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sorry but...
I reinstalled 9.1 properly and i still get the same error before characterselection at startup. I still have to delet/rename eq2ui_newcharscene2.xml to be able to log in properly, strange but true :(
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Make sure you're doing a completely fresh install and not just adding 9.1 over 9.0.
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I installed 9.1 and everything works grand! Once again a wonderful UI and thanks for the timely update.
Oh, and I just did as I usually do, renamed the old FetishNightfall directory, unzipped 9.1 into my EQ2 directory and then ran the map updater. No problems! |
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Thanks :)
Did as you said and you were right now it works :nana: yay.
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Persona bar and sound levels
Does anyone know how to get the persona bar to stay up i have to hit p and toggle it open everytime i log in am i doing something wrong?
also is there a way to set the sound options (turn off combat an game music) and lastly is there a way to set the level for the the graphic options (raid great ect buttons on the option icon) Nilsar |
Please start by reading the following: Link
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Not really a bug but something that might have been overlooked:
The Examine, Quest & Active windows were all updated to show the most current path to EQ2i but the Active Bottom and Top versions might not have been. Upon further review, here are the 3 versions of the active window in the latest FNF v9.1 release: eq2ui_journals_active.xml (8-1-07) _top_eq2ui_journals_active.xml (12-4-06) _bottom_eq2ui_journals_active.xml (12-4-06) By those dates it would appear that the Top & Bottom wouldn't include the search buttons at all? Also, the Customization thread shows the _top file as the actual default file and a different file called _simple...ok, now I'm confused :) |
Not a huge problem but the UI does not save my sound settings. Everytime I log in I have to re-adjust the sound levels in order to hear the game.
Other than that thank you for such a awesome UI, I just love using it! |
nm, search feature rocks.
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Florida you are correct, I neglected to update the Top and Bottom versions of the Journal_Active files.
The Top file is simply a backup of the default file, there isn't supposed to be any difference so you can just trash the out of date Top file and replace it with a copy of the default version. This version is laid out for placement at the top of the screen so the control strip is at the bottom of the window. The Bottom version is laid out for placement at the bottom of the screen, so it has the control strip at the top of the window. It is also very out of date and may not have the clickSearch feature. I'll update it for the next release. The Simple version has none of the extra controls, but is reskinned. |
Ok I followed the edit listed in the other thread to fix my volume but it is still resetting itself. Are there any other suggestions?
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If you don't use the functionality, just delete the start button UI file.
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No joy, removing the VolMaster="20" still did nothing. I cannot get the game to set the volume above 40% and leave it there.
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Exception Error handle
Every time I log out, I am getting an exception error, it doesn't give me a number, just an "ok" box.
Not sure what information you need in order to fix it. So I will keep my post small. Email me if you need more info. I wanted to ask as well, if you had addressed the size of the pull out bag bar. It seems to be too small to show all the bags, and cuts them off at the bottom and at the right. I am a complete newb at editing and changing any xml files. I wouldn't know where to begin. So I thought I would also mention it. I would also like to see if we can get the pull out bag bar to STAY pulled out. It always defaults to "in" instead of "out" and I remember you posting something about changing the default option. But I have looked through the FAQ and I can't find it. (must be really tired) cause I know I remember reading it somewhere and now I am at a loss as to where that was exactly. Thanks for your patience and I am really apprieciative of your efforts to continually update this UI. As it is my one and only favorite. |
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is it possible to change the way clickcure & clickies@raidwindow take the targetnames?
reason/problem is, that names which contain german umlauts as äöü are transformed into boxes and you get the error that /useabilityontarget <name with boxes> wont work, coz target not found im not completely sure but as fas i know eq2 uses utf8 to some extend.. what i tried and what didnt change a thing: i changed <?xml version="1.0" encoding="utf8"?> to <?xml version="1.0" encoding="iso-8859-1"?> but (kinda as expected) that didnt change nything. maybe youve got some ideas out there :) |
Hello Zonx and Thank you again for all of your hard work and effort. This isn't a bug report but rather a basic inquiry about the current version. After reading the update notes I was curious if the following files were addressed or needed to even be addressed:
eq2ui_inventory_guildbank.xml eq2ui_mainhud_editmacro.xml eq2ui_mainhud_guild.xml eq2ui_mainhud_inspectplayer.xml eq2ui_playerhousing.xml I noticed that there were some intensive changes made to these files in GU39 but wasn't sure if the windows really needed to be updated or not. I haven't downloaded the latest version yet so I haven't checked for myself but any insight would be highly appreciated. Lastly, they ended up removing the include for the eq2ui_inventory_store.xml file from the eq2ui_inventory.xml so I was wondering if this actually does anything anylonger or if it would be safe to delete that file from my directory. Thanks again for everything. |
The store file has not been in use in ages, the last time it was used was when we still had to sell from the house vault. I have removed it ever since.
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That's what I thought but I never paid much attention to the file being in my custom directory until I looked over the recent xml changes and saw it finally removed. Thanks for the verification.
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Nevermind, I was able to answer my own questions once I found the time to take a look at the latest release.
The only thing that I found would be that the Inspect Player hasn't been updated to include the Appearance Slots or with the most recent changes from GU39. No big deal really. Also, I noticed something else while poking around. Anything new in the works or just something else that I have no clue about? Thanks again for everything. |
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Here is what I do to get me volume ta stay where I put it. Open/edit your eq2ui_mainhub_startbutton.xml at the top line 2 should look like this <Page Activated="true" alwaysonbottom="false" eq2usescomwndcontrols="true" Location="698,0" MaximumSize="1024,1024" Name="StartButton" PackLocation="left,top" PackLocationProp="0698/0001,0000/0001" savessettings="true" ScrollExtent="36,82" Size="36,82" UserMovable="true" VolCombat="10" VolMaster="20" VolMusic="10"> note: volmaster="20" now go to bottom of the file .. for me it starts at line 48 <Button LocalText="Reset Volume" Location="3,81" Name="ResetVol" OnPress="parent.MasterVolume.Slider.Value=parent.VolMaster parent.MasterVolume.Slider.Change=true parent.MusicVolume.Slider.Value=parent.VolMusic parent.MusicVolume.Slider.Change=true parent.CombatVolume.Slider.Value=parent.VolCombat parent.CombatVolume.Slider.Change=true " ScrollExtent="91,24" Size="91,24" Style="/Fetish.ButtonStyles.text_button">Reset Volume</Button> <Page LocalTooltip="Master Volume Control" Location="34,2" Name="MasterVolume" ScrollExtent="60,26" Size="60,26" Tooltip="Master Volume Control"> <Sliderbar Location="1,11" Name="Slider" OnChange=" Master_Volume=(Value/20) Master_Volume=(Value/20) Parent.Val.text=(Master_Volume) " ScrollExtent="60,13" Size="60,13" Style="/Fetish.SliderbarStyles.horz_sliderbar" UpperLimit="20" Value="20"/> <Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="Master" Location="2,0" Name="Label" ScrollExtent="40,16" Size="40,16" TextColor="#88CCFF">Master</Text> <Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="1.000" Location="43,0" Name="Val" ScrollExtent="18,22" Size="18,16" TextColor="#88CCFF">1.000</Text> </Page> <Page LocalTooltip="Ambient Music Volume Control" Location="34,27" Name="MusicVolume" ScrollExtent="60,26" Size="60,26" Tooltip="Ambient Music Volume Control"> <Sliderbar Location="1,11" Name="Slider" OnChange=" Music_Volume=(Value/20) Music_Volume=(Value/20) Parent.Val.text=(Music_Volume) " ScrollExtent="60,13" Size="60,13" Style="/Fetish.SliderbarStyles.horz_sliderbar" UpperLimit="20" Value="10"/> <Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="Music" Location="2,0" Name="Label" ScrollExtent="40,16" Size="40,16" TextColor="#88CCFF">Music</Text> <Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="0.500" Location="43,0" Name="Val" ScrollExtent="18,22" Size="18,16" TextColor="#88CCFF">0.500</Text> </Page> <Page LocalTooltip="Combat Music Volume Control" Location="34,54" Name="CombatVolume" ScrollExtent="60,26" Size="60,26" Tooltip="Combat Music Volume Control"> <Sliderbar Location="1,11" Name="Slider" OnChange=" Combat_Music_Volume=(Value/20) Combat_Music_Volume=(Value/20) Parent.Val.text=(Combat_Music_Volume) " ScrollExtent="60,13" Size="60,13" Style="/Fetish.SliderbarStyles.horz_sliderbar" UpperLimit="20" Value="10"/> <Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="Combat" Location="2,0" Name="Label" ScrollExtent="40,16" Size="40,16" TextColor="#88CCFF">Combat</Text> <Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="0.500" Location="43,0" Name="Val" ScrollExtent="18,22" Size="18,16" TextColor="#88CCFF">0.500</Text> Done. Now I have control and volume is set to where " I " want it. note; I notice on the latest version "9.2" the "value="#" is missing/has been removed. If you can not find it, place it after the "upperlimit="#" entry. and you should be set. |
Can't move hotbars
Hi, I've been a logtime user and an active supporter of Fetish Nightfall. Love the interface, and this is actually the first time I've ever had an issue.
I'm not sure if it's on the EQ client side or with Fetish, but I can't get my hotbar windows to move. I can resize them, expand or contract them, but I can't pick them up and move them. They are not locked. I haven't seen a fix for this posted, but if I missed it, I apolagize in advance. Thanks, Brian |
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Thanks for your help Ebon
Thanks for the help, I never use the spinners, so I'd have never figured that out.
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Detrimental Spell Effects
Hello
I wanted to know if theres a Detrimental Spell Effects window in this UI. Everytime i zone in a message appears and its starting to annoying me. Thank you |
Detrimental FX window is in the 9.2 release.
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Click Cures
I'm not sure what we might have done or installed differently, but a friend and I are missing our click cures bar since installing 9.2 and we miss it desperately. We installed Lordebon's usabilityonplayer patch separately in the hopes that that would bring it back, but no go. Any ideas? We installed the entire download as we have previous new versions of the ui. We're both using Fetish Command Center, but no other mods.
I would love to have my click cure bar back, while I can use the group bar, I prefer the convenience of having the click cure bar down near my hotbars. |
ClickCures was originally built before the useabilityonplayer command was available and before SOE made class single target cures consistently named. At the time, the popup window was also useful for out of group curing during raids.
9.2 implements useabilityonplayer for ClickCures in the Group Window. With similar functionality also in the raid window, the popup window is essentially obsolete and has been removed. |
If you do want to continue using it though, just download an older version of Fetish Nightfall (they're all listed in the archive section of the main FN download page) and copy the cures window from there to your current install, making sure to <include> it in the relevant eq2ui_(something).xml file.
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I spent a while looking for what EQ2ui_something_xml file you might be talking about, Lord Ebon, but I'll be perfectly honest and say that while I know enough to copy a file here and follow nice explicit directions on changing things, I can't read the xml code myself unless something is completely obvious and leaps out at me, like the cures file being named CURES. I have no idea what got deleted, as I compared the old 9.1 list to the new 9.2 list and they're sadly the same. The EQ2ui group member window code is very different due to the usability being added, but I am a) not sure if that's the window that you were talking 'bout, and b) totally unwilling to screw around with it unless I were to just get rid of the new and revert to the old, which I might end up doing. Because I do miss my damn click cure bar just that much.
My friend and I wished to lobby for an optional return of it since it's still on the EQ2 button menu because it isn't obsolete to those of us who run in high enough resolution to make clicking on the tiny group window icons extremely annoying in group situations, and who also placed our hotbars far far from our group window and liked the convenience of the cure bar down near the hotbars. Much easier to fkey select group members and hit the cure bar than to try to hit those damn tiny icons then mouse back to my hotbars quickly. I admire the beautiful coding, and space saving impulse, and I keep my hotbars at size 29 icons, but the effect icons are too small even for me. Given that, we can't live without Fetish, we tell everyone about it, and this is a very minor complaint overall! Thanks for putting out such a wonderful interface for so long, Zonx :) |
Lol, I completely forgot I'd hooked the ClickCures window into both the Start Menu and the Persona window. Given that those access controls are still present, it'll be trivial for me to restore the dedicated bar in the next release ;)
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OK. For now the file you need is called _fetish_mainhud_cures.xml and you need to edit eq2ui_mainhud.xml to make sure that this line is in there somwhere between <Page> and </page>
<include>_Fetish_mainhud_cures.xml</include> That should bring your curebar back until Zonx does the next update (which if I had to guess, would be for GU40/RoK). |
Thank you very much for the assistance :D That I can do!
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My yellow group leader name has changed to white. No matter what zone the group members are in everyone's name is also white unlike if 1 or more group members are in different zones then those names are grey. At the moment for me everyone is white no matter what. Any suggestions to get this fixed?:)
Thanks for reading and Zonx awesome UI I love it. |
Download Zonx's latest patch and that will go away. ((In other words, issue already fixed)).
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