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YAU! (Yet Another Update!)
A few more updates and additions:
I updated Freeport T2 writ info to reflect the fact that level 15-19 writs now send you to the Commonlands rather than to the recently-revamped Fallen Gate. And note that the information listed *is* correct; it *is* possible to get writs for three of the four factions all telling you to kill fallen crusaders! I moved non-writ quest info to a new "Quests" tab, and added data files with information about collection quests. I added a list of city faction rewards. Now, when you see someone with a faction prefix in front of his name, you'll know who he got it from and how much they like him! I added the number of vault slots to the housing price list. At long last, there's actually a reason why two different homes in the same zone with the same number of rooms can have different prices.... And finally, I added a "minimize" button. This reduces the Info Center window to just a (shortened) title bar. Restoring the window will put you right back on the page you were already viewing, though the scrollbar will still be reset to the top of that page. -- Darryl (Milquetowst, Rainbeau, Grapefruit and Joule) |
cant download it . .
why |
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-- Darryl |
Oops....
In the first version of the update I uploaded today, there were a few characters in the LU20 patch notes that actually prevented the game from loading. :(
Sorry 'bout that. The file's been fixed, so if you downloaded the Info Center earlier today, please re-download it. -- Darryl |
Updated Again
Added the "carnivorous plants," "tome collections" and "credits" pages. Added actual list of T7 harvestables. Also, as usual, tweaked other pages in random minor ways.
-- Darryl |
Thanks for the updates. Any chance you could add Armor Quests?
I would compile it myself but I'm in the process of moving very soon (trying to find a place now before my week-long deadline). I might be able to in the evening tomorrow if I remember...unless you beat me to it :) |
This mod is a fantastic resource. However I would like a list of player made items, their stats and the rares required for the combine. That would be a HUGE help :D
Perhaps an auto updater would be great too :nana: |
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If any crafters would like to provide me with such lists, I'll be happy to include them, but I don't see myself taking the time to try to compile them from scratch any time soon. -- Darryl |
Absolutely love this mod. I have been wishing for this ever since the launch. I took a break of a few months, came back, and WaaLaa! The InfoCenter! Thanks.
I do have a small problem though, and a suggestion/request... My problem is in the CookBook. All I get are blank pages. Everything else works as expected. I have Valdacil's Tradeskill mod installed which references the InfoCenter's Cookbook and this is also blank. Is the connection causing both to break? Any suggestions would be greatly appreciated. My request is in regards to the notes. Is there any way to edit the name of each note as it is used? For example I added a plant food list (before you added it to the InfoCenter) and attempted to change the name of note01 to Plant Food. After much trial and error, I finally had to edit the note name in all of the XML files to make it work. Is there possibly an easier way to do this? I am just learning the use of UIBuilder and XML and am working on a few mods (if they work, I will upload them here), so if you don't want to do this yourself, just pointing me in the right direction would be a great help. Thanks again for this extremely useful mod. |
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The problem is easily fixed by "fooling" the system into thinking that two different files are being called. In one or the other of the mods, replace the <include> calls structured like this: <include>infocenter/harvesting/tier1.txt</include> With calls structured like this: <include>dummydir/../infocenter/harvesting/tier1.txt</include> (A simple global search and replace from ">infocenter/" to ">dummydir/../infocenter/" will do the trick nicely.) Even though the two references are of course calls to the same file, the system will treat them as calls to different files, and the data will load into both windows. Quote:
-- Darryl |
The Info Center's been updated again. :D
First, I added walk-thrus (shamelessly borrowed from the eq2.ogaming.com Web site) for the new (KoS) heritage quests. Second, I further updated T7 recipe info. The cookbook is now complete through level 66. Finally, I updated the access quest list, and updated and simplified the hunting guide. And when I say "simplified," I mean I got rid of a lot of junk. In the old version of the hunting guide, I'd basically tried to list *every* zone in which a character might possibly hunt. That, in retrospect, was ridiculous. The new hunting guide just lists zones that might reasonably be of interest for general hunting/questing/harvesting purposes. -- Darryl (Milquetowst) |
help
====================Nevermind======================
I got it to work. ================================================ I am trying to use your wonderful Info Center but can not get it to work. This is what I have done: Unzipped the files into my custom ui directory "myui" edited the eq2.ini to cl_ui_skinname myui cl_ui_subdir UI/ Loaded the game and it won't so anything but the default stuff. I have tried the /show_window Journal.InfoCenter but that does nothing. I am kind of new at putting separate pieces of ui into the game. I may not be understanding the whole process of this. Can you help me? Please!?! I so want to use this Info Center because I know you put a lot of effort into it. If I was on Permafrost I would donate. Thanks, Drgnldy I have also tried puting into the Eq2map ui and still nothing. |
I was curious why the eq2ui_journals.xml had these 2 includes:
<include>eq2ui_journals_coinweight.xml</include> <include>eq2ui_journals_nightvision.xml</include> They cause ui.log errors. Easy enough to remove and fix but I was just wondering if they were part of another mod you're working on? edit: well, I found your alternate coinweight one, but no nightvision. |
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I hate the cluttered start buttons myself; most of the features are either things I don't need -- I seldom have any reason to worry about adjusting the volume or changing display settings, for example -- or things I can easily set up as macros. The 'nightvision' toggle is the one exception. Because it uses different commands to turn the display on or off, it can't be set up as a single 'toggle' macro. But it can be quite handy. So I created a simple 'nightvision' button. It never really seemed the sort of thing that was worth making publicly available, though. As far as the errors are concerned, well, to be honest, I didn't realize the presence of those lines *did* generate errors if the referenced files didn't exist. But there's no effect on gameplay, so I'm not inclined to worry about it. It's easier just to have one version of the eq2_journals.xml file, whether one, two or all three mods are actually in use. :D -- Darryl |
Yeah, I knew it was no big deal and understood about the unified journals file. I was just curious what the nightvision one was. I completely agree about the cluttered startbutton mods. I don't run one because all I care about is the nightvision, so I just have to use 2 separate macros to turn it on and off. Shame we can't do smart, toggle macros.
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Another update, with T7 spells and some KoS collections info, is now available.
-- Darryl |
More Updates....
060322 - UPDATE - Moved house and furniture info to new "Houses" tab, and added list of newbie racial quest furniture items. Updated T7 recipes to level 67. Added live events to the live update history page.
-- Darryl |
Hi,
I tried /show_window Journals.Infocenter as well as /show_window Journals.InfoCenter And have blank windows in either window. Not all, but a lot of the windows. Can anyone please give an advice ? |
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If that's the case, are you using a non-English version of the game? I've heard that the German version, for example, won't display text files that exceed a certain length (such as the spell list files), though I've no idea why not. If you *are* using the English version of the game, are you sure that all of the text files are in the "infocenter" subdirectories where they belong? (Of course, if I'm misunderstanding your problem completely, then please clarify it further.) -- Darryl |
Yet another update....
060325 - UPDATE - Moved hunting guide from "Quests" to "Misc." Finished T7 cookbook. The mod should be stable for at least a short while, now, though. I have no other immediate plans for further revisions. :D -- Darryl |
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What a pitty. I am using the german version, so that seems to declare the problem and there is no solution. At least I know it know :mad: |
The Info Center's been updated again.
The "Live Update" button now displays the LU22 patch notes. (LU22 is going live today, in case you hadn't already noticed.) I also added more KoS collection quest info, including KoS collectable tome page locations, completed the T7 Qeynos writ list, and revised the "raid performance" display profile to allow things to be seen from a somewhat greater distance without seriously impacting performance. -- Darryl |
greetings~
I'm a player who comes from Taiwan in Najena server right now, and try to edit the note file with Chinese. After I typed some testing words with Chinese into the note file, it always show [][][] kind characters in game. So here's the question, how to show correct Chinese characters in the note files? I've tried to edit with utf-8 but it made all chacters(and English) become [][][]. regards Crlight |
I downloaded the file but I can't get it to work at all.
I have (from the download) inside my UI directory... the "infocenter" folder, as well as eq2ui_journals.xml and eq2ui_journals_infocenter.xml I made a macro in game (by hitting O and making a macro there) that says "/show_window Journals.InfoCenter" but when I hit it, absolutely nothing happens.. I don't get a blank window like some people have been saying, I just get nothing at all. I tried messing with what letters were capitalized and no change... I've seen you say a couple of things about creating a mainHUD file or something, but I don't really know what that means.. I'm very new to this whole custom UI thing. |
have you modified your eq2.ini file to point to your custom UI folder?
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"cl_ui_skinname EQ2MAP cl_ui_subdir UI/" What am I supposed to modify it to say? Also, do I need to put the infocenter folder and the eq2ui_journals.xml and eq2ui_journals_infocenter.xml files into a folder together, or do I just put them in the UI folder? |
More updates....
I finally updated the L&L book locations list, so it tells you where to find the DoF and KoS L&L books. I added walk-thrus for "A Calling in the Forest" and "Operation Green Hood" (the Nektropos Castle and Deathfist Citadel access quests, respectively), and for the "Everling Lockets" quest. I updated the carnivorous house plant notes. (Thanks to Niami Denmother's write-up over at eq2.eqtraders.com for the info!) I replaced the social command text buttons with real buttons. Finally, I updated various XML files at Zonx's request to make reskinning the Info Center easier. First, the frames around the button stack and the text area are now defined just once, in the main file, rather than in each tab's subfile. Second, the buttons and scrollbars now reference styles defined in the main file, rather than referencing the default styles. This should make it possible to reskin the Info Center without touching any file other than eq2ui_journals_infocenter.xml. -- Darryl |
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You *do* have EQ2MAP working, I assume. -- Darryl |
Noticed a missing spell
Love your infocenter man .. it rocks ..
you miss this fury spell though . \aITEM 1382077144 -1073050912:[Barbarous Intimidation (Master I)]\/a Have a good one Brorim . |
Idea
Perhaps you could get Hoo'loo hat quest in there as well :rolleyes:
Yours Brorim .. |
oh and
Prismatic 2 and 3 ..
I'll shut up now :) |
Stiletto's HQ
Hi,
Just wanted to let ye know. I completed Stiletto's HQ on 060427 and the info you have for the ingredients to creating the shrowd of the manastone is incorrect. your listing ----> "After scribing the recipe you must create the shroud of the manastone with an Etched Hide Plate + Glimmering Tooth + Enchanted Linen of the Weavemaster + fuel. You can harvest the Glimmering Tooth from animal dens in Zek and Enchanted Lands. You must be artisan level 9 to create this item". <---- You do not need an etched hide plate. You need a sullied medium quality badger pelt. Just to let ye know. Heppy 54 conj btw.. I love this info center.. great work and great job... :nana: |
Brorim:
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So, that having been said.... I assume the "Hoo'loo Hat Quest" is the quest that gets you your level 70 class-specific hat. But, well, it might be nice to know the actual name of the quest, if I'm to find a walk-thru at OGaming. :P Quote:
Thanks for your input! :D -- Darryl |
Fast responce
ill make a longer post later ..
copy the line i send you on the spell and paste it into eq2 and hit enter :) if you wanna know without doing that its a lvl 64 spell :) pulling in sepulcher right now so ill post a reply later Yours Brorim |
Hat
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Missing Paladin Spell
17: Offering of Armament
Increase a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. THANKS for a great UI mod! Rrys |
Scrolled through this thread, but I canīt find a solution for my problem.
Some pages donīt show up for me. For example, all of the spell-pages are missing, except of the funspells. The class-spells only show a empty window, but the txt-files in the folder contain all the spells. Iīve got the infocenter up to date... :( |
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I'm not aware of any other issue relevant to the problem you described. -- Darryl |
Yeah, I should have mentioned that. Is there any hope for German users?
/edit: Damn, now I saw the first post on this site :o |
1 Attachment(s)
Hey Darryl,
Great work as always on the infocenter! I've been using it all the time and a lot of people in my guild have it now too. Here's one thing that should be changed in the harvesting tier 6 file: ore (hard) - indium cluster + I once told someone that the tier 6 ore was idirium and felt kind of silly. Would you put the traits, enemy tactics, and racial traditions in somewhere? (if I'm just not missing it) We get these choices every even level starting from level 8. The information on http://www.eq2arcanum.com/static/TraitsTalents.php and http://www.eq2arcanum.com/static/RacialTraditions.php looks fairly accurate up to level 50. On the mounts page the price for the guild level 30 mounts (ghost horses and carpet) is 337500sp, 10p, 80g from TTH . On the guild rewards page the level 40 nobility titles are Lord and Lady and for level 50 Baron and Baroness. On the faction rewards page the titles from the Freeport Militia are Imaginifer, Tesserarius, and Optio. I spent a little time and put minutes per raw into my own cookbook since sometimes it's useful to compare what makes the most efficient use of your raws. Minutes per combine isn't always a clear measure because some of the combines only have to be done to crude quality. I'll attach the files so please use them if you think they'd be useful for others. Othesus - Dirge - Lucan DLere server ((Nick Marshall)) |
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