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Changelog v2.11
------------------ Fixed side effects from changing default pieces, should be no more black boxes and hotkey's should have the gold border again with transparant background. |
Minor bugs in UI
Found a few little glitches with the UI. One is the percentages on group members never go down. They stay at 100% for both hp/power even when they are losing. Also found that the guild bank logs page appears to be empty. Just a big black blank spot. As well as the guild bank window that i have no permission to withdrawl from it says i can with the UI. Other than that a very great UI. Keep up the great work :)
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Do I have to set it up myself? Or should it already look like it does in the examples?
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if you use the .ini file located in the VertClassicMods directory it will look like it does in the screenshots, otherwise yes you do need to set it up yourself.
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Changelog v2.2
---------------- - Updated to be LU21 Compatable - Info Center Updated To Latest Version - Fix Hotbars to use the pre 2.11 frames. |
Loading Screen
Is there anyway to turn off the forced 'picture' during loading/zoning?
I was able to turn that off in my old UI, I don't think I could deal with EQ if it had to take me to a 'load' screen every time I zoned. Accustomed to being more immersed I guess. Thank you for any replies, and wonderful UI :) |
->Can't enter a subject when you bring up the /bug window
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scrollbars
did a fresh install of 2.2 and I have no scrollbars :X :confused:
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yeah i just noticed that myself a few days ago on the chat window... really starting to think i shouldn't of changed the default graphics.. no matter how much easier it makes skinning LOL will work on the fix and get it up asap.
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v2.21
Change Log v2.21
------------------ - Scroll bars are back from there vacation in the phillipines! - /bug is no longer having a temper tantrum - vert needs your help, yes.. that's right.. YOU! Scroll bars that went missing somewhere around 2.1 are now back and displaying properly, if you notice any that are still missing let me know. the subject heading inside of /bug is now selectable for entering text. I"m at an inpass for the UI, kinda a loss of what to do, or where to go next.. any and all suggestions for features that could be added, things that really arn't needed, window changes that were not liked, changes that would love to see.. etc etc.. use the UI and love it? say why! tried it and hated it, say why! I want this UI to be one people love to use like the original, and I know everyone has opinions :P the only way to make it all work out is to voice them. |
I've been looking into the forced picture during zoning... the best i've been able to do so far was just a black screen, not sure if i'm missing something, or if the client itself forces the screen black. some more details on how your old UI handled this would be handy.. right now i'm looking at creating a vert options window so you can turn on or off things like pet window always on, UI during zoning, and load screen / black screen (or last image if i can figure that out) etc...
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thanks!
first off, thanks for updating this UI. I love it!
quick question though. Is there a simple way that I am missing to get back the bar that had the active buff /debuffspells with the timer on it? I still have the window that shows the icons of active spells, just not the blue numbered bar anymore for some reason? also.. I havent checked yet, but I know another UI that has all the quest info built in to it from Ogaming or somewhere. is that in the info section of this UI? or is it something to just suggest? |
alt-m should restore the active buff bar.. if not, just check in your settings to see what key is assigned to it.
info center does contain walkthroughs for most important quests... I havn't seen anything with all quest info myself, and tend to think that would make the UI huge with the thousands of quests available... |
Help =)
Not sure where to post, however since it regards Vert Reborn... I will post here.
Downloaded UI and fell in love with it. I also noticed that there was a file package included that allowed me to change the color of SOME of the elements of the UI. My favorite color was there .. Purple. So now I have some of the elements purple. (the maintained spells and group bars) OK...here's the question, as I am not a programmer....not even close... I opened some of the files and see there are lines in there that allow you to change the color codes. Can it be as simple as me using the Color chart and replacing the current color codes with new ones to change the UI color scheme? I'm trying to change the boxes from the brown color to something more PURPLE..hehe. Please if someone can point me to the right area or offer help I'd appreciate it. :) |
Unfortunitly it takes a bit more then changing some of the color codes to fix the colors. Most the parts of the UI are contained within a graphics file that has several window pieces. But changing colors is definatly something to be looked into, and the sort of suggestion i've been looking for. The down side being complete color revamps would most likely involve going the way the original vert did (with 6-7 downloads, 1 for each color). It would definatly be possible, and without to much work, to change the window frames from grey to whatever color.
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If I remember correctly, the UI peices are all in a coupple files, well the ones that need to be changed from blue to whatever color.
I would sugest just open the files in photoshop, or your choice graphic editor and adjust the hue/saturation of the files, make sure your choosing colorize, it will change the colors of the colored areas and leave the black/gray alone. it will make it very easy to develop new color layouts. I love what you have done with the Mod, you have done a good deal of improvements and the upkeep is nice. |
v2.3
Changelog v2.3
---------------- - Look up in the sky! it's a bird, it's a plane, it's LU22!! and Vert is now compatable with it. |
Search in recipe window plzthxkbye :)
P.S. Why is this thread still in the Beta section? :confused: |
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Just fixed that problem now... thanks for bringing it to my attention, they use to keep the scrolls on seperate pages so they would be invisible or visible based on the check mark, when they moved it from there own pages to the general one it broke the window since the datasources are hardcoded... once i know more about the search from madmilk i'll upload the fix |
v2.4
Vert is now out of beta, Please move all questions and comments to the new post located at http://www.eq2interface.com/forums/s...ead.php?t=6097
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