EQ2Interface

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-   -   Sentinel's Fate Issue Thread (https://www.eq2interface.com/forums/showthread.php?t=13804)

Zendi 02-22-2010 10:32 AM

Quote:

Originally Posted by TalTal (Post 88554)
Nope that is not the latest version. Refer to the post above this one for various issues that can cause problems with the updater.

Silat

Ok, I did a clean install, deleted uisettings, and bottom bar is still jacked up. Persona window is fine fyi.

Resists still showing 99999 for all. I did not download using DVD's, used patcher to install SF, so no directory issue. My bottom bar looks just like Renna's in post #75.

TalTal 02-22-2010 10:38 AM

Quote:

Originally Posted by Zendi (Post 88604)
Ok, I did a clean install, deleted uisettings, and bottom bar is still jacked up. Persona window is fine fyi.

Resists still showing 99999 for all. I did not download using DVD's, used patcher to install SF, so no directory issue.

Do you have the updater ignoring the bottom file possibly? It is called _ProfitUI_BottomBar.xml or are you possible using one of the variants? I had forgotten all about the variants so have not recoded them yet.

Edit: Just saw your edit. You are using a variant bottom bar. I am working on recoding it right now.

Silat

Zendi 02-22-2010 10:41 AM

I reset and made sure I was not ignoring anything. I even tried switching between wide and default. Mine looks just like the picture from post #75.

Zendi 02-22-2010 10:42 AM

Check the default bar that is 1280 in the zip. I think it is incorrect too.

TalTal 02-22-2010 10:45 AM

Quote:

Originally Posted by Zendi (Post 88607)
Check the default bar that is 1280 in the zip. I think it is incorrect too.

Yes, all the ones in zips are variants so I am having to recode them. Give me a little bit and I will get it done for you guys.

Silat

gm9 02-22-2010 10:47 AM

I said it before: All files which have variants also need their default .zip updated. Updating the .xml is not enough.

Zendi: Instead of actually selecting the default variant hit the "default" button on the variants window of the updater, that should help for now.

Zendi 02-22-2010 10:51 AM

Yep, figured that out. And thanks for the quick responses.

Shaiana 02-22-2010 10:56 AM

Thank you...
 
to everyone who is helping to make this wonderful UI workable still! I just wanted to let you all know how much it is appreciated...the work you do regarding Profit.

This is the only UI I use and still the best!!

You all rock :)

TalTal 02-22-2010 12:03 PM

Quote:

Originally Posted by gm9 (Post 88609)
I said it before: All files which have variants also need their default .zip updated. Updating the .xml is not enough.

I know you said it. But I only checked for a variant of the journal window and raid window. I forgot all about the bottom bar being changed.

Silat

Landiin 02-22-2010 12:23 PM

Quote:

Originally Posted by EQAditu (Post 88436)
I discovered this problem for the first time today and devised a trick to fix it in my own raid window.

Essentially the problem is that they changed something in the script interpreter/compiler which no longer allows an XML element Name to equal "Name". I would guess the problem is when you reference "Basic.Name.LocalText", you're not referencing the Attribute LocalText of the Element Name of the Element Basic... you're trying to reference the Attribute LocalText of the Attribute Name of the Element Basic. There's no such thing as an Attribute of an Attribute in XML, so the reference fails and is interpreted as a literal string.

Since you can no longer reference this Element from the outside, the data must be placed outside. In my case, I added an OnTextChanged event handler to the Name element and populated an Attribute in Basic called NameText. Then all I had to do as change my references from "Basic.Name.LocalText" to "Basic.NameText".

This just must be isolated to .LocalText only. Because mine works but I don't use .LocalText I use .Text

Any way Rothgar said he will be looking into it and fixing it as it was not a intentional change.

TalTal 02-22-2010 01:06 PM

Quote:

Originally Posted by Landiin (Post 88614)
This just must be isolated to .LocalText only. Because mine works but I don't use .LocalText I use .Text

Any way Rothgar said he will be looking into it and fixing it as it was not a intentional change.

I don't know why yours kept working. Even the default raid window was having issues with the references to name.text because it uses it for the vivox functions. It affected name.text in Profitui as well and I changed it to eqaditu's method and it started working again.

Silat

TalTal 02-22-2010 01:09 PM

Bottom Bar Variants
 
4 Attachment(s)
I have not tested these. I just made the same changes to them that I made to the default xml.

Silat

gm9 02-22-2010 01:17 PM

Quote:

Originally Posted by TalTal (Post 88616)
I have not tested these. I just made the same changes to them that I made to the default xml.

Silat

Btw, that one never quite got finished but in case you were not aware of it: http://www.eq2interface.com/forums/s...ad.php?t=11355

TalTal 02-22-2010 01:38 PM

Quote:

Originally Posted by gm9 (Post 88617)
Btw, that one never quite got finished but in case you were not aware of it: http://www.eq2interface.com/forums/s...ad.php?t=11355

Thanks GM9,

I have used ProfitUI in its default config for a couple of years now and have never messed with the variants. I appreciate the pointers you have been giving me.

Silat

TalTal 02-22-2010 01:39 PM

1 Attachment(s)
Updated active quest journal to display the little quest difficulty icons.

Silat

maliki7676a 02-22-2010 02:18 PM

Quote:

Originally Posted by TalTal (Post 88619)
Updated active quest journal to display the little quest difficulty icons.

Silat

Thanks Silat, Will try your file tonight when I get home, I was having trouble with not seeing the quests. I mean you can click/unclick the use questhelper box, and see it on the mainhud window, but just getting see the quest (not showing in the window.

Will let you know if your file works for me. The only next thing I do is a Clean Install, and I hate that. It sucks...

Will keep everyone posted. Thanks for all that have kept ProfitUI all these years. Us non-technical peeps thank you.

Papabard 02-22-2010 04:56 PM

Ok instead of asking in an ancient and old thread about this I figured I would ask here

to add a 6th button to the group window are the only 2 files I need to copy paste the button code in

_ProfitUI_QuickRaidButtons

and

eq2ui_mainhud_groupmembers

thanks for answer :)

TalTal 02-22-2010 07:23 PM

Quote:

Originally Posted by Papabard (Post 88626)
Ok instead of asking in an ancient and old thread about this I figured I would ask here

to add a 6th button to the group window are the only 2 files I need to copy paste the button code in

_ProfitUI_QuickRaidButtons

and

eq2ui_mainhud_groupmembers

thanks for answer :)

Are you just wanting them in the group window or the raid window as well? The raid window is eq2ui_mainhud_raid if you are wanting them to show there you would need to edit that as well.

Silat

Papabard 02-22-2010 08:04 PM

just the group there is no room in raid window for a 6th

Jamesc146 02-22-2010 11:57 PM

Oops Typo!
 
1 Attachment(s)
In my last post I updated the broker drop down boxes to include T9 stuff and I noticed a Typo in one of them that causes you to search for Brellium Cluster instead of Brellium Ore here is the corrected file.

Just drop it into your Profit UI folder and overwrite the old one.:D

Shianne 02-23-2010 12:03 AM

A few notes:

People having the browser crash them - I did a fresh install of Profit and this seems to have stopped.

The Quickraidbuttons file does not have the T9 versions in it. I would correct it myself, but I don't know how to pull the numeric data to do so. Currently the QRB still casts T8 versions.

Papabard 02-23-2010 01:30 AM

Quote:

Originally Posted by Shianne (Post 88642)
A few notes:

People having the browser crash them - I did a fresh install of Profit and this seems to have stopped.

The Quickraidbuttons file does not have the T9 versions in it. I would correct it myself, but I don't know how to pull the numeric data to do so. Currently the QRB still casts T8 versions.

If you read up a bit above you'll see the t9 stuff for quickraid buttons hasn't been added yet. Its also not hard to edit and add. Theres a few threads explaining how to get the spell numbers if you have to use them.

As for cures the t9 versions of cures have been added and work.

TalTal 02-23-2010 07:43 AM

Quote:

Originally Posted by Jamesc146 (Post 88641)
In my last post I updated the broker drop down boxes to include T9 stuff and I noticed a Typo in one of them that causes you to search for Brellium Cluster instead of Brellium Ore here is the corrected file.

Just drop it into your Profit UI folder and overwrite the old one.:D

Thanks James.

Silat

Jamesc146 02-23-2010 07:57 AM

Your welcome :D

Cutanea 02-23-2010 10:23 AM

Quote:

Originally Posted by TalTal (Post 88619)
Updated active quest journal to display the little quest difficulty icons.

Silat

tested and confirmed it works. :D

Jamesc146 02-23-2010 05:30 PM

1 Attachment(s)
I edited the bottombar for profit to reflect the crit. I am not cool enough to figure out how to get the frame and titlebar to switch visibility on hover in like the exp bar does (although I can see that is what was intended when created). So what I did was edit the frame where the "Atk:8888" was that wasn't working anymore anyways to show "Crit:88%" instead.

That being said I would really like a little shove in the right direction to figure out how to get the frame and titlebar to switch on hoverin.

Anyways....
To get this to show in game you upload the file into your Profitui folder choose copy and replace. Then log into game and right click the bottom bar and choose window settings, then choose "Frame Only" from the drop down box there.

And my little disclaimer note to follow: I do not take credit for any of the code I am simply cutting and pasting and making name changes where appropriate. So please direct all props to the origional creator.

Thanks,
James

gm9 02-23-2010 07:27 PM

Quote:

Originally Posted by Jamesc146 (Post 88687)
That being said I would really like a little shove in the right direction to figure out how to get the frame and titlebar to switch on hoverin.

If I understand you correctly, what you ask is best achieved ingame, right click and go to window properties and then set the mouse over opacities as preferred.

Jamesc146 02-24-2010 07:22 AM

nope, that just shows how transparent it is. What I noticed when looking at the code was that the titlebar had one set of stats while the frame had another different set of stats displaying on top of one another. so while in game you can set frame only to see one set of stats and then frame and titlebar to see the other. (titlebar sits directly on top of the frame thus hiding the frame for the bottombar). What I wanted to do was to set it up so that while in normal no mouseover you see the frame and then if you hover your mouse over it you see the titlebar.

I see this example in the Profit UI exp window where normal you see adv, TS, AA, and guild xp on the frame but when you bring your mouse over it you see the run speed and other stats.

I hope that explains it a little better,

Thanks,
James

gm9 02-24-2010 07:42 AM

Quote:

Originally Posted by Jamesc146 (Post 88711)
nope, that just shows how transparent it is. What I noticed when looking at the code was that the titlebar had one set of stats while the frame had another different set of stats displaying on top of one another. so while in game you can set frame only to see one set of stats and then frame and titlebar to see the other. (titlebar sits directly on top of the frame thus hiding the frame for the bottombar). What I wanted to do was to set it up so that while in normal no mouseover you see the frame and then if you hover your mouse over it you see the titlebar.

Yes I know, I coded that (lol). What you do is set frame & titlebar and then go to window settings to make the titlebar hide on mouse over, i.e. pull the mouse over slider to the left. :) Or for reverse order, make it transparent by default with the slider on show on mouse over.

Jamesc146 02-24-2010 07:57 AM

hmmm... when I tried that it just made the whole window disappear completely. I'll fiddle with it some more once the game comes back up. I'm prolly just not doing something right. and great job on this UI by the way you are a programming God. I spend hours looking at your coding to try and learn what the snot I'm doing. I've had no formal training whatsoever so I am just using my patented fiddle with it till it works the way I want method.

Thanks,
James

gm9 02-24-2010 10:51 AM

Quote:

Originally Posted by Jamesc146 (Post 88716)
mmm... when I tried that it just made the whole window disappear completely.

it's actually my fault, I forgot how that window was set up. The 1024 wide version does a mouse over by default, the others can't do it that way. What you actually want to do for those is find the WC_Titlebar <page> and add OnHoverIn="Opacity=0" OnHoverOut="Opacity=1" somewhere in that line.

Quote:

Originally Posted by Jamesc146 (Post 88716)
I've had no formal training whatsoever so I am just using my patented fiddle with it till it works the way I want method.

I think that goes for all of us here. :)

ssumthingelse 02-24-2010 11:00 AM

I didn't have time to go through the whole post, so don't know if this might have been mentioned yet. I am having trouble with the keys while tradeskilling. The keys on the number pad don't work to cast the reaction spells. I used to be able to craft using the number pad keys 1 - 6. I've tried with numlock on and off. I've also tried 1-6 on the regular keyboard as well. This used to work using Profit...

Shianne 02-24-2010 12:11 PM

It appears some of the numbers in the persona window still are not calculating correctly. I went thru all my gear and spells and added up the stuff manually.

My Crit% was off by exactly 4% [more in window than I have](I triple checked all my adorns, gear, spells etc)

My Crit Bonus was off by 8% [more in window than I have] (I triple checked all my adorns, gear, spells etc)

My Spell Reuse was off by 3.6% [less in window than I have] (I triple checked all my adorns, gear, spells etc)

Potency was dead on

Ability Mod was dead on

Spell Cast was off by 5% [I attribute this to the Void Soaked Peacock Feathers having the ability still listed as Alacritous Incantation V instead of Spell Casting Speed 5 which should be changed as it effects all spells]

The calculations that I did manually do not consist of any items/spells that pertain to just beneficial or just hositle. These were on broad spectrum stats as the persona window has never taken into account the beneficial/hositle spell cast/reuse/recovery/crit/potency.

I don't know if this is a screw up on SOE's side or not (most likley) so I wasn't sure if this pertains to Profit.

*Edit typos*

Jamesc146 02-24-2010 04:54 PM

Quote:

Originally Posted by gm9 (Post 88721)
it's actually my fault, I forgot how that window was set up. The 1024 wide version does a mouse over by default, the others can't do it that way. What you actually want to do for those is find the WC_Titlebar <page> and add OnHoverIn="Opacity=0" OnHoverOut="Opacity=1" somewhere in that line.



I think that goes for all of us here. :)

well you are sure a lot better than me at it LOL
great I will code that in tonight.
Then I can alter the space from the melee and such to show some other stats in their place. I was trying to use "OnHoverIn=visibility=true/false" to make it work without luck.

TalTal 02-24-2010 05:14 PM

Quote:

Originally Posted by Shianne (Post 88724)
It appears some of the numbers in the persona window still are not calculating correctly. I went thru all my gear and spells and added up the stuff manually.

My Crit% was off by exactly 4% [more in window than I have](I triple checked all my adorns, gear, spells etc)

My Crit Bonus was off by 8% [more in window than I have] (I triple checked all my adorns, gear, spells etc)

My Spell Reuse was off by 3.6% [less in window than I have] (I triple checked all my adorns, gear, spells etc)

Potency was dead on

Ability Mod was dead on

Spell Cast was off by 5% [I attribute this to the Void Soaked Peacock Feathers having the ability still listed as Alacritous Incantation V instead of Spell Casting Speed 5 which should be changed as it effects all spells]

The calculations that I did manually do not consist of any items/spells that pertain to just beneficial or just hositle. These were on broad spectrum stats as the persona window has never taken into account the beneficial/hositle spell cast/reuse/recovery/crit/potency.

I don't know if this is a screw up on SOE's side or not (most likley) so I wasn't sure if this pertains to Profit.

*Edit typos*

The dynamic data comes straight from soe and is not modified by the UI. As an additional test my numbers checked in both the default and profit were the same.

Silat

TalTal 02-25-2010 03:46 PM

1 Attachment(s)
Raid window updated for battlegrounds.

Papabard 02-25-2010 06:52 PM

1 Attachment(s)
going into BG's things seem fine. When we come out this happens with the group window

Its in the screen shot.

We get parent.parent.parent etc throughout the window

TalTal 02-25-2010 08:06 PM

Quote:

Originally Posted by Papabard (Post 88778)
going into BG's things seem fine. When we come out this happens with the group window

Its in the screen shot.

We get parent.parent.parent etc throughout the window

I see the issue too. I think it is like the camping issue though. I can never camp and then login and my buttons work ...has to be a fresh login for them to function. Do you experience that issue as well?

Using battlegrounds actually camps you in and out over and over.

Silat

Edit: 400 or so typo's to fix.

Kenshin028 02-25-2010 08:18 PM

My Modified Bottom Bar
 
2 Attachment(s)
I took a couple of hours and modified the bottom bar so that it contains the new things (potency, modifier, crit mit, hate mod, shield mod, etc.) for SoF and I added room for all the fields that now use decimal places. Also I removed the HP and Power regen block because there is one at the top of the screen by default. In addition I cleaned up the resist block so that it takes up less space.

Attached is a screenshot of how it looks as well as the xml code.

This was my first time doing this so please forgive me if there are some coding errors. :o

Papabard 02-25-2010 10:50 PM

Raid window seems to have lost it showing people who are under revive sickness. Use to light the arcane box up a bit.


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