EQ2Interface

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-   -   FetishCombo & Pieces (https://www.eq2interface.com/forums/showthread.php?t=1085)

Zonx 03-21-2005 07:19 PM

Looking at the latest changes from SOE now. Apparently this patch broke the Examine windows and includes the anticipated mail and maintained spells updates. A COMPLETE replacement for FetishCombo will be uploaded ASAP. The set will be renamed to FetishClassic :)

Note: FetishClassic will recieve minimal support going forward. I encourage folks to download FetishNightfall. FetishNightfall will be the new foundation for Fetish mods. I plan to include alternate themes for this set.

Dadditude 03-21-2005 07:26 PM

Quote:

Originally Posted by Zonx
Note: FetishClassic will recieve minimal support going forward. I encourage folks to download FetishNightfall. FetishNightfall will be the new foundation for Fetish mods. I plan to include alternate themes for this set.

Alternate themes? Wow. With as nice as the current theme is, I can hardly wait to see what other themes you come up with.

derghodaemon 03-22-2005 12:50 AM

Hi, I was using your fetishcombo 2.5 and I must say it's the most complete and informative gui I have ever come across. I posted a link to it on our guild site and everyone that went and downloaded it echoed my opinion pretty much.
However, I do have a problem now. Since the last patch, I did a turn-in for an item/coin reward and not only did I immediately crash to desktop, but was also denied login on that character with the same error. I removed the xxx_examine file to see if that fixed it, unfortunately it did not. A guildie suggested deleting the eq2.ini file, which fixed the problem. So now I am forced to use the default crappy gui which gives me a headache just looking at it after about five minutes.

The error message I got was as follows:

EverQuest II has detected an unrecoverable error and must shutdown.

<verify> E:\test\eq2\game\client\UI\src\Eq2GuiRewardPackWindow.cpp (161):m_pFactionText &&*m_pFactionText was NULL*

Hope this helps with your work in making this already awesome gui better and better. :nana:

Paganstar 03-22-2005 01:02 AM

Note: FetishNightfall will be the new foundation for Fetish mods. I plan to include alternate themes for this set.[/quote]

That is good as I prefer the classic color scheme over the nighfall color scheme. I hope you will include that at one of your themes.

Ricki 03-22-2005 08:25 PM

Just curious if you are going to keep updating your inventory mod? I absolutely love it, but am having problems with the eq2ui_fonts.xml file since last patch.. I also like the way the one in your new UI has the stats button even when shrunk.. i'm really just wondering if you are going to keep your inventory mod runnin.. thanks

Zonx 03-22-2005 09:01 PM

Individual pieces will be updated after both complete sets are done, though some may use the NightFall theme if its to much hassle to maintain 2 styles for a particular window. There's a decent chance I'll be adding more stand alone pieces.

Ricki 03-23-2005 03:08 PM

ok after the patch on the 21st, i had to remove my fonts.xml file. I have since gotten the updated version of quickarial font pack and reinstalled. However, on your inventory window, i lost the icons for the zoom in/out and for the dock button?? Any ideas what might have happend? or what i might have to add to the font.xml file to get those to show? Everything else is now working great, just looks retarded with out the logo's in there
thanks

Also installed your tareget windows and the %'s don't show up, either do lvls or class.

i opened your fonts.xml and copied all the <include> stuff over, but that didn't work either..
boo SOE!!!

oxyi 03-23-2005 03:27 PM

XP bar
 
Yap same here, i remove my eq2uifont and now repalced it with the new updated versio. But now my experience bar doesn't show any more font at all, so i can't tell how much xp I currently have or how much vit I have left.
Is it only me ?

Zonx 03-23-2005 10:41 PM

Adding the following 2 lines of code to eq2ui_fonts.xml should solve 90% of the font issues with FetishCombo2.5 and pieces.
Code:

<TextStyle Algorithm="Bold" FontName="Arial" Language="english" Leading="-2" Name="FontZapf14" PointSize="14" UseCachedFont="true"/>
<TextStyle Algorithm="Simple" FontName="Arial" Language="english" Leading="-2" Name="FontZapf12" PointSize="12" UseCachedFont="true"/>

Insert this emediately after the opening <Namespace Name="Fonts"> line.

Reverting to default fonts may cause some text clipping in spots, but this tweak should at least get the invisible stuff to display.

All the new stuff I'll be releasing uses a dedicated name space, so there shouldn't be any future conflicts with SOE style and font files ;)

oxyi 03-23-2005 11:43 PM

Thanks for the fast reply Zonx,

that work like a charm :)

Lonissa 03-24-2005 09:26 AM

Quote:

Originally Posted by derghodaemon

The error message I got was as follows:

EverQuest II has detected an unrecoverable error and must shutdown.

<verify> E:\test\eq2\game\client\UI\src\Eq2GuiRewardPackWindow.cpp (161):m_pFactionText &&*m_pFactionText was NULL*

I also received this error yesterday (with my own game path of course). Wasn't able to log back in until I deleted all the files in my custom UI folder either (the error would appear as soon as I clicked on my character on the select screen).

Do we know which file is causing this yet?

Leks 03-24-2005 01:21 PM

Buff Icons are broken on Fetish Tradeskill 2.5 since 21st patch. :(

Zonx 03-25-2005 08:58 AM

Yes this set will continue to be supported under a new title FetishClassic. However, I encourage you all to try FetishNightfall since it will be the foundation for all future Fetish mods.

I'll be working on FetishClassic as soon as Nightfall is officially released (about 1 week fro now). Some new features from Nightfall will be ported back to Classic, but not all.

Individual pieces from Classic will be update after both sets are done.

I do plan to release a "Classic like" theme for Nightfall in the future if you're not wild about the Nightfall color scheme.

In the meantime, things you can do to troubleshoot 2.5

You'll want to make the font changes noted above. You'll also want to delete several files broken by recent patches if found in your Fetish directory. Off the top of my head, these include:
eq2ui_inventory_bag.xml
eq2ui_examine.xml
eq2ui_gamedata.xml
eq2ui_IconStyles.xml
eq2ui_ImageStyles.xml
eq2ui_loginscene.xml
eq2ui_mainhud_death.xml
eq2ui_mainhud_inspectplayer.xml
eq2ui_mainhud_maintained.xml
eq2ui_mainhud_persona.xml
eq2ui_newcharscene.xml
eq2ui_playerhousing.xml
eq2ui_popup.xml
eq2ui_popup_feedback.xml
eq2ui_popup_rewardpack.xml
eq2ui_popup_setprice.xml
eq2ui_popup_zoneteleporter.xml
eq2ui_ShadowStyles.xml
eq2ui_TextboxStyles.xml

The following files need editing
eq2ui_fonts.xml replace with default file and insert 2 lines of code provided above.
eq2ui_mainhud.xml needs includes added for both new mail windows.

The following files have minor issues that can be ignored for now
eq2ui.xml needs an include added for new SplitterStyles (unneeded until Journal is updated).
eq2ui_inventory_inventory.xml lvl display is broken
eq2ui_journals_active.xml trival positioning tweak
eq2ui_journals_quest.xml new Splitter sizing feature missing
eq2ui_mainhud_experience.xml lvl display is broken
eq2ui_tradeskills.xml buffbar is broken

Zonx 03-29-2005 04:10 AM

Fetish Nightfall Full Release is now available for download.

Fetish Classic is now available for download.

This thread is now dedicated to supporting FetishPieces.

Hantu 03-30-2005 10:42 PM

hey Zonx,
I dont use your full fetish combo's but i have picked and played with multiple ui peices from Eq2 Interface and one of the pieces i am using the FetishTargets v2.5 got buged with the last major update from SoE... it wasn't the UI peices fault tho but because it was using a custom eq2ui_fonts.xml it prevented me from using text boxes in other windows like the broker and house visit windows... so i was forced to remove it from my custom ui folder and when i did obvously it removed the level, heroic, class, and %'s from the target window... so i'm just wondering if your gonna come up with a fix that doesn't require me making all my fonts arial and doesn't interfear with other components of SoE's default UI

Zonx 03-31-2005 03:56 AM

Font patch for XPExtreme uploaded.

You might want to switch to XPTurbo as its less likely to interfear with other mods.

Chumba 03-31-2005 04:19 AM

It would be nice to have the coordinates on there on the clock-compass you just uploaded - but I really don't see how you could do that given the display area is already pretty full. Still, if you can figure a way, this would be great as a stand alone.

Is there a way to point me at how to get /loc data? I might take a shot at this on my own as a learning project. :cool:

Zonx 03-31-2005 04:27 AM

/GameData.Self.Location
Provides location text, updated every few seconds. Its MUCH slower than the tooltip update so wasn't included in my version.

Should be fairly easy to increase the Page, WC_Backdrop, and WC_frame height to accomodate a DynamicData text object at the bottom of either the clock or compass window. Compass is probably a better choice since its wider ;)

Tobiah 03-31-2005 05:14 AM

Hmmmm 3.0 looks VERY cool

Think you have a new user soon

Itanius 03-31-2005 07:54 AM

Very nice work, Zonx! :)

dc_roenfanz 04-01-2005 09:51 AM

Quote:

Originally Posted by ulairi
Hmmm i was wondering if its possible to get 2 decimals on the current exp percentage instaed of todays one on the expbar?

Gotta say i LOVE the expbar. Extreamly nice work.

Im thinking they might HAVE changed it. I noticed the other day that the decimal rounded out to zero when it shouldn't have. IE The XP percentage read "85.0%" when it should have been reading "85.6%" or something similar. After watching the decimal value only, it seemed to me that the *bubble value* is also computed in terms of 100% e.g. if You have 5 blue filled, and its halfway to the next, than the computed value for the bubble is 55% (blue). I fixed this by cropping the value in UIBuilder so that it reads only the tenths-place value, not a ones-place, then added another textbox for the "%" . Seems to be working now.

Then again, I *COULD* be seeing hallucinations, and nothing is wrong at all :D :D

Darrin

depechenode 04-01-2005 03:26 PM

Awesome mod!

Fast ?, Concering QUEST JOURNAL WINDOW --> in the actual quest info area, the are on the right, is there a way to enable mouse scroll via wheel like it does on the left? It seems it does not work "within" the right window. It only scrolls if mouse is over the scroll bar itself. Left side works perfect ;)

Zonx 04-01-2005 03:54 PM

I'll look into that, but I'm guessing the page structure confuses things. Probably doesn't work in default UI either.

depechenode 04-02-2005 12:32 AM

the default journal yes it does work, scroll via wheel inside both top and bottom boxes.

dc_roenfanz 04-02-2005 01:59 AM

Hey Zonx.

Luv the XP bar. One slight problem however. OK, not a problem with YOUR xp bar, but with something I wanted to do with a mod of mine. I wanted to use your tick frame on other meter bars, like for target Health/Power. The problem lies in the fact that no matter how hard I try, the think just will not stretch on the vertical axis. All sorts of horizontal stretch but zilch on the vertical. Is there a way to get around this? just curios. Also, there seems to be a black "shadow" going up and left from the frame. Maybe like a pixel wide at most. Its annoying though because I have mosta the opacities set clear on my stuff. I noticed that it doesn't appear on your XPbar because of the background widgets er whatever you have in FetishSamples. Anywho, is that possible?

Darrin

Zonx 04-02-2005 06:23 AM

The XPTicks are a FrameStyle that can be found under FetishStyles/FrameStyles in UIBuilder. The Style was not setup to stretch Vertically but you could certainly do that.

I suggest duping the FrameStyle and ImageStyles to someplace outside my NameSpace to avoid potential conflicts. You'll then have to slice the NE, NW, and TOP images into 3 pieces each for a total of 9 images. Standard naming is xxx_ne, xxx_top, xxx_nw, xxx_right, xxx_center, xxx_left, xxx_se, xxx_bottom, xxx_sw.

Once you get it all sliced up, you'll want to set right, center and left to stretch vertically. Use te settings I have for top horizontal on your top, center and bottom slices.

Zonx 04-02-2005 10:12 AM

Quote:

Originally Posted by depechenode
the default journal yes it does work, scroll via wheel inside both top and bottom boxes.

Fix uploaded. Also found some new data elements I missed adding.

Zonx 04-02-2005 10:33 AM

Fetish Minimize
 
Can't find who requested info on a Minimize button so I'ma post this in each of my main threads.

Any UI that includes FetishStyles can add a Minimize button to any window with a standard title bar by doing the following:

Find Name="WC_Titlebar", then find the next closing bracket (>). If its preceded by a slash (/>), replace with
Code:

>
</PAGE>

now paste the following code in after the initial closing bracket and before </PAGE>
Code:

<Checkbox BackgroundOpacity="1.000" LocalTooltip="Minimize" Location="3,3" Name="MinimizeCheckbox" OnActivate="parent.parent.ExpandWin=parent.parent.size
parent.parent.maximumsize=&apos;22,16000&apos;
LocalTooltip=&apos;Expand&apos;" OnDeactivate="parent.parent.maximumsize=&apos;16000,16000&apos;
parent.parent.size=parent.parent.ExpandWin
LocalTooltip=&apos;Minimize&apos;" ScrollExtent="16,16" Size="16,16" Style="/Fetish.CheckboxStyles.minimize_checkbox" Tooltip="Minimize"></Checkbox>

This should add a Minimize button at the left edge of the titlebar that hides with the titlebar ;)

dc_roenfanz 04-02-2005 11:34 AM

Quote:

Originally Posted by Zonx
The XPTicks are a FrameStyle that can be found under FetishStyles/FrameStyles in UIBuilder. The Style was not setup to stretch Vertically but you could certainly do that.

I suggest duping the FrameStyle and ImageStyles to someplace outside my NameSpace to avoid potential conflicts. You'll then have to slice the NE, NW, and TOP images into 3 pieces each for a total of 9 images. Standard naming is xxx_ne, xxx_top, xxx_nw, xxx_right, xxx_center, xxx_left, xxx_se, xxx_bottom, xxx_sw.

Once you get it all sliced up, you'll want to set right, center and left to stretch vertically. Use te settings I have for top horizontal on your top, center and bottom slices.

OH BLEHH!
I suppose that to splice the XPticks, I hafta have some fance pic editor? Cuz all I got is paint. I really dun thing thats gonna cut it. heh. I dont suppose *koff* yooou could splice it for me, eh? hehe. Just reading that post made my head go *kablooie*

Zonx 04-02-2005 11:53 AM

You slice it with UIBuilder, no painting required.

For example, currently the entire left side of the ticks is 1 image. You need to redefine it as 3 seperate images in UIBuilder (NW, LEFT, SW) so that you can later define a Frame with a vetical stretching LEFT image. If you try to stretch it as is, the top and bottom will distort.

dc_roenfanz 04-03-2005 07:46 AM

Quote:

Originally Posted by Zonx
You slice it with UIBuilder, no painting required.

For example, currently the entire left side of the ticks is 1 image. You need to redefine it as 3 seperate images in UIBuilder (NW, LEFT, SW) so that you can later define a Frame with a vetical stretching LEFT image. If you try to stretch it as is, the top and bottom will distort.

Wonderful. Gonna hafta figure that out when I'm more awake.

I have another request/comment/observation. I noticed that the obtion-selections buttons (those things that let you chose between the different options page) take up very little space in reality. Is there someway to make them tile to the right instead of down? I was thinking that way you could have the OptionButton page at the top, stretching vertically, and close up alot of dead space. I know you can rearrange the windows no problem, but I dunno how to change the tiling (or whatever) of them. Maybe you do. Heh.

TY, Darrin

dc_roenfanz 04-03-2005 09:03 AM

Quote:

Originally Posted by Zonx
You slice it with UIBuilder, no painting required.

For example, currently the entire left side of the ticks is 1 image. You need to redefine it as 3 seperate images in UIBuilder (NW, LEFT, SW) so that you can later define a Frame with a vetical stretching LEFT image. If you try to stretch it as is, the top and bottom will distort.

Ok ive gotten all the images made. It turns out that they were 15 pixels tall, so it was easy division!

Im a little confused witht the rectangle style though. would my SE section be under the SouthEast property, or under the EastBottom?

hmmm. nevermind, i just answered myown question. SE is below the east section, so it would be under eastbottom... lol duh...

Unless Im wrong. then you can correct me :D :D :D
Darrin

dc_roenfanz 04-03-2005 11:02 AM

Frustrations continue.
 
Awesome. It took some doing, but I finally got everything to work.
I even have it in the same directory as your origional frame_ticks, called it frame_ticks2. Original I know :D

Thanks for the help, Darrin.

I had to put the corners, SW, SE, NW, NE in the the corresponding NorthEast slots, etc. Not in the EastTop or Bottom as I had thought.

*bow*
Darrin

Latnam 04-03-2005 12:33 PM

Map Issues
 
Hi Zonx,

Am a fan of your work. Used the classic version until SoE patched and messed things up. Was a bit upset due to I hate when I find a UI I really like then I have to change it. Yet FetishNightfall fixed that problem. Here's my question, maybe I'm doing something wrong.

I've downloaded and installed the Nightfallfetish program. Followed your instructions (wonder if I missed something) and ran the UI. When I pull up the map of say North Qeynos, none of the icons display. Such as a picture saying this is the bank, the little icons for the sewers, etc.

I uninstalled the UI, thought I messed something up. Read about the mini-maps, and downloaded that as well.

Along with downloaded the EQ2Maps 3.0 you've supplied.

Installed all of those files, and still can't get the maps icon's to show up.

Could you point me in the right direction in fixing this please.

Thanks in advance

Latnam

Zonx 04-03-2005 01:13 PM

The step most ppl seam to miss is actually RUNNING the EQ2MAP auto-update from this link.

Probably best you varify EQ2MAP is up and running from the Fetish directory before extracting my zip.

Oh and there's a thread dedicated to the Nightfall set here.

Latnam 04-03-2005 02:04 PM

Ahh, and that is exactly what I missed. Along with I needed to download that the Microsoft .Net Framework 1.1 program as well. Noticed that blurb in your install instructions, and was digging through looking for that file.

Either way, its up and running and thanks so much for the help.

Diziet Asahi 04-04-2005 08:09 AM

would you consider making a vertical group window ? i would love to be able to have the five group members staked on each others, and my player window above. Maybe it would require to remove the effect part, so that it does not take too much space vertically ? And ajust the width to the one of the player window ?
If not, i'll try to do it by myself

Zonx 04-05-2005 01:00 AM

As is normal for group windows, mine can be resized for a vertical layout (similar to how Hotkeys work).

I'll probably provide add-ons of both the Player and Group windows with default UI style bars at some point.

Ricki 04-05-2005 01:07 AM

Heya Zonx.. i have a request if you think you'd like to do it.. I was wondering the possibility of Spell list Tooltip on on your 6way inventory? i think thats the only thing that i would absolutely love to have.. I would use the startbutton with tooltips, but i use performance panel as my startbutton. Well its just a suggestion, another nice tooltip would be Rare Harvest Loot Items too!! Keep up the great work i love your goodies

Zonx 04-05-2005 01:24 AM

Rare Harvests Tooltip is already included with Fetish6Way Inventory (on the Help button). If you could provide a link to the spell list thing you're looking to have included I'll look at it. I'd probably be more inclined to include it as an HTML window popup ;)


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