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Talyns 12-30-2004 02:00 AM

Quote:

Originally Posted by Ellyana
Talyns, would it be possible to make a chat window where the chat Display section could be verticaly resizable? id like to be able to pull the chatdisplay box area down to cover the chatinput and channel boxes on my additional chat windows. i alway use one window for chat input and thought it would be nice to reclaim some of the display space in the othe windows.

Love the knowledge window! :)

Thats an awsome idea and might be possible but I don't know how much the client would like it.. Might be extremely buggy.. Will check it out..

Quote:

Originally Posted by Ellyana
Talyns, I have a request. Im using a slightly moded version of your UI (love it)
and Id Like to have the Target windows frame and backdrop visible all the time. Can you help?


thanks

Quote:

Originally Posted by Agathorn
I was working on moding my target bar to combine some windows and add some things, so I had this same issue. Its actually amazingly simple. On the main page of the window change DynamicDataFilter to "0000". Now the window will stay up forever. You might have to hit ALT-T one time once you get in game to turn it on, but after that it won't go anywhere. (That might have just been my character's setup..it was an old character I tried it on)

Quote:

Originally Posted by Ellyana
Agathorn Thanks! that did work I just had to hot alt T. lol could you come over HERE a sec I have something else to ask ya and dont want to hijack this thread any more than I have. Sorry Talyns

To make a window stop closing and opening automatically the correct way would be to minus 0001 from FFFF = FFFE and use that as the dynamic filter.. Although 0000 would have the same effect because it turns off all data updates :)

Edit: Forget the above comment because the default value for the target window is 0001 and 0001 - 0001 is 0000 :p

Sorry don't know why the info and tier indicator stay up.. I can't even move the tier indicator.. It seems to be hardcoded :(

...

I like your "StatBars" smart workaround!..

Edit: I figured this out check your thread :)

Deathbane27 12-30-2004 02:11 AM

The tier indicator and Solo/Group text stay visible because there's nothing telling them to do otherwise. Anything using DynamicData can use DynamicDataFilter to tell it whether to show or not. Anything that doesn't, stays visible/invisible unless it's a Page object that's controlled by set of Tabs or Checkboxes.

Unfortunately, since the Solo/Group text and the frame/background have the same parent page, anything that would hide the text will also hide the frame and background. :(

I was hoping the few scripting abilities that are given to us would help, but it turns out it can only do slash commands, and it's bugged with even that.

Edit: I was about to say that I am complete and utter newbie compared to Talyns in the "hardcoded-workarounds" arena, but I just saw that this post gave him a clue, yet I missed it. So my newbosity is complete, but not utter. :p

Talyns 12-30-2004 02:47 AM

1 Attachment(s)
I have started working on a graphic set with more of a clean fantasy look to it for the people who don't like the clean techy look :)



edit: Should probably mention that the backdrops were made by Tom King and are available somewhere one the EQ1 website.. I just changed the shade a little bit :P

Ellyana 12-30-2004 05:10 AM

ooohh. /drool that looks awesome!

Darn you :p everytime I think i have my ui finalized you come out with something new and wonderful! :nana:

hehe great job

Talyns 12-30-2004 05:19 AM

Lol, Thanks.. Good news is everything is same size and place as other Graphic Set.. Shouldn't be too hard to bring in to your UI if you're using the from t_Styles.xml file from the latest beta :)

Deathbane27 12-30-2004 05:29 AM

Unfortunately I'm here with more bad news. Hopefully, Talyns will prove me wrong again. :D

Text objects aren't UserResizable, so we can't have that area be stretchable to cover the input bar. Moving either the ChatInput or the ChatDisplay to a sub-page stops it from working.

Ellyana 12-30-2004 07:15 AM

2 Attachment(s)
Here is the latest version of my statbar(Startbutton) for Tablets2. Also, a compass with zone name. :nana:

riekl 12-30-2004 09:16 AM

I LOVE the colors / look of this interface these are my comments that would make it absolutely perfect.

If you could somehow integrate the following mods :

2/3 hotbar
2/3 bags (very important !)
Inventory with stats (basically I+P in one nice window)
XP bar showing both ADV, Tradeskill, zone, debt

It would be perfect. Right now yours is the best looking but i have to go back to my old one as it is more "functional" ? Make sense ?

Agathorn 12-30-2004 11:03 AM

Quote:

I haven't gone near the socials window cause I believe there are changes happening to it on test server and was sposed to be pushed live with next patch, which has been prosponed until after Jan. 1..
Well I play on test, so if there were changes then my skinning works for it :p

Deathbane27 12-30-2004 01:06 PM

It's just the Macro Edit window that's being changed, the Socials window itself is unchanged.

Agathorn 12-30-2004 03:55 PM

Ahh yeah that window is changed. I've already reskinned that but didin't share it because its not live. I'll dig it out and put it up after lunch.

Agathorn 12-30-2004 04:29 PM

1 Attachment(s)
Here is the new edit macro window that we have on test, all skinned up for Tablets II. The only "thing" about this is for the life of me I could not find any left/rigth arrows done up in the tablets style so they are left as default now. If there are some in there and i'm just blind let me know.

Talyns 12-30-2004 05:10 PM

Quote:

Originally Posted by Deathbane27
Edit: I was about to say that I am complete and utter newbie compared to Talyns in the "hardcoded-workarounds" arena, but I just saw that this post gave him a clue, yet I missed it. So my newbosity is complete, but not utter. :p

Yep you gave me a clue.. I read that message and said hmmm :D
I don't know about newby.. I would say we are both about apprentice III.. Still alot of stuff to explore and learn, for them to Fix, or Add..

Quote:

Originally Posted by Deathbane27
Unfortunately I'm here with more bad news. Hopefully, Talyns will prove me wrong again. :D

Text objects aren't UserResizable, so we can't have that area be stretchable to cover the input bar. Moving either the ChatInput or the ChatDisplay to a sub-page stops it from working.

Yep, found that out..

It seems HardCoded got the best of me this time.. I thought I could feign death but he saw through it and slayed me anyway..

I made 2 effectors.. One to move the ChatInput Field when not in use to 0,-16 so it would move when not active/enabled and one to move it back to its original spot when it was.. I was gonna put the input at the top of the ChatOutputField.. But it doesn't move at all :mad: Also tried opacity effectors nothing..


So I guess it's a no go.. About all I can do is move the input so it's not visible in the window.. But it would change all windows..

Right before I stopped playing EQ1 they added an option to the chat window context menu to hide the scrollbar.. I requested they add an option for chat input field.. Don't know if it was ever added..
Anyway, these two features in eq2's chat options would be nice, gonna feedback it :)

Talyns 12-30-2004 05:15 PM

Quote:

Originally Posted by Ellyana
Here is the latest version of my statbar(Startbutton) for Tablets2. Also, a compass with zone name. :nana:

Cool :)

Do you mind if I put it in the mods folder?

Talyns 12-30-2004 05:23 PM

Quote:

Originally Posted by riekl
I LOVE the colors / look of this interface these are my comments that would make it absolutely perfect.

If you could somehow integrate the following mods :

2/3 hotbar
2/3 bags (very important !)
Inventory with stats (basically I+P in one nice window)
XP bar showing both ADV, Tradeskill, zone, debt

It would be perfect. Right now yours is the best looking but i have to go back to my old one as it is more "functional" ? Make sense ?

The smaller hotkeys is in the mods folder..

All the rest I will get around too.. I have works in progress on the Inventory and XP Bars already.. On XP however zone won't be there..

Ellyana 12-30-2004 05:24 PM

Quote:

Originally Posted by Talyns
Cool :)

Do you mind if I put it in the mods folder?

of course I dont mind! its mostly your work anyway :p


I used several frames to partition the info. It probably wouldve been better to create a graphic for that but I have no knowledge of how to work with graphics or code really. I just play around until it looks like i want it to. :) So, if anyone ewant to improve upon it or whatever feel free.

Talyns 12-30-2004 05:29 PM

Quote:

Originally Posted by Agathorn
Here is the new edit macro window that we have on test, all skinned up for Tablets II. The only "thing" about this is for the life of me I could not find any left/rigth arrows done up in the tablets style so they are left as default now. If there are some in there and i'm just blind let me know.

The left and right arrows are in the graphic file.. t_window_elements_2.tga.. I just haven't been gotten around to reference it in the xml yet.. Wasn't 100% sure how I was going to add them.. As globals in t_Styles.xml or as local images in the windows that need them as they need them..

I haven't checked out those two windows Socials and Edit yet.. But it will probably added.. When I figure out where to put definitions, I'lll change the arrows for ya ;)

Thanks for the help :D

Talyns 12-30-2004 05:36 PM

Quote:

Originally Posted by Ellyana
of course I dont mind! its mostly your work anyway :p


I used several frames to partition the info. It probably wouldve been better to create a graphic for that but I have no knowledge of how to work with graphics or code really. I just play around until it looks like i want it to. :) So, if anyone ewant to improve upon it or whatever feel free.

Frames are a little taxing on the Video Card (like 16 tiangles per frame)... But shouldn't hurt anything.. I will play with it later.

Agathorn 12-30-2004 05:46 PM

Quote:

All the rest I will get around too.. I have works in progress on the Inventory and XP Bars already.. On XP however zone won't be there..
I've tried a couple times now to make a 2/3 bag window, but it never seems to work right for me. The game seems hardcoded to size the bag window based on the original size of the icons, not the new size. Odd thing is that if anything youd think that would make the window TOO big but it ends up too small. I'm really not sure what the deelio is on that but i'll take another stab at it sometime tonight.

riekl 12-30-2004 06:45 PM

aga,

? There is already a 2/3 bags window ? Just use that one ?

Agathorn 12-30-2004 07:10 PM

Quote:

Originally Posted by riekl
aga,

? There is already a 2/3 bags window ? Just use that one ?


Yeah there is and they have the exact same problem as me. you can work around it by letting the player resize them but I dont like that. I have an idea in my head for a work around that i'll try here in a little bit. Only 20% exp left till 18 on my Pred hehe.

Agathorn 12-30-2004 07:12 PM

1 Attachment(s)
In the meantime if you want tto use these that I made before youre welcome to. You just need to manually resize them properly.

Agathorn 12-30-2004 09:09 PM

Ok so far looks like my work around will work, I just need to go through a tiring process of back and forth testing to get the spacing right. Once i'm done if it all still works i'll post it.

Agathorn 12-30-2004 09:20 PM

3 Attachment(s)
Ok here ya go. It now auto sizes pretty much correctly. The only catch is that the larger the bag the more "off" the auto sizing gets and you end up with a bit larger than neccesary window. Unfortunately this is internal to EQ2 and nothing I can do about it. IIRC even the default UI suffers from this problem, though to a smaller extent. If you REALLY want to save space just fade the background and borders out and you'll never notice.

Also I had to employ some trickery to do this so if anyone has over about a 13 or 14 slot bag and sees anything funky let me know what it says :D

Heres some screenies to. The first shows the basic bags with everything on. You can see here how the one row bags are perfect (or damn near) but as the rows increase so does the error.

The second shot shows the larger bag with the frame and background faded out. It works well.

Talyns 12-30-2004 09:42 PM

6 Attachment(s)
Agathorn: Those 3 windows (not the bags) just don't look 100% like Tablets Windows.. Sorry, I'm picky.. So, I'm gonna change some stuff around..

Starting with the journal: (Boy, this window was a Pain)



Edit: New Social Window.. Looks more like knowledge window..



I will redo edit macro window later.. Hopefully they will push the new one live soon..

All of these will be in the next release..


Edit: Here's the new tracking window..

Agathorn 12-31-2004 11:52 AM

You're right they weren't exact. My goal was simply to skin them over in the basic graphics/colors so that they weren't so visually jarring when you popped them up.

I need to fix the bag window though. Somehow I lost the HELP and WINDOW OPTIONS buttons.

Agathorn 12-31-2004 02:33 PM

1 Attachment(s)
I fixed the bag window. Heres the new one.

Rebaidah 12-31-2004 07:30 PM

I love Ellyana's start button/stat window for your UI. I see you noted you may do some tweaking to it. I would love to see the exp gauges more like your current ones. Thicker gauge that is easier to see with the percentages overlayed on top of the gauge.

I'd like to express a huge thanks out to Talyns for all his time spent on making this ui, and all the tweaks everyone asks for!

Thanks also to Ellyana for that work around on the stat strip!

Rexicus 01-01-2005 11:14 AM

Black Screen
 
After the patch today 01-01-2005 when I log in I get a black screen except for the hot buttons. I switch to the default UI and everything works fine. Appears they have done something with the UI.

Shasriel 01-01-2005 12:42 PM

just logged in myself and not having any problems myself, using the latest version, color blue

Rexicus 01-01-2005 12:57 PM

Black Screen
 
I am going thru it testing piece by piece just to make sure i didnt put anything wierd in the UI folder.

Talyns 01-01-2005 06:39 PM

Hmmm, I didn't know there was a patch today..
Also, I'm not having any problems either...
I have on rare occations encountered black screens after very little play time, with both my and default UI.. But I can usually /Quit and reload and everything works fine..

If all else fails:
Can try deleting the UI folder and re-installing beta 5 from scratch....
Also have heard that deleting:
eq2_recent.ini might have an effect but have never tried..

Kilidan 01-01-2005 06:41 PM

Quote:

Originally Posted by Rebaidah
I love Ellyana's start button/stat window for your UI. I see you noted you may do some tweaking to it. I would love to see the exp gauges more like your current ones. Thicker gauge that is easier to see with the percentages overlayed on top of the gauge.

I'd like to express a huge thanks out to Talyns for all his time spent on making this ui, and all the tweaks everyone asks for!

Thanks also to Ellyana for that work around on the stat strip!

I use this mod as well, however, like so many people, my poor eyesight makes me use 1024x768 resolution, which does work by alighning so the last box (the one with money and weight) off the right edge. Maybe an additional mod could put these items in a different window or just omit them completely and cut off the window after the crush/pierce/slash part.

Thanks again for a great interface to all that have made suggestions and did the actual coding, especially Talyns for bringing this interface to eq2

Kilidan :cool:

Talyns 01-01-2005 06:54 PM

Quote:

Originally Posted by Rebaidah
I love Ellyana's start button/stat window for your UI. I see you noted you may do some tweaking to it. I would love to see the exp gauges more like your current ones. Thicker gauge that is easier to see with the percentages overlayed on top of the gauge.

I'd like to express a huge thanks out to Talyns for all his time spent on making this ui, and all the tweaks everyone asks for!

Thanks also to Ellyana for that work around on the stat strip!

Quote:

Originally Posted by Kilidan
I use this mod as well, however, like so many people, my poor eyesight makes me use 1024x768 resolution, which does work by alighning so the last box (the one with money and weight) off the right edge. Maybe an additional mod could put these items in a different window or just omit them completely and cut off the window after the crush/pierce/slash part.

Thanks again for a great interface to all that have made suggestions and did the actual coding, especially Talyns for bringing this interface to eq2

I am gonna play with it and see if I can compress it some.. May also add some FrameStyles to and graphics to make the box lines look solid..

Rebaidah:
I don't know if those big bars will fit.. But I will see if it's a posibility :)

I was going to make it display just the % on the bar.. I will, with next version, add an Experience bar window mod that will have both bars on it with %'s..

Agathorn 01-01-2005 11:30 PM

I would imagine if any UI changes patched to live today then they would be ones we've been playing with on Test and I have no problems at all running the stock version of this UI. So I highly doubt the patch broken it. Not this UI specifically that is. Might have changed soemthign about the way EQ handles UIs that your system doesn' t like.

Rebaidah 01-01-2005 11:53 PM

Quote:

Rebaidah:I don't know if those big bars will fit.. But I will see if it's a posibility
I figured that your actual bars would not fit, looks like they'd be to long. I was hoping they could be made wider, seems to be room enough for that. I've been meaning to figure out how the UIBuilder works, but your UI has just been owning anything I could ever make... :D

Talyns 01-03-2005 03:34 AM

1 Attachment(s)
I was able to create a chat window that Has Minimize and Restore Buttons..
Also added a button to toggle the input area on and off..
None of it saves when you log out though.. When you log in all chat windows will look normal again.. If you had a minimized window it will be minimum size..

I think it's a good idea NOT to remove the input bar or minimize your mainchat window (IE 1st chat window).. You will no longer be able to bring up the chat input with enter, or '/' , etc..

When the input bar is missin; to resize the window from the bottom you have to grab where the bottom frame would be on the input bar..

Top 2 buttons on upper left of title bar :)


Talyns 01-03-2005 09:37 AM

Ok I fixed the sizing from the bottom bug.. Also, the toggle button now toggles 4 modes:
Mode1:Show Input and Scroll
Mode2:Scroll, No Input
Mode3:Show Input, No Scroll
Mode4:No Input, No Scroll

Test it out and let me know how it works..


Edit: The minimize and restore are acting kinda buggy..
Also there are frames showing under the window that shouldn't be there..
I will fix it later :)

Deathbane27 01-03-2005 10:55 AM

Quote:

Originally Posted by Talyns
Ok I fixed the sizing from the bottom bug.. Also, the toggle button now toggles 4 modes:
Mode1:Show Input and Scroll
Mode2:Scroll, No Input
Mode3:Show Input, No Scroll
Mode4:No Input, No Scroll

Test it out and let me know how it works..


Edit: The minimize and restore are acting kinda buggy..
Also there are frames showing under the window that shouldn't be there..
I will fix it later :)


This mod is... "Freakin' Sweet!"

I've got like 5 other windows to do this kind of thing to. :D You'd better not beat me to all of them!

Talyns 01-03-2005 11:06 AM

Quote:

Originally Posted by Deathbane27
This mod is... "Freakin' Sweet!"

I've got like 5 other windows to do this kind of thing to. :D You'd better not beat me to all of them!

LOL.. This one window took me about 7 hours to do.. So I'm sure I can't beat you to all the goodies.. I think I got all the kinks out now :)

However if you close the Inputbar on your main window it will stop ya from start chat unless you click on an input bar..
A work around is right click a window (with Inputbar) and select always chat here... (Think thats the name)


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