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-   -   Seagoat's UI Mods (https://www.eq2interface.com/forums/showthread.php?t=5808)

Seagoat 07-30-2008 03:56 PM

I see...didn't think of that! Maybe the second line in the XML file can be changed from this:
Name="Experience"
to this:
Name="Seagoat_Experience" (or whatever)

Think that would do it?

gm9 07-30-2008 03:59 PM

Quote:

Originally Posted by Seagoat (Post 74629)
Think that would do it?

Yes. Don't forget that you'll need a
/show_window Custom.Seagoat_Experience
to see it though. :)

PS: Should I mention here that the ProfitUI XP window has a top bar that can show all 4 experience types at the same time as well?

Seagoat 07-30-2008 04:11 PM

Quote:

Originally Posted by gm9 (Post 74631)
PS: Should I mention here that the ProfitUI XP window has a top bar that can show all 4 experience types at the same time as well?

Shhh! You're crampin' my style! :D

Landiin 07-30-2008 04:52 PM

It really don't matter, as long as they don't have the same direct parent. Heck I've even seen same name with the same parent and all works. If the objects are from the same parent with the same name are referred to in script the 1st one the the z-order will be used.

edit:
But its best not to put the same name under the same parent node. With SOE hard coding there isn't any telling what will happen if your naming mirrored SOE's.

gm9 07-30-2008 05:14 PM

Quote:

Originally Posted by Landiin (Post 74633)
If the objects are from the same parent with the same name are referred to in script the 1st one the the z-order will be used.

Exactly, although I have also already seen that both have been merged into a single child node.

The problem is that Custom and MainHUD get merged into _HUD, so the same applies as they will then have the same parent.

Mardigann 07-30-2008 09:01 PM

still messing with it- and its not working... I'm running at 1920x1200 - - would that change anything? I wonder since they are set to be in the same place if it would matter?

I've also tried (since your window wasn't showing up) renaming it bob.xml and putting THAT into the custom file - and then, when it STILL didn't show up I tried /show_window Bob (in case I was screwing up the name or something) but nothing.

For me this is just easier to read, though Profit is killer. Any chance one of you could try what you're asking me to do then detail the steps?

FYI the only other stuff I have loaded is EQMAPS and POIFinder. That's it.

Mardigann 07-30-2008 09:10 PM

And I just read that - how do I get Profit to show that? I still want to get this one to work, but I haven't seen ANY XP bars up on profit - just my health and a clicky next to those that will scroll my percentages, but no bars and I don't know how to edit it - is it in the extra zips that are included or something?

Mardigann 07-30-2008 09:28 PM

Maybe this will help - this is my custom.xml as it is right now -


eq2ui_custom.xml contents:

Code:

<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>bob.xml</include>
<include>_ProfitUI_SubClassDetector.xml</include>
<include>_ProfitUI_QuickRaidButtons.txt</include>
<include>_ProfitUI_CuresCode.xml</include>
<include>_ProfitUI_StandardSearches.txt</include>
<include>_ProfitUI_InventoryColorSettings.txt</include>
<include>_ProfitUI_MiscSettings.txt</include>
<include>_ProfitUI_SoundControls.xml</include>
<include>_ProfitUI_VideoControls.xml</include>
<include>_ProfitUI_ControlCenter.xml</include>
<include>_ProfitUI_Timer.xml</include>
<include>_ProfitUI_BottomBar.xml</include>
<include>_ProfitUI_InfoCenter.xml</include>
<include>eq2ui_custom_poifinder.xml</include>

</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>


lonegreywolf20 08-02-2008 07:33 PM

I would like to request a target ring if I may?

I see that you have done some sports ones and I was wondering if you could make me a Philadelphia Flyers one?

Their primary colors are Orange/Black/White.

Here is a pink to what it looks like:

http://www.sportslogos.net/logo.php?id=161

Any other info just ask.

Seagoat 08-02-2008 07:51 PM

Sure thing. :) I'll post here when it's done!

Seagoat 08-02-2008 08:54 PM

Alrighty, here you go...it will be available for download here once an admin approves it. :)


Rythus 08-02-2008 10:36 PM

guild target ring request
 
I'd like a guild target ring. We are the Dark Crusaders of Nektulos. Here is a link to our website logo, maybe you could make something out of it.
http://darkcrusaders.guildportal.com...6&TabID=705092
Another idea i had was using the crusader's cross like this one
http://en.wikipedia.org/wiki/Cross_of_Jerusalem
I'd like to keep the black and purple with gold trim if at all possible.
Let me know what ya think :)

lonegreywolf20 08-02-2008 10:53 PM

Quote:

Originally Posted by Seagoat (Post 74775)
Alrighty, here you go...it will be available for download here once an admin approves it. :)


Wow... that was fast!!

Thank you so much, it is greatly appreciated!

Seagoat 08-02-2008 11:03 PM

@ lonegreywolf20: Glad you like it! :D

@ Rythus: I'll see what I can do. :) How do you feel about having your guild heraldry incorporated? (If you click the link in my sig for the Cloak Designer I made, you can just send me a link to your guild's design.)

Seagoat 08-03-2008 10:11 AM

Here you go, Rythus...hope you and your guild like it. :) (Download link)


Aiyala 08-03-2008 03:42 PM

Quote:

Originally Posted by Seagoat (Post 74800)
Here you go, Rythus...hope you and your guild like it. :) (Download link)



Hehe, I snuck in here before Rythus could tell us it was done :D

Thanks! Looks sweet!!!:D

Rythus 08-04-2008 02:30 AM

Hehe, yea im on the backshift, just checking it at work. That looks awesome seagoat! Aiyala, let the guild know if ya get a chance, not sure when i will get a chance to log on in next couple of days :)

Rythus 08-04-2008 05:58 AM

just got off and downloaded. it looks really great, thanks again seagoat

Seagoat 08-04-2008 07:14 AM

You're quite welcome, both of you. :) Glad you like it!

Mardigann 08-17-2008 01:08 PM

Quote:

Originally Posted by Mardigann (Post 74639)
Maybe this will help - this is my custom.xml as it is right now -


eq2ui_custom.xml contents:

Code:

<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>bob.xml</include>
<include>_ProfitUI_SubClassDetector.xml</include>
<include>_ProfitUI_QuickRaidButtons.txt</include>
<include>_ProfitUI_CuresCode.xml</include>
<include>_ProfitUI_StandardSearches.txt</include>
<include>_ProfitUI_InventoryColorSettings.txt</include>
<include>_ProfitUI_MiscSettings.txt</include>
<include>_ProfitUI_SoundControls.xml</include>
<include>_ProfitUI_VideoControls.xml</include>
<include>_ProfitUI_ControlCenter.xml</include>
<include>_ProfitUI_Timer.xml</include>
<include>_ProfitUI_BottomBar.xml</include>
<include>_ProfitUI_InfoCenter.xml</include>
<include>eq2ui_custom_poifinder.xml</include>

</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>


Seagoat - still trying to get your XP bars to display along with Profits bar. If you could give me an example. Lets say your file is called "bob.xml" what steps would I need to do to get both of them to show up? which files to edit and in what way?

Thanks in advance!

Seagoat 08-17-2008 01:38 PM

Mardigann: This is how I believe it should be done...but I don't have ProfitUI installed, so I can't test it first-hand. :o Some of the steps you already have done, of course, but hopefully they work and putting them all in one place will help folks in the future.

=======================================================

1. Download my XP bars -- of course :) -- and extract the files.

2. Rename the included "eq2ui_mainhud_experience.xml" to "Seagoat_Experience.xml".

3. Open "Seagoat_Experience.xml" in a plain text editor and on line 2, change this:
Code:

Name="Experience"
...to this:
Code:

Name="SeagoatXP"
4. Add this line to "eq2ui_custom.xml":
Code:

<include>Seagoat_Experience.xml</include>
If you don't have an "eq2ui_custom.xml" file, you can create one in a plain text editor; just copy and paste the following code:
Code:

<?xml version="1.0" encoding="utf-8"?>
    <Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" ScrollExtent="1024,768" Size="1024,768" Visible="false">
  <include>Seagoat_Experience.xml</include>
 </Page>

5. When you login to the game, use this command to show the new XP bars file:
Code:

/show_window Custom.Seagoat_Experience
=======================================================

That *should* get you going. :) I'd love to know if anyone's successfully used my XP bars (or any of my other mods, or hell, anyone else's stand-alone mods) with any of the UI sets.

Mardigann 08-17-2008 03:26 PM

Worked like a charm! Not sure what I was missing but this is how you do it!

Thanks so much!!

The only other question would be - if I wanted to change the border from the gold/orange that it is now. I'll look through the file to see if I can edit it.

Thanks again! This gives me a quick glance to know exactly where I am XP wise. Great bar!!!

Seagoat 08-17-2008 04:59 PM

Glad you got it working! :nana:

To change the border, you'd have to find another UI piece that's using the graphics you're after, but even *I* have just started to delve into that aspect.

I'll take a look and see what I come up with. :)

Seagoat 08-17-2008 05:17 PM

1 Attachment(s)
Ah, ok...the bubble dividers and frame are all one piece. It would be possible to separate the two and specify some custom images to use, but the easiest route is just to colorize the current frame to suit your tastes. :)

It's found in the bottom left corner of "mugshots_female.dds" in the /EverQuest II/UI/Default/images folder.

I just dropped the saturation on the frame in the attached version...let me know if that works for you. Just save this to your /EverQuest II/UI/<custom ui folder>/images directory.

(To change the gold text to grey as well, replace all instances of "#EAC267" in the XML file with "#A9A9A9".)

Skarlett 08-18-2008 12:13 PM

Target Ring Request
 
Hi Seagoat,

Love your target rings and wondering if you can make one for me. Guild is Bootleggers on Nektulos server. Pirate ship theme. Here is link to cloak design
http://eq2gallery.com/cloak/index.php?id=17375900010001

Thanks for all your beautiful work ;)

~Skarlett

Seagoat 08-19-2008 07:48 AM

Here you go, Skarlett! I hope you and your guild enjoy it. :) (Download link)


frostryder 08-23-2008 07:38 AM

Hiyas! I've been having a small problem with 'Seagoat's Spells', and I was hoping you could tell me how to fix it. :)

I love that i can make the windows wider, to see the names of the spells... But I cannot seem to hover over the individual effects, to get a tooltip of what's wrong. F'rinstance, if I have a negative effect placed on me, I hover over the icon, and it says 'Negative effects', instead of the actual negative effect I'm hovering over. :)

Thank you so much for all of your awesome mods, and your hard work! Wheee! :nana:

Seagoat 08-23-2008 10:01 AM

1 Attachment(s)
The tooltips are all working fine for me (see attached screenshot). :o

I didn't actually change anything in the elements themselves; just rearranged them within the window frame, so the tooltips shouldn't have been affected.

Keep in mind that the tooltip delay in your options applies to the spell windows as well as your hotbars...it took a second before "Detrimental Effects" changed to the spell info when I hovered my mouse over the icon.

ijomu 08-30-2008 01:55 PM

Target Rings
 
I like ur Target rings, but I was wondering; I have 2 scouts, 2 mages, and a preditor class. All the files have the same name.

Is there a way I can use all the class type target rings for ea of my chars or not.:)

Seagoat 08-30-2008 04:39 PM

Quote:

Originally Posted by ijomu (Post 75387)
I like ur Target rings, but I was wondering; I have 2 scouts, 2 mages, and a preditor class. All the files have the same name.

Is there a way I can use all the class type target rings for ea of my chars or not.:)

They all have to have the same name, or else the game won't recognize and use them. ;)

The only way to use a different one for each character would be to completely exit the client each time you want to switch characters and copy a different set of target ring files to the /EQ2/UI/[custom ui]/images folder when you want to use a different one.

I do have a lot more target rings available than just the class-specific ones...maybe another one will catch your eye, one that you can use with any character. :)

Skarlett 09-10-2008 04:38 PM

Seagoat,

That target ring is so awesome. I just downloaded and tried it out. The colors are great and the skull & crossbones are a perfect touch! Thanks so much and forgive me for the long delay. Somehow I missed it. You do awesome work.

:nana::nana::nana::nana:

~Skarlett

Seagoat 09-10-2008 05:02 PM

Glad you like it, Skarlett! :D

Skarlett 09-15-2008 09:17 PM

Quote:

Originally Posted by Seagoat (Post 75240)
Here you go, Skarlett! I hope you and your guild enjoy it. :) (Download link)


Thought you'd be pleased to know my guild absolutely loves the target ring. Probably the best of your work [imho :) ]

~Skarlett

Rythus 09-16-2008 02:13 PM

it looks great, but i'd contest the "it's her best" part :)

Seagoat 09-16-2008 02:15 PM

LOL I think you both might be a bit biased, but there's nothing wrong with that! :nana:

Nilsar 10-08-2008 04:52 PM

Map icons
 
I tried using your map icons but didnt seem to take looks like the stanard eqmaps map.

Seagoat 10-08-2008 07:05 PM

Yep, they look exactly the same as the regular EQ2Maps icons, but they're a bit bigger so you can make them out and click on them more easily.

Ev!L ErN!E 11-05-2008 07:26 AM

Hello, I was wondering if you would be willing to make our guild a set of custom targeting rings....

Guild Name: Evil Incorporated

Theme: We like what you did with the Bootleggers ring, and would like something like that but with more of a 'dark' feel to it, we are an evil alligned guild.

Maybe something to fit this image and text:


We like the border style of this image and the fire look, so maybe a border like whats around that image with some realistic looking fire stuff in the center with our guild name written in a circle, much like you did with the Bootleggers ring.

Seagoat 11-05-2008 08:50 AM

I'll see what I can do. :) Stay tuned!

Seagoat 11-05-2008 09:10 PM

This is what I came up with...I hope you and your guild like it. :)



(Download)


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