EQ2Interface

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-   UI Developer Discussion (https://www.eq2interface.com/forums/forumdisplay.php?f=3)
-   -   Need Your Questions! (https://www.eq2interface.com/forums/showthread.php?t=357)

Killarny 01-14-2005 04:06 PM

Quote:

Originally Posted by atinoco
I also HATE to have to right click on bags and selecting "open", thats 2 clicks to open a bag. An interesting option would be: single right click to open it, another single rclick to close it (eq1 style), and hold-right-mousebutton on it to display the extended menu "examine, open, delete...etc" I think would be better. I hope you consider this.

Quote:

Originally Posted by atinoco
I also noticed you can't "close" a bag with the extended menu (rclick on the bag menu) its hard to know which bag its correspons to each window when you got all your bags open, the only way to know its to close everything and reopen a particular bag.

Can't you simply double click on the bags to fix all the issues you posted?

Also, the bags open onscreen in the order that you click on them, so if you open all of your bags in a left to right order, and you want to close the 4th bag in your inventory, close the 4th window. Or just double click on the 4th bag and it'll close it.

Drumstix42 01-14-2005 06:56 PM

plus you can set a key to open all bags at once in options

Morgor 01-26-2005 09:28 AM

Here are a few questions for SOE:

1. What scripting functions are available (if statements? math operations (other than +, -, *, /)? string manipulation?), and what is the proper syntax for each of these?

2. What types of ISO entities are allowed? (I noticed that " works, but   and some others seem to cause problems)

3. Is there other DynamicData, other than the DynamicData objects in equi_gamedata? If so, how do we access them?

4. What are acceptable values for the DynamicData property of objects? (Can we perform math or other functions on DynamicData?)

5. Can we have a more complete list of objects, their acceptable properties and events, and the function of these objects, properties, and events? The Word document is a nice primer, but only serves as an outline, when it comes to describing objects, events, and properties.

6. Certain objects have implied relationships (such as ImageStyle objects and RectangleStyle objects, for buttons). Could you please give us more detail on how these associations work, and document dependencies?

7. Almost all of the default pages have some sort of "magic" going on with them, that is not dependent on DynamicData or events (for example, how does the quest journal work?). How can we access this data? Are there reserved names?

8. How do we access root from inside an event value? (root.parent.object.property doesn't seem to work, and neither does / or parent.parent.parent beyond a page that has ismodule set to true)

9. Can we store and read data in text documents? If so, how?

10. How can we send / commands from our interface pages? Some already work, but others (like /show_window) don't. Many of us would like to show our custom interface pages by using OnPress events, etc.

Feebb 01-26-2005 09:47 AM

Can we get the chat colors stored locally in the ini file so they can be backed up and restored as needed? Presently they are appearantly stored on the server.

Already mentioned but...can we get EQ style hitmode (numbers only)?

Feebb
P.S. oh and btw could we get the ini file for characters as a normal text ini so it can be easily edited?

ger 01-26-2005 11:18 AM

Quote:

Originally Posted by Morgor
Here are a few questions for SOE:

1. What scripting functions are available (if statements? math operations (other than +, -, *, /)? string manipulation?), and what is the proper syntax for each of these?

2. What types of ISO entities are allowed? (I noticed that " works, but   and some others seem to cause problems)

3. Is there other DynamicData, other than the DynamicData objects in equi_gamedata? If so, how do we access them?

4. What are acceptable values for the DynamicData property of objects? (Can we perform math or other functions on DynamicData?)

5. Can we have a more complete list of objects, their acceptable properties and events, and the function of these objects, properties, and events? The Word document is a nice primer, but only serves as an outline, when it comes to describing objects, events, and properties.

6. Certain objects have implied relationships (such as ImageStyle objects and RectangleStyle objects, for buttons). Could you please give us more detail on how these associations work, and document dependencies?

7. Almost all of the default pages have some sort of "magic" going on with them, that is not dependent on DynamicData or events (for example, how does the quest journal work?). How can we access this data? Are there reserved names?

8. How do we access root from inside an event value? (root.parent.object.property doesn't seem to work, and neither does / or parent.parent.parent beyond a page that has ismodule set to true)

9. Can we store and read data in text documents? If so, how?

10. How can we send / commands from our interface pages? Some already work, but others (like /show_window) don't. Many of us would like to show our custom interface pages by using OnPress events, etc.

Just a note on the scripting/command function questions. It seems that the EQII macroing system was kept intentionally limited to prevent in-game automated play problems. I would expect that certain features we'd like to see in mods are going to be similarly limited for exactly the same reason—no sense gimping macros only to have players get around it by installing mods that do the same thing.


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