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And yes, the whole idea was just a graphics swap—I don't want to muck with the incredible work you folks did on the XML for fear of totally messing it up. :D |
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I think the icon replacement idea is great.. I really like the little green man icon, and the dog paw is neat too
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I think they all look cool
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Thanks for the support. Think I finally got them to not crop, and found icons that are relatively recognizeable…which is kind of hard when they display at 8x8, yeesh. ;)
Anyway, here's a screenshot of it in action, a legend of what's what (the colors should remain virtually unchanged from the official versions), and the DDS file. The DDS goes in images/icons, but make sure you save a copy of the original in case you decide you liked the dots better. |
Wow, the icons look fantastic!!! Super job to a super mod!
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yea im sure it wouldnt be hard to offer the original cirlce icons and those icons - but i say in the same mod, its just one dds file:)
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I have a prototype of the database up, check your PM if you havent gotten the link. If I left out a main dev, shoot me a PM and ill reply it back to you. |
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Just my 2 cents. the file could be included in the Downloads section in the post for this mod. Explain what it does and provide a SS and let the user download it and replace the original if they wish. I believe this would be the most practical.
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whoa, i love gers icons, nice work ;) , the default ones were good, but i think these are a little better, consider including them in the final release, you could maybe add a poll here and see which icon set ppl like more as default.
Keep up the good work guys, awesome work all. :) |
Placing icons on the map
I am, because I am tired of bugging Tony ;) , doing a map on my own. I have everything done, map works, zone erec stuff.. all good. Just one thing, ICONS!
I have them on the map. You can click them and they take you to the correct spot, however they are not physically on the correct location on the map itself. How do you come up with Location="xx,yy" and how does it compair to pathfindlocation="xx,yy,zz"? |
Do you have the zonerect calculator by taco-man? It has a second tab where you enter a zonerect, the dimensions of the icon (10x10 is the standard dot size we use) and the first and third values of a pathfindlocation and it calculates the Location for you!
That's the easy way to do it anyhow. Quib |
Icons
No I don't. Searching for it now, :nana:
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I was just down in Stormhold on levels one and two, and the maps didn't show up for either level. Am I doing something wrong?
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Short answer, yes. I've been there quite a few times and had no trouble with Stormhold.
Various troubleshooting stuff: 1) Was there just ugly solid blocks of color instead of a map? 2) Were there still loc icons and the buttons to change floors? 3) Was there a current map tab while you were in Stormhold? If 1 and 2, you probably are missing the map .DDS files for Stormhold somwhow. If 3 there's something wrong with your map XML file. If your problem is unrelated to those questions try and give me a detailed explanation. Quib |
Directional Pointer not working.
I did a search and couldn't seem to find anything on this, although I probly didn't phrase it right. When I pull up my map, the pointer that shows where I am and which direction I am faceing is gone. Insted I have a Yellow Block. Anyone know how to fix this? I saw that several people have the right one on thier screen shots, so it may just be me. :(
Thanks in advanced for any help offered. |
Your icon_map3.dds file isn't in the correct place. It needs to be in yourcutsomuifolder\images\icons
Quib |
parse with any text program that supports find/replace with regular expressions:
find all your location lines .* Your location is .* Your orientation is .*[.00] strip down everthing except xyz: FIND: .* Your location is ^^^REPLACE WITH BACKSPACE (make sure you copy the space after "is"!) FIND: [.] Your orientation.* ^^^REPLACE WITH BACKSPACE works with editplus 2 for sure... i think microsoft word supports regular expressions, maybe notepad too. Why do you care?? maybe you want to import x,y,z coords into a 3d program like sunthas did, but cant find "good parsing program". Regular expression support is all you need with this little post! :nana: going to post one later that you will parse everything except the xyz and what you say in a certain channel in game. This way you can: run to a spot, hit /loc, say what it found at the loc in that certain channel. parse the document with those values have a list of xyz coordinates with the description underneath them! |
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1 Attachment(s)
Visually enhanced the attached maps. Slightly larger files sizes I'm guessing due to including MIPs?? Let me know if you prefer them without MIPs.
FYI, stroke and glow were produced as follows... Stroke: Actually Outer Glow, black, blur 2, intensity 600 Glow: Actually Drop Shadow, black, opacity 75, distance 0, blur 20, intensity 100 |
I haven't taken a look at the maps myself, though we do use them without mip maps since it has no effect on them and the size difference is quite a bit and with all these maps loading we need them as small as we can get them.
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FIND REPLACE "is " with "," FIND REPLACE ". Y" with "," this puts commas on both sides of the xyz. Text to Columns with Text Delimiter "," Sort by one of the 3: x,z, or y. delete all lines that are not LOCs they should be stacked at the top of the excel file. Sort by Column1 which should include a indexnumber put in by anything that goes into the log file. now your x,z,y are back in order if you care. delete all columns that aren't x,z,y. Leaves you with 3 columns of coordinates. Then you can import them into any program. I found a 3d program where you can rotate the map around in 3d, but I can't get the dots connected, so its just points, which isn't good enough, I'm not going to draw these 3d maps by hand :) |
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