EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
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-   -   DeaDBeaT's UI (https://www.eq2interface.com/forums/showthread.php?t=7164)

valindria 10-27-2007 07:56 PM

Quote:

Originally Posted by DeaDBeaT (Post 62906)
After you right-click on the folder and choose properties, you should see:



On the Security tab your user account <MyAccountName> should have Full Control, then to reapply NTFS permissions you click on the advanced button:



Check the box that starts 'Reapply permission' and then apply, you should get a popup warning window, click Yes then OK twice.


Sadly, I do not get the security tab, just the other three. =/

DeaDBeaT 10-27-2007 08:06 PM

Valindria you have a PM

sacremon 11-18-2007 02:37 PM

When I use a sokokar at a post, I get a Selection window that pops up on the left side with things like "description that is too long" or the like.

Icons for stop and recipes not showing up on tradeskill window

The 'message window', the one where if get a quest update, or enter a new area, is entirely transparent - I don't see any message, though I sometimes will happen to have my mouse over the area it appears and get the 'move window' icon for a few seconds.


Edit: Logged in after applying newest patch and now when I use a sokokar post, I see only one option to fly to when there should be more and I still get the window about selection

DeaDBeaT 11-19-2007 11:53 AM

When I use a sokokar at a post, I get a Selection window that pops up on the left side with things like "description that is too long" or the like.

This is fixed along with the lack of all your destination choices.

Icons for stop and recipes not showing up on tradeskill window

Fixed; new UIBuilder keeps breaking icons :mad:

The 'message window', the one where if get a quest update, or enter a new area, is entirely transparent - I don't see any message, though I sometimes will happen to have my mouse over the area it appears and get the 'move window' icon for a few seconds.

I've had this issue too, happens when I have unknowingly resized the onscreen message window. You have to be quick to right click it to get window settings to fix it.

sacremon 11-20-2007 10:57 AM

I'm in the process of loading the latest build, but one other thing comes to mind:

When I /waypoint to a location, I don't get a flashing X on the map. The default UI and eq2maps still does.

DeaDBeaT 11-20-2007 05:46 PM

Quote:

Originally Posted by sacremon (Post 66619)
I'm in the process of loading the latest build, but one other thing comes to mind:

When I /waypoint to a location, I don't get a flashing X on the map. The default UI and eq2maps still does.


Fixed, thanks for the heads up :)

kaosbain 11-27-2007 06:28 PM

I have the exact same problem as valindria and I don't have a security tab on my properties. I'm running XP Home. Any suggestions?

kaosbain 11-27-2007 06:42 PM

This is the error I get

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DBsEQ2ModInstaller.frmMain.frmMain_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.2618.16281
Win32 Version: 1.0.2618.16281
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

DeaDBeaT 11-27-2007 06:54 PM

Quote:

Originally Posted by kaosbain (Post 67092)
I have the exact same problem as valindria and I don't have a security tab on my properties. I'm running XP Home. Any suggestions?

Did you try the Reg file?

Copy and paster this into a text file and save it as EQ2.reg. Double click to enter it into your registry and see if that fiexs it.

Code:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Everquest2.exe]
@="c:\\program files\\sony\\everquest II"
"Path"="C:\\Program Files\\Sony\\Everquest II"


jelene79 01-14-2008 04:02 PM

another little thing
 
As I posted before I absolutely love this UI, I can't seem to bring myself to use anything else!

But I found another little boo boo for you. When you create a character and choose where they will start the map is missing a few icons as well as the ability to choose TD for evil aligned characters no matter what race they are. I had to start my defiler in Neriak and actually run my butt all the way to Gorowyn :) Just thought I would point it out for fixin later on :)

Thanks!

DeaDBeaT 01-14-2008 06:39 PM

Quote:

Originally Posted by jelene79 (Post 68555)
As I posted before I absolutely love this UI, I can't seem to bring myself to use anything else!

But I found another little boo boo for you. When you create a character and choose where they will start the map is missing a few icons as well as the ability to choose TD for evil aligned characters no matter what race they are. I had to start my defiler in Neriak and actually run my butt all the way to Gorowyn :) Just thought I would point it out for fixin later on :)

Thanks!

Busted out the Band-aid, boo boo fixed ;)

Nice catch - ThankYou !

(bet the disco was nice on your run :nana: )

gm9 01-15-2008 02:49 AM

Quote:

Originally Posted by jelene79 (Post 68555)
the ability to choose TD for evil aligned characters no matter what race they are. I had to start my defiler in Neriak and actually run my butt all the way to Gorowyn :) Just thought I would point it out for fixin later on :)

Unless I'm completely mistaken that is by design, you can't do that with the Default UI either. Not all races can start in Gorowyn (only Sarnak and Neutral).

jelene79 01-19-2008 10:55 AM

Quote:

Originally Posted by DeaDBeaT (Post 68565)
Busted out the Band-aid, boo boo fixed ;)

Nice catch - ThankYou !

(bet the disco was nice on your run :nana: )

Hehe wasn't too bad! :p Again thanks for this awesome UI, I love it. I've installed just about every one of them and this is by far the most superior! Keep up the good work Deadbeat!

sacremon 02-12-2008 07:31 AM

Cannot use the new mannequins. The code was added in the default UI to eq2ui_playerhousing.xml.

DeaDBeaT 02-12-2008 05:07 PM

Quote:

Originally Posted by sacremon (Post 69490)
Cannot use the new mannequins. The code was added in the default UI to eq2ui_playerhousing.xml.

Fixed, run the updater to get the new window. Thanks for the heads up.

sacremon 02-17-2008 11:56 AM

There is a new addition to the market window for 'item effect' that is missing from the mod. It allows searching on a particular proc/effect name.

DeaDBeaT 02-17-2008 04:02 PM

Quote:

Originally Posted by sacremon (Post 69653)
There is a new addition to the market window for 'item effect' that is missing from the mod. It allows searching on a particular proc/effect name.

Added and a new DressingRoom based on gm9's.

Kozzak 03-04-2008 11:08 PM

Dual Broker Window?
 
I just wanted to say I love your UI.

I am wondering if you thought about making the Broker Window show both tabs similar to the Profit UI. It makes selling easier without having to go back and forth while searching and selling items.

Also, is there a way to make the examine window show the price you would get from selling the item to a vendor. I had previously used one in WoW that showed it on the tooltip.

Thanks again for a great mod.

DeaDBeaT 03-05-2008 10:16 AM

Let me get the last few kinks worked out that I've found after yesterday's update and I will take a look at the market window.

Glad you like the UI :)

Aimen 03-05-2008 04:26 PM

Heya and thanks for the great UI.

Any chance of a fix for the loot problem (no loot options/box).

arakos 03-05-2008 06:11 PM

Great UI the best one out of them all. Your map is by far the best.

I am having problems and errors when I try to update. Which I never had any problems until this latest patch. I have changed nothing. Unless I have to DL a new version which I never had to before.

Error Occured
System
The remote server returned an error:(404) Not Found.
version.txt

Error Occured
System
The remote server returned an error:(404) Not Found.
listing.txt

Error Occured
System
The remote server returned an error:(404) Not Found.
updates.txt

Error Occured
System
The remote server returned an error:(404) Not Found.
eq2.ini

Error Occured
System
The remote server returned an error:(404) Not Found.
eq2ui_mainhud_map.xml

DeaDBeaT 03-05-2008 06:24 PM

Fixed:
G15 support
Loot window
Infocenter
(404) Not Found with e2ui_mainhud_map.xml (spellchecker FTW)
Map Fog checkbox
Clock is hide-able again

DeaDBeaT 03-05-2008 06:29 PM

Quote:

Originally Posted by arakos (Post 70388)
Great UI the best one out of them all. Your map is by far the best.

I am having problems and errors when I try to update. Which I never had any problems until this latest patch. I have changed nothing. Unless I have to DL a new version which I never had to before.

Error Occured
System
The remote server returned an error:(404) Not Found.
version.txt

Error Occured
System
The remote server returned an error:(404) Not Found.
listing.txt

Error Occured
System
The remote server returned an error:(404) Not Found.
updates.txt

Error Occured
System
The remote server returned an error:(404) Not Found.
eq2.ini

Error Occured
System
The remote server returned an error:(404) Not Found.
eq2ui_mainhud_map.xml



Uninstall your current version, redownload and reinstall the newest version.

Sneddle 03-05-2008 09:31 PM

Selected update on the db patcher, and no difference.

so I took at look at eq2ui_mainhud.xml

<include>eq2ui_mainhud_g15.xml</include> <-- not in there :) adding this fixed it.

(nor is clock hideable or the map fog button)
Am I jumping the gun? heh

edit: and I also re-downloaded the patcher to make sure. :)

DeaDBeaT 03-05-2008 10:13 PM

I will double check my files and force a full version check tomorrow. Run the patcher about lunchtime.

DofD 03-06-2008 10:56 AM

Error Installing version 3_4 LU43
 
Everything went fine until it gets to installing InfoCenter/Writs and then I get the following error,
I am running Windows Vista. I absolutely love this UI, any help is greatly appreciated.

************** Exception Text **************
System.IO.FileNotFoundException: Unable to find the specified file.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.IO.File.Replace(String sourceFileName, String destinationFileName, String destinationBackupFileName, Boolean ignoreMetadataErrors)
at DBsEQ2ModInstaller.frmMain.copyDo()
at DBsEQ2ModInstaller.frmMain.btnUpdate_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.2970.31895
Win32 Version: 1.0.2970.31895
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod43/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

DeaDBeaT 03-06-2008 01:05 PM

Updater will run a full reinstall to make sure all file versions are the latest. Please post if anyone finds something I missed.


DofD your error is usually related to a file path error try an uninstall/reinstall, if that doesn't fix it then try the registry fix posted previously.

Sneddle 03-06-2008 02:03 PM

After running the patch, everything looks ok, except the G15 is still missing from the include. :D

Manually added to eq2_mainhud.xml:

<include>eq2ui_mainhud_g15.xml</include>


Mapfog button is there,
Clock is hideable. (yay!)
Broker window works fine.

No errors on patcher on main system. about to try my 2nd system. (only uses default so it will be a vanilla install)

DeaDBeaT 03-06-2008 02:11 PM

Quote:

Originally Posted by Sneddle (Post 70454)
After running the patch, everything looks ok, except the G15 is still missing from the include. :D

Manually added to eq2_mainhud.xml:

<include>eq2ui_mainhud_g15.xml</include>


Mapfog button is there,
Clock is hideable. (yay!)
Broker window works fine.

No errors on patcher on main system. about to try my 2nd system. (only uses default so it will be a vanilla install)



Mainhud for G15 fixed - thanks :)

DofD 03-06-2008 02:46 PM

Uninstalled and deleted everything DeaDBeat/Geezer I had. Re-downloaded and reinstalled and it updated without any errors at all. :)
Thank you!!

Sneddle 03-06-2008 11:30 PM

Possible Semi-Bug/Request: Updated target window :)

When grinding XP today, I noticed the target window isn't properly showing truly what is a heroic and what is a non-heroic.

The mobs i've been killing are definatly heroic but don't say heroic underneath the target name (or anywhere in the box)

If I switch to /con_version 1 (the one with the "new" brackets) The mob properly shows has heroic markers.

/con_version 2 (old style) shows the mob without any heroic marker on the target window.

I can provide screenshots if needed, its Not a biggie though :)

Edit:
Trade window it seems that you cannot trade coin by clicking on the coins on either side of the trade. (items work fine though)

DofD 03-08-2008 11:42 AM

I seem to be missing the /waypoint flashing red X on my map. Is there a certain file I need or is there a way I can fix this, anyone know? Thanks in advance.

DeaDBeaT 03-08-2008 02:46 PM

Quote:

Originally Posted by DofD (Post 70560)
I seem to be missing the /waypoint flashing red X on my map. Is there a certain file I need or is there a way I can fix this, anyone know? Thanks in advance.

Should be fixed, also tweaked the Target window to properly show heroic/epic, and decreased the recipe names a bit to show the full name.

Multi-paned broker still a work in progress, hope to have it done tomorrow.

DofD 03-13-2008 10:12 AM

I really don't know where I'm going wrong, but I tried downloading, uninstalling. amd re-installing a few times and still can't seem to get it to work. Maybe there is something else that I'm missing somewhere?
Thanks for the patience.

DeaDBeaT 03-13-2008 12:59 PM

I re-uploaded the corrected file, let me know fi it's still missing.

DofD 03-14-2008 02:20 PM

Same thing.. if the waypoint is close enough it'll create a path. but anywhere else on the map the is out of range of cp the poi finder or /waypoint does nothing. I am totally clueless. :-/

DeaDBeaT 03-14-2008 03:01 PM

It is 100% fixed now, somehow the file (skinnable_Skinnable_Styles.xml) was set to readonly on my server.

DofD 03-14-2008 06:53 PM

Reinstalled and it's golden =) Thanks so much DB! :nana:

Sneddle 03-15-2008 08:11 PM

Ok, dumb question - is there a hot spot that has an "auto invetory" on the invetory screen?

DeaDBeaT 03-16-2008 01:10 AM

To save window space its not visible, but double-clicking on an item will auto-equip it to the proper Equipment or Appearance slot depending on which tab you have open.


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