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Thanks for your healp! |
EDOMParseError
there are none in the list at all.. I get this after a clean install with no custom interfaces loaded. was going to add some.. clicked add..selected add to favorites then got the error..
If I select no to not add to favorites it pulls up the website just fine.. if I close the window henchman's interface window has all of its buttons greyed out.. so 2 errors =) chris |
EQ2 Henchman interface module works off your favorites list here on this site. If you have any UI's on your favorites list here, Henchman will try to load them if that module is selected. Ok With that said; What UI are you adding that gives that error?
I'll also check into the issue with the buttons being greyed out if you exit the add window. |
there is nothing in my favorites list.. this is the first time I am running it.. there is nothing in the window at all.. so like I said I do an add and then it asks if I want to save it to my favorites.. if I answer yes I then get that exception if I answer no it loads the website.
chris |
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Now that it is clear that you do not have any UI's on your favorites list here at eq2interface.com I can look at another block of code. However I still need to know what UI you where trying to add when you received the error. Once I know what UI you got an error with I can start debugging. |
If I select yes (the first time I ever use henchman) to save the bookmark it dies even before I get the web page up for the first time. So I havent even gotten a list of UI's to try and load yet...
chris |
POIfinder updating to the wrong place?
Hi
Just noticed that most recent update to POIfinder (1.50) didn't seem to have the features it claimed, and when I looked at my UI directory, Henchman seems to have loaded it into the directory above my ui directory (eq2map), thus creating a new poifinder directory alongside my eq2map directory. I haven't uninstalled/re-installed UIs yet to test, but just a heads up... seems to only be POIfinder, and my Henchman UI directory is set correctly... odd. s |
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OK now I am really confused! When you run EQ2 Henchman the 1st time, it should of asked you to accept an agreement. Your now saying when you click yes to that you are getting a error? |
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Detailed steps
ok here are the steps =)
1. Install Henchman 2. Start Henchman 3. Agree to TOS for henchman 4. Off main window select the interface tab 5. At the bottom there are 5 buttons Add Delete Update Install and Log out. Delete and Update are greyed out as this is the first time that hitman is being ran. 6. Select ADD 7. ADD UI window pops up with a dialog box which asks this will add this user interface to your favorites list on www.eq2interfaces.com. I have not selected anything as I said this is the first time I run this this dialog pops up on the screen. I have no custom UI's installed in EQ2 (fresh install of everything) 7.a If I select No then the EQ2Interfaces site comes up in the window. 7.b. If I select Yes I get the execption. Chris |
Ok. now we are on the same page:)
So when you press the add button while on the UI list tab Do you get or When you click the add button, you should be presented with the window in image 1. You should not ever see the dialog in image 2 until you click a download link. If it is not going in that order, what UI are you adding? |
I get the second
I get the second pop up window first...
if I select yes from that window I get the exception. If I select No I get the first window you show above.. Follow? Chris |
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I will look into why Henchman has trouble with this file but in the mean time, it is not compatible with Henchman. |
Are there any examples for the C2C player, group and raid.. I'm somehow too dumb to get it work with my warden. :o
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Vista 64 probs
Here's one for ya .. Vista x64 .. running prog as admin
and I get this ![]() I've checked and the files are not read only ... eq2maps part works fine (funny that this works yet I can't get eq2map updater to run) Always the same file. Any Ideas? |
Hello Raesoth, I believe that bug has been fix. Download and install the newest build and that should fix you up. If not please let me know so I can get the error resolved.
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Make sure your class, spell 1 and if needed spell 2 is populated. So lets say you are a Troub and your set spell 1 to Jester's Cap on the Trauma tab. You could enter the following script gsay %s1% on %gm% uaop %gm% %s1% In game the following will be executed if you clicked on the trauma effect icon for group member 1 and Group member 1's name is Likestocast /g Jester's Cap on Likestocast /useabilityonplayer Likestocast Jester's Cap Or you could enter the script just like above if you wish with out the / gsay %s1% on %gm% useabilityonplayer %gm% %s1% You don't even have to use the %s1% variable if you just want to type in the spells name. But if the spells name has a ' in it. It will not work because of the way SOE UI script handles '. You CAN NOT substitute &Pos; for ' it will not work in EQ2H. If the spell's name has a ' in it, you will have to selected it from the spell1 or spell2's dropdown list and use the %s1% or %s2% variable. %gm% is a variable for group member. you do not need to specify what group member, EQ2H knows what one goes with what icons. |
Thank you Landiin. I got a player c2c, group c2c and raid c2c addon (or as it is called).. all three were marked as being henchman c2c ready. have to check at home later how they are called.
will try out the script as soon i'm home again. :) |
Fyi...
Downloaded the latest version of henchman and the bug I reported earlier is
still there =) Chris |
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Hello again Landiin...
After I installed your player c2c, group c2c and raid c2c I merged the henchman.xml like shown below.. because i wanted all the c2c possibilities. Didn't had the chance to test it in a group or in a raid yet... but for myself and it didn't work. I've chose Warden (my class), and then for spell 1 the corresponding cure spells for the 4 debuffs (wrote "uaop %self% %s1%" without the quotes and without any other output in say, /g or so (also tried it without the %self%)), then clicking on the debuff in the game I got some odd messages: (from left to right) 1. you say: mezzing(Lullaby) Irilonah Don't hit it ! - (Irilonah is the name of my char) 2. you say: casting Precision of the Maestro cast them dds while your int is jacked 3. you say: tracking for named mobs. / Group Say: Your are not in a group. 4. you say: click to cure scripts created by EQ2 Companion / Group Say: Your are not in a group. could be that the failed group say was on the 2nd and 3rd and not on the 4th.. copied the output from a screenshot I took before I headed to the office. :) None of the output has anything to do with me as a warden.. at least not at level 54. :) Also noticed that I changed the target.. targeting myself after clicking the debuff icon attached to my health/power bars. Could it be that the merge of the xml is wrong.. or maybe not allowed at all and that this is causing the odd results? Or do I have to reach a certain level to use these c2c? Code:
<Landiins_Mods> |
Deynah, there is not reason or need to change the henchman.xml file. It actually does not have any thing to do with the UI. It just tells eq2 Henchman how to handle the files in the zip file.
The issue you hare having is my bad. I need to change the C2CGroup and C2CPlay file to the new EQ2 Henchman specs. I'll get that done later today when I get free time. |
Ah.. the reason I merged the henchman.xml was that one did overwrite the other when i copied them into one directory.. do your c2c mods need to be extracted in separate directories inside the UI/myUI/ ?
PS: the reason I took your c2c mods was because they have no bells and whistles.. just pure without an overload on information.. clean and simple like it prefer it :) |
not quite sure reallly.. but it does it on every window before bringing up the mini - browser.. so if I click no and it loads the page then select a link on the page it brings the dialog back up.. etc...etc...
Chris would it help if I told you my setup maybe? |
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It should only pop up that one window if it sees it is a download link. |
setup
XP professional version 2002 service pack 2
IBM client for EB version 2.07 T60p @ 2.16 ghz Dual Core 3 gigs of ram ATI mobility Fire GL v5200 all latest drivers and updates 1xSATA 100 Gig internal 1x80 gig internal IDE in drive bay (installed here) Internal Wireless as well as a 3G AT&T cell modem Intel Pro 100/1Gig Ethernet Firefox is my default browser Chris anything else you need? |
I am also getting the bug that celticht32 is getting. It happens exactly the same way with me. I'm running Vista x64.
What I noticed was that the url at the bottom of the mini-browser window is trying to download an advertisement. Here's the url: ads.eq2interface.com/code/eq2i/downloads/ad-728.html My guess is that the browser thinks it is downloading an interface when it is really downloading an ad automatically when the page comes up, thus the popup question about adding to favorites. People who have premium access probably won't see this as they have ads disabled? Just a guess. |
after installing 4664 and 4665 (landiins' s Group and Player)
-- Which I cannot seem to even install without actually typing the numbers in the EIID field -- I get the following error on startup of Henchman : TMain_GI, SL: 201 Unhandled error building interface model 'false' is not a valid boolean alue |
None of Landiins UI pieces will install without an error
Strangely I can install all of these:
[DrumsUI] Horizontal Journal LU40 Drumstix42 11-02-2007 08:15 PM Othesus Maintained Spells window GU 39.1 Othesus 10-18-2007 03:59 PM RickF7666 Experience 1.3 RickF7666 09-06-2007 08:28 PM [remove] Othesus Active Quest Helper GU 36 Othesus 07-20-2007 06:04 AM Milquetowst Info Center 070425 DBurgdorf 04-25-2007 09:00 PM [remove] but if I even install one of Landiins UI Pieces it fails... Any Ideas Why Landiin? |
Posted on your portal as well
wasn't aware of it's existance at:
http://www.eq2interface.com/portal.php?id=9 but it's there now too |
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I'll upload a fix tonight for bought issues below or above..
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Trying this out now, and I'm wondering if there's any way to customize which folder a particular UI mod file will be installed in?
I'm asking because I know several UIs out there (including my own tradeskill one) offer multiple versions. My tradeskill offers a just-press-enter or a no-default-set version, Othesus' Maintained spell windows come in three different sizes, Dragonwulf's Inventory window has 6 different options. So far I'm seeing two different problems with the settings. For some UIs with multiple options, one of the .xml versions will install in the correct directory, but others will create a new custom folder within my main UI folder. Example, the install directories for Othesus' Examine Window, which has two versions: Code:
File will be installed at:Other multi-version UI mods end up installing everything in sub-folders of my custom UI folder. Taking Othesus again, his maintained spell window mod has three versions, depending on pixel size desired. Here's where the various versions are going to install: Code:
File will be installed at: |
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Here is an example of the henchman.xml file for your maintained example. Code:
<MyMod>Hope that is clear, as I am not the best at giving written instructions lol. |
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Given the info in the FAQ, I'm guessing that the henchman.xml file works rather like the mainhud, journals, or custom.xml files. In which case, while it generally falls upon the UI mod creator to give a version of the .xml file which includes the proper coding, UI mod users can customize it as needed to include the proper coding for multiple mods? Or is this something that has to be in the .zip file, not in the custom UI folder, so if the henchman.xml file is never added to a mod I use but am having trouble with, I will never be able to use that mod with henchman? I think I understand the coding you gave, but let me double-check that too. For my custom tradeskill UI then, with folders "Just Press Enter" and "No Default Buttons" which each contain a version of the eq2ui_tradeskills.xml file, my henchman.xml folder would have the following code: Code:
<Root> |
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You can use henchman.xml to tell EQ2 Henchman to unzip every file in to a designated directory or you can use henchman.xml to tell EQ2 Henchman what to do with ever file in the zip. If EQ2 Henchman does not find the file henchman.xml in the root of the zip it will guess at where it should unzip the files of the zip. Sometime it guesses wrong:( With the many ways people zip up mods there isn't a sure fire way to know unless the author includes the henchman.xml file. Quote:
Yes your code is correct :) |
Okay, I get it, thanks!
Though... I have to say that, having gotten it, I personally think this is a bad idea. Since there's no way for the end-user to tell Henchman "This mod is non-standard, so here's how I want you to install it" they must either a) still manually monitor/install updates to UI mods that are not Henchman-compatible (thereby saving them little to no effort), or b) switch to a UI mod that is Henchman-compatible (and possibly be forced to choose between preferred UI options or ease of installation). More than a quarter of the custom UI mods I use have this problem. As another quarter are UI mods that haven't been updated in over a year and are likely not to be updated - or to be dropped by me until/unless a LU breaks them - you can see how this limits its usefulness severely. Another problem is that it places an extra .xml file in compatible UIs which may cause some confusion for UI-mod users who do not use Henchman. I know for myself, my first reaction when I see two UIs with different purposes include the same file (typically eq2ui_mainhud.xml or now eq2ui_custom.xml) is to compare-contrast the two versions and merge them into something that works. However, since the henchman.xml file is one that EQ2 itself will never glance twice at, this isn't a game-altering situation and so is easily ignorable. Having said all that, I do see where this can be useful, even if the UI installation option isn't personally useful to me. So I will be updating my UI mod to include that henchman.xml. One request: documentation please? As shown by my complete confusion earlier, it took a while to find something that said straight out "UI Modders - if you have a non-standard install for your mod, you must include a henchman.xml file in your .zip to instruct Henchmean where to install for it to work," - it wasn't even in the link you provided for the Henchman FAQ. And there was nothing about "UI Users - if you use UI mods that do not install normally and the .zip file does not include a henchman.xml file, it will most likely not work with Henchman." Maybe this is my own obtuseness, but as I don't think I'm the most obtuse person in the world all the time on all things, my guess is other users and UI modders will have similar confusion. A note at the window where users actually download this file might help? Plus... I could also use some instructions for how the C2C and QuickSwitch options are supposed to work please? Again, obtuse me, but I can't figure out the first thing of how they're actually supposed to work. :( |
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Good luck with the spousal faction for that!
And... you're probably going to hate me soon, but I had a couple problems. First, with the Henchman.xml file and my TS UI. I put the code I cleared with you above into a file named Henchman.xml (along with a ReadMe to tell people what it was), put it in the root folder of my zip, and updated my UI on this site. I then fired up Henchman to verify everything was working as intended. Here's what it comes up with: Henchman.xml, in the root directory, will be installed in G:\Sony\EverQuest II\UI\maisui\Henchman.xml eq2ui_tradeskills.xml, in the Just Press Enter subfolder, will be installed in G:\Sony\EverQuest II\UI\maisui\Just Press Enter\eq2ui_tradeskills.xml eq2ui_tradeskills.xml, in the No Default Buttons subfolder, will be installed in G:\Sony\EverQuest II\UI\maisui\No Default Buttons\eq2ui_tradeskills.xml Read Me CTS.txt, in the root directory, will be installed in G:\Sony\EverQuest II\UI\maisui\Read Me CTS.txt I tried it, and sure enough, that's exactly where everything installed. Did I get something wrong with the Henchman.xml code after all? Second problem - possibly more of an oddity, though. Started up EQ2 Henchman, logged on for interface updates, and got a message about integrity conflicts with UIs. I checked the Integrity Check Log, and the problem seems to be two UIs I have that use the same file names in subfolders - ie, both UIs have a subsection for writ info, for HQ info, etc, and the individual files for each of those have the same names. However, they're separated by a couple levels of subfolders in each case, so their should be no conflict. I've attatched a copy of the log so you can see the specifics. The really odd part about this is that neither of these UIs have been updated since I installed Henchman, but this is the first time I've gotten this message. Is this going to prevent these UIs from updating later, or cause other problems? Why is it reading these files as conflicting when they install in separate folders? I did double-check, and Henchman does intend to put these files in their correct folders. And why, after several days, did it suddenly decide these UIs conflict? Any thoughts/suggestions? Sorry for all the hassle, and thanks for taking the time to explain! Edit: Okay, NOW the log is attached. |
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