EQ2Interface

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-   -   ProfitUI Reborn [Help & Feedback] (https://www.eq2interface.com/forums/showthread.php?t=5861)

Pixi 03-21-2006 08:56 AM

Great work on 2.0. Thanks so much for doing this. :)

Xser 03-21-2006 09:45 AM

Well, imho old top & bottom bars was better and i would prefer a start button with togglebags instead of controlcenter (cant open CC with /show_window?)

Edit: btw, great job gm9

Pixi 03-21-2006 10:11 AM

Only had a little while to play before patch but I ran into a problem.

My chatwindow didn't work hehe. I can read it but no matter what I did I never managed to conjure up the cursor or the commandline so I could chat. Did I miss something? I tried removing all tabs so I only had one window but it didn't help. If I pressed Enter like I normally do to enter text I never got a cursor and the keyboard was still responding like I hadn't pressed Enter at all. I ended up removing the mainchat xml in order to chat.

Also, would it be possible to incorporate an attack indicator somewhere? Like in the small target strip you have near the chat windows. Make the target name flash or something hehe. With so many spells and whatnot wizzing about it's sometimes bewildering enough just to keep a correct mob targetted, let alone see if I'm actually attacking it. :p

I know you had a blinking sword in an addon for the old UI but this new target strip is so much nicer and better aligned and whatnot.


/hugs all around for keeping this going

aigor 03-21-2006 10:21 AM

Quote:

Originally Posted by gm9
1) hmm, if you had the bar set to be visible before, I might have put in a bugged file. Hit the blue button on the start button for the new control center, you can also enable/disable the bottom bar from there. I'll check the file and upload a new version if necessary
2) I put those stats on the bottom bar, as I thought they were more in context there. I haven't quite decided yet what to put on the top bar, that's why it's rather empty. If you prefer the old bar there, just let me know, I'm always open to suggestions.
3) The new control center has a much improved option to resize hotbars. If you prefer the old version: I think you used depechenode's slider mod, which should be linked by Spiricore in the main thread.

Sorry, I know I should (and will) explain these changes in some release notes. It's just that I don't have a lot of free-time to do this.

ok i've fixed that little issues like this:
1)i've add old "memorized.xml" from profit 1.8f and now is visible ^^
2) i've come back to the older version of experience, add "experience.xml" from older version (1.8f) i prefer like this ^^
3)i've add "slider.xml" from older version to new version and now is working.

but u've made a good work and i hope that my little suggestions help you to make better this wonderful UI
enjoy :p

Droiyan7 03-21-2006 11:09 AM

1 Attachment(s)
I think a bug exist in bottom bar or way of keep seting which show/hide bottom bar.

When I set show bottom bar via Profit CC, bottom bar appeared and NP.
But I exit EQII and reruning EQII, bottom bar doen't appear.

So, I must open Profit CC and set show bottom bar on everytimes.



By the way, I think Profit StartButton invests too many buttons to control complex shader :)

So, I do a bit modify StartButton.
It has 5 buttons to control complex shader(-1,0,25,50,75), 'Unquip All', and 'Follow Group Member' button.
And reduced number of redering distance levels(250,500,750,1000), make Tooltip of Toggle Buttons(Profit CC bottom and InfoCenter bottom) also toggled(likes Toggle Nightvision button)

Pixi 03-21-2006 07:26 PM

You guys are crazy. 2.1 up already hehe. Thanks for the addition of the attack indicator. /bow

Aw, heck. You guys deserve a nana.

:nana:

gm9 03-21-2006 07:30 PM

ProfitUI 2.1 release
 
Ok, I took the bug reports and suggestions and already released v2.1 on the main thread .

aigor, sorry about the bottom bar, that's fixed in 2.1.

Xser and aigor, I'm sorry you don't like the way I moved the stats around, but I suppose keeping the old version is the easiest solution for now. ;)

Xser, you know that you can assign a keyboard shortcut for /togglebags, don't you? That's why I felt the button was not necessary.

Pixi, the chat window is fine, you need to enable "frame and titlebar" to show the input line. If you set it to none or frame only, it's a read only chat window. If you can afford to reset your chat channels, just use the default ui_settings file if you prefer to set everything up. On the other hand, I added your auto-attack indicator. Not yet perfect for ranged attack, but still not bad (I might end up using the player bar myself ;)).

EDIT: lol Pixi, you saw it faster that I could post it here. :nana:

Thanks for your input Droiyan7 - I didn't put in your start bar since it removed the maximum setting for complex shaders which I use and because there's already follow buttons on the group window (and you can only follow when grouped). I took your unequip all idea and made a panic button out of it that /yell's and starts sprinting as well. Let me know what you think.

All, go check out the changelog, took me a while to type it up. :p

Have fun all. This should be the last release from me for a while since I'll be away for nearly a month. Keep improving the UI (or undoing the evil I wrought), can't wait to check it out when I'm back. :D

Xser 03-21-2006 07:46 PM

Quote:

Originally Posted by gm9
Xser, you know that you can assign a keyboard shortcut for /togglebags, don't you? That's why I felt the button was not necessary.

Cough...Uhmmm....well, i play from bout 1 months and no, this is the first time that someone say "you can assign a keyboard shortcut for /togglebags"... :D
Soooo don't mind for the button ;)

And btw thanks for the info

Stile2112 03-21-2006 08:00 PM

Great Work
 
Thanks to you all who have made and keep this UI alive. I'm in awe of your time and commitment to this project.

Keep up the great work...

Lexerst
Crushbone

Droiyan7 03-21-2006 08:26 PM

1 Attachment(s)
Quote:

Originally Posted by gm9
Thanks for your input Droiyan7 - I didn't put in your start bar since it removed the maximum setting for complex shaders which I use and because there's already follow buttons on the group window (and you can only follow when grouped). I took your unequip all idea and made a panic button out of it that /yell's and starts sprinting as well. Let me know what you think.

It's good, I can't test group window yet, I don't know already follow buttons on the group window before your reply :)

But, I think reduced number of redering distance levels(250,500,750,1000) and make Tooltip of Toggle Buttons(Profit CC bottom and InfoCenter bottom) also toggled(likes Toggle Nightvision button) are still good idea. I want you use those idea.



By the way, I do another a bit change.
I remember orignal ProfitUI that my first meet(maybe v1.6 or lower) has Speedline Font Combat Feedbak. But now Profit 1.8 or geater has default font combat feedbak.


I try change combat feedbak font to Speedline, every method doesn't work except edit eq2ui_textstyles.xml. :)

aigor 03-21-2006 08:47 PM

good good work, now i like new bottom bar and experience bar ( sorry for my little complain :P)
i Want ask there's a comand for to see Profit UI CC if i don't use your start button?

Droiyan wonderful add, it's a speciall combat with that style ^^

jonathn2875 03-21-2006 09:06 PM

ok love the new version but agian I am having issues with the hot bar sizing. I have it setup to have 12 hotkeys across. In this new version the most I can expand it is 11 with the 12t button on a 2nd line. I have figure the problem is somewhere in the _profit_styles.xml but i have no idea what I need to change to allow the full stretch.

Droiyan7 03-21-2006 10:16 PM

Quote:

Originally Posted by jonathn2875
ok love the new version but agian I am having issues with the hot bar sizing. I have it setup to have 12 hotkeys across. In this new version the most I can expand it is 11 with the 12t button on a 2nd line. I have figure the problem is somewhere in the _profit_styles.xml but i have no idea what I need to change to allow the full stretch.

I think horizontal size of new hotbar can't increase over than 384(12*32), so set hotbar icon size over than 32 cause 2nd line.


I have no idea how remove this limitation, so I set hotbar icon size 32 and NP.

gm9 03-22-2006 03:40 AM

1 Attachment(s)
Doh, the hotbar size can really not be increased. The error lies in the control center which apparently sets the maximum hotbar size when the ui is loaded on its own. Talk about runaway code there, I have no idea why it's doing that.

Attached is a hotfix that removes the complete resizing code from the control center while I figure out what's going on there.

Legsor 03-22-2006 09:18 AM

How can i change the position of the Queststeptext in the top of the screen (when an Step is completed) and how can i change the position of the bar with the current action (below the Target Indicator, it will look nice in top of the Tareget Indicator)? Both are not centered on my screen. I use 1280x1024 with the default settings.

Sorry for my bad english, iŽll hope you could understand me :)

aigor 03-22-2006 09:22 AM

Quote:

Originally Posted by Legsor
How can i change the position of the Queststeptext in the top of the screen (when an Step is completed) and how can i change the position of the bar with the current action (below the Target Indicator, it will look nice in top of the Tareget Indicator)? Both are not centered on my screen. I use 1280x1024 with the default settings.

Sorry for my bad english, iŽll hope you could understand me :)

probably you have locked, try right clik---->Unlock window,
I hope that helps you
enjoy^^

Legsor 03-22-2006 10:11 AM

The problem is that this windows ar not visible, how can i change it? Have anyone a idea?

gm9 03-22-2006 10:41 AM

Press Alt+J to bring up the quest helper, if that's what you are missing.

aigor 03-22-2006 10:51 AM

...and Alt+t for target

enjoy^^

Legsor 03-22-2006 11:21 AM

No i mean the bar that display how many time a spell need to cast, these one. And the popuptext when i reached a queststep. :)

gm9 03-22-2006 11:44 AM

Quote:

Originally Posted by Legsor
No i mean the bar that display how many time a spell need to cast, these one. And the popuptext when i reached a queststep. :)

lol, don't tell me I messed up the position of those. :eek: Ah, if I didn't break things all the time, there'd be nothing to fix, eh? :D

You can manually move them around by unlocking the bar (if locked) and dragging it to the position you want just like any other window. Just cast a long spell like Call of Qeynos / Call of the Overlord and you'll have plenty of time to move the bar around.

Pixi 03-22-2006 03:40 PM

Quote:

Originally Posted by Legsor
And the popuptext when i reached a queststep. :)

That one is locked. Basically you need to be fast and right click it when it pops up. Then you just chose Unlock Window in the little menu that you get on right click. Next time it pops up you can move it around.

Edit:

Oh, and you need to be fast and enter the Window options and untick the box that says "Click through enabled". If you don't you won't be able to grab it even if it is unlocked.

Pixi 03-22-2006 04:34 PM

1 Attachment(s)
Ok, I got the input thingy to show up in the chatwindow. But can I do anything about the text continuing outside the frame?

Check the screenshot and you'll see what I mean.

Edit:

One more thing hehe. In Profit 1.8f the current /loc coordinates were displayed under the compass. Any chance of putting them back in? Or am I missing something again. :)

Eloora 03-22-2006 06:56 PM

Thanks for the continued updates on this UI guys, it's looking great.

The hotkey windows are still vexing me, though. While the icon resizing issue is fixed, it's impossible to move the hotkey banks unless some keys are blank or the hotkey window is stretched into an "uneven" shape. This makes it difficult to place some hotkey banks that have no blank keys or are all the way vertical, horizontal, 6 and 6, etc. Is there any way to make it so the hotkey windows are always movable?

gm9 03-22-2006 07:11 PM

Uploaded v2.1.1 to the main thread, which fixes the hotbar sizing problem and a few other issues, including the /loc not showing up. Improved window placement including a well aligned new default ui_settings file.

Pixi, I think I have fixed your problem with the chat window as well. If not, deleting your ui_settings file will solve the problem for sure.

Droiyan7, thanks for pointing out the tooltips issue with the start bar, I missed that last time. It's added now.

Eloora, that's why I have the "hide hotbar icons" button in the control center to allow moving the bars. It's re-enabled in 2.1.1.

Eloora 03-22-2006 08:31 PM

Oh i see! I'm kind of new to the whole control center thing, I've never messed with it or known of its existence till yesterday.

One more nitpick about the hotbars :p . I think in a previous version of the hotkey window had a frame and title setting that hid the bank selector completely, but the 2.1 version none of the settings hide the selector, which can get in the way sometimes since it sits on top of buttons. If there's a 2.1.1 I missed somewhere that replaces the hideabliity of the bank selectors just point me there and tell me to shut up!

Pixi 03-22-2006 09:45 PM

Quote:

Originally Posted by gm9
Pixi, I think I have fixed your problem with the chat window as well. If not, deleting your ui_settings file will solve the problem for sure.

Thanks. I really appreciate your work on this UI. :)

Update:

I installed 2.1.1 and removed my ui_settings ini file but it seems the problem with the chatwindow persists. It looks great when I have it tabbed but any window that doesn't have tabs will display the behaviour in the screenshot above.

Not a huge deal, admittedly hehe. :p

Spiricore 03-22-2006 10:12 PM

2 Attachment(s)
Well, I finally got 2.1.1 loaded up tonight after 47 hours straight of school/work and I'm liking what I see.

I've got a few requests for ya:

- I notice it takes two clicks to activate the start button buttons the first time around. Is there a way to make them activate on one click at first-load?

- I couldn't find an option to disable the close/move buttons on the bags. I'd like to see them gone, I hate clicking around them. Also, if there's a way to customize their width a little more. (or maybe I'm just a dumbass, I didn't bother trying to actually resize them, just change their window mode). I've included the bag mod I've used for quite awhile as an attachment if you'd like to take a look at it for ideas.

- What are the [Y] and [N] buttons on the start button? I didn't see them do anything; again, maybe I'm just overlooking it. Also, that panic button is *dangerous*.

- Can you get rid of the spaces between Atk:, Mit:, DPS: and the actual numbers, or is it hard-coded due to alignment? Avoid seems to be fine.

- Clicking on the EQII start button again after opening the menu doesn't close it. Small annoyance.

- Recommendation: Let's bring in Deacon Login w/Shutdown Addition. Or at least the shutdown feature (which requires the eq2ui_loginscene_CharacterData.xml file as well).

- Something just doesn't work about the loading screen image. I think it's the font and red color of it. Try lightening it a bit.

- Personal preference here, but I'd like to see the text label on hotbuttons smaller and a few pixels of space between each button. I also noticed that the Ctrl layout is a larger font than the number and Alt scheme...if that makes sense.

- I personally liked how you could hide the chat scrollbar in 1.8. Can you bring that back?

Nice work with everything, it's turning out very well. No trouble for me thus far with anything. Sorry I can't help out with help troubleshooting >.< Between ignorance and school, I've been missing my free time quite a bit.

Yeah, I know I type a lot. Just getting back atcha for making me rewrite my tutorials ;)

**NORMAL USERS: DO NOT DOWNLOAD THESE FILES! Unless you want my bag style. I wouldn't recommend it unless you know what you're doing though.**

Pixi 03-22-2006 10:34 PM

Quote:

Originally Posted by Spiricore
- What are the [Y] and [N] buttons on the start button? I didn't see them do anything; again, maybe I'm just overlooking it. Also, that panic button is *dangerous*.

- Personal preference here, but I'd like to see the text label on hotbuttons smaller and a few pixels of space between each button. I also noticed that the Ctrl layout is a larger font than the number and Alt scheme...if that makes sense.

[/b]

The [Y] and [N] buttons are for turning shadows on and off (I assume) but they seem to be out of order. At least they don't work for me.

I agree on putting in a couple of pixels between the hotbuttons. I spent a good fifteen minutes looking for a "Hotbutton Spacing" slider but couldn't find one lol. I was certain I had seen one at some point (as a default feature) but I could have been dreaming. :p

Jesterzzn 03-22-2006 11:50 PM

:confused: I got 2.1 up and working for all my established characters. I noticed that when I make a new character my screen goes black while trying to load the zone and I can't do anything. It's weird, I can manipulate the interface, and see people chatting, I can even camp out, but I just can't see the game nor move around. Also I can't chat, I can just see others chat. All I have running as far as UI go is 2.1 and EQMap.

***Edit***
I think it has something to do with the new zoning window. It just hangs and doesn't go away. How do I disable it, just to test if that's whats wrong.

mazalo 03-23-2006 12:31 AM

Toggle fullscreen button would rock. Also, I started a necro and didn't get a pet window. I noticed in one of the old threads, it showed profit with a pet window...was it another addon?

Pixi 03-23-2006 01:43 AM

Quote:

Originally Posted by mazalo
Toggle fullscreen button would rock. Also, I started a necro and didn't get a pet window. I noticed in one of the old threads, it showed profit with a pet window...was it another addon?

Try pressing Alt-P to see if you can summon up the pet window. :)

gm9 03-23-2006 03:10 AM

Thanks for all the feedback, makes it much easier that way!

However, as I said a few posts up, I won't have the time in the next few weeks, so I'll only do the bug fixes since I don't want a broken UI released by me out there for so long. ;)

Therefore, the Y/N buttons for shadows will be fixed (didn't even change anyting with them, but uibuilder breaks more things than it really helps, I try not to use it...). Same for the EQII start button.

The chat window works fine for me, but I'll try to figure out what's wrong. No promises there. I might add the hideable scroll bar on the way.

I'll add the option to permanently hide the bank selectors for the hotkeys.

If you think the mini-zoning window causes problems, just delete eq2ui_hud_zoning.xml from the ProfitUI folder.

And Spiricore, for the Deacon login/shutdown: I'm using the Deacon login myself with another shutdown mod, but I figured that it's probably not good to include either of them in the standard release since people will have to edit the xml's first to set it up, and I'm not sure many will like that.

Pixi 03-23-2006 05:02 AM

Quote:

Originally Posted by gm9
The chat window works fine for me, but I'll try to figure out what's wrong. No promises there. I might add the hideable scroll bar on the way.

Even without any tabs? No matter what I do I can't seem to make it work unless I have at least one tab on the chatwindow. Again it's not a huge deal, I just add a tab and it's all fine hehe. But I've tried dragging the last tab off, selecting "Remove current tab" or just plain open a new chatwindow. I still have to add a tab in order to keep the text within the frame. :confused:

Mind you, take your time and look at it whenever. I don't want to come across as pushy here lol. :p

gm9 03-23-2006 05:19 AM

Oh, you said "no tabs" :eek: Sorry, I should learn to read. :o Will fix it.

No worries, you're not being pushy there. Thanks for your patience with my reading weakness, hehe.

Tinilya 03-23-2006 05:21 AM

Not so much a bug report but a request .... would it be possible to add Depechenode's Advanced Pet Window to the standard build?

The single button to re-enable pet protect self, protect master and re-engage the mob after telling the pet to backoff when pet pulling is really handy .. it's the only thing I always change when updating the Profit UI.

Link to pet window below ....

http://www.eq2interface.com/download...fo.php?id=4029

Pixi 03-23-2006 05:25 AM

Quote:

Originally Posted by gm9
Oh, you said "no tabs" :eek: Sorry, I should learn to read. :o Will fix it.

No worries, you're not being pushy there. Thanks for your patience with my reading weakness, hehe.

Hehe, now this is progress. :D

aigor 03-23-2006 06:31 AM

Quote:

Originally Posted by Tinilya
Not so much a bug report but a request .... would it be possible to add Depechenode's Advanced Pet Window to the standard build?

The single button to re-enable pet protect self, protect master and re-engage the mob after telling the pet to backoff when pet pulling is really handy .. it's the only thing I always change when updating the Profit UI.

Link to pet window below ....

http://www.eq2interface.com/download...fo.php?id=4029

quote in total ^^ i'm conj and i use that add i suggest ^^

htmlartist 03-23-2006 08:29 AM

I have kind of an odd request. A long time ago, ProfitUI used to have a semi transparent black area behind the lower half of the screen.... the chat window and whatnot. It actually extends from whatever window is the long blue bar across the bottom of the screen (the memorized window I believe).

Anyways, to the point... I really loved this black area (it makes it easier to read my chat windows and just plain looks nice imho) and have kept it since then via keeping my custom uisettings ini file. My problem now is that something in the new version is causing it to automatically bring this blue bar window to the front / top of the stack everytime I login. It then blocks me from clicking on any of my chat tabs/hotkeys because they are behind it. I have tried reorganizing everything manually ingame but the next time I logged in it was back on top.

Is there a way I can stop it from moving this window to the front like this?

Here is a screenshot of how I have 18f setup so you know what I am talking about. http://img164.imageshack.us/img164/9...20000096gf.jpg

htmlartist 03-23-2006 09:42 AM

Nevermind, I was able to figure it out by comparing the old and new memorized files!

The new one is missing alwaysonbottom="true" in the Page tag.

Everything is groovy, now. Sorry for the false alarm hehe.


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