The uibuilder docs mention cursors, and cursorsets.. Details on how to implement a custom cursor set would be wonderful :D
I second Zonx's request for colorstyles and split() command. Being able to seperate the (#,#) pairs and manipulate strings would be a godsend. In addition, please make it so windows save their location, size, visible state, etc.. when manipulated by xml scripts. |
I would rather see them implement Top, Left, Height, Width properties then a so called split function.
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Dropdown sounds good too me, i don't like the tabs.
Oh and for a request...when deleting, copying, etc. objects in a page can you add the function to highlight more than one object (via ctrl+click)...it gets kind of annoying to copy or delete 1 object at a time. thanks drago. |
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Have the edit windows grouped in tabs like VC++, Delphi, Notepad++ etc does. that way you can flick between windows/files you are editing. Also I would like to see the option to view as window or source. Another thing that needs to be address is Object events being fired even if you don't have the run switch clicked. Oh yea, and add properties Top, Left, Height, Width pretty please:) You could still use it in direct relation with the current location and size properties for backwards compatibility. Ok now back to my own project:/ |
As long as we retain the possibility to show several modules at once like we currently can I don't mind whether they are tabs or dropdowns or whatever. But like Landiin said, double-clicking the module should bring up the view automatically.
And drago: You can already select and copy multiple objects at once (currently ctrl+shift+click, with the update ctrl+click). |
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You can copy and paste if you make sure that the cursor does not sit in the text entry field of one of the elements. Otherwise it will indeed only copy the single element having cursor focus (it's a bug).
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After testing a bit I found; if you have more the one object selected from the project pane it will not copy any thing. From MainHud I selected Death and Contest. From the main menu I did Edit->Copy. I then selected the MainHud node and did Edit-> Hmm Paste is grayed out. So I selected the same windows again and did a CTRL+C then selected the MainHud node again and did CTRL+V; Yup nothing was pasted. I then selected only Death and did Edit->Copy, then selected the MainHud node and did Edit->Paste and it did paste a copy of Death to Node 0 of MainHud. I then tried the multi selection again and this time paste was active but it always pasted Death (the last single node I copied). I took special care to only select the file icon beside the window names in the project list so not to get input focus on the text. Edit: Ok after further testing I found if you select more then one object and click on Edit in the main menu, paste will be active no matter if you have ever copied any thing or not. It does not behave like that if only one file is selected. Yes I did try to paste, but nothing happens. How ever if you did a Edit->Copy with more then one object selected the paste will be inactive unless you copy just one object. What the heck am I doing.. almost 1am and I'm setting here playing with the UIBuilder.. I think I need a life! >.< |
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Ok, I've added Top, Left, Width and Height, but I don't want them to saved out with the XML because that will just bloat the files even more with duplicate data. So I'm thinking about removing them from the property list. This means they won't actually show up in UI builder but should still be accessible to Get/Set with script. Another option would be for me to implement a list of properties that don't get saved with the XML, but I'm not sure how often this would get used since most of the time if you set a property, you want it saved.
I like everyone's ideas of making UI Builder work more like Visual Studio. A Multiple Document Interface with source view would be really slick, but would require quite a bit of work. For now I'll probably stick with smaller changes that have high productivity gains. I'll start a new thread to better organize UI Builder feature requests and bugs. |
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I wasn't thinking in terms of exposing the list to users, but keeping it internally.
We might be able to implement rules specific to certain properties like, don't output ScrollExtent if the value is the same as the size. I talked to Silverfrost today about removing LocalText and LocalTooltip completely, so this might happen after the expansion. Overall I don't think the file sizes are much of an issue though. They compress well and still load fast. I just don't like the idea of having location and size as well as left, top, width and height for every widget. |
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Yep, it appears that when the Text and Tooltip properties are set, translation occurs and the translated text is stored in LocalText and LocalTooltip. Rendering most likely grabs the text from the localized version so translation only has to happen once when the property is set instead of every time the property is read.
However, we should be able to remove Localtext and Localtooltip from the XML files since these properties values are rebuilt when the file is loaded. I believe PackLocationProp and PackSizeProp work the same way. They should be generated on load from the PackLocation and PackSize properties, so they shouldn't be necessary in the XML files. |
Yea, I never use Localtext, Localtooltip, PackLocationProp, PackSizeProp as they seem to get changed a runtime anyway so never seen the need to include them in my XML files. However they are the goto property in scripts as they seem to be the property that gets data filled by gamedata.
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And Landiin, the non-local properties also get filled by GameData. If some aren't that would be a bug. |
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Please note this will be only marginally usefull if the fields don't accept float since currently there is no way to convert a number with float to an int and any math generates float. This relates to my earlier request for some kind of Int() function. |
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(If they introduced the .orc TLD, I'd SO buy one!) Sorry, back to your regularly scheduled conversation... |
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