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DC: Instead of having it shift locations, have it change the Margin setting. The vertical margins don't work, but the horizontal ones do.
Size: full regardless of hover setting. Location: 1,1 (or 1,-14 or whatever it is when titlebar visible). No change with hover. OnHoverIn: ChatDisplay.Margin='18,0,0,0' OnHoverOut: ChatDisplay.Margin='0,0,0,0' It will cause the text to re-wrap, but there won't be any wasted space. MirageKnight: Most people play with that setting OFF. :p /chat_clickthrough false |
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MirageKnight:
Here's the window with the grab handle. It's a barely-visible spot about the size of one of the scroll buttons, just to the right of the scroll up button. You'll be able to recognize it because the mouse cursor will change to the Move one when you hover over it. |
OMG, nice advice thx!!! LOL
Yes, I was having hard time clicking or getting chat window option like you said :) I guess simplest way was turn click through off, blah. Thx Deathbane27 for custormized chat UI!! This is just work fine!! This allow me to change setting even WITH click through!! this is just great! |
Aghh found prob with moded chat window.
When choosing anything except show "frame and titlebar" for window setting, msg in the window make open space on left side near scroll bar, making shift every line. |
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Fixed and updated. You can find it HERE (Click me! I'm a link!) Er, didn't realize the images would be so LARGE. My bad :p |
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Margins non-fuctional after all?
Small problem with the margins control, DeathBane
The margins control works fine in UIBuilder, but in game the chat doesnt move. I'm not sure if its something I did wrong, or if Horizontal margins really DON'T work, in game. As of now, the scrollbars still show with MouseOver, but the text doesnt shift like it should. |
Nuts.
I know that presetting the margins works, but I guess using scripts to change them doesn't. Last idea: Use placeholder pages to reference from the OnHover scripts. These would have the size and location based on the hover state. Example: OnHoverIN: ChatDisplay.Size=ChatDisplayRIGHT.Size ChatDisplay.Location=ChatDisplayRIGHT.Location OnHoverOUT: ChatDisplay.Size=ChatDisplayLEFT.Size ChatDisplay.Location=ChatDisplayLEFT.Location I was originally using this method myself for the titlebar/chat input control, but it caused problems when logging in. Since you're using Hover instead of a window setting, it shouldn't cause a problem on your model. |
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Doesn't SEEM to work in UIBuilder, testing live though.... Yeah doesn't seem to work on that end either. I could have messed that up though |
Success!!
Blargs!! I'm a dummy!
I forgot to include the Parent in my scripting. Fixed it and seems to be working now. |
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Here is my new version (pics added as thumbnails only)
I've also uploaded my file here, in case the upload isnt approved that quickly The paged worked in a way, but every time the chatdisplay moved to a new location, the text reset (all the way to the top), and basically made scrolling impossible. Whats the point of scrolling, if the chatbox resets after words) After talking to Zonx, I discovered teh joys of the right-side scrollbar EDIT: File is uploaded and download-capable. |
hey man, got a request!!! Any possible way i can get you to skin the Broker window the same way it used to be? I liked it that way a bit better and the new one doesn't show buttons for me?? just clickable text Thanks
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If you like the original so much better, then just delete the eq2ui_inventory_market.xml file from your custom directory. The game will automatically pull from the default folder if its not in the custom folder. |
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no no no no no.. not what i meant rofl.. I meant his original broker window ROFL.. thats what i meant. I'd still use his old one if it had the tier dropdown. sorry for confusion |
nother question
Is it possible to do a 2/3 icon mod to this? unsure how that would work with text for locations though. Thanks
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If I had any idea what the original (Mook) looked like I'd tackle this myself. Sadly I don't. I do have a MookJournal that Djanee uses, don't know if thats "new" or not. Will check. Sorry about the misunderstanding. I didn't think you meant what I thunk *shrug*
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Djanee has an updated (with extras added, but you can ignore them) version of the old version here:
http://www.eq2interface.com/forums/s...ead.php?t=2747 I originally had a version with smaller icons in progress, but ditched it when I couldn't get it to not cut off the location of the seller. Not as important now since the sellers are offline 90% of the time, but I've lost my desire to mod. |
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Great work guys i can only wish to be able to do that crap |
Pet Window Request
I have a suggestion / request for the Pet Window. Is there any way to shrink or expand the window without needing to open the window settings every time? I usually keep mine in the minimized size, but need to open it occasionally and its a real pain to open the settings, change the frame setting, then change it back after issueing the command, all just to make my pet follow me or stay.
Otherwise, I love the mod :) |
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Edit: Also, I fixed the @#$% broker window. UIbuilder changed the references. |
I have left the game. This thread is now closed. Patches & Addons have been enabled for my mods. If you desire any updates or changes to any of my mods, please post on the Request board.
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