EQ2Interface

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-   -   ProfitUI (https://www.eq2interface.com/forums/showthread.php?t=3923)

Profit 08-15-2005 02:10 PM

I removed all the fetish stuff, images etc. you will need to install the complete fetish style/images to use their stuff.

xarox 08-15-2005 02:45 PM

Noticed another thing. When you set up items for sale, in 1.3 version there is a "find it" button on that window. This is now gone, and it's a very useful button since you dont have to type in the names in the broker window, its done by automatic while having the item targetted and you click "find it".

:)


Xarox Soulfire (Splitpaw)

jrmars 08-16-2005 10:39 AM

1 Attachment(s)
Your UI kinda took over my UI, i was trying to mix and match and your UI stole alot of my fetish but left some, and also what file is the manastone one? the non text one, cuz i know there has to be an xml that contains the window somewheres.

Profit 08-16-2005 10:48 AM

Just delete the images from the images folder - take a look in the zip to find out which ones I updated.

the manastone is mainhud.character

mackgee 08-16-2005 08:49 PM

Nice work, I like the sliders on the startbutton. I'm using this UI on my laptop, because it doesn't have as high as resolution as my desktop. I have one request. On the UI on my desktop there is a nightvision button (originally created by Goldi on his startbutton) that allows for good vision in dark without using a torch. Think you can add this button to yours to toggle nightvision? As I said it's on the goldi startbutton, but also can be found on the eXtreme UI.

Profit 08-17-2005 01:03 AM

Quote:

Originally Posted by mackgee
Nice work, I like the sliders on the startbutton. I'm using this UI on my laptop, because it doesn't have as high as resolution as my desktop. I have one request. On the UI on my desktop there is a nightvision button (originally created by Goldi on his startbutton) that allows for good vision in dark without using a torch. Think you can add this button to yours to toggle nightvision? As I said it's on the goldi startbutton, but also can be found on the eXtreme UI.


Hehe, you read my mind, this is being added today, along with a open all bags button.

azumi 08-17-2005 01:47 AM

Resist Stat
 
This UI is awesome.....I love it very much.
But what I find missing is the Resist Stat of my character in the Stat Bar.
Can it be included later?? :nana:

brewcrew 08-17-2005 02:02 AM

My maps don't work
 
Hey there, just wondered if u had any suggestions for how to get the in-game maps to work, I get a transparent window (mouse over and the "move cursor" comes up, but dont see the map frame, window, anything) with the tab at the top that says "World" and Zone name next to it..

Thanks :)

Kinlo Leafeater x<Blackburrow>x

Profit 08-17-2005 02:03 AM

Quote:

Originally Posted by brewcrew
Hey there, just wondered if u had any suggestions for how to get the in-game maps to work, I get a transparent window (mouse over and the "move cursor" comes up, but dont see the map frame, window, anything) with the tab at the top that says "World" and Zone name next to it..

Thanks :)

Kinlo Leafeater x<Blackburrow>x

Everytime you install a new UI you have to run the eq2mapupater.

Profit 08-17-2005 02:04 AM

Quote:

Originally Posted by azumi
This UI is awesome.....I love it very much.
But what I find missing is the Resist Stat of my character in the Stat Bar.
Can it be included later?? :nana:

Sorry I don't know what you mean, do you have a screenshot... ?

azumi 08-17-2005 02:19 AM

Quote:

Originally Posted by Profit
Sorry I don't know what you mean, do you have a screenshot... ?

My meaning is that can the resist value of cold, heat, poison, magic.....etc can be included in the player/XP windows?? :p

lollygagger 08-17-2005 01:51 PM

Quick Question
 
I'm interested in using the player self effects window with my current setup.

2 questions:

1. Is this attached to the startbutton? I've seen path notes for 1.4 that says you can use your own start button and want to confrm that this window is standalone.

2. Can you tell me what file/s the effects window uses? I've taken a peak at the xml and haven't found anything that looks promissing. Haven't tried the builder program yet.

//lollygagger

Profit 08-17-2005 02:20 PM

Quote:

Originally Posted by lollygagger
I'm interested in using the player self effects window with my current setup.

2 questions:

1. Is this attached to the startbutton? I've seen path notes for 1.4 that says you can use your own start button and want to confrm that this window is standalone.

2. Can you tell me what file/s the effects window uses? I've taken a peak at the xml and haven't found anything that looks promissing. Haven't tried the builder program yet.

//lollygagger

For the self effects I use the mainhud_player window

Eloora 08-17-2005 03:05 PM

There doesn't seem to be any indicator when autoattack is on in this UI, like your name flashing red in the default player window does. Any way to work this in?

Profit 08-17-2005 03:54 PM

Quote:

Originally Posted by Eloora
There doesn't seem to be any indicator when autoattack is on in this UI, like your name flashing red in the default player window does. Any way to work this in?

Oh, I didnt know that existed - I will look into it.

taco-man 08-17-2005 03:58 PM

i believe its an autoeffector that does it, but then i may be full of you know what ;) but just trying to help a little :D

Eloora 08-17-2005 04:02 PM

Also it doesn't appear that the hidable shortcut labels made it to the smaller hotkey window. The normal sized hotkey window has 8/15 as its modification date, while the smaller window is from 8/11.

LoboBiZARro 08-17-2005 07:11 PM

Quote:

Originally Posted by xarox
Noticed another thing. When you set up items for sale, in 1.3 version there is a "find it" button on that window. This is now gone, and it's a very useful button since you dont have to type in the names in the broker window, its done by automatic while having the item targetted and you click "find it".

:)


Xarox Soulfire (Splitpaw)

Any word if "Find it" will be added later? Although I think thats easily fixed if you just keep that Sales Window from 1.3 instead of using the 1.4 one...

Laenny 08-18-2005 12:18 AM

Great work
 
Hi Profit,

I played with this UI for three hours now, and I must say: Great work. It's the first Complete UI that's covering 98% of my wishes. I think I will stick with it.

But there is a small problem with german locales: The bitmapped font FontArial14T does not include german special characters (like umlauts), which are quite frequent in NPC or Quest Names and Texts. I fiddled a bit to find out that I have to change the _ProfitStyles.xml to use the system default Arial font, and not the FontArial14T.xml. So take this as a hint to keep in mind, so that perhaps future versions either

a) include a hint on how to switch the font so it works in german/french etc. versions of the game with special characters

or

b) have another default font like what I did (i like the smoothed fonts a lot anyways ;-))

Best regards,
and thank you very much for your effort,
Laenny

Profit 08-18-2005 01:11 AM

Quote:

Originally Posted by LoboBiZARro
Any word if "Find it" will be added later? Although I think thats easily fixed if you just keep that Sales Window from 1.3 instead of using the 1.4 one...


Yes, thats back in 1.5 - it was not present in 1.4 because I removed all the "fetish" stuff.

Profit 08-18-2005 01:12 AM

Quote:

Originally Posted by Eloora
Also it doesn't appear that the hidable shortcut labels made it to the smaller hotkey window. The normal sized hotkey window has 8/15 as its modification date, while the smaller window is from 8/11.


I didnt add them, I will ensure they are in 1.5

Profit 08-18-2005 01:13 AM

Quote:

Originally Posted by Laenny
Hi Profit,

I played with this UI for three hours now, and I must say: Great work. It's the first Complete UI that's covering 98% of my wishes. I think I will stick with it.

But there is a small problem with german locales: The bitmapped font FontArial14T does not include german special characters (like umlauts), which are quite frequent in NPC or Quest Names and Texts. I fiddled a bit to find out that I have to change the _ProfitStyles.xml to use the system default Arial font, and not the FontArial14T.xml. So take this as a hint to keep in mind, so that perhaps future versions either

a) include a hint on how to switch the font so it works in german/french etc. versions of the game with special characters

or

b) have another default font like what I did (i like the smoothed fonts a lot anyways ;-))

Best regards,
and thank you very much for your effort,
Laenny

Thanks, I will take a look at using the default - although I do like the feel of the 14T font.

Profit 08-18-2005 01:14 AM

Quote:

Originally Posted by taco-man
i believe its an autoeffector that does it, but then i may be full of you know what ;) but just trying to help a little :D

Thanks Taco, will look at that today.

popory 08-18-2005 02:58 AM

Thank you, Profit. It's awesome work. When I showed my UI to guild mates, they asked which ui I use. So, I proudly recommended your UI.

However, I found a problem (I'm not sure if it's a bug). Whenever I use another custom/default target and impliedtarget files, 'Manastone Ready!' and Rings usage windows don't appear. But if I replace those target files with yours, they appear again. I looked into your xml files, but failed to fix. I wonder whether target files are linked with alarm files. Do you mind testing two target files? I really need that fuction, for my character is a healer like yours.

For your information, I use Drum's target/impliedtarget UI files.

Bye~

Profit 08-18-2005 03:00 AM

If you use the clock file from 1.4 it will work - as this file I use to initialize a few of the windows.


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