EQ2Interface

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-   -   DynamicData Request list [test 1/28 update] (https://www.eq2interface.com/forums/showthread.php?t=470)

diabolist 05-02-2005 05:34 PM

wish list
 
Self.Name.Prefix
Self.name.first
Self.Name.surname
Self.Name.Sufix
How many times died
what killed you last

ability to make more then 10 emotes and macros on one page.
ability to move the emote and macros to a different window ( such as knowledge)

the ability to cancel a maintained spell, other than right click, ie command line, button, etc

the ability to add dynamic data to a tooltip

Chumba 05-02-2005 08:01 PM

I just want them to restore the timers on the spells in the Maintained window.

Us Chanter types need it to know when to refresh our mezzes and DOTs.

officerbinary 06-19-2005 12:54 PM

xp bars like WoW
 
id like to see a numerical value of 0/xxxxx xp for lvls in a mod or heck even part of the game itself similar to wow and also when u kill a creature maybe show how much xp u get per kill that way u can accutly see how many of them you have to kill to lvl... also such as quests id like to see exactly how much xp i get from quests... cuz it dosnt seem like much\


also another thought... maybe a overlay on top of spells with a numerical cooldown value so u dont have to hover over them? maybe this exists i dunno

officerbinary 06-21-2005 03:49 AM

also in wow we have a group dmg report and a healing report on dmg done and healing done and healing taken would ther be a way to have a dmg/healing report that gahters dmg done per hit and healing done per heal and disply it for a group raid or whatever?just calculating it for the timealloted untilits cleaerd? and updated per kill and such?

SOE_Bobble 06-21-2005 09:55 AM

Maintained.Spell_<n>.Duration
 
Quote:

Originally Posted by Chumba
I just want them to restore the timers on the spells in the Maintained window.

Us Chanter types need it to know when to refresh our mezzes and DOTs.

Coming to a test server near you. I checked in the change last night along with a much easier way for us to test/verify the dynamic data (/dynamicdata <path>)


Bobble

Findarato 07-01-2005 11:12 AM

Any chance that you could turn on the modifying of the target Ring? :D

dragowulf 08-08-2005 05:28 PM

Can you make Dynamic Data for the spelleffects thats on mainhud_character

Prefader 08-17-2005 06:33 AM

I think I saw this in here already, but just in case it got glossed over . . .

The tooltip data from the effects window. Please. Names and durations, where applicable.

mother9987 12-01-2005 03:38 PM

In the trade-window, the text names of the items placed in there (currently available via tooltip)

/GameData.Items.TradeItem_0 through 8

&

/GameData.Items.TradeTheirItem_0 through 8

would probably be the most logical names for them. The coin is already dynamic data...

mr.wolfie 12-02-2005 07:59 AM

Quote:

Originally Posted by attriel
40) In tradeskill, you get the numbers over your head for +- durability/progress. I'd really like to get that into the window where I cram all the tradeskill info, so I can look in one place (actually 75% of the time, the numbers are outside my field of view anyway). I'd settle for it being added as a chat message, but I'd much prefer it appearing for the UI (either as seperate values or as a combined value ; I'm not that picky ;) )

I'd settle with this as a chat message too. It's quite important info that is easily missed when you're paying close attention to the crafting window...

dblalock 12-24-2005 05:54 PM

I would really like to see the integration of the group and raid windows, perhaps bind the raid window to the end of the individuals group window. When not in a raid, you would see only your group window, but when your group joins a raid, the group window would extend to include the other groups in the raid, with the option of transparency, of course, just like the group window.

Juggalo 02-15-2006 07:12 PM

Equipment Comparing
 
If this has been asked before, iam sorry for repeating but i couldnt find any info on it. Is there a ui or way to make one that will bring up a tooltip on mouseover of equipment that will display currently equipped items for faster comparison?

SOE_Bobble 02-18-2006 12:31 AM

Item comparison tooltips
 
Quote:

Originally Posted by Juggalo
If this has been asked before, iam sorry for repeating but i couldnt find any info on it. Is there a ui or way to make one that will bring up a tooltip on mouseover of equipment that will display currently equipped items for faster comparison?

Yes..There is a nice surprise in LU #20.
bobble

Cyberlink 03-25-2006 12:28 PM

I'm not sure if this already is built in as I found some commands but don't get them to work.

Well let me explain what I'm trying to do:
I'm working on a Questwindow which has a new tab for the HeritageQuests. (nothing special as this has been done before)

I also have a button in there so the user is able to create a waypoint to the questgiver.

Now I would like to add a QuestReward-Button, so the user is able to click this Button and get a new window which shows the Reward-Item together with the stats aso. (like the Examine.ExamineItem-Window)

I know there are commands like /inspect_reward and /show_item ....or something similar. The problem is I'm not able to use this commands to show the reward.
The only way I've found is to send an Item-Link to the chat window but this way the user always has to press enter and everyone near him will see the ItemLink too, which is a bit annoying.

It would be great if there would be a command like /inspect_item X Y to open the ExamineItem Window displaying the X Y Item.

like:
Chat:
Code:

\aITEM 2092933802 1193483532:Boots of the Champion\/a
Direct Item-Command:
Code:

/inspect_item 2092933802 1193483532
thx
--Cyber

Lange 04-16-2006 02:23 PM

Last update here test 1/28???

I'm wondering if individual bagslot info and/or primary/secondary slot info has been given to us so that we can create swap in/out UI's like we had in EQ1...

Did a quick search and found nothing informative. Anyone know?


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