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I couldn't tell you where he figured it out, but that's definately what you have to do to get it to work correctly. My best guess is he looked at the other rects in the map xml file.
I'm working on "mapping" the freeport newbie areas right now, and then will finish up the Qeynos ones in a day or two (after I hike back, it's an unpleasant walk). Quib |
Know what would be funny? If they released, with the "big patch", all of these maps in-game with fog:)
Nah, i dont think so....and they sure as hell wont have as many toolltips! Just thought id make ya sweat a bit:) |
heres TS Icons Page
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<Page Name="IconsTS" ScrollExtent="760,640" Size="760,640"> |
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Update .07
Added Nektulos Forest and Crypt of Betrayal Maps. Added icons on Thundering Steppes. Some code optimization. Downloads to date: 64 |
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ill make the icons for those two, as well as stormhold if you havent gotten them yet...
EDIT: heres the xml with Nek, SH1, and SH3...ill do 2 later today or something |
The maps are looking really good. I'm working out some quests and such right now. One thing I wanna know, but can't check cuz im at work and cant load up the game is making the waypoints, its supposed to be in the update today, so when it comes back up and someone test this for me? Just go into the Icons page, such as IconsAntonica and do a few of the icons, just go in and make a property called pathfindlocation and set the property to the loc coordinates without commas, like 128 54 -288, just do that for a few of them but leave the middle one at 0 and see if it sends to the right locations. If so I'll start putting in all the waypoints. Well I'll put them in right now with 0s and hopefully it will work but if not I can just update the middle #. Post the findings asap please. Thanks.
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i logged in and didnt get any updates...stealth update or what?
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supposed to be that BIG update today
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awesome! i cant wait!
ok here we go one with Nek, SH1,2,3 and Crypt of Betrayal Icon maps Eloa, can i get the plugin you used to enable dds editing in Adobe Photoshop? thx :D |
I have it if you need it Tony.
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Get the Photoshop DDS plugin here:
http://developer.nvidia.com/object/n...ure_tools.html Hosted (and created?) by NVidia Quib |
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Haliken, thanks for the link!
everyone else: check it out! i got a hybrid here of two mods on in this topic if ya'll keep pumpin out the maps made to fit with the original map window i will be more than happy to port them over from the icon maps i made for eloa's map window! |
This is just too cool! Keep going! :)
I have read through the posts but where do we stand on getting the location indicator on these custom maps? Thanks for all your great work!!! |
I'm trying to make all the maps in the basic map window, so far I have 3 zones added that have the loc indicator. Eloa has made a seperate map window and is hoping the loc data becomes un-hardcoded so it can hopefully be sued to mvoe an indicator around.
Quib |
weeelll...the base map i used that has stormhold in it was someone else's (couldn't find original post/poster) and it claimed to include the youarehere dot. unfortunately th SERVERS are DOWN! so i cant check for myself:)
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Also Tony, thank you for porting those map icons over to my window. I don't have access to UI Builder (it won't run on any of my computers, I suspect it only works on WinXP and I'm running 98SE) so placing those is a serious pain in the butt. I'll include the Stormhold ones you did in my next beta release (after I update my map file for today's patch). I guess I need to start a file giving credit where credit is due for my window.
Quib P.S. - Ok, the map window didn't patch... I guess the changes are serverside and piped down to us as we play? |
could someone plz post the internal name for stormhold keep lvl 1?
trying to get the cursor to work in Haliken's port of that SHK1 into the original map window also if someone could get an entire list of all the internal zone names, that would be SO awesome! Haliken, post what you've got now and ill throw the icons in them as well :) |
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Will do, as soon as I log in I'll finish off the zonerect for The Sprawl. I THINK the itnernal name for Stormhold is "holdofprexus" but seeing as I'm back in freeport, it'll be quite a walk for me to get to Stormhold to test.
Quib I modified icon_map3.dds to be little cleaner and more "pixel-perfect" (I'm a little insane about graphic files being as "perfect" as possible). Attached it to this post. |
so to make sure i understand correctly, the stormhold's zonerect would be -130,-170,-170,-70 based off gry onlines locations for top left, bottom right
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Approximately, but you really have to go to the zone and go to the corners and guess/check those values (increasing and decreasing them) until your loc dot is at just the right place. It takes me about an hour to get the zonerect 99% correct. This involves logging in and out over and over changing the zonerect value bit by bit (I use the gry-online's numebrs as a starting point though).
Quib |
hrm...i camped in Stormhold and the last iop cache file edited was antonica+befallen.iop....so i think im going to try befallen_epic01 for the internal name...or mebbe just befallen
EDIT: CONFIRMED: Stormhold's internal name is "befallen" how do you get the cursor to show up in the map window for oh, say stormhold:) when i added the mapstyle for stormhold (befallen) i got the map to show up in the Current Zone tab whenever you are in that zone. However, i cannot get the youarehere arrow to show up... |
wow I am impressed. Trying to read and absorb as much information as I can so I can catch up and help with this project.
I am curious how you get to the corner of a zone like stormhold? |
Version .08
Added stormhold 1 and 3, nektulos forest Icons. |
To get the "you are here" arrow, you have to have correct zonerect and it'll show automatically. The tricky part is getting the proper zonerect. Now that I know it's befallen, I get the zonerect when next I visit there. Unless someone gets it first.
Quib |
ahhh so unless you have perfect zonerect values, no youarehere arrow...gotcha! thanks a TON :)
also how could you get it by visiting once? id like to know your trick of getting it so gosh darn fast! lol |
Hehe, an hour of work isn't exactly fast. I start with the gry-online zonerect numbers and add about 10 to the x values, 20 or 3 to the y values. Then I go to a south edge and adjust the 4th value, then a top edge and adjsut the second value. Far west for value 1, far east for value 2 until my arrow is in the right place.
Quib |
ya makes perfect sense...i was thinkin for some reason that the zonerect would not be possible to stand on (i.e. past walls). Dont know what made me think that...prolly looking at the map window and seeing how much space there was N and S of the map :)
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Here's the newest version of my maps file, including Tony's marks on the Stormhold map. Oakmyst Forest, The Ruins and The Sprawl are properly mapped, but only have waypoints for the zonelines.
My blank map graphic isn't included, everything else is. Quib |
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haliken,
i put the icons for SHK in the wrong place...it only shows up in the select map window. Here it is with the icons in the correct window so that when you zone in, the icons show on the Current Zone tab... in SHK, i used zonerect 120,-159,-161,57 when i walk east, the arrow points east but moves west when i walk west, the arrow points west but moves east so...do i need to swap these around? the current coords above are 120,-159,-161,57 W N E S E N W S change to this order? we shall soon see! not like it matters much cuz the map and the coord are WAY off in this zone... ANSWER: negate W and E |
<Icon IconStyle="NPC" LocalTooltip="Capt Guard Hess" Location="291,109" Name="NPCHess" ScrollExtent="10,10" Size="10,10" Tooltip="Capt Guard Hess" TreatAsButton="true" />
Capt Guard Hess is a MOB so IconStyle="MOB" and Name="MOBHess". I don't think this adds a lot of value but its something. |
Thank you Sunthas, also, go with MOBhess, I'm gonna try and keep the naming conventions the same everywhere.
I'm eahded to Stormhold, I have an idea how I can do the mapping for the 3 floors and have the arrow show properly at the same time. =D Quib |
just change NPC to MOB and it will change color approprietly....i fixed it already so next one will have him as a mob:)
ok you guys have at it, its late in germany and i got work tomorrow :( |
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One of the things I'm missing is where the zone name befallen is used in relation to the map stormhold that we use. I would think it would need to be referenced in eq2ui_mainhud_map.xml but I don't see it in there? |
In Tony's most recent attachment, search for "Befallen" you'll find it. It's in the MapStyles area.
Quib |
the map wont show up when you zone in unless you insert the internal zone name. The internal zone name for stronghold is befallen. Why? prolly cuz in beta/alpha they were going to name in befallen from eq1. Like Haliken said, you tell the map window befallen in the MapStyles thing
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So tony, after playing with old map window a bit, you think we should move our project over to that or stay with what we have?
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Ok, I've sorta got the Stormhold map working. I have the Y values for the zonerect pretty much right, but haven't been able to go far enough east or west to test the X values. I also have a button to switch down to floor 2, but have no idea if it's even barely accurate with the loc arrow.
I want to keep the map selection tab so you can look up info for other zones. You'll need to extract the two attached (and zipped) files over my previous stuff, as I am not including unchanged files. Quib |
well since each floor uses the same loc coords, you would have to travel to each side of the map on the floor where it is greatest for that side, and then the only value that changes is the z, which isnt used for the marker anyway. It should be fine as long as you follow that.
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