priority=1.0
r_shadow_priority=1.0
r_shadows=true
r_shadows=true
r_shadows_torch=true
r_shadows_torch=true
r_shadows_characters=true
r_shadows_characters=true
r_shadows_on_flora=true
r_shadows_on_flora=true
r_shadows_other=false
r_shadows_other=false
r_shadows_spec=false
r_shadows_spec=false
cl_lod_scale=1.0
cl_lod_scale=1.0
cl_lod_tridensity=80000.0
cl_lod_tridensity=80000.0
r_ec_max_lod0=6.0
r_ec_max_lod0=6.0
r_ec_max_lod1=30.0
r_ec_max_lod1=30.0
r_min_anim_update_rate=0.100000
r_min_anim_update_rate=0.100000
r_anim_update_start=0.020000
r_anim_update_start=0.020000
r_initial_point_weight=0.900
r_initial_point_weight=0.900
r_particle_cloth=true
r_particle_cloth=true
r_flora=true
r_flora=true
r_flora_displacement=false
r_flora_displacement=false
r_flora_radius_scale=1.0
r_flora_radius_scale=1.0
r_flora_density_scale=1.0
r_flora_density_scale=1.0
r_performance=1.0
r_performance=1.0
Extreme quality
Quote:

r_frame_buffer_scale=1.000
r_frame_buffer_scale=1.000
r_light_buffer_scale=1.000
r_light_buffer_scale=1.000
o_max_farplane=1000.0
o_max_farplane=1000.0
r_fast_layer_min_distance=150.000000
r_fast_layer_min_distance=150.000000
cl_textureshrink=0.0
cl_textureshrink=0.0
cl_charactertextureshrink=0.0
cl_charactertextureshrink=0.0
r_texture_lodding_shrink=0.0
r_texture_lodding_shrink=0.0
r_bloom=true
r_bloom=true
r_bloom_atmospheric=false
r_bloom_atmospheric=false
r_heatshimmer=true
r_heatshimmer=true
r_underwaterdistortion=true
r_underwaterdistortion=true
r_splashes=3.0
r_splashes=3.0
splash_particles_enabled=true
splash_particles_enabled=true
r_update_procedural_textures=true
r_update_procedural_textures=true
r_drawocean_quality=0.0
r_drawocean_quality=0.0
r_envcube_updates=1.0
r_envcube_updates=1.0
r_reflections=1.0
r_reflections=1.0
r_reflectionsinhouse=1.0
r_reflectionsinhouse=1.0
r_particle_priority=3.0
r_particle_priority=3.0
num_active_spell_results=6.0
num_active_spell_results=6.0
r_particlesinrelfections=true
r_particlesinrelfections=true
r_particlesinrelfectionsinhouse=false
r_particlesinrelfectionsinhouse=false
r_particle_lod_scale=1.0
r_particle_lod_scale=1.0
r_point_particle_max_size=0.300000
r_point_particle_max_size=0.300000
r_point_particle_near_plane=0.0
r_point_particle_near_plane=0.0
r_light_priority=3.0
r_light_priority=3.0
r_max_torches=5.0
r_max_torches=5.0
r_torch_intensity=1.0
r_torch_intensity=1.0
r_max_lights=10.0
r_max_lights=10.0
r_light_spec=true
r_light_spec=true
r_rain_spec=true
r_rain_spec=true
r_max_spec_lights=5.0
r_max_spec_lights=5.0
r_light_bump_max_distance=50.000000
r_light_bump_max_distance=50.000000
r_min_dir_ambient_intensity=0.300000
r_min_dir_ambient_intensity=0.300000
r_shadow_priority=2.0
r_shadow_priority=2.0
r_shadows=true
r_shadows=true
r_shadows_torch=true
r_shadows_torch=true
r_shadows_characters=true
r_shadows_characters=true
r_shadows_on_flora=true
r_shadows_on_flora=true
r_shadows_other=true
r_shadows_other=true
r_shadows_spec=true
r_shadows_spec=true
cl_lod_scale=1.0
cl_lod_scale=1.0
cl_lod_tridensity=80000.0
cl_lod_tridensity=80000.0
r_ec_max_lod0=9.0
r_ec_max_lod0=9.0
r_ec_max_lod1=100.0
r_ec_max_lod1=100.0
r_min_anim_update_rate=0.010000
r_min_anim_update_rate=0.010000
r_anim_update_start=0.010000
r_anim_update_start=0.010000
r_initial_point_weight=0.950000
r_initial_point_weight=0.950000
r_particle_cloth=true
r_particle_cloth=true
r_flora=true
r_flora=true
r_flora_displacement=false
r_flora_displacement=false
r_flora_radius_scale=1.0
r_flora_radius_scale=1.0
r_flora_density_scale=1.0
r_flora_density_scale=1.0
r_performance=0.0
r_performance=0.0
And now some feedback from me: The ProfitUI is really great and my favourite. But there are still things to come, in my eyes, so here are my "requests". :D

1. An auto-updater would be so cool. If you have no idea how to do this, I might learn how to do stuff like this and help you.

2. I would love to have a tradeskill window having the process and the recipies always in sight. Or even more complez like this: http://www.eq2interface.com/download...fo.php?id=4159

That's all for now. :)

Kryshael 08-10-2006 12:55 PM

Hotbuttons
 
Since installing the latest update, my hotbuttons have gotten messed up. I use the arrows to move, numpad 1 is my autorun, and numpad 0 is my jump. Since the latest update, no numpad functions work. When I go into options to change it and press the numpad 1 or 0 to set the hotkey, it is showing it to be hotbutton 1 and 0 on my primary bar. I havent been able to get the numpad functions to work at all.

Any help would be great.

Also, just remembered. I notice that the compass has the name of the zone you are in shown under it. Mine has never had the name of the zone shown under it. Any ideas?

gm9 08-10-2006 04:15 PM

Thanks Bear Knuckle

Kryshael, check the known issues on the download for a link to a workaround, this is a known SOE bug.

Enders 08-10-2006 05:29 PM

Ok this may be a bit odd, but ive been using profit ui for a while, and it seems since yesterdays update, if i click the tell tab with profit ui running my ati driver fails, i tried running a few other ui's to test it, and everything worked fine for hours, anyone know of this issue?

Brorim 08-11-2006 12:02 AM

Great UI
 
I love your UI but im working on my own compilation and your groupwindow
is something special so i was wondering if you might release it as a seperate mod like your market window ..

Thanks :)

Brorim

concordant 08-11-2006 06:40 AM

LOVE the UI! :)

only 1 question:

is there a way to remove the "arrows up and down" in the hotbars?

the prob with small icons is that, if u mouseclick the very 1st icon, u have to click the right part of the icon.

Because the arrows to change the hotbar appeared i missed using the spell :rolleyes:

any idea?

gm9 08-11-2006 07:48 AM

*slaps concordant over the head with a dead smelly fish*

Check the FAQ on the download page. :p


EDIT to add: And did anyone notice the download figures for the UI? They jumped up by 18.000 today. Either the UI is suddenly very popular or the numbers are buggy. :D

Oscu 08-11-2006 09:17 AM

Have a question about the click to cure buttons in the group window. I may be wrong but i could have sworn that in prior versions some time ago the cure spells could be queue'd just as any other spell normally can be when clicking the group window cure icons. If anyone can tell me if this is still possible and if so what changes need to be made to the file in order to get this functionality back i'd be grateful.

Thanks in advance and great work on a terrific ui.

gm9 08-11-2006 09:32 AM

There was a change to the cures so that clicking them now will automatically reselect your previous target when they are done. Unfortunately, this broke the possibility to queue them.

I had already gotten a report about this and I agree it's annoying but I had quite frankly forgotten about this problem. :o

I'll revert to the old functionality for the next release.

Raesoth 08-11-2006 11:57 PM

Any way to split the Cures up .. old way and new way ... love the UI and I love the change to the cure especially when I play my Templar ... Say have a zip file of the current way when you do jump back to the old way??

Thanks

gm9 08-12-2006 03:18 AM

Hmm, that would then make 8 group window versions. I guess I'll have to think of something.

I should be able to do it so that the window will only target the previous target once you move the mouse out off the group member's are, so queueing should still work while you remain over the buttons. Would that work for everyone?

I'll have to test though whether this doesn't lead into timing issues since it'll need a bit of code.

Findarato 08-12-2006 01:21 PM

are you going to release skins of the rest of the UI to go with the background? I was thinking about trying out a red version cus I love the red look.

Oscu 08-12-2006 02:31 PM

Gonna try to just remove target_previous from the corresponding lines in the group xml file and see if that works. Dont want to screw anyone else up if they like the setup as is.

gm9 08-12-2006 06:44 PM

Findarato, I might. Once I have it set up correctly it's pretty trivial to create differently colored themes. I had basically been playing around with the backgrounds for fun and thought I'd release instead of throwing them away. I'll just have to set it up for the other window parts as well and it should be no problem to do colors on request. :)

Oscu, I'll see what I can do to please both sides. At least I want the queueing back as well. ;)

Xamtin 08-12-2006 11:07 PM

I wanted to thank you for such a great UI GM9 and for ALWAYS updating it and improving it. Not only that, but you are always quick to lend a hand and listen to user input. I don't know of any other UIs that offer that nor that look anywhere as good.

Keep up the great work!

Findarato 08-13-2006 02:12 PM

I was screwing around with the colors and got a ok looking red version, but I am sure you will be better at making them, as Me+photoshop = bad :p.

I would love to see a red and green versions of the UI.

Raesoth 08-13-2006 04:14 PM

Having it go back to the previous target after a cure would be kewl ... Wasn't thinking about all the windows you'd have to change ... ya I can see that as a major headache :)

Guess what works for you is better :D

TAG 08-15-2006 04:25 AM

Quote:

Originally Posted by gm9
There was a change to the cures so that clicking them now will automatically reselect your previous target when they are done. Unfortunately, this broke the possibility to queue them.

I had already gotten a report about this and I agree it's annoying but I had quite frankly forgotten about this problem. :o

I'll revert to the old functionality for the next release.

Please make that optional, I'm a raid healer and being able to keep my target on the MT and still cure another is invaluable. I'd rather keep that functionality than trade it for queing.

Findarato 08-15-2006 11:12 AM

Ok, just an update, dont make a red skin. I got one to look right ran it all night and OMG I think I am still seeing red every where I look :P


Green might still work :D

Xcelon 08-16-2006 12:31 AM

timer Settings
 
I wanted to know if there is a way to set one of the timers to 25 or 30 min, I love this feature but alot of spawn times in KOS are way over 17 min which is the max that you can set it to by using the +
let me know if I am missing something or a way to just modify an ini file real easy to get someting more then 17 min on the timer
thanks agin


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