EQ2Interface

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-   -   Hey is there any way to do this? (https://www.eq2interface.com/forums/showthread.php?t=12312)

Zonx 04-16-2009 03:03 PM

Yah I like the bars in the persistent tooltip area, was thinking of doing the same but haven't put the effort into making the progress update smoother.

Did you find a way to get the prog amount to handle less than whole seconds?

dragowulf 04-16-2009 07:08 PM

Quote:

Originally Posted by Zonx (Post 82591)
Yah I like the bars in the persistent tooltip area, was thinking of doing the same but haven't put the effort into making the progress update smoother.

Did you find a way to get the prog amount to handle less than whole seconds?

What???? =/

Zonx 04-17-2009 05:26 PM

When I played with this in the Hotkey windows... the progress amount moved in noticeable chunks as each whole second ticked down... I assume because the numerical data piped to the Prog amount doesn't include 10th of a second. Could just be a precision setting on the bar I failed to set?

dragowulf 04-17-2009 05:47 PM

That's the way the developers implemented it.

lordebon 04-17-2009 09:13 PM

Quote:

Originally Posted by dragowulf (Post 82647)
That's the way the developers implemented it.

That makes it kind of klunky then, IMHO. Yeah for some spells with longer (>20s) recasts 1s increments are fine (above 20s you're talking at most 5% a fill) but for others that's big jumps. I wonder if we can get them to add a tenths to it...

Drumstix42 04-18-2009 08:55 AM

I'd rather not see that, unless it was a separate DD. The numbers that show up in textual form are whole numbers, and I'd rather not see decimals.

Thundolfe 04-20-2009 05:17 PM

I'm using your code from the first page just fine, eagerly awaiting an actual release though. :) Love this mod!

Zonx 04-20-2009 05:55 PM

Pretty sure SOE could pipe float to the Prog amount without changing the text read out.

Drumstix42 04-20-2009 06:05 PM

That would be nice then yeah.


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