EQ2Interface

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-   -   Bags not staying put: PROBLEM SOLVED (https://www.eq2interface.com/forums/showthread.php?t=2178)

Piltdown 04-14-2005 05:34 PM

Hurray!! Thanks again Death - we all appreciate you sacrificing your play time to improve ours.

*moment of silence*

Sinbad 05-10-2005 09:30 PM

I may be strange, but I happen to like the bags in the game just fine IF I could just get them to stay where I put them. That is where the rub comes in for me. I am being forced to create my own UI just to get the darn bags to stay put because Sony won't bother to do it for us. :mad: Anyway, {/shrug} all I want is the simplest modification of the standard bag UI that will make the bags stay put. My problem is that I have tried everything that has been mentioned here on the standard UI and I end up with one of two results.

Problem 1: If I assume that Sony actually DID set up their bags properly :rolleyes: and leave out your Steps 2 & 3 (See quote below), then I get either invisible bags or they don't open.

Quote:

Step 2: It's also necessary to set the first bag slot in each row to Visible="false" and OnShow="Parent.Size=(X,Y) Parent.MinimumSize=(X,Y)", where (X,Y) is the size that the bag should be when that slot's row is shown. If you don't do this, then the window will do it's resize-down-from-default size from that bag's saved size and you won't see your bag windows.

Step 3: (Nevermind, this problem can't actually affect the bags if they are set up properly.)
Problem 2: If I put in what I think are the proper numbers for X and Y in Parent.Size=(X,Y) and Parent.MinimumSize=(X,Y), I get really strange behavior that obliterates about half my screen with something that is still invisible.

I am obviously doing something wrong, but I'm not certain what at this point. Any suggestions about the proper values for Parent.Size=(X,Y) and Parent.MinimumSize=(X,Y) for the default bags would be appreciated. If there is something you see that I am missing from what I have described here, please point it out. If there are new developments in the bag UI since the last post in this thread it would really help to know about that, as well.

Someone please post a solution or suggestion to help me solve this problem.

dc_roenfanz 05-21-2005 03:59 AM

Quote:

Originally Posted by Sinbad
I may be strange, but I happen to like the bags in the game just fine IF I could just get them to stay where I put them. That is where the rub comes in for me. I am being forced to create my own UI just to get the darn bags to stay put because Sony won't bother to do it for us. :mad: Anyway, {/shrug} all I want is the simplest modification of the standard bag UI that will make the bags stay put. My problem is that I have tried everything that has been mentioned here on the standard UI and I end up with one of two results.

Problem 1: If I assume that Sony actually DID set up their bags properly :rolleyes: and leave out your Steps 2 & 3 (See quote below), then I get either invisible bags or they don't open.



Problem 2: If I put in what I think are the proper numbers for X and Y in Parent.Size=(X,Y) and Parent.MinimumSize=(X,Y), I get really strange behavior that obliterates about half my screen with something that is still invisible.

I am obviously doing something wrong, but I'm not certain what at this point. Any suggestions about the proper values for Parent.Size=(X,Y) and Parent.MinimumSize=(X,Y) for the default bags would be appreciated. If there is something you see that I am missing from what I have described here, please point it out. If there are new developments in the bag UI since the last post in this thread it would really help to know about that, as well.

Someone please post a solution or suggestion to help me solve this problem.

First of all, I fail to see where he said to skip step 2. The only thing REMOTELY similar, is the warning of what will happen if you DO skip step 2.

Someone around here most likely has full size default bags with StayPut in them already, somehwere. Hmmmmmmmmmmmmm

Deathbane27 05-21-2005 05:00 AM

Quote:

Originally Posted by Sinbad
Problem 1: If I assume that Sony actually DID set up their bags properly...

Then this thread wouldn't exist, would it? :p


Quote:

Problem 2: If I put in what I think are the proper numbers for X and Y in Parent.Size=(X,Y) and Parent.MinimumSize=(X,Y), I get really strange behavior that obliterates about half my screen with something that is still invisible.

I am obviously doing something wrong, but I'm not certain what at this point. Any suggestions about the proper values for Parent.Size=(X,Y) and Parent.MinimumSize=(X,Y) for the default bags would be appreciated. If there is something you see that I am missing from what I have described here, please point it out. If there are new developments in the bag UI since the last post in this thread it would really help to know about that, as well.

Someone please post a solution or suggestion to help me solve this problem.
There is a 99% chance that if you attach the bag mod you tried, I'll be able to find the problem.

There is a 0% chance if you just say "It doesn't work".

Sinbad 05-21-2005 04:52 PM

1 Attachment(s)
First, let me apologize for not including my mod with the original post, but I simply did not think about it since I am new to this forum. It would not let me attach the file unless I used Internet Explorer instead of my preferred browser Firefox, but I have attached the mod this time.

Second, I evidently misunderstood your instructions at first because I re-read them - yet again - and found that I had overlooked a detail that was critical. Once I put the instruction in the Slot instead of where another bag mod writer had put it, it seems to work quite well, overall. I am now having only one strange problem, but the bags are staying put. For some odd reason, an 11-slot box is being treated as a 16-slot box which produces a huge border at the bottom, but the 9-, 10- and 12-slot boxes and bags are drawn properly.

Deathbane27 05-22-2005 01:14 AM

Well, Firefox works fine for me in uploading attachements.

At any rate, I'm glad that you were able to locate and repair the problem you posted about earlier. As for the 11th slot, I dunno. The only advice I can offer is to copy the OnShow from Slot 8 to slots 9-11.

Sinbad 05-22-2005 11:28 AM

1 Attachment(s)
Ok, I figured out what the problem was with Firefox. I had to allow popups, which I normally have blocked for all sites. :o

I also figured out the problem with the bags not drawing properly. I was off on my Y dimension by 1 or 2. I have attached the corrected version of the mod which now draws all size bags and boxes properly as far as I can tell - just in case someone else out there is like me and would like to have it. :)

I do have one other question. I noticed that this has no effect on the bags in the the House Vault. What UI file do I have to modify to make them stay put? :confused: I haven't seen any mods on the site for the House Vault at all.

Dolby 05-22-2005 01:10 PM

Quote:

Originally Posted by Sinbad
First, let me apologize for not including my mod with the original post, but I simply did not think about it since I am new to this forum. It would not let me attach the file unless I used Internet Explorer instead of my preferred browser Firefox, but I have attached the mod this time.

I use the latest Firefox too and can upload attachments just fine. The forums are a 100% W3C xhtml complient. Everything has been tested in IE, FireFox, Kde Konqueror, Mac Safari, etc. :)

Deathbane27 05-22-2005 10:47 PM

I've got no clue on the house vault. Maybe each slot borrows the location of a bank vault (and not the ones you'd want it to), so it keeps resetting... *shrug* no way for me to test either.

Sinbad 05-25-2005 06:56 PM

I finally figured out what the real problem was with the borders at the bottoms of the bags. In your Step 2 you said:
Quote:

Step 2: It's also necessary to set the first bag slot in each row to Visible="false" and OnShow="Parent.Size=(X,Y) Parent.MinimumSize=(X,Y)", where (X,Y) is the size that the bag should be when that slot's row is shown. If you don't do this, then the window will do it's resize-down-from-default size from that bag's saved size and you won't see your bag windows.
Unfortunately, you left out a factor that I found by looking at Jaxel's 6-slot wide bag mod (I want to be sure and give him credit for this here). You have to add:
Parent.Size=(X,Y) Parent.MinimumSize=(X,Y) Parent.MaximumSize=(X,Y)
Without including the maximum size parameter, I could not get rid of the border problem whenever I moved a bag or added a new bag. With it, that problem is gone. So, thanks to you AND Jaxel, the bags now both Stay Put and Stay Sized. :) :)

Morpheusdead 11-14-2005 10:26 PM

Not to beat a dead Horse
 
2 Attachment(s)
:) I know this is prob old news to you guys but i recently made a bag mod for a complete set because his bags were a bit bugged and never having read this thread oddly most of what you talked about in here i was allready using. After reading your comments though i had some other ideas and tweaked it a little more I was wondering if one of you guru's like deathbane might look at my .xml's and tell me what you think mainly about the extra code i threw in ie. is it useless, an improvement, or just extranious or what :)

The .zip is my original file and the .xml is the one i made after reading this thread its the latter i was hoping to get critiqued :)


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