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-   -   Unofficial maps in game (https://www.eq2interface.com/forums/showthread.php?t=777)

insomniac 01-05-2005 10:08 PM

Quote:

Originally Posted by Deathbane27
You can see that the NW corner's loc is labelled 850,345, and the SE corner is 545,670. Therefore, the zonerect for qey_adv04_bog is "-850,345,-545,670"

where'd you get the negatives from?

Haliken 01-05-2005 11:17 PM

I couldn't tell you where he figured it out, but that's definately what you have to do to get it to work correctly. My best guess is he looked at the other rects in the map xml file.

I'm working on "mapping" the freeport newbie areas right now, and then will finish up the Qeynos ones in a day or two (after I hike back, it's an unpleasant walk).

Quib

tonyis3l33t 01-05-2005 11:30 PM

Know what would be funny? If they released, with the "big patch", all of these maps in-game with fog:)

Nah, i dont think so....and they sure as hell wont have as many toolltips!

Just thought id make ya sweat a bit:)

tonyis3l33t 01-06-2005 12:34 AM

heres TS Icons Page

Code:

<Page Name="IconsTS" ScrollExtent="760,640" Size="760,640">
<Icon IconStyle="NPC" LocalTooltip="Trapper Borgus" Location="315,36" Name="NPCborgus" ScrollExtent="12,12" Size="12,12" Tooltip="Trapper Borgus" TreatAsButton="true"/>
<Icon IconStyle="NPC" LocalTooltip="Scout Cendalya" Location="26,317" Name="NPCcendalya" ScrollExtent="12,12" Size="12,12" Tooltip="Scout Cendalya" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Sunken Ship" Location="14,320" Name="LOCship" ScrollExtent="12,12" Size="12,12" Tooltip="Sunken Ship" TreatAsButton="true"/>
<Icon IconStyle="NPC" LocalTooltip="Chief Derrog" Location="255,478" Name="NPCderrog" ScrollExtent="12,12" Size="12,12" Tooltip="Chief Derrog" TreatAsButton="true"/>
<Icon IconStyle="MOB" LocalTooltip="snake/beetle/hawk" Location="383,116" Name="MOBunearthed" ScrollExtent="12,12" Size="12,12" Tooltip="snake/beetle/hawk" TreatAsButton="true"/>
<Icon IconStyle="MOB" LocalTooltip="Unearthed Settlers/Villiagers / Small shore Crabs" Location="457,191" Name="MOBunearthed" ScrollExtent="12,12" Size="12,12" Tooltip="Unearthed Settlers/Villiagers / Small shore Crabs" TreatAsButton="true"/>
<Icon IconStyle="MOB" LocalTooltip="Corpse Feeders/fey rock piles" Location="357,179" Name="MOBfeeders" ScrollExtent="12,12" Size="12,12" Tooltip="Corpse Feeders/fey rock piles" TreatAsButton="true"/>
<Icon IconStyle="MOB" LocalTooltip="Drowned Troopers/Footsoldiers" Location="361,200" Name="MOBtroopfoot" ScrollExtent="12,12" Size="12,12" Tooltip="Drowned Troopers/Footsoldiers" TreatAsButton="true"/>
<Icon IconStyle="MOB" LocalTooltip="Sabertooth Looters/Diviners" Location="29,166" Name="MOBlootdevine" ScrollExtent="12,12" Size="12,12" Tooltip="Sabertooth Looters/Diviners" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Sabertooth Den" Location="61,183" Name="LOCden" ScrollExtent="12,12" Size="12,12" Tooltip="Sabertooth Den" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Tree Within a Tree" Location="217,345" Name="LOCtree" ScrollExtent="12,12" Size="12,12" Tooltip="Tree Within a Tree" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Valley of the Ancients " Location="196,387" Name="LOCancients" ScrollExtent="12,12" Size="12,12" Tooltip="Valley of the Ancients " TreatAsButton="true"/>
<Icon IconStyle="MOB" LocalTooltip="Revenants" Location="268,305" Name="MOBrevenants" ScrollExtent="12,12" Size="12,12" Tooltip="Revenants" TreatAsButton="true"/>
<Icon IconStyle="MOB" LocalTooltip="Alluring Sirens" Location="14,299" Name="MOBsirens" ScrollExtent="12,12" Size="12,12" Tooltip="Alluring Sirens" TreatAsButton="true"/>
<Icon IconStyle="NAME" LocalTooltip="Zail the Smoothmane" Location="84,412" Name="NAMEzail" ScrollExtent="12,12" Size="12,12" Tooltip="Zail the Smoothmane" TreatAsButton="true"/>
<Icon IconStyle="NAME" LocalTooltip="WindFeather" Location="29,256" Name="NAMEwindfeather" ScrollExtent="12,12" Size="12,12" Tooltip="WindFeather" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Coldwind Shores Cemetary" Location="46,229" Name="LOCcemetary" ScrollExtent="12,12" Size="12,12" Tooltip="Coldwind Shores Cemetary" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="The Village of Thundermist" Location="224,215" Name="LOCvilliage" ScrollExtent="12,12" Size="12,12" Tooltip="The Village of Thundermist" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="The Bridge Keep" Location="308,202" Name="LOCkeep" ScrollExtent="12,12" Size="12,12" Tooltip="The Bridge Keep" TreatAsButton="true"/>
<Icon IconStyle="NPC" LocalTooltip="Chief Derrog" Location="277,459" Name="NPderrog" ScrollExtent="12,12" Size="12,12" Tooltip="Chief Derrog" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="The Last Stand" Location="442,420" Name="LOCstand" ScrollExtent="12,12" Size="12,12" Tooltip="The Last Stand" TreatAsButton="true"/>
<Icon IconStyle="NAME" LocalTooltip="Chieftain Kraughl" Location="342,571" Name="NAMEkraughl" ScrollExtent="12,12" Size="12,12" Tooltip="Chieftain Kraughl" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Qeynos Tower 4" Location="351,565" Name="LOCTower4" ScrollExtent="12,12" Size="12,12" Tooltip="Qeynos Tower 4" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Coldwind Cove" Location="309,555" Name="LOCcoldwind" ScrollExtent="12,12" Size="12,12" Tooltip="Coldwind Cove" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Shrine of Vul&apos;Zet" Location="123,523" Name="LOCvulzet" ScrollExtent="12,12" Size="12,12" Tooltip="Shrine of Vul&apos;Zet" TreatAsButton="true"/>
<Icon IconStyle="NPC" LocalTooltip="Scout Deeryen" Location="144,514" Name="NPCdeeryen" ScrollExtent="12,12" Size="12,12" Tooltip="Scout Deeryen" TreatAsButton="true"/>
<Icon IconStyle="NPC" LocalTooltip="An Elderly Hermit" Location="498,424" Name="NPChermit" ScrollExtent="12,12" Size="12,12" Tooltip="An Elderly Hermit" TreatAsButton="true"/>
<Icon IconStyle="ZONE" LocalTooltip="To Gnoll Cave" Location="316,478" Name="ZONEGCave" ScrollExtent="24,24" Size="24,24" Tooltip="To Gnoll Cave" TreatAsButton="true"/>
<Icon IconStyle="ZONE" LocalTooltip="To Varsoon Tomb" Location="460,481" Name="ZONEVTomb" ScrollExtent="24,24" Size="24,24" Tooltip="To Varsoon Tomb" TreatAsButton="true"/>
<Icon IconStyle="ZONE" LocalTooltip="To Antonica" Location="16,134" Name="ZONEAntonica2" ScrollExtent="24,24" Size="24,24" Tooltip="To Antonica" TreatAsButton="true"/>
<Icon IconStyle="ZONE" LocalTooltip="To Ruins of Varsoon" Location="505,402" Name="ZONEVarsoon" ScrollExtent="24,24" Size="24,24" Tooltip="To Ruins of Varsoon" TreatAsButton="true"/>
<Icon IconStyle="ZONE" LocalTooltip="To Cove of Decay" Location="387,476" Name="ZONECove" ScrollExtent="24,24" Size="24,24" Tooltip="To Cove of Decay" TreatAsButton="true"/>
<Icon IconStyle="ZONE" LocalTooltip="Docks To Nektulos Forest" Location="495,143" Name="ZONENek" ScrollExtent="24,24" Size="24,24" Tooltip="Docks To Nektulos Forest" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Qeynos Tower 5" Location="391,438" Name="LOCTower5" ScrollExtent="12,12" Size="12,12" Tooltip="Qeynos Tower 5" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Qeynos Tower 4" Location="404,364" Name="LOCTower4" ScrollExtent="12,12" Size="12,12" Tooltip="Qeynos Tower 4" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Qeynos Tower 3" Location="416,259" Name="LOCTower3" ScrollExtent="12,12" Size="12,12" Tooltip="Qeynos Tower 3" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Qeynos Tower 2" Location="263,126" Name="LOCTower2" ScrollExtent="12,12" Size="12,12" Tooltip="Qeynos Tower 2" TreatAsButton="true"/>
<Icon IconStyle="LOC" LocalTooltip="Qeynos Tower 1" Location="317,67" Name="LOCTower1" ScrollExtent="12,12" Size="12,12" Tooltip="Qeynos Tower 1" TreatAsButton="true"/>
<Icon IconStyle="ZONE" LocalTooltip="To Antonica" Location="299,1" Name="ZONEAntonica" ScrollExtent="24,24" Size="24,24" Tooltip="To Antonica" TreatAsButton="true"/>
</Page>


Deathbane27 01-06-2005 12:57 AM

Quote:

Originally Posted by insomniac
where'd you get the negatives from?

As Haliken suggested, I looked at the existing ZoneRect entries and saw that all of the X values were negatives while (most) of the Y values were positive. Comparing them to the listed corner locs on the ***************/eq2 maps I deduced that the X axis was negative.

Eloa 01-06-2005 05:02 AM

Update .07
Added Nektulos Forest and Crypt of Betrayal Maps. Added icons on Thundering Steppes. Some code optimization.
Downloads to date: 64

tonyis3l33t 01-06-2005 05:45 AM

1 Attachment(s)
ill make the icons for those two, as well as stormhold if you havent gotten them yet...

EDIT:

heres the xml with Nek, SH1, and SH3...ill do 2 later today or something

Eloa 01-06-2005 09:17 AM

The maps are looking really good. I'm working out some quests and such right now. One thing I wanna know, but can't check cuz im at work and cant load up the game is making the waypoints, its supposed to be in the update today, so when it comes back up and someone test this for me? Just go into the Icons page, such as IconsAntonica and do a few of the icons, just go in and make a property called pathfindlocation and set the property to the loc coordinates without commas, like 128 54 -288, just do that for a few of them but leave the middle one at 0 and see if it sends to the right locations. If so I'll start putting in all the waypoints. Well I'll put them in right now with 0s and hopefully it will work but if not I can just update the middle #. Post the findings asap please. Thanks.

tonyis3l33t 01-06-2005 10:02 AM

i logged in and didnt get any updates...stealth update or what?

Eloa 01-06-2005 10:14 AM

supposed to be that BIG update today

tonyis3l33t 01-06-2005 10:42 AM

1 Attachment(s)
awesome! i cant wait!

ok here we go one with Nek, SH1,2,3 and Crypt of Betrayal Icon maps
Eloa,
can i get the plugin you used to enable dds editing in Adobe Photoshop? thx :D

Corren Silverfir 01-06-2005 11:02 AM

I have it if you need it Tony.

Haliken 01-06-2005 11:22 AM

Get the Photoshop DDS plugin here:
http://developer.nvidia.com/object/n...ure_tools.html

Hosted (and created?) by NVidia

Quib

tonyis3l33t 01-06-2005 11:27 AM

1 Attachment(s)
Haliken, thanks for the link!

everyone else: check it out!

i got a hybrid here of two mods on in this topic

if ya'll keep pumpin out the maps made to fit with the original map window i will be more than happy to port them over from the icon maps i made for eloa's map window!

AstroCat 01-06-2005 11:56 AM

This is just too cool! Keep going! :)
I have read through the posts but where do we stand on getting the location indicator on these custom maps?

Thanks for all your great work!!!

Haliken 01-06-2005 12:08 PM

I'm trying to make all the maps in the basic map window, so far I have 3 zones added that have the loc indicator. Eloa has made a seperate map window and is hoping the loc data becomes un-hardcoded so it can hopefully be sued to mvoe an indicator around.

Quib

tonyis3l33t 01-06-2005 12:11 PM

weeelll...the base map i used that has stormhold in it was someone else's (couldn't find original post/poster) and it claimed to include the youarehere dot. unfortunately th SERVERS are DOWN! so i cant check for myself:)

Haliken 01-06-2005 12:14 PM

Also Tony, thank you for porting those map icons over to my window. I don't have access to UI Builder (it won't run on any of my computers, I suspect it only works on WinXP and I'm running 98SE) so placing those is a serious pain in the butt. I'll include the Stormhold ones you did in my next beta release (after I update my map file for today's patch). I guess I need to start a file giving credit where credit is due for my window.

Quib

P.S. - Ok, the map window didn't patch... I guess the changes are serverside and piped down to us as we play?

tonyis3l33t 01-06-2005 12:25 PM

could someone plz post the internal name for stormhold keep lvl 1?
trying to get the cursor to work in Haliken's port of that SHK1 into the original map window

also if someone could get an entire list of all the internal zone names, that would be SO awesome!

Haliken, post what you've got now and ill throw the icons in them as well :)

Haliken 01-06-2005 12:36 PM

1 Attachment(s)
Will do, as soon as I log in I'll finish off the zonerect for The Sprawl. I THINK the itnernal name for Stormhold is "holdofprexus" but seeing as I'm back in freeport, it'll be quite a walk for me to get to Stormhold to test.

Quib

I modified icon_map3.dds to be little cleaner and more "pixel-perfect" (I'm a little insane about graphic files being as "perfect" as possible). Attached it to this post.

tonyis3l33t 01-06-2005 12:43 PM

so to make sure i understand correctly, the stormhold's zonerect would be -130,-170,-170,-70 based off gry onlines locations for top left, bottom right

Haliken 01-06-2005 01:09 PM

Approximately, but you really have to go to the zone and go to the corners and guess/check those values (increasing and decreasing them) until your loc dot is at just the right place. It takes me about an hour to get the zonerect 99% correct. This involves logging in and out over and over changing the zonerect value bit by bit (I use the gry-online's numebrs as a starting point though).

Quib

tonyis3l33t 01-06-2005 01:41 PM

hrm...i camped in Stormhold and the last iop cache file edited was antonica+befallen.iop....so i think im going to try befallen_epic01 for the internal name...or mebbe just befallen

EDIT: CONFIRMED: Stormhold's internal name is "befallen"

how do you get the cursor to show up in the map window for oh, say stormhold:) when i added the mapstyle for stormhold (befallen) i got the map to show up in the Current Zone tab whenever you are in that zone. However, i cannot get the youarehere arrow to show up...

sunthas 01-06-2005 02:02 PM

wow I am impressed. Trying to read and absorb as much information as I can so I can catch up and help with this project.

I am curious how you get to the corner of a zone like stormhold?

Eloa 01-06-2005 02:05 PM

Version .08
Added stormhold 1 and 3, nektulos forest Icons.

Haliken 01-06-2005 02:09 PM

To get the "you are here" arrow, you have to have correct zonerect and it'll show automatically. The tricky part is getting the proper zonerect. Now that I know it's befallen, I get the zonerect when next I visit there. Unless someone gets it first.

Quib

tonyis3l33t 01-06-2005 02:15 PM

ahhh so unless you have perfect zonerect values, no youarehere arrow...gotcha! thanks a TON :)

also how could you get it by visiting once? id like to know your trick of getting it so gosh darn fast! lol

Haliken 01-06-2005 02:28 PM

Hehe, an hour of work isn't exactly fast. I start with the gry-online zonerect numbers and add about 10 to the x values, 20 or 3 to the y values. Then I go to a south edge and adjust the 4th value, then a top edge and adjsut the second value. Far west for value 1, far east for value 2 until my arrow is in the right place.

Quib

tonyis3l33t 01-06-2005 02:29 PM

ya makes perfect sense...i was thinkin for some reason that the zonerect would not be possible to stand on (i.e. past walls). Dont know what made me think that...prolly looking at the map window and seeing how much space there was N and S of the map :)

Haliken 01-06-2005 02:45 PM

Here's the newest version of my maps file, including Tony's marks on the Stormhold map. Oakmyst Forest, The Ruins and The Sprawl are properly mapped, but only have waypoints for the zonelines.

My blank map graphic isn't included, everything else is.

Quib

tonyis3l33t 01-06-2005 03:02 PM

1 Attachment(s)
haliken,
i put the icons for SHK in the wrong place...it only shows up in the select map window. Here it is with the icons in the correct window so that when you zone in, the icons show on the Current Zone tab...


in SHK, i used zonerect

120,-159,-161,57

when i walk east, the arrow points east but moves west
when i walk west, the arrow points west but moves east

so...do i need to swap these around?

the current coords above are
120,-159,-161,57
W N E S
E N W S change to this order? we shall soon see!

not like it matters much cuz the map and the coord are WAY off in this zone...


ANSWER: negate W and E

sunthas 01-06-2005 03:33 PM

<Icon IconStyle="NPC" LocalTooltip="Capt Guard Hess" Location="291,109" Name="NPCHess" ScrollExtent="10,10" Size="10,10" Tooltip="Capt Guard Hess" TreatAsButton="true" />

Capt Guard Hess is a MOB so IconStyle="MOB" and Name="MOBHess". I don't think this adds a lot of value but its something.

Haliken 01-06-2005 03:36 PM

Thank you Sunthas, also, go with MOBhess, I'm gonna try and keep the naming conventions the same everywhere.

I'm eahded to Stormhold, I have an idea how I can do the mapping for the 3 floors and have the arrow show properly at the same time. =D

Quib

tonyis3l33t 01-06-2005 03:36 PM

just change NPC to MOB and it will change color approprietly....i fixed it already so next one will have him as a mob:)

ok you guys have at it, its late in germany and i got work tomorrow :(

sunthas 01-06-2005 03:51 PM

Quote:

Originally Posted by Haliken
Thank you Sunthas, also, go with MOBhess, I'm gonna try and keep the naming conventions the same everywhere.

I'm eahded to Stormhold, I have an idea how I can do the mapping for the 3 floors and have the arrow show properly at the same time. =D

Quib

There are actually 4 floors. It hints at it in the Zone list too. The down deep stuff is pretty dangerous areas. I know stormhold pretty well, camped out there as we speak, was playing with Bag UI while camping a mob last night. Trying to word this mod in english for my own understanding.
  • zonename.dds files = actual picture of the map that is displayed on the screen with no text.
  • eq2ui_mainhud_map.xml = master xml file that contains all the points of interests, map file names, and aligns the maps with the YOUAREHERE arrow
  • icon_map3.dds = image of icon-overlays used on the custom maps.

One of the things I'm missing is where the zone name befallen is used in relation to the map stormhold that we use. I would think it would need to be referenced in eq2ui_mainhud_map.xml but I don't see it in there?

Haliken 01-06-2005 03:55 PM

In Tony's most recent attachment, search for "Befallen" you'll find it. It's in the MapStyles area.

Quib

tonyis3l33t 01-06-2005 04:00 PM

the map wont show up when you zone in unless you insert the internal zone name. The internal zone name for stronghold is befallen. Why? prolly cuz in beta/alpha they were going to name in befallen from eq1. Like Haliken said, you tell the map window befallen in the MapStyles thing

Eloa 01-06-2005 04:26 PM

So tony, after playing with old map window a bit, you think we should move our project over to that or stay with what we have?

Haliken 01-06-2005 07:25 PM

Ok, I've sorta got the Stormhold map working. I have the Y values for the zonerect pretty much right, but haven't been able to go far enough east or west to test the X values. I also have a button to switch down to floor 2, but have no idea if it's even barely accurate with the loc arrow.

I want to keep the map selection tab so you can look up info for other zones.

You'll need to extract the two attached (and zipped) files over my previous stuff, as I am not including unchanged files.

Quib

Eloa 01-06-2005 08:02 PM

well since each floor uses the same loc coords, you would have to travel to each side of the map on the floor where it is greatest for that side, and then the only value that changes is the z, which isnt used for the marker anyway. It should be fine as long as you follow that.


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