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Uhm, no. Hate to say that, but from the UI's point of view, there's no difference between when you click test, click the macro, or use a button to fire off the macro.
Did it happen one time, or does it happen consistently every time you log in? I've occasionally run into timing glitches (with other UI pieces) where two commands would execute in the wrong order for no obvious reason and some feature would not work until you quit to desktop and logged back in. Edit: Under the category of "odd", the first time I kicked off the macro with the keyboard, it worked. seconds time, no dice. No reason this should be, but I'll look at it. |
Awesome UI addition, the question I have is this...
Ive installed & got it running great, I saw in your screen you have a 45 second timer, however when I try to set up a 45 second timer, it just marks it at 30 seconds. I can add any timer in thats based on a 30 second interval, however I cant add 5-10-15-20-25 second intervals, they always default out to a 30 second interval. Is there a way to do this & Im just missing it, or is there no way around it & thats the way it is. |
I had no problem setting any of the 4 timers to any desired amount of time...
Just to clearify perhaps, it takes 3 commands in order to set the time on 1 timer: Minutes: /show_window MainHUD.Timer.<T#>.<#>m Tens-Of-Seconds /show_window MainHUD.Timer.<T#>.<#>0 Seconds: /show_window MainHUD.Timer.<T#>.<#> T# = The number of the timer you want to set. # = The Value you want to set. So if you wanted to set timer 1 to 4:27: /show_window MainHUD.Timer.1.4m /show_window MainHUD.Timer.1.20 /show_window MainHUD.Timer.1.7 Hope that helps... haven't had any problems. |
I have a problem with my Implied Target window being up 100% of the time.
Not sure why, but when I deselect a target I still have the Implied window open all on its lonesome. Any idea why this is or how to get rid of it please Mum? hehe. Loooving the UI upgrades, thankyou! Edit: Actually no, editting this. What's actually happening is the Implied stays up when my target isn't targetting anything. When I deselect all, the Implied goes too. By no means a game breaker, more just curious. |
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But since I've started modding, I've seen more weird things that I could have imagined. When they annoy me too badly, I try to write work-arounds (like the vitality indicators disappearing then you move from a level 70 char to a lower then 70 alt) but I can't think of any easy way around what you're saying. I can't say I've noticed it myself... but it's probably happening if you noticed it. |
Tevilspek: You arn't by chance playing on a pvp or a test server are you? I know that there was a dev post that mentioned they were changing how the implied targets worked on the PVP servers because of some abuse to the pvp-rule set there. There is always a chance that some of these little bugs leaked onto test or even the live regular servers.... it has happened before.
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Dae', naw AB server.
Mother: I loaded up a couple of other (much more inferior! ;) ) mods and the same thing was happening, so it's not a problem with your mod specifically. Thankyfully. Is something with my UI setup. Ah wells, getting a new PC this week, so will be doing a fresh install from scratch including mods. Will be interested to see if it happens then too. Thanks for the feedback :D And thanks again for the great mods! My Warden loooves the group window! (Though a %/% or #/# option on the actual healthbars would be awesome ;) hehe). Peace. |
Mother - After testing the hotkey thing a bit it seems to work the first time, after its been assigned to the button (using the # to hit it) but after that it doesn't, its perhaps the oddest things I have seen with any UI featuer - lol.
I can't see that its really setup of the UI itself though its gota be something in game.... maybe you cant repeat the same show_window command... so if there was a /show_window MainHUD.Timer.#.Stop command? |
Confused ?
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OK, did a reinstall of Profit, got the same issue, did all 4 steps, but can't seem to get the Spoiler to pop? :( Not sure what I'm doing wrong, will try 1 to 4 again, incase I screwed it up somehow. |
Again!!
Yup, did the complete process again, still no Spoiler, not sure what's up, but figured I'd post. :confused:
Actually didn't do 4, just deleted original, and renamed Example. This was with 2.4 BTW |
Hello again.
I'm curious to know if there is any way (delete a few lines from the .xml?) to remove the buff/debuff icons from the target and implied windows please Mother? I'd like to have the two windows lined up straight under each other, and honestly never even look at those icons, so really don't need or want them. I love your HP and % design etc, just wanting to make it a bit more compact is all. Appreciate that mods, am a walking advertisement for Mother's mods atm hehe. |
ProfitUI & the Map Spoiler Project
The Map Spoiler Project was pointed out to me as problematic with ProfitUI 2.4. I tested it on a clean install of 2.4 and couldn't find any problems. Quite a nice mod.
Any problems are likely due to installation mistakes. 1. Wipe your ProfitUI folder, 2. install ProfitUI, 3. install EQ2MAP (this is not included in ProfitUI) 4. install the map spoiler as explained by Mother (edit eq2ui_mainhud.xml, DON'T just replace it with the example file, or you'll break UI functionality and possibly the map) |
Fixed!!
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OK, did all those things, and it still didn't work, UNTIL................... I physically placed the necessary files where they belonged. It works perfectly now, for some reason they did not install where they should have. I moved the plugin_7.xml to the EQ2 map folder, then I placed the eq2ui_mainhud_mapspoiler into the Profit directory, since then, everything works fine, not sure what happened, but it's fixed now. Thanks for your time guys, and sorry to be a bother. |
Tevilspek - Just thought I would try to help here, I know there is an option in game to turn these off and on, so unless Mother has overriden them this option should still work.
You can find that here: Options -> User Interface -> Targeting Windows -> "Show spell effects for Target" "Show spell effects for Implied Target" Hope that helps... |
Ahhh very nice, thankyou Dae'lomdel!
I'm just now reinstalling EQ2 on my new system (omg the excitement!! :nana: ) so will have a look at that once I get it installed and my UI set up. Thanks! Edit: Worked! Yay thankyou Del! :D |
Hi guys! Just got back from Jamaica (woohoo) so I haven't abandonded my modding... good to see that it looks like no major problems jumped up while I was gone. About to patch my client and log in.
Thanks to anyone who posted help for others while I was AFK! |
WOW,
I love this timer feature. It is my favortie mod ever. To have the ability to time AE's in a raid is amazing without having to look at my stopwatch. Changing the times aren't that difficult, in fact, I have an entire hotbar filled with macros for most commonly used timers. I would love to have the ability to count up as well. If that was added this would have so many uses. Is it also possible to increase the countdown from 18m to 30m? I found this built into the ProfitUI and love how it opens and closes through the clock window. |
Counting up is turning out to be a bit of a problem. I don't know if I'll be able to get past it. There is no way to parse coordinates back into their components. So, if I start an object at 0,0 and tell it to move right 10 pixels per second... there's no way to convert that 365,0 coordinate when you hit stop into 36.5 seconds.
I've tried using opacity effects, going from 100% transparent to 100% opaque since that's just a single number and not a pair. But those only have a resolution of 1000 (just over 15 minutes if you have it count 1 per second) That's livable, I guess - but the real problem is their accuracy or lach there of. Using them for timing, about the only thing you can say about the time you hit stop is that it's sometime after you hit start. Now, aside from trying to decide how to display greater times, I'm really not sure how big the game will let me get with the coordinate numbers that make up the timers. I'm already jumping way out to like -40000,0 to time 18 minutes. I've never seen a limit posted anywhere, but if there is one, I've got to be getting close. I suppose I can look into it and see if I can push another 12 minutes out of it. |
I'm using your player, group, and target windows and i love the design of them. i was wondering however if there is a way to display percent instead of hitpoints on the player and group windows? I've done a little tinkering with uibuilder but I don't know how I would go about changing that.
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In the "Find What" box put "CurrentHealth". In the "Replace With" box put "HealthPercent". Click "Replace All". Repeat the above with "CurrentPower" and "PowerPercent". Save and close the file. Repeat all of the above with the player window (eq2ui_mainhud_player.xml). That should swap everything to percent. Edit: If you have any problems, don't fret. I'm working on a new version of the group window to add a few requested features. I might just include a percentage versus actual points variant as well. Might be a week or so before it comes out. |
Thanks for the reply. I tried the changes you said to make but it kept the text on the player bars at 10,000. I then went into uibuilder and changed the text from 10,000 to 100% which brought it up right on the bars but it doesn't decrease with loss of health or power. (ex. if I cast a spell on myself it shows that i have 90% power on my implied target window but 100% power on my player window.)
I'll keep an eye out for your new mods and stick with the old ones for now. Thanks again. |
MapSpoiler Installation for ThorUI.
Ok, I have the ThorUI Interface. I just documented completely how I installed this so that someone that has problems might be able to install this AWESOME assistant MOD easier. If I did something wrong. Please correct me. Thanks for your hard work Mother. :) 1) Download the Mod 2) Extract it to a directory on your PC. 3) You should have the following files and folders: eq2map (Folder) mapspoiler (Folder) eq2ui_mainhud_mapspoiler.xml (File) example_eq2ui_mainhud.xml (File) 4) If you are a ThorUI user and have your interfaced installed to the default: C:\Program Files\Sony\EverQuest II\UI\thorui you can do the following. This is what I did: 5) Go to your thorui\eq2map directory and rename the Plugin_7.xml file to Plugin_7.xml.backup. Copy from extracted folder listed above the "eq2map" folder and paste it within the \thorui. It will ask you to copy over. Simply say yes and the "new" plugin_7.xml file will be copied into your thorui\eq2map folder. 6) Copy from your extracted folder listed above the "mapspoiler" folder and paste it in C:\Program Files\Sony\EverQuest II\UI\thorui folder. 7) Copy from your extracted folder listed above the "example_eq2ui_mainhud.xml" file and paste it in: C:\Program Files\Sony\EverQuest II\UI\thorui. Rename this file to "eq2ui_mainhud.xml" 8) Copy from your extracted folder listed above the "example_eq2ui_mainhud.xml" file and paste it in: C:\Program Files\Sony\EverQuest II\UI\thorui. Rename the current "eq2ui.mainhud.xml" file to "eq2ui_mainhud.xml.backup". Rename "example_eq2ui_mainhud.xml" to "eq2ui_mainhud.xml". 9) Copy from your extracted folder listed above the "eq2ui_mainhud_mapspoiler.xml" file and paste it in: C:\Program Files\Sony\EverQuest II\UI\thorui. 10) Edit the C:\Program Files\Sony\EverQuest II\UI\thorui\eq2ui_mainhud.xml and do a search for the following code: Code: <include>eq2ui_mainhud_map.xml</include> Go to the end of the line and create a "new" line. Enter the following Code to the file. Code: <include>eq2ui_mainhud_mapspoiler.xml</include> Close and Save the file. Remember you can always delete the file and go back to your previous version now named: eq2ui_mainhud.xml.backup. 11) Start up EQ2. You may have to press "M" a couple of times. Give it a moment to load all the spoilers in the area. Depending on what zone you are in. It's greeeeat! |
Not sure the issue, but since this last LU, the game will close shortly after I activate the timer. No problems as long as I don't activate it
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But, the timer window appears to be a quite effective /exit command at this time. |
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Congrats and glad you like. :nana: |
Tradeskill Mod
Halloo Mother,
Just wanted to check before I d'load this doesyour tradeskill mod have the "enter/escape" function? Looks very nice by the way, and I miss search too :( Ttfn. |
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But, the buttons behave exactly like fetish. On the component summary page, enter is begin. On the actual crafting page, enter is repeat. Escape is cancel (you owe me a cherry kindling from that test :p ) or recipes depending which button is active. Thanks for the compliment! |
Fantastic! :nana:
Just d'loaded it :) Kindling in the mail :D |
black examin window with Spoiler installed.
Hey guys,
Great MOD! Got the psoiler mod working, however now my Examine windows are black with no text and the persona window is messed up also. Any ideas? I have a couple of individual mods added, none that mess with the examin windows however. Mythyk |
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It sounds like you edited it and either put an extra character in there or left one out. Hard to say exactly, but that would be my first guess. |
Hello mother your doing a great job. I wanted to use the Timer mod but everytime i run it my eq2 crashes. Also my HUD doesnt look like the screenshots you posted. Where the numbers are supposed to be its just black. I use default UI.
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It sounds like you're missing the include for the timer window if all you're seeing is a black box. I've had reports of the timer crashing some people's client since LU24, and managed to reproduce it one time. But I've been using it without incident since then, so I don't know if there's a problem that affects some people's systems or if there was a general problem affecting everyone that they've since fixed. All in all, there's nothing too special the window does. If it does consistently crash your client, you'll probably have to follow up with EQ2 tech support, as there's nothing I can do to debug what's happening. All I can say is it should work. |
your Maintained Mod
for some reason, after LU24, the buff targets are no longer displayed. any idea why this is happening and if there is a fix coming?
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Map Spoiler
For some reason the maximize/minimize in the mapspoiler just shrinks it and you can not maximize it back unless you log completely out and back in. I haven't done any searches yet for a fix but I will look.
I am using eXtreme UI and ironically there is no mainhud.xml file anywhere in it. I had to copy the one from default and drop it in its proper place. Also increasing the mousescroll speed would be awesome, but clicking through the bar works until that can happen. Thanks for all the hard work...I couldn't live without this add-on...well, I could, but it helps a lot. |
MapSpoiler exit
Just found this very helpful map addition. And, I'm loving it.
I'd like to know if it would be possible to make a way to make the spoiler not just open, but close along with the map. I use the Backspace key for my map, and when I backspace again to close the map, the spoiler remains open. This is a bit of a hassle, as I open/close my map frequently on-the-run, and having to mouse over and click the spoiler closed takes time I need for course correction. ;) Thanks for making such a wonderful helper. :nana: :nana: :nana: |
Spoiler needs to close when Map closes
I too would like spoiler to "CLOSE" when the map closes as well!!! Please add this funtion to it. I tried to mod it myself, but I can't figure out how. I added the hide window command (two times) in the mainhud.map.xml thinking that it owuld close the spoiler but it doesn't. Also, in game, the command line to hide window does not affect the spoiler. /hide_window Mainhud.Mapspoiler this command will not affect the spoiler. But /hide_window Mainhud.Map does work for the map.. SO something must be set within the plugin itself that is preventing the spoiler from closing other than via its own Close button.
Anywho, closing this window with the Map being closed is a desirable effect, please add it. thanks! |
I've noticed the percentages on groupmembers is not working. Anyone else having this problem?
Sorry if this was posted already. didnt see it anywhere. Thanks |
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Any chance of makeing the player window click to cure like others have done?
Would be greatly appreciated :D And a show bank and show/hide compas and clock buttons on the start panel would be most excelent as well ;) Id really be a happy guy if you could accomidate the 1st request i hate having to taget myself to remove the effects :mad: |
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