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Looking at the latest changes from SOE now. Apparently this patch broke the Examine windows and includes the anticipated mail and maintained spells updates. A COMPLETE replacement for FetishCombo will be uploaded ASAP. The set will be renamed to FetishClassic :)
Note: FetishClassic will recieve minimal support going forward. I encourage folks to download FetishNightfall. FetishNightfall will be the new foundation for Fetish mods. I plan to include alternate themes for this set. |
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Hi, I was using your fetishcombo 2.5 and I must say it's the most complete and informative gui I have ever come across. I posted a link to it on our guild site and everyone that went and downloaded it echoed my opinion pretty much.
However, I do have a problem now. Since the last patch, I did a turn-in for an item/coin reward and not only did I immediately crash to desktop, but was also denied login on that character with the same error. I removed the xxx_examine file to see if that fixed it, unfortunately it did not. A guildie suggested deleting the eq2.ini file, which fixed the problem. So now I am forced to use the default crappy gui which gives me a headache just looking at it after about five minutes. The error message I got was as follows: EverQuest II has detected an unrecoverable error and must shutdown. <verify> E:\test\eq2\game\client\UI\src\Eq2GuiRewardPackWindow.cpp (161):m_pFactionText &&*m_pFactionText was NULL* Hope this helps with your work in making this already awesome gui better and better. :nana: |
Note: FetishNightfall will be the new foundation for Fetish mods. I plan to include alternate themes for this set.[/quote]
That is good as I prefer the classic color scheme over the nighfall color scheme. I hope you will include that at one of your themes. |
Just curious if you are going to keep updating your inventory mod? I absolutely love it, but am having problems with the eq2ui_fonts.xml file since last patch.. I also like the way the one in your new UI has the stats button even when shrunk.. i'm really just wondering if you are going to keep your inventory mod runnin.. thanks
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Individual pieces will be updated after both complete sets are done, though some may use the NightFall theme if its to much hassle to maintain 2 styles for a particular window. There's a decent chance I'll be adding more stand alone pieces.
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ok after the patch on the 21st, i had to remove my fonts.xml file. I have since gotten the updated version of quickarial font pack and reinstalled. However, on your inventory window, i lost the icons for the zoom in/out and for the dock button?? Any ideas what might have happend? or what i might have to add to the font.xml file to get those to show? Everything else is now working great, just looks retarded with out the logo's in there
thanks Also installed your tareget windows and the %'s don't show up, either do lvls or class. i opened your fonts.xml and copied all the <include> stuff over, but that didn't work either.. boo SOE!!! |
XP bar
Yap same here, i remove my eq2uifont and now repalced it with the new updated versio. But now my experience bar doesn't show any more font at all, so i can't tell how much xp I currently have or how much vit I have left.
Is it only me ? |
Adding the following 2 lines of code to eq2ui_fonts.xml should solve 90% of the font issues with FetishCombo2.5 and pieces.
Code:
<TextStyle Algorithm="Bold" FontName="Arial" Language="english" Leading="-2" Name="FontZapf14" PointSize="14" UseCachedFont="true"/>Reverting to default fonts may cause some text clipping in spots, but this tweak should at least get the invisible stuff to display. All the new stuff I'll be releasing uses a dedicated name space, so there shouldn't be any future conflicts with SOE style and font files ;) |
Thanks for the fast reply Zonx,
that work like a charm :) |
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Do we know which file is causing this yet? |
Buff Icons are broken on Fetish Tradeskill 2.5 since 21st patch. :(
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Yes this set will continue to be supported under a new title FetishClassic. However, I encourage you all to try FetishNightfall since it will be the foundation for all future Fetish mods.
I'll be working on FetishClassic as soon as Nightfall is officially released (about 1 week fro now). Some new features from Nightfall will be ported back to Classic, but not all. Individual pieces from Classic will be update after both sets are done. I do plan to release a "Classic like" theme for Nightfall in the future if you're not wild about the Nightfall color scheme. In the meantime, things you can do to troubleshoot 2.5 You'll want to make the font changes noted above. You'll also want to delete several files broken by recent patches if found in your Fetish directory. Off the top of my head, these include: eq2ui_inventory_bag.xml eq2ui_examine.xml eq2ui_gamedata.xml eq2ui_IconStyles.xml eq2ui_ImageStyles.xml eq2ui_loginscene.xml eq2ui_mainhud_death.xml eq2ui_mainhud_inspectplayer.xml eq2ui_mainhud_maintained.xml eq2ui_mainhud_persona.xml eq2ui_newcharscene.xml eq2ui_playerhousing.xml eq2ui_popup.xml eq2ui_popup_feedback.xml eq2ui_popup_rewardpack.xml eq2ui_popup_setprice.xml eq2ui_popup_zoneteleporter.xml eq2ui_ShadowStyles.xml eq2ui_TextboxStyles.xml The following files need editing eq2ui_fonts.xml replace with default file and insert 2 lines of code provided above. eq2ui_mainhud.xml needs includes added for both new mail windows. The following files have minor issues that can be ignored for now eq2ui.xml needs an include added for new SplitterStyles (unneeded until Journal is updated). eq2ui_inventory_inventory.xml lvl display is broken eq2ui_journals_active.xml trival positioning tweak eq2ui_journals_quest.xml new Splitter sizing feature missing eq2ui_mainhud_experience.xml lvl display is broken eq2ui_tradeskills.xml buffbar is broken |
Fetish Nightfall Full Release is now available for download.
Fetish Classic is now available for download. This thread is now dedicated to supporting FetishPieces. |
hey Zonx,
I dont use your full fetish combo's but i have picked and played with multiple ui peices from Eq2 Interface and one of the pieces i am using the FetishTargets v2.5 got buged with the last major update from SoE... it wasn't the UI peices fault tho but because it was using a custom eq2ui_fonts.xml it prevented me from using text boxes in other windows like the broker and house visit windows... so i was forced to remove it from my custom ui folder and when i did obvously it removed the level, heroic, class, and %'s from the target window... so i'm just wondering if your gonna come up with a fix that doesn't require me making all my fonts arial and doesn't interfear with other components of SoE's default UI |
Font patch for XPExtreme uploaded.
You might want to switch to XPTurbo as its less likely to interfear with other mods. |
It would be nice to have the coordinates on there on the clock-compass you just uploaded - but I really don't see how you could do that given the display area is already pretty full. Still, if you can figure a way, this would be great as a stand alone.
Is there a way to point me at how to get /loc data? I might take a shot at this on my own as a learning project. :cool: |
/GameData.Self.Location
Provides location text, updated every few seconds. Its MUCH slower than the tooltip update so wasn't included in my version. Should be fairly easy to increase the Page, WC_Backdrop, and WC_frame height to accomodate a DynamicData text object at the bottom of either the clock or compass window. Compass is probably a better choice since its wider ;) |
Hmmmm 3.0 looks VERY cool
Think you have a new user soon |
Very nice work, Zonx! :)
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Then again, I *COULD* be seeing hallucinations, and nothing is wrong at all :D :D Darrin |
Awesome mod!
Fast ?, Concering QUEST JOURNAL WINDOW --> in the actual quest info area, the are on the right, is there a way to enable mouse scroll via wheel like it does on the left? It seems it does not work "within" the right window. It only scrolls if mouse is over the scroll bar itself. Left side works perfect ;) |
I'll look into that, but I'm guessing the page structure confuses things. Probably doesn't work in default UI either.
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the default journal yes it does work, scroll via wheel inside both top and bottom boxes.
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Hey Zonx.
Luv the XP bar. One slight problem however. OK, not a problem with YOUR xp bar, but with something I wanted to do with a mod of mine. I wanted to use your tick frame on other meter bars, like for target Health/Power. The problem lies in the fact that no matter how hard I try, the think just will not stretch on the vertical axis. All sorts of horizontal stretch but zilch on the vertical. Is there a way to get around this? just curios. Also, there seems to be a black "shadow" going up and left from the frame. Maybe like a pixel wide at most. Its annoying though because I have mosta the opacities set clear on my stuff. I noticed that it doesn't appear on your XPbar because of the background widgets er whatever you have in FetishSamples. Anywho, is that possible? Darrin |
The XPTicks are a FrameStyle that can be found under FetishStyles/FrameStyles in UIBuilder. The Style was not setup to stretch Vertically but you could certainly do that.
I suggest duping the FrameStyle and ImageStyles to someplace outside my NameSpace to avoid potential conflicts. You'll then have to slice the NE, NW, and TOP images into 3 pieces each for a total of 9 images. Standard naming is xxx_ne, xxx_top, xxx_nw, xxx_right, xxx_center, xxx_left, xxx_se, xxx_bottom, xxx_sw. Once you get it all sliced up, you'll want to set right, center and left to stretch vertically. Use te settings I have for top horizontal on your top, center and bottom slices. |
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Fetish Minimize
Can't find who requested info on a Minimize button so I'ma post this in each of my main threads.
Any UI that includes FetishStyles can add a Minimize button to any window with a standard title bar by doing the following: Find Name="WC_Titlebar", then find the next closing bracket (>). If its preceded by a slash (/>), replace with Code:
>Code:
<Checkbox BackgroundOpacity="1.000" LocalTooltip="Minimize" Location="3,3" Name="MinimizeCheckbox" OnActivate="parent.parent.ExpandWin=parent.parent.size |
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I suppose that to splice the XPticks, I hafta have some fance pic editor? Cuz all I got is paint. I really dun thing thats gonna cut it. heh. I dont suppose *koff* yooou could splice it for me, eh? hehe. Just reading that post made my head go *kablooie* |
You slice it with UIBuilder, no painting required.
For example, currently the entire left side of the ticks is 1 image. You need to redefine it as 3 seperate images in UIBuilder (NW, LEFT, SW) so that you can later define a Frame with a vetical stretching LEFT image. If you try to stretch it as is, the top and bottom will distort. |
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I have another request/comment/observation. I noticed that the obtion-selections buttons (those things that let you chose between the different options page) take up very little space in reality. Is there someway to make them tile to the right instead of down? I was thinking that way you could have the OptionButton page at the top, stretching vertically, and close up alot of dead space. I know you can rearrange the windows no problem, but I dunno how to change the tiling (or whatever) of them. Maybe you do. Heh. TY, Darrin |
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Im a little confused witht the rectangle style though. would my SE section be under the SouthEast property, or under the EastBottom? hmmm. nevermind, i just answered myown question. SE is below the east section, so it would be under eastbottom... lol duh... Unless Im wrong. then you can correct me :D :D :D Darrin |
Frustrations continue.
Awesome. It took some doing, but I finally got everything to work.
I even have it in the same directory as your origional frame_ticks, called it frame_ticks2. Original I know :D Thanks for the help, Darrin. I had to put the corners, SW, SE, NW, NE in the the corresponding NorthEast slots, etc. Not in the EastTop or Bottom as I had thought. *bow* Darrin |
Map Issues
Hi Zonx,
Am a fan of your work. Used the classic version until SoE patched and messed things up. Was a bit upset due to I hate when I find a UI I really like then I have to change it. Yet FetishNightfall fixed that problem. Here's my question, maybe I'm doing something wrong. I've downloaded and installed the Nightfallfetish program. Followed your instructions (wonder if I missed something) and ran the UI. When I pull up the map of say North Qeynos, none of the icons display. Such as a picture saying this is the bank, the little icons for the sewers, etc. I uninstalled the UI, thought I messed something up. Read about the mini-maps, and downloaded that as well. Along with downloaded the EQ2Maps 3.0 you've supplied. Installed all of those files, and still can't get the maps icon's to show up. Could you point me in the right direction in fixing this please. Thanks in advance Latnam |
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Ahh, and that is exactly what I missed. Along with I needed to download that the Microsoft .Net Framework 1.1 program as well. Noticed that blurb in your install instructions, and was digging through looking for that file.
Either way, its up and running and thanks so much for the help. |
would you consider making a vertical group window ? i would love to be able to have the five group members staked on each others, and my player window above. Maybe it would require to remove the effect part, so that it does not take too much space vertically ? And ajust the width to the one of the player window ?
If not, i'll try to do it by myself |
As is normal for group windows, mine can be resized for a vertical layout (similar to how Hotkeys work).
I'll probably provide add-ons of both the Player and Group windows with default UI style bars at some point. |
Heya Zonx.. i have a request if you think you'd like to do it.. I was wondering the possibility of Spell list Tooltip on on your 6way inventory? i think thats the only thing that i would absolutely love to have.. I would use the startbutton with tooltips, but i use performance panel as my startbutton. Well its just a suggestion, another nice tooltip would be Rare Harvest Loot Items too!! Keep up the great work i love your goodies
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Rare Harvests Tooltip is already included with Fetish6Way Inventory (on the Help button). If you could provide a link to the spell list thing you're looking to have included I'll look at it. I'd probably be more inclined to include it as an HTML window popup ;)
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