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Also, the bags open onscreen in the order that you click on them, so if you open all of your bags in a left to right order, and you want to close the 4th bag in your inventory, close the 4th window. Or just double click on the 4th bag and it'll close it. |
plus you can set a key to open all bags at once in options
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Here are a few questions for SOE:
1. What scripting functions are available (if statements? math operations (other than +, -, *, /)? string manipulation?), and what is the proper syntax for each of these? 2. What types of ISO entities are allowed? (I noticed that " works, but and some others seem to cause problems) 3. Is there other DynamicData, other than the DynamicData objects in equi_gamedata? If so, how do we access them? 4. What are acceptable values for the DynamicData property of objects? (Can we perform math or other functions on DynamicData?) 5. Can we have a more complete list of objects, their acceptable properties and events, and the function of these objects, properties, and events? The Word document is a nice primer, but only serves as an outline, when it comes to describing objects, events, and properties. 6. Certain objects have implied relationships (such as ImageStyle objects and RectangleStyle objects, for buttons). Could you please give us more detail on how these associations work, and document dependencies? 7. Almost all of the default pages have some sort of "magic" going on with them, that is not dependent on DynamicData or events (for example, how does the quest journal work?). How can we access this data? Are there reserved names? 8. How do we access root from inside an event value? (root.parent.object.property doesn't seem to work, and neither does / or parent.parent.parent beyond a page that has ismodule set to true) 9. Can we store and read data in text documents? If so, how? 10. How can we send / commands from our interface pages? Some already work, but others (like /show_window) don't. Many of us would like to show our custom interface pages by using OnPress events, etc. |
Can we get the chat colors stored locally in the ini file so they can be backed up and restored as needed? Presently they are appearantly stored on the server.
Already mentioned but...can we get EQ style hitmode (numbers only)? Feebb P.S. oh and btw could we get the ini file for characters as a normal text ini so it can be easily edited? |
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