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Edit: Forget the above comment because the default value for the target window is 0001 and 0001 - 0001 is 0000 :p Sorry don't know why the info and tier indicator stay up.. I can't even move the tier indicator.. It seems to be hardcoded :( ... I like your "StatBars" smart workaround!.. Edit: I figured this out check your thread :) |
The tier indicator and Solo/Group text stay visible because there's nothing telling them to do otherwise. Anything using DynamicData can use DynamicDataFilter to tell it whether to show or not. Anything that doesn't, stays visible/invisible unless it's a Page object that's controlled by set of Tabs or Checkboxes.
Unfortunately, since the Solo/Group text and the frame/background have the same parent page, anything that would hide the text will also hide the frame and background. :( I was hoping the few scripting abilities that are given to us would help, but it turns out it can only do slash commands, and it's bugged with even that. Edit: I was about to say that I am complete and utter newbie compared to Talyns in the "hardcoded-workarounds" arena, but I just saw that this post gave him a clue, yet I missed it. So my newbosity is complete, but not utter. :p |
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I have started working on a graphic set with more of a clean fantasy look to it for the people who don't like the clean techy look :)
edit: Should probably mention that the backdrops were made by Tom King and are available somewhere one the EQ1 website.. I just changed the shade a little bit :P |
ooohh. /drool that looks awesome!
Darn you :p everytime I think i have my ui finalized you come out with something new and wonderful! :nana: hehe great job |
Lol, Thanks.. Good news is everything is same size and place as other Graphic Set.. Shouldn't be too hard to bring in to your UI if you're using the from t_Styles.xml file from the latest beta :)
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Unfortunately I'm here with more bad news. Hopefully, Talyns will prove me wrong again. :D
Text objects aren't UserResizable, so we can't have that area be stretchable to cover the input bar. Moving either the ChatInput or the ChatDisplay to a sub-page stops it from working. |
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Here is the latest version of my statbar(Startbutton) for Tablets2. Also, a compass with zone name. :nana:
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I LOVE the colors / look of this interface these are my comments that would make it absolutely perfect.
If you could somehow integrate the following mods : 2/3 hotbar 2/3 bags (very important !) Inventory with stats (basically I+P in one nice window) XP bar showing both ADV, Tradeskill, zone, debt It would be perfect. Right now yours is the best looking but i have to go back to my old one as it is more "functional" ? Make sense ? |
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It's just the Macro Edit window that's being changed, the Socials window itself is unchanged.
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Ahh yeah that window is changed. I've already reskinned that but didin't share it because its not live. I'll dig it out and put it up after lunch.
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Here is the new edit macro window that we have on test, all skinned up for Tablets II. The only "thing" about this is for the life of me I could not find any left/rigth arrows done up in the tablets style so they are left as default now. If there are some in there and i'm just blind let me know.
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I don't know about newby.. I would say we are both about apprentice III.. Still alot of stuff to explore and learn, for them to Fix, or Add.. Quote:
It seems HardCoded got the best of me this time.. I thought I could feign death but he saw through it and slayed me anyway.. I made 2 effectors.. One to move the ChatInput Field when not in use to 0,-16 so it would move when not active/enabled and one to move it back to its original spot when it was.. I was gonna put the input at the top of the ChatOutputField.. But it doesn't move at all :mad: Also tried opacity effectors nothing.. So I guess it's a no go.. About all I can do is move the input so it's not visible in the window.. But it would change all windows.. Right before I stopped playing EQ1 they added an option to the chat window context menu to hide the scrollbar.. I requested they add an option for chat input field.. Don't know if it was ever added.. Anyway, these two features in eq2's chat options would be nice, gonna feedback it :) |
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Do you mind if I put it in the mods folder? |
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All the rest I will get around too.. I have works in progress on the Inventory and XP Bars already.. On XP however zone won't be there.. |
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I used several frames to partition the info. It probably wouldve been better to create a graphic for that but I have no knowledge of how to work with graphics or code really. I just play around until it looks like i want it to. :) So, if anyone ewant to improve upon it or whatever feel free. |
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I haven't checked out those two windows Socials and Edit yet.. But it will probably added.. When I figure out where to put definitions, I'lll change the arrows for ya ;) Thanks for the help :D |
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aga,
? There is already a 2/3 bags window ? Just use that one ? |
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Yeah there is and they have the exact same problem as me. you can work around it by letting the player resize them but I dont like that. I have an idea in my head for a work around that i'll try here in a little bit. Only 20% exp left till 18 on my Pred hehe. |
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In the meantime if you want tto use these that I made before youre welcome to. You just need to manually resize them properly.
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Ok so far looks like my work around will work, I just need to go through a tiring process of back and forth testing to get the spacing right. Once i'm done if it all still works i'll post it.
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Ok here ya go. It now auto sizes pretty much correctly. The only catch is that the larger the bag the more "off" the auto sizing gets and you end up with a bit larger than neccesary window. Unfortunately this is internal to EQ2 and nothing I can do about it. IIRC even the default UI suffers from this problem, though to a smaller extent. If you REALLY want to save space just fade the background and borders out and you'll never notice.
Also I had to employ some trickery to do this so if anyone has over about a 13 or 14 slot bag and sees anything funky let me know what it says :D Heres some screenies to. The first shows the basic bags with everything on. You can see here how the one row bags are perfect (or damn near) but as the rows increase so does the error. The second shot shows the larger bag with the frame and background faded out. It works well. |
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Agathorn: Those 3 windows (not the bags) just don't look 100% like Tablets Windows.. Sorry, I'm picky.. So, I'm gonna change some stuff around..
Starting with the journal: (Boy, this window was a Pain) Edit: New Social Window.. Looks more like knowledge window.. I will redo edit macro window later.. Hopefully they will push the new one live soon.. All of these will be in the next release.. Edit: Here's the new tracking window.. |
You're right they weren't exact. My goal was simply to skin them over in the basic graphics/colors so that they weren't so visually jarring when you popped them up.
I need to fix the bag window though. Somehow I lost the HELP and WINDOW OPTIONS buttons. |
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I fixed the bag window. Heres the new one.
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I love Ellyana's start button/stat window for your UI. I see you noted you may do some tweaking to it. I would love to see the exp gauges more like your current ones. Thicker gauge that is easier to see with the percentages overlayed on top of the gauge.
I'd like to express a huge thanks out to Talyns for all his time spent on making this ui, and all the tweaks everyone asks for! Thanks also to Ellyana for that work around on the stat strip! |
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After the patch today 01-01-2005 when I log in I get a black screen except for the hot buttons. I switch to the default UI and everything works fine. Appears they have done something with the UI.
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just logged in myself and not having any problems myself, using the latest version, color blue
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I am going thru it testing piece by piece just to make sure i didnt put anything wierd in the UI folder.
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Hmmm, I didn't know there was a patch today..
Also, I'm not having any problems either... I have on rare occations encountered black screens after very little play time, with both my and default UI.. But I can usually /Quit and reload and everything works fine.. If all else fails: Can try deleting the UI folder and re-installing beta 5 from scratch.... Also have heard that deleting: eq2_recent.ini might have an effect but have never tried.. |
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Thanks again for a great interface to all that have made suggestions and did the actual coding, especially Talyns for bringing this interface to eq2 Kilidan :cool: |
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Rebaidah: I don't know if those big bars will fit.. But I will see if it's a posibility :) I was going to make it display just the % on the bar.. I will, with next version, add an Experience bar window mod that will have both bars on it with %'s.. |
I would imagine if any UI changes patched to live today then they would be ones we've been playing with on Test and I have no problems at all running the stock version of this UI. So I highly doubt the patch broken it. Not this UI specifically that is. Might have changed soemthign about the way EQ handles UIs that your system doesn' t like.
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I was able to create a chat window that Has Minimize and Restore Buttons..
Also added a button to toggle the input area on and off.. None of it saves when you log out though.. When you log in all chat windows will look normal again.. If you had a minimized window it will be minimum size.. I think it's a good idea NOT to remove the input bar or minimize your mainchat window (IE 1st chat window).. You will no longer be able to bring up the chat input with enter, or '/' , etc.. When the input bar is missin; to resize the window from the bottom you have to grab where the bottom frame would be on the input bar.. Top 2 buttons on upper left of title bar :) |
Ok I fixed the sizing from the bottom bug.. Also, the toggle button now toggles 4 modes:
Mode1:Show Input and Scroll Mode2:Scroll, No Input Mode3:Show Input, No Scroll Mode4:No Input, No Scroll Test it out and let me know how it works.. Edit: The minimize and restore are acting kinda buggy.. Also there are frames showing under the window that shouldn't be there.. I will fix it later :) |
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This mod is... "Freakin' Sweet!" I've got like 5 other windows to do this kind of thing to. :D You'd better not beat me to all of them! |
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However if you close the Inputbar on your main window it will stop ya from start chat unless you click on an input bar.. A work around is right click a window (with Inputbar) and select always chat here... (Think thats the name) |
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