EQ2Interface

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-   -   Milquetowst Miscellany (https://www.eq2interface.com/forums/showthread.php?t=3415)

DBurgdorf 09-18-2005 11:35 AM

Quote:

Originally Posted by tsunami1313
It appears that the data files... arent included in the ZIP download. The only files are the 3 xml's.

Ack! You are entirely correct; I forgot to include the data files in the download. :(

I've uploaded a corrected version of the ZIP file, which should be available shortly. Sorry!

-- Darryl

azumi 09-21-2005 11:35 PM

I like those add-on/modified version of your own UI which is in the style of NightFall. As usual, would you plz make the Social Windows with a version that is for Nightfall?? :D

DBurgdorf 09-24-2005 01:48 PM

The Milquetowst C-loc-k has been updated, and now displays (if you want it to) the game day and date as well as the time.

As far as the Milquetowst Simple Skin is concerned, well, it seems -- as I expected -- that the devs are still in the process of changing the default graphics. (Some alterations to window skins just got put on the Test server yesterday, in fact.) Once things seem reasonably stable again, I'll look at the possibility of updating the Simple Skin, but not until then. ;)

Finally, as far as a Fetish version of the Milquetowst Socials Window is concerned, well, maybe, but not right away. I want to spend more time playing instead of modding. :D

-- Darryl

merneith 09-25-2005 04:43 PM

Just agitating for a Fetish version of the Info mod. I'd love to have all the info in one place. :)

I suppose I can wait while you play your game. I mean, if you must ... :D

DBurgdorf 09-25-2005 08:51 PM

Quote:

Originally Posted by merneith
Just agitating for a Fetish version of the Info mod.

Um.... Huh?

I'm not quite sure what you're asking for. The Milquetowst Help, Guild and Quest Journal windows already exist in Fetish versions. The only other mod that makes any use of my info files is the Provisioner's Cookbook.

-- Darryl

lord_333 09-29-2005 02:13 PM

Loc refresh
 
Hi this mod is really cool 21(C-loc-k) but is there a way to set the loc to refresh instantenous like in the mouse over window????

Othesus 10-01-2005 02:45 AM

Hey sorry to bother you again. I just tried out the newer C-loc-k 050924
It looks like the clock isn't resizable and there aren't any shadows on the compass (the date of this xml file is 7/10/2005)

DBurgdorf 10-01-2005 09:20 AM

Quote:

Originally Posted by Othesus
It looks like the clock isn't resizable and there aren't any shadows on the compass.

The clock certainly *is* resizeable, though only to make it taller or shorter. (You can't make it wider or narrower.)

As to the compass, though, well, you caught me. I failed to include the updated compass file in the zip when I updated the clock file. I just corrected the oversight.

*Sigh* I've got to pay more attention to my uploads.

-- Darryl

Walter 10-06-2005 04:14 AM

Lore and Legend notes...
 
1 Attachment(s)
Hiya's,

Wondered if you might be interested in this Lore and Legend info, it is slightly more comprhensive than your own. Most of the info is off Ten Ton Hammer, just a cut and paste job really :)

I have found it to be very useful, although I dont have any info on Dof apart from the names you had listed on the updated version.

Cheers,

Walter.

FloridaFringe 10-08-2005 02:17 PM

Is it possible to have the chat mod display the tabs on the bottom near the input bar? This would make it absolutely perfect.

FWIW, I’ve been using the Quest Journal, Help, Inventory, Socials, Clock & Chat mods without 1 single issue to date. They have really enhanced my enjoyment of the game as I take my UI very seriously.

Thank you for all of the hard work.

Rylec 10-23-2005 05:52 AM

Hi, first I must applaud you for your work - I use several of your mods and they are top of the line.

Now, I just noticed your Social mod, and wanted to try it out, but when I download the 5.5 kbyte download, and try to unzip it (like I have with many UI mods, including yours from this site) I get am error message saying that the file is corrupt or something else (don't recall what it was). I have tried to download the mod several times now with the exact same result.

Rylec

jkingdude 10-28-2005 01:53 AM

compass pointing in wrong direction
 
Installed clock and compass mod

having trouble with compass portion of mod. The loc info seems correct but the compass direction as well as color coding for loc change is off by 90 degrees (when pointing north it says i'm heading west).

Please help.

Laday
27 Gnome Warlock
Circle of Light
Unrest

Lucian.jp 10-28-2005 03:45 PM

suggestion C-loc-k
 
Hi,
Would it be possible for you to make your compass mod with the new compass of october 24th??? A damn good mod.

balir 11-01-2005 11:22 AM

Cookbook...
 
Any ETA on when the T6 portions of the cookbook will be added?

Drumstix42 11-01-2005 02:09 PM

Quote:

Originally Posted by Lucian.jp
Hi,
Would it be possible for you to make your compass mod with the new compass of october 24th??? A damn good mod.


Do you mean update it to point the right direction? If so, do this:

Quote:

Originally Posted by Mahonri
change the location of ScrollPage from -213 to -256. That just shifts the starting location of the compass to the correct spot.

Easy fix which worked for me with the Milquetowst compass.

sylvye 11-07-2005 01:45 PM

can't use the cookbook mod :(
 
I am SO bummed, I loved the cookbook mod and it was great, till update # (I can't remember which one, 12 or 13 I think) when having the cookbook mod meant I have no text in my chat window, EQII button and so on. Most places that should have text don't. I have tried redownloading, readding, adding a little at a time till it dies and nothing I have tried so far works :( Do you have any suggestions as to what might be wrong and what I can do about it?
BTW, if I remove the eq2ui_mainhud.xml file I have text again (but of course the cookbook doesn't work). I am going to see if Valdacil's Tradeskill W/ Spell List, Prov Cookbook and Equipment Guide works for me since he has your cookbook incorporated.

Thank you for your time, I still use your journal mod and love it as well :)

Sylvye

Drumstix42 11-07-2005 04:08 PM

When editing the eq2ui_mainhud.xml, use notepad. There's a small box that combines the first 2 lines (the box acts as a linebreak but does not show in all text editors). If you don't have that box, the code parser will not like it.

The cookbook still works. I used it last night ;)

sylvye 11-08-2005 10:54 AM

Thank you, Thank you, Thank you!!!
 
Quote:

Originally Posted by Drumstix42
When editing the eq2ui_mainhud.xml, use notepad. There's a small box that combines the first 2 lines (the box acts as a linebreak but does not show in all text editors). If you don't have that box, the code parser will not like it.

The cookbook still works. I used it last night ;)

That gave me the informmation that allowed me to fix my copy of the eq2ui_mainhud.xml. I turned on non printing chars in my text editor, NoteTab (the best text editor I have ever used) and made sure the format stayed identical to the default copy and it works!!!

doing the happy dance :nana:

Thank you so much!

Sylvye

Drumstix42 11-08-2005 06:33 PM

Glad you got it working. Took me a while to figure that out when my UI kept crashing on the day of LU15.

catlyn99 11-14-2005 09:18 PM

experience bar
 
I downloaded your experience bar tonight. However, when I bring eq2 up the digital reading isn't correct. It looks like its off by a factor of ten. (the decimal point is over too far.) For instance, I am 41% to my next level but it says I am 4.14 Any ideas? =) Btw, love your mods. I use quite a few of them in conjunction with a some others.

Drunador 12-01-2005 04:45 PM

Persona Window
 
Will this mod be updated to LU17 compatibility soon?

Thanks.

Drunador

LorYonWolfwalke 01-10-2006 11:49 AM

Black compass
 
I downloaded and installed the clock/compass mod. I like it all except that the compass and globe are solid black. I read through these postings and you mentioned a .dds file. That wasn't in the dl for the compass, just the .xml files. What am I doing wrong?

Thanks

DBurgdorf 01-10-2006 05:03 PM

Quote:

Originally Posted by LorYonWolfwalke
I read through these postings and you mentioned a .dds file. That wasn't in the dl for the compass, just the .xml files. What am I doing wrong?

You're not doing anything wrong. I forgot to include the graphics file when I uploaded the zip. :( Anyway, it's been fixed now. Just redownload it, and you'll have everything you need.

-- Darryl

Nitefang 01-25-2006 01:37 PM

Compass Request
 
I like your compass/clock mod - but have grown fond of the round compass used in several mods here - any chance of doing a round compass version ?

DBurgdorf 01-29-2006 10:51 PM

Problem With Alternate Map Graphics
 
Due to the extensive updates made today to EQ2MAP, the updater is currently overwriting *all* files. That means that if you're trying to use my modified icon_map3.dds file, well, it won't work. But the change to the updater is only temporary, to make sure all users have up-to-date files. In a week or so, the folk behind EQ2MAP will be setting it to again only update "skin" files that are missing, and so modifications such as mine will again work.

-- Darryl (Milquetowst)

iesmeh 02-06-2006 11:09 PM

Tradeskill window mod
 
Love your simple, no-frills, mouseless tradeskill window mod, man. It does only just what I need it to do. I only have one request concerning it, however... Could it please be reduced in size? Should be able to do that and keep it up to date with any functional changes they make to the default, no?

Specificly, I'm seeing tons of deadspace along it's vertical length while in creation mode, between the different quality levels, around the frame of the window, etc. And it's just too big! :eek:

Would be really nice if it could be scrunched down vertically as much as possible without actually changing any elements in the window, and then possibly being able to resize the window so we can view a longer list.

Smaller icons and text in the recipe list wouldn't hurt either, but I know how upset you get when they change stuff and you have to rebuild everything, so please don't go to any significant trouble on my part. :p

Shrinking it's realestate would be fantastic on it's own.

EDIT: oh, and what's making the durn thing relocate every login? i know it's a problem with the default, because i had that problem with it too.

DBurgdorf 03-01-2006 12:41 AM

I resurrected my exp bar mod the other day, after realizing a friend was still using the old version, and then decided to start tweaking it some more....

The end result, just uploaded, allows you to choose a completely digital display of *all* experience info. I rather like it, myself. :) No progress bars, and no need to switch between different displays. Just choose "Show Achievement XP," lock it in place, and you're done. No matter what kind of experience you (or your guild) earn, you'll know where you stand.

-- Darryl

bitemenot 03-01-2006 07:46 PM

love the new xp bar, but I was wondering something... does "smooth fonts and use small sans serif" fonts break the text on the bar or is it something wrong with my system.

DBurgdorf 03-01-2006 09:47 PM

Quote:

Originally Posted by bitemenot
does "smooth fonts and use small sans serif" fonts break the text on the bar....

I've no idea, as I don't use those options. Hmm. I wouldn't think so, since it's a custom-defined font, but anything's possible. I'll check later tonight when I'm back in the game.

-- Darryl

DBurgdorf 03-02-2006 10:22 AM

Quote:

Originally Posted by bitemenot
does "smooth fonts and use small sans serif" fonts break the text on the bar....

I've checked on this, and commented on it under "known issues" in the mod's description.

I use the default setup, which is to say, I have smooth fonts turned on but small sans serif fonts turned off. With those settings, the display is perfect.

If smooth fonts are turned off, the display is still mostly intact, but there are occasional glitches where things don't line up or get hidden quite as well as they're supposed to.

With small sans serif fonts turned on, though, the whole display gets hosed.

Unfortunately, unless there's a way to instruct the mod to ignore those settings, which I doubt, there's really no way to fix it for those who use the small sans serif fonts. I'd have to construct a completely different "small sans serif fonts" version. :(

-- Darryl

Zonx 03-03-2006 03:02 AM

DBurgdorf, You can always recode the mod to use your own FontStyle embeded in the mod. Should prevent the small setting from affecting the mod while still allowing the smooth option ;)

DBurgdorf 03-03-2006 07:58 AM

Quote:

Originally Posted by Zonx
You can always recode the mod to use your own FontStyle embeded in the mod.

I didn't specifically mention it here, though I did mention it in my other post on the subject. The exp window mod *does* use a custom-defined (fixed-width) font. That's why I was surprised to find that the "small sans serif font" setting was having an effect. *Shrug*

-- Darryl

Zonx 03-05-2006 12:15 AM

FYI, I just posted my 6.3 sets which include an extra Graphics Options button. Feel free to snag it if you want to add it to your standard InfoCenter files. I did have to resize and position all the buttons to fit the extra in.

The option is called "Extreme View" and optimizes the game for maximum view distance of mobs, objects and glowies while using minimal texture, animation and render settings. I find it provides better than "Good Performance" while still showing things far away.

Xentin 04-19-2006 11:11 AM

Is it possible to add window settings to the ministats, to set the opacities and lock the window please. its highly annoying to log in and have to move the window everytime and it be the only non-seethru window on my UI.

DBurgdorf 04-19-2006 02:22 PM

Quote:

Originally Posted by Xentin
Is it possible to add window settings to the ministats....

Um, just right-click on it. The options and lock/unlock menu will pop up just as it would for any other window.

-- Darryl

Lywellyn 06-13-2006 06:48 PM

CoinWeight
 
How can i make it so that your Journals.CoinWeight window shows up automatically when you load EQ, so that I don't have to manually load it myself every time?

airtraffic 07-18-2006 06:15 PM

Clock and Compass problem
 
I've downloaded and installed the info center and the clock and compass mods and everything looks great except for one problem. For some reson I can't move the Clock from the position it popped onto my screen in. I unlocked the window and I get the move and resize indocators on the cursor when I have them in the right place, but when I left click and drag all I do is mouse look. This isn't a problem with the compass which drags around just fine. The clock is not in a good place and I need to move it. Any help would be appreciated.

DBurgdorf 07-18-2006 06:27 PM

Quote:

Originally Posted by airtraffic
I can't move the Clock from the position it popped onto my screen in.... When I left click and drag all I do is mouse look.

Most likely, you have click-thrus enabled for the clock window. That will prevent you from being able to move or resize it, even when the window is unlocked and the drag/resize icons appear. :)

(I've encountered that same problem myself with different windows.)

Disable click-thrus, move the clock where you want it, and then re-enable them (if you like) when you lock the clock into its new location.

-- Darryl

airtraffic 07-18-2006 06:31 PM

Thanks
 
That was the problem...I'm an eq2 newb, so still learning this kind of stuff. Thanks! :)

jugernaut 09-12-2006 01:16 PM

Horizontal Journal - missing files?
 
Greetings,

I noticed that the 'eq2ui_journals.xml' file references several other files:

eq2ui_journals_coinweight.xml
eq2ui_journals_nightvision.xml
eq2ui_journals_ministats.xml

none of which exist.

Can you post which mods these are sourced from? The fewer error logs I see, the happier I am... :-)

Thank you.


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