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I give you my Mystic configuration :
<Data Name="Button1" Macro="useabilityonplayer Parent.Target Rejuvenating Rite;" Tooltip="Heal"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Ethereal Aegis;" Tooltip="Ward"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target Ancient Balm;" Tooltip="Cure"/> I think syntax is good thank you for your work |
Actually wondering...
I've found the most helpful thing using these buttons!
I track the DKP for our guild, so a lot of my time after a named is dealing with who bought what for how much DKP. I set one of my buttons to do this: <Data Name="Button1" Macro="beginchatinput "/r *loot" Parent.Target "- 082207 Item - 10"" Tooltip="*"/> What this does is paste this in chat: /r *loot <Name> - 082207 Item - 10 Since we use EQDKP on our website, this makes it easy to parse my log and grab all assigned loot. <Name> gets automatically replaced with the name of the individual that I clicked the '*' button on in raid. Hopefully someone finds this useful. :) I was wondering if there is a variable or something I could replace the date with? As it stands I have to edit my file daily to change the date. |
Do you then edit the item name and dkp value afterwards in the parser? Sounds easier to just configure the parser to automatically pick up on all chest loot, no need to click any buttons and then you will just have to enter the dkp manually.
Btw Ombrus, this XML scripting needs no ; command terminator. ;) |
Ugh, I'd never remember how much stuff went for. :P But yes, I just edit the item name and dkp amount.
I spent some time yesterday and built a vbscript that prompts me for today's date and grabs a copy of the quickraid buttons text file and replaces it with that value. Well, it took an hour to write and troubleshoot, I'm sure I'll get that hour back after about a year of raids. :p |
Please help me with EXACTLY how to set up Jester's Cap for button number 1. I've tried it a bunch of times and can't get it to work.
Right now it is coded like this: </Page> <Page Name="Troubador"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Jester's Cap" Tooltip="Jester's Cap"/> What do I need to change to make it work right? |
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<Data Name="Button1" Macro="useabilityonplayer Parent.Target "Jester's Cap" tell Parent.Target "You have been given my most happy Jester's cap 50% recast reduction for 30 seconds" tell player_name Parent.Target" Tooltip="Jester's Cap"/> I still get a message that something is wrong, but it will send a tell and cast Jester's for me anyways.. |
What am I doing wrong here?
I want heart and revive buttons 1 and 2 3 can be blank for now. <Page Name="Necromancer"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Ruinous Heart tell Parent.Target Incoming Master Heart" Tooltip="(Heart)"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Revivication tell Parent.Target Incoming Revive" Tooltip="(Revive)"/> <Data Name="Button3" Macro="beginchatinput "QuickRaidButton not configured, please see _ProfitUI_QuickRaidButtons.txt"" Tooltip="Macro3 (Tooltip not configured)"/> </Page> |
I got the buttons to work like this, but I really need to send a tell and raid chat to let them know.
any suggestions? <Page Name="Necromancer"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Ruinous Heart" Tooltip="(Heart)"/> |
Hi guys, I got a big problem using the quickraidbuttons and i cant find the problem. I edited the _ProfitUI_QuickRaidButtons in my Profitui folder with serveral different spells in english and german language. If i type ingame "/useabilityonplayer Controller prismatic chaos" it is going to work, but these commands in the textfile dont. Is there anybody who can help me ? noone in game was able to solve the probs.
This are my tries: </Page> <Page Name="Illusionist"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Prismatisches Chaos" Tooltip="Prisma"/> <Data Name="Button1" Macro="useabilityonplayer Controller Prismatisches Chaos" Tooltip="Prisma"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Prismatic Chaos" Tooltip="Prismat"/> <Data Name="Button2" Macro="useabilityonplayer Controller Prismatic Chaos" Tooltip="Prismat"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target Savante" Tooltip="Savante"/> <Data Name="Button3" Macro="useabilityonplayer Controller Savante" Tooltip="Savante"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target Manafluss" Tooltip="Manafluss"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target Manaflow" Tooltip="Manaflow"/> <Data Name="Button3" Macro="tell Parent.Target test 1 2 3 test" Tooltip="test"/> There is no error message showing up, just a short pling, thats it. It would be very nice if anybody has a clue what i can do...... PS: I only editet the quickraidbuttons, do i have to make changes in eq2ui_mainhud_raid.xml too ? I can't find any infos about that. |
You cannot duplicate the entire lines, the must only be one <Data element per button. For multiple commands just make a new line within the command, see e.g. Dechau's post above.
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It doesnt work somehow.......
Is there maybe something else i have to do except editing the _ProfitUI_QuickRaidButtons.txt in my profitui folder with: <Page Name="Illusionist"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Mana Flow" Tooltip="Mana"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Synergism" Tooltip="Buff"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target Cure Arcane" Tooltip="Cure"/> </Page> The spellnames are correct, the codelines seems to be correct too. Have i forgot something ? I just made a complete clean install of the latest profit ui, in hope to get things working but nothing happens. No tooltip message, no spellcast, no error message, nothing except a short pling. I had been wasting many days now but i still hope to solve the problem because it is a great feature and i would love to use it. If you have any kind of suggestion what i can do. Please tell me. |
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This worked for me: <Data Name="Button1" Macro="useabilityonplayer Parent.Target Cure Arcane" Tooltip="Cure Arcane"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Bestow Energy" Tooltip="Power Feed"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target Boon of the Damned Useabilityonplayer Parent.Target Nihilistics" Tooltip="Trial Buff"/> This is what I want, but somthing is wrong with it and I can't figure out what: <Data Name="Button1" Macro="useabilityonplayer Parent.Target Cure Arcane wave Parent.Target groupsay Arcane Cure to Parent.Target” Tooltip="Cure Arcane"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Bestow Energy train Parent.Target raidsay Power Feed to Parent.Target tell Parent.Target This round's on me." Tooltip="Power Feed"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target Boon of the Damned Useabilityonplayer Parent.Target Nihilistics” Tooltip="Trial Buff"/> this didnt work either <Data Name="Button1" Macro="useabilityonplayer Parent.Target Cure Arcane wave Parent.Target groupsay Arcane Cure to Parent.Target” Tooltip="Cure Arcane"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Bestow Energy train Parent.Target raidsay Power Feed to Parent.Target tell Parent.Target "This round's on me. "" Tooltip="Power Feed"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target Boon of the Damned Useabilityonplayer Parent.Target Nihilistics” Tooltip="Trial Buff"/> Anyone see what I'm missing? |
Is there any chance of support at the moment ?
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my JC macro works fine...just reading here to find info on the /tell part
in this code: <Page Name="Troubador"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Jester's Cap ponder Parent.Target say Feel my love Parent.Target tell Parent.Target Jester's on you my friend,'Enjoy it." Tooltip="Jester's Cap"/> is the ponder Parent.Target needed? or not? I've seen it in other ones as well...just wanna be certain before I leave it out :) |
I second the question about ponder Main.Target or wave Main.Target. I'm assuming those are the same as the emote /wave or /ponder?
--- Now for the fun stuff. I just switched over to Profit and I'm trying to get my _ProfitUI_QuickRaidButtons.txt configured. I setup Mystic for Rejuvenating Rite, Ethereal Aegis, and Learned Healing. Now I am trying to setup Conjuror and I'm breaking it. Goal: Button1- Cast Scintilla of Essence, Tell Main Target, Emote (or Say). Button2 - Cure Arcane Button3 - See Invis (only thing I could come up with) I tried going all out and putting in: <Page Name="Conjuror"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Scintilla of Essence;tell Parent.Target "Checking to make sure you have a Scintilla of Essence in your inventory;emote throws a Scintilla of Essence into Parent.Target 's inventory Tooltip="Scintilla of Essence"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Cure Arcane" Tooltip="Cure"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target See Invisibility" Tooltip="See Invis"/> </Page> That didn't work and jacked the whole UI to be a combination of Profit and the default and none of the windows were where I originally placed them. So I tried the KISS method and just triedMacro="useabilityonplayer Parent.Target Scintilla of Essence" without the attempt of doing a tell or say and the UI still freaks out. I replaced the file with the original and everything was happy again. Anyone able to give this a shot? A friend told me just to use the shard raid window but I'm trying to be stubborn and get this to work. |
Working Defiler Buttons w/ Raid Chat
<Page Name="Defiler">
<Data Name="Button1" Macro="useabilityonplayer Parent.Target "Malignant Shroud" raid Warding Parent.Target " Tooltip="Malignant Shroud"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target "Putrid Balm" raid Healing Parent.Target " Tooltip="Putrid Balm"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target "Sacrificial Deliverance" raid Healing Parent.Target " Tooltip="Sacrificial Deliverance"/> Thanks much everyone for helping with trial and error on this. |
ponder Parent.Target is not needed at all, I think it comes from an example I made about types of commands you could put in there.
I'm not sure why some of the above macros don't work, either, most of them look fine. I'm beginning to think that it is maybe the text editor you are using, it may be breaking the file format. I think the windows notepad should be working. What definitely works is what I and a number of modders here are using, the open source editor Notepad++. Semideus, your Button1 line is broken, it should read: Quote:
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Icon
Is there a way to make the actual spell icon show up there instead of 1 2 3
Thanks |
I dont know what is wrong with me, I keep reading the different stuff, but it's not getting through, I want to make the quick buttons to do my rez (Elixir of Resuscitation) and make it say in raid chat INC rez to %T stop other rez.
But I think i got how to put the elixir part but dont understand the how to set up assist button Can someone plz help this computer noob |
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Great, thanks for testing this, I'll add that to the FAQ!
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Ok still a n00b when it comes to this feature but I'd like to start using it. I've poured through this post, the FAQ, and another one that was closed.
What is needed to start using these? Do I just edit the _ProfitUI_Raidbuttons.txt and then the 3 buttons will appear in my raid window? Does something else need to be done? Do you have to make macros in game to correlate to the ones in the .txt file? Thats about it for now. Think I can manage the rest just didn't see these questions addressed elsewhere. :cool: |
The buttons should already be there, and yes, just edit _ProfitUI_QuickRaidButtons.txt to define what they do for each subclass.
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OMG thank you!
Thank you tons GM9.
You have made my life so much easier with the macros. I can now cast on anyone in the raid with out losing my main target. And you were right I had to use the notepad++ to make it edit correctly. I just did a simple one for my Conjuror. <Page Name="Conjuror"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Scintilla of Essence tell Parent.Target Shard Inc" Tooltip="Shard"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Cure Arcane" Tooltip="Arcane"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target See Invisibility" Tooltip="See Invis"/> </Page> HAHA , now i better back up a copy of it incase the updater overwrites it. |
<Page Name="Guardian">
<Data Name="Button1" Macro="useabilityonplayer Parent.Target Intercede" Tooltip="Intercede"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target Sentry Watch" Tooltip="Sentry Watch"/> <Data Name="Button3" Macro="beginchatinput "QuickRaidButton not configured, please see _ProfitUI_QuickRaidButtons.txt"" Tooltip="Macro3 (Tooltip not configured)"/> This seems to work. Question - should I be seeing the icons for Intercede and Sentry Watch in the raid window ? Avenn Elonis 70 Guardian Oasis Keepers of the Oak |
There must be something more that makes the following not working.
Used Notepad++ <Page Name="Illusionist"> <Data Name="Button1" Macro="useabilityonplayer Parent.Target Touch of Empathy gsay blablabla Parent.Target tell Parent.Target blablabla" Tooltip="Detaunt"/> |
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The file on the auto-updater is still unchanged from the latest manual version.
And to the question above: The buttons do never display the icon of the ability you configure in the macro, they always remain unchanged except for the tooltip. |
beginner here
just got profit last week and love it, do you have any codes for Conj:D
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Code:
<Data Name="Button2" Macro="useabilityonplayer Parent.Target "Elegy of Awakening"Code:
<Data Name="Button2" Macro="useabilityonplayer Parent.Target "Elegy of Awakening"Code:
<Data Name="Button2" Macro="useabilityonplayer Parent.Target "Elegy of Awakening" |
I have been trying to get buttons 4 and 5 to work for some time now. This is what I have. I have tried it with and without " ...neither seems to work. I push the button and nothing happens. The tool tip I get when i hover over it in the game says "Parent.Parent.Parent.Parent.ProfitUI_QuickRaidButtons.B5.Tooltip"
This is how I have it set up: The other 3 buttons i have set up work fine, even with text macros. <Data Name="Button4" Macro="useabilityonplayer Parent.Target "Animist's Transference"" Tooltip="Animist's Transference"/> <Data Name="Button5" Macro="useabilityonplayer Parent.Target "See Invisibility" gsay See Invisibility INC to Parent.Target" Tooltip="See Invisibility"/> Please help if I'm doing something wrong! :confused: EDIT: I got it to work in my group window ( I had to use notepad++). using: <Data Name="Button4" Macro="useabilityonplayer Parent.Target "Animist's Transference"" Tooltip="Animist's Transference"/> <Data Name="Button5" Macro="useabilityonplayer Parent.Target See Invisibility" Tooltip="See Invisibility"/> However, I still cannot get it tow ork in my raid window. Infact the hover buttons I get the tool tip shown above. but the buttons themsleves say 2 and 3 instead of 4 and 5. |
Actually 4 and 5 do not work on the raid window since I had trouble counting past three. Will be fixed soon.
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<Data Name="Button2" Macro="useabilityonplayer Parent.Target "Elegy of Awakening" |
Absolutely awesome update GM9 !!
I think you read my mind... or someone's feature request... when adding these extra macro buttons... but if it was my mind you read... you didn't read the last line ;) As a Fury wanting to put 6 heals up there... I would love a 6th macro button... and to quote someone else in this thread... I really am a donkey when it comes to coding this UI stuff :eek: Any chance you, or someone else, could post up here what I'd need to do and where I'd need to do it, to put a 6th button up? I know how and where to edit the macro buttons themselves to be what I want... and I'm assuming I can copy and paste the code for say, button 5, on the /Fury page and just change the "5" to a "6" and change the spell name... but I'm sure there's some other code I need to put somewhere to make a 6th button actually appear. I'd greatly appreciate an idiot's, line by line, page by page, guide to this if you have a moment, please <begs and grovels> Thank you for all your hard work thus far and I'm sorry for asking you for more :( Take care. |
here are my buttons
<Data Name="Button1" Macro="useabilityonplayer Parent.Target "Elegy at Death's Door" raidsay "-- Rezzing Parent.Target -- Wake up you damn slacker !!"" Tooltip="Elegy at Death's door"/> <Data Name="Button2" Macro="useabilityonplayer Parent.Target "Elegy of Awakening" raidsay "-- Rezzing Parent.Target's group -- Wake up you Band of Slackers !!"" Tooltip="Elegy of Awakening"/> <Data Name="Button3" Macro="useabilityonplayer Parent.Target "Oration of Sacrifice"" Tooltip="Oration of Sacrifice"/> works fine xcept that in raidsay, it doesnt give me the name of the player but keep saying Parent.Target and Parent.Target's group, any clue plz ? Thx already Kela |
the
Code:
<Data Name="Button2" Macro="useabilityonplayer Parent.Target "Elegy of Awakening"also tried Code:
<Data Name="Button2" Macro="useabilityonplayer Parent.Target "Elegy of Awakening"any ideas? |
I currently don't use the quickraid buttons but would like to start to clear up some hotbar space. All of the buttons work but I can't get the text to show for /raid, /say or /tell.
Code:
<Page Name="Dirge"> |
This won't fix your ' problems but " is written " not &qout; in XML.
The next update may give us a better way to encode some of those characters. |
Ok so I went back and correct all my spelling mistakes...any other clues as to why the chat text isn't coming through?
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Yes, you must not enclose the Parent.Target into the " as well. The correct code would be like this (this is SOE's strange notion of correct XML encoding... let's hope they really fix it due to recent discussions):
<Data Name="Button5" Macro="useabilityonplayer Parent.Target Elegy of Awakening |
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