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-   -   FetishNightfall 9 Bugs (https://www.eq2interface.com/forums/showthread.php?t=8822)

soulitude 11-14-2007 04:06 AM

Tradeskills not showing level
 
After installing the latest Fetish UI (thank you!!!), is anyone else having a problem with their tradeskills not showing any level? I went to organize my tradeskills to make sure the highest level skills were easy to access and there were no levels showing for any of them.

Thanks for any help!

-Soul :confused:

gm9 11-14-2007 04:20 AM

reading the game update notes before posting bugs sounds like a good idea to me... ;)

soulitude 11-14-2007 04:32 AM

I did read the game update notes...
 
...but I will go back and read them again, since your response was not helpful to me.

-Soul

silverwitch1 11-14-2007 07:15 AM

window issues in 9.5
 
Hi,
I just updated my FetishNightfall with 9.5 for RoK and am still getting a message that my MainHUD Achievements window is not compatible with the current client. Is anyone else having this problem? was this not updated in 9.5 or did I load something wrong in updating?

**Just noticed my mail window and faction window do not work either.

Thanks for any help.

dingaling_bat 11-14-2007 08:48 AM

Knowledge book issues
 
I am having a hard time drag clicking any icons from my knowledge book to my hotbars. I have tried locking the window but it still wont let me do it, I get button noises like something is stuck. I have to move the book close to the hotbar to get the icons to work. Is there any fix that I missed that might work? Also this is with the new patch but thought maybe and old fix option that I just didnt see.

Khisme 11-14-2007 08:55 AM

why is profit UI guy here?
 
While I do like to get help when needed, quickly, I find if odd that the author of the Profit UI is posting here. Perhaps to get his signature seen, which is a link to change to his UI? I don't think Zonx had anything to worry about though, I mean, Fetish is the best and Ive looked at all of them, when I thought Fetish was being discontinued, and I couldn't find one that i was happy with..

Although, even if Profit UI was as good as the Fetish layout, the last msg would have kept me away. I don't like an author that replies to someone in need of help with a quick "you should read the release notes"..

You could have added what the problem was ALSO, but let people know that it was mentioned in the release, so if anytime there was another problem, people would check there before posting.. The person said they checked the release notes.. but, some people MISS things, which is why these forums are so handy, because someone else may know a solution and reply with it.

but in any case, the reply of read the release notes, wasn't the most polite to tell someone in need of help.


/hugs

lordebon 11-14-2007 09:15 AM

Quote:

Originally Posted by Nwonknu (Post 65764)
but in any case, the reply of read the release notes, wasn't the most polite to tell someone in need of help.

While true, many times I've been guilty of the same. However, in coming for help it is expected that you at least do a little research on your own to try and solve your problem first (See the comic on the homepage, hehe).

In this case, that poster may reread the patch notes and notice that there are no longer multiple tradeskill abilities, instead just a single one that upgrades as you level -- thus the missing ones of different levels.

Now, onward to silverwitch1 and dingaling_bat: When you installed 9.5, did you make sure that it was a fresh install, or did you install it over an old version? When installing over an old version it's a common occurrence that some files don't get overwritten, and the old files may cause issues.

gm9 11-14-2007 09:19 AM

Why I am here? You will find that UI authors here generally help each other out with support. If Zonx wants me to stay out he has just to say so. Funny idea though that I try to get more users by posting my signature. I gain nothing from people using my UI, and Fetish is a great UI, I wouldn't worry about people changing just because they see my sig. But hey, I can also turn it off if it helps.

Why did I just point to the release notes instead of giving the straight answer? On the one had it was because I just had to look through some 50 posts of people not reading a red bolded line in the release notes for my UI, and that already had me annoyed. On the other hand because a large part of the questions here are just repetive and already answered in release notes, installation instructions, etc. Now this is a general observation not directed specifically at soulitude. Maybe I should just have said like Landiin (the author of eXtremeUI) had for the longest time in his signature: "save a modder, search first".

In addition, and while I did not say that above, personally I think that to come here and make a post about a bug in the Fetish UI regarding tradeskill arts just after an EQ2 expansion that included a tradeskill revamp and that is explained at length in SOE's update notes is just plain rude to Zonx and everybody here.

Finally, and just to end on a helpful note: The contents of item/spell/CA tooltips are never modded in any mod around here, what you see is what SOE gives you (depending on how you may have it configured in the options).

ShadowProwler420 11-14-2007 09:38 AM

Quote:

Originally Posted by soulitude (Post 65749)
...but I will go back and read them again, since your response was not helpful to me.

-Soul

I believe what gm9 was trying to point out was the tenth bullet point under the Tradeskills section of the patch notes that states "Tradeskill reaction arts now auto-upgrade as you level up, no more hunting in knowledge books to find your latest!".

/rant on
As for you Nwonknu, I can understand where you're coming from. However, I'm sure gm9 the others here that provide solutions (me being one of them) get kinda irked when people come asking questions/posting bugs which have already been addressed and solutions posted without doing some (ohhh, do I dare say it? :eek:) "Searching" (after all, that is what this is for).

And I don't believe gm9 was intentionally trying to be 'rude' or 'condescending' as you think. Judging by the ";)" at the end of his post, he was probably just trying to help Soulitude be more self-sufficient and not try to just flat out give them the answer (and maybe even trying to stress the importance of actually reading the patch notes. After all, they aren't being sent down to us to just be overlooked).
/rant off

Kaif 11-14-2007 09:56 AM

For a sec I thought I was reading eq2flames.com. :nana:

lordebon 11-14-2007 10:35 AM

Quote:

Originally Posted by Kaif (Post 65770)
For a sec I thought I was reading eq2flames.com. :nana:

That is indeed sad.

Now, shall we all play nice and leave this thread for the posting of bugs from here on out?

Thank you, and this has been a public service announcement, paid for by the Friends of FetishNightfall.

FloridaFringe 11-14-2007 08:52 PM

Not a bug really so only getting this thread semi back on track...

Did the universal font structure go live yet and if so are their any plans for an official FetichClassic update anytime in the near future?

Zonx 11-15-2007 01:52 AM

If by universal font structure you're refering to ColorStyles, the latest version of UIBuilder has an option for ColorStyle but its greyed out. When ColorStyles are implemented, I do plan to rework the whole framework for this and will issue an update to Classic.

Faoj 11-15-2007 10:05 AM

SOE UI Builder?
 
Where can I find the latest version of the UI Builder?

Zonx 11-15-2007 11:01 AM

A newer version of UIBuilder dated 11/9/2007 was pushed down with the ROK release. Its in the root Everquest II directory.

Faoj 11-15-2007 12:47 PM

UI Builder
 
Hmmm.

I got my ROK via the SOE download, but the EQ2UIBuilder.exe in my UIBuilder directory still says 11-10-2005.

Thanks for the info, though. I thought there might be a 'download site' I could not find.

gm9 11-15-2007 12:48 PM

Quote:

Originally Posted by Faoj (Post 65942)
I got my ROK via the SOE download, but the EQ2UIBuilder.exe in my UIBuilder directory still says 11-10-2005.

Extract the UIBuilder.zip that you find in your Everquest II\ folder, the patcher is only downloading the .zip, not the .exe.

Faoj 11-15-2007 04:54 PM

Sigh.

Yes: There it is - a big, old honking new .zip file. :eek:

ranala 11-15-2007 06:30 PM

achievement, faction and mail issue
 
First off all thx for all the hard work to give me more pleasure in game due to the rocking interface;)

Do want to confirm that i too have a problem with the achievement,Mail and fanction window.
Achievement window : message not compatibel
Faction : just black screen
Mail : can't open messages send to me, no problem to send mail.

Any help would be welcome.:confused:


and thx again for the hard work, keep it up:nana:

FloridaFringe 11-15-2007 07:52 PM

^^^ Safe to assume that you updated to 9.5?

Zonx,

Thank for the info on the Text Color and Classic. Looking forward to this working in the near future as it will make updating so much easier.

ranala 11-16-2007 01:17 AM

Yes i did and was working fine before updating to 9.5:)

linkmaster 11-16-2007 02:20 AM

Problem updating raid spell buttons in raid window
 
With version 9.5...

As soon as I edit the _Fetish_mainhud_raidabilities.xml file the UI won't load and EQ2 starts up with the default UI.

If I copy the original file in the 9.5 archive back then fetish loads up again.

All I am doing in the file is changing...

<Page Name="Default">
<Data Ability="Ruinous Heart" Group="false" Name="RA1" Raid="false" Tell="false"/>
<Data Ability="Cure Arcane" Group="false" Name="RA2" Raid="false" Tell="false"/>
<Data Ability="Displace Life" Group="false" Name="RA3" Raid="false" Tell="false"/>
</Page>

to be

<Page Name="Default">
<Data Ability="Scintilla of Essence" Group="false" Name="RA1" Raid="false" Tell="false"/>
<Data Ability="Cure Arcane" Group="false" Name="RA2" Raid="false" Tell="false"/>
<Data Ability="Displace Life" Group="false" Name="RA3" Raid="false" Tell="false"/>
</Page>

lordebon 11-16-2007 12:28 PM

Quote:

Originally Posted by ranala (Post 66022)
Yes i did and was working fine before updating to 9.5:)

Did you do a complete fresh install of fetish (ie, not overwriting old files, instead making it a new folder and all)? It sounds like you still have some old files in there. To check, compared the "modified" date on your files to the ones included in the fetish package -- if they're not the same, they need to be replaced with the ones from the zip file.

lordebon 11-16-2007 12:30 PM

Quote:

Originally Posted by linkmaster (Post 66026)
With version 9.5...

As soon as I edit the _Fetish_mainhud_raidabilities.xml file the UI won't load and EQ2 starts up with the default UI.

If I copy the original file in the 9.5 archive back then fetish loads up again.

Hmm. Your changes look fine to me, I can't see anything that would cause the parsing to choke. But what's happening is the game is finding something in the file it doesn't like, and when it does it scraps the entire custom UI loading and just loads the default (in order to prevent crashes and such, I assume).

What are you using to edit it, out of curiosity?

linkmaster 11-17-2007 12:18 AM

Quote:

Originally Posted by lordebon (Post 66093)
Hmm. Your changes look fine to me, I can't see anything that would cause the parsing to choke. But what's happening is the game is finding something in the file it doesn't like, and when it does it scraps the entire custom UI loading and just loads the default (in order to prevent crashes and such, I assume).

What are you using to edit it, out of curiosity?

I'm just using Notepad as usual , I did a complete wipe and re-install of the UI , changed the line again and it works this time...so , I don't know what was wrong.

Othesus 11-17-2007 12:25 AM

Quote:

Originally Posted by linkmaster (Post 66026)
With version 9.5...

As soon as I edit the _Fetish_mainhud_raidabilities.xml file the UI won't load and EQ2 starts up with the default UI.

This usually means you broke the structure of the UI xml files.

If you attach your file here we can probably tell you what is wrong.

gm9 11-17-2007 12:31 AM

people that edited files in my UI with notepad had the same issue. Using Notepad++ instead worked for them.

ranala 11-17-2007 01:15 AM

Quote:

Originally Posted by lordebon (Post 66092)
Did you do a complete fresh install of fetish (ie, not overwriting old files, instead making it a new folder and all)? It sounds like you still have some old files in there. To check, compared the "modified" date on your files to the ones included in the fetish package -- if they're not the same, they need to be replaced with the ones from the zip file.

No i did not do a complete fresh install of fetish. Will check mdified date on my files and get back to you on progress.
Thx for help;)

lordebon 11-17-2007 02:51 PM

As I recall, at the top of the ui file there is a two-byte character that notepad doesn't recognize, and so if you save it with notepad it'll get erased (I believe) and that could cause the issue.

I use EditPlus, and it shows the character pefectly (as a [], but you can still see its there).

FloridaFringe 11-17-2007 04:45 PM

Graphical Issues
 
Thanks again Zonx for everything (we can't say it enough). Since I know how much you love resolving issues :)

Here are some graphical issues regarding the new mapping system:

Screen 1 (Default Size)

1a. Longer Zone names are pushed off to the left in the title. This occurs regardless of the map window size.

1b. No Down-Arrow or Scrollbar for the far-right drop-down menu.

Screen 2 (Default Shrink Size)

2a. Same issues as above plus...

2b. Location box becomes useless as it scrunches onto itself.

2c. MINOR: "Fog" pushes off to the right.

Screen 3

3a. This is the size that the map must be in order for the Drop-Down Arrow and the Scroll bar to become visible. Problem is that this is way too large for normal use and the map cannot be zoomed out any further than shown. This causes many zones to not show the entire map in the window and forces scrolling around in order to see certain locations.

Screen 4 (Lesser Faydark viewed from Starcrest Commune)

4a. While POIs scale accordingly to the zoom feature, the larger icons remain static. This happens in multiple zones but not all. I haven't figured out which zones cause the issue and which don't.

Screen 5 (Blackburrow viewed from Starcrest Commune)

5a. POIs don't scale accordingly with the zoom feature. Again, this happens in multiple zones but not all. I haven't figured out which zones cause the issue and which don't. Sorry.


Here's something unrelated to the map and I believe that you might already be aware but figured I mention it just in case it mattered:

Screen 6

6a. Smaller Examine windows size a bit too small for the custom browser buttons, which then get cut off at the bottom.

Thanks again and please let me know if there's anything that I can do to help.

lordebon 11-17-2007 05:02 PM

Quote:

Originally Posted by FloridaFringe (Post 66281)
Screen 4 (Lesser Faydark viewed from Starcrest Commune)

4a. While POIs scale accordingly to the zoom feature, the larger icons remain static. This happens in multiple zones but not all. I haven't figured out which zones cause the issue and which don't.

Screen 5 (Blackburrow viewed from Starcrest Commune)

5a. POIs don't scale accordingly with the zoom feature. Again, this happens in multiple zones but not all. I haven't figured out which zones cause the issue and which don't. Sorry.

Those two were present in Beta. Large icons are the old-world style icons, and don't get treated the same way as the new ones did. In beta, you couldn't even hover over them to see what they were.

As for 5, I believe that is a known issue and occurs in zones that do not have an official SOE map.

FloridaFringe 11-17-2007 05:33 PM

Quote:

Originally Posted by lordebon (Post 66282)
Those two were present in Beta. Large icons are the old-world style icons, and don't get treated the same way as the new ones did. In beta, you couldn't even hover over them to see what they were.

As for 5, I believe that is a known issue and occurs in zones that do not have an official SOE map.

Should the Old World icons be removed or replaced with something else or is it something that should just be ignored?

Does the EQ2MAP update that Othesus is working on resolve the non-scaling issue with unofficial maps or is this something that might be corrected down the road?

I'm not looking for any type of "fix it now" as I was just reporting what I saw and was curious on the above questions.

Thanks for the insight.

Othesus 11-17-2007 08:22 PM

This is what the Fetish map looked like for me on 11/15/2007.


Your items 4 and 5 are problems with the "show any map" plugin and that may not work with the new zooming code. I haven't tested it.

FloridaFringe 11-17-2007 09:32 PM

Hmmm. If that's what yours looked like then I wonder if my issues with showing the whole frame is caused by my resolution of 1440x900 and if so how I would go about fixing that? I hadn't had any problems with this up until v9.5 and I don't have any problems with any other window with that version. I've been using Fetish since EoF with that same resolutions so I'm at a lose here if it's on my end or not.

EDIT: I should clarify that the entire frame actual does show (notice that I have the Zoom Controls in the proper place and all) but rather it just seems that the Show Any Map Drop-Down menus no longer fit properly.

EDIT: I also noticed that no matter how wide I stretch the map window I no longer get the Set Button (S) in the bottom right corner. If that matters any.

EDIT (Again): I just removed my Custom UI and installed FetishNightfall from scratch and the problem isn't there so I'm obviously missing something with my manual extractions. ADD: or at least that's what I thought. The first time that I ran with a fresh install everything was fine but I didn't run the EQ2MAP Updater. When I ran the Updater the problem was back. I'm going to start again from scratch and run a couple tests then post the results.

FloridaFringe 11-18-2007 01:36 AM

Ok, after extensive testing and a major headache I've come to the conclusion that the underlining factor causing the problem described in 1b above is that the EQ2MAP Updater is pushing a newer version of the core_plugins.xml file.

I reinstalled Fetish from scratch and the problem didn't occure. After running the Updater the problem reappeared so I took a look at the update log and the only file that made any sense as to possible causing this issue was that file. After replacing the file with the one from v9.5 the issue was resolved.

Can anything be done about this other than not running the updater or having to replace that file after each update?

Othesus 11-18-2007 02:41 AM

You can do a few things.

1. Don't run the auto updater.
2. Make any files you don't want updated "Read-Only" so the auto updater will skip them.
3. Wait until Zonx updates his files.

I think any of those should work.

FloridaFringe 11-18-2007 10:11 AM

1 & 3 isn't a problem, especially now that I know what is causing the conflict. However, just to note that setting the file to Read Only causes an Updating Error when running the Patcher stating that access to the file could not be gained (I paraphrase of course).

Thanks for the response.

ranala 11-18-2007 04:46 PM

Quote:

Originally Posted by lordebon (Post 66092)
Did you do a complete fresh install of fetish (ie, not overwriting old files, instead making it a new folder and all)? It sounds like you still have some old files in there. To check, compared the "modified" date on your files to the ones included in the fetish package -- if they're not the same, they need to be replaced with the ones from the zip file.



Did as you suggested and its working fine now:D
Thx for the help:nana:
And keep up the good work for noobs like me:o

boondog1 11-18-2007 08:36 PM

Not able to open tradeskill recipes
 
Anyone else not able to open their tradeskill recipe page or their Achievement page?
Is this a bug or just something we need to wait for a patch for?

Zonx 11-19-2007 01:08 AM

FloridaFringe, I suggest you do a careful comparison of your skinnable_WindowElements.xml against mine. Several changes were made to that file, some of which were needed to properly size and position sub elements.

I'll double-check the map title, there's an extra button and I'm not 100% sure I adjusted the title width to accomodate.

The titlebar arangement while the map is shrunk may change. If I can make the location box more functional in this state I will. The Fog text getting cropped probably wont change, there simply isn't room and the box is still functional. In fact I might just clear the text when shrunk.

RE POI scaling: I think there's a couple issues at work here but I'll be looking into it more to confirm.

1) EQ2Maps uses 2 custom layers for its icons, an overlay and an underlay. SOE was kind enough to build in scaling support for the overlay but may have missed support for the underlay. I think this explains the large icons in zones with official maps problem.

2) Zones with no official map seam to be suffering from a different/general problem. I need to look into this more to determine exactly what the prob is.

- Could be a naming issue with the POI layer
- could be these zones all use the underlay for some reason
- or could be SOE's code isn't even looking for POIs on custom maps.

Yep, I noticed the Examine window prob. Its a visual annoyance I'll eventually fix ;)


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