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After reading your post again though, It's probably going to be difficult for to give you what you ask because the statpanel that you are using has probably changed the startbutton in big ways. That is the very reason I why I include the non-auto showing panel. The non auto-showing panel that is included with my file has a line on the startbutton XML like <include>eq2ui_mainhud_performancepanel.xml</include> Take that line out of the StartButton XML. and put it in the eq2ui_mainhud.xml file with the other include statements. This will give you the ability to use my mod along with the startbutton mod that you are using at the monent. It's not going to auto-show though. I believe Laffs has a version that shows with the compass, and doesn't have the volume icons on it. You might send him a message. Laffs, If you read this. There is a new 'ADD ON, PLUGIN' feature on the website, You might want to consider doing the add-on plug in function for my download post, and include the version that has only the three custom buttons attached to the compass window. |
Kosmos,
I seen the addin part yes. The only version I have released at the moment uses 5 buttons 3 preset , your nightvision and shaders off/on And that auto loads up with the group window as it is part of it... I can do a standalone version of this like np, The compas window was a pain to work with to get the pointer to align to true north again as it looked well in the builder but in game it was 2 degs off lol. I could always just add the <include> into compas window likes to get it to show. P.s The 4 that voted "No" in the poll must be dark elves :p |
Awww.. TyeJae didn't like it. :(
I'm going to have to send him a PM and find out what he specifically didn't like about it. Parhaps I can make a couple of different versions or something eventually. Funny thing was just yesterday I was looking at the screenshots of his steel bottom mod. And thinking.. We could work those buttons into that thing! LOL, guess I should scrap that idea. Or maybe post something as an add-on. I've got somethign else in the works at the moment, nothing earth shattering though. |
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Coldy's StatStrip |
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I'll take a look at this in the morning and see if I can come up with something for you. |
thanks a bunch! i really appreciate it. Wish i could do it, but i'm retarded so thats what you guys are for lol
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just wonderin if you got a chance to look at that startbutton file? thanks
Dave |
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I'm not sure what the best way to do this would be at this time, Sorry. I suggest just making a macro to turn it on EDIT: Laffs may be able to work his mod into this strip! You should send him a message. |
ok man thanks for takin a look. i like the icons better, just wanted them to autoload hehe.. oh well i have a macro to open it, just would be nice if i didn't need to =)
thanks though |
Ricki, Post here either your eq2ui_mainhud_player.xml or the startbutton.xml file and I will edit it for you to get the window to "autoshow" ... either that or if you know how to use the UI builder add this...
show_window=(MainHUD.PerformancePanel) show_window=(MainHUD.PerformancePanel) To the "OnShow" of any one window that loads up with your UI player being a one that "autoshow's" startbutton another compass etc |
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Yes I have had some fun when we was testing this with the little "quriks" that the builder does to the panel page lol... But once you know how to get round it its no big deal lol...
Well working on the asumption that he has a proper version of the panel one that the builder hasnt scrambled in with the mainhud etc, Then all should be well , that one I put under your version is a standalone version, but also I use a stripped down version of it in my stuff.. (keeps all the button loc's right in the relase version of the parser you see) |
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thanks laffs.. i don't wanna mess with this crap too much as i will seriously screw something up rofl. Here's my startbutton.xml i just now saw the attachment button on here, so if you can get it to work, that would be awesome!!!.. Thanks
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Lol thanks Ger saved me a job ;)
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ok heres what i have goin on.. when i'm loadin EQ.. my ui loads during loading screen, the Performance panel shows up for a coulpe secs then closes.... any idea why?? btw thanks so much for gettin this this far.
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Oks here it is again lol.... I was having the same sort of problem with 2 of my windows, I dont know if they changed some code or somthing but just adding the one line "OnShow etc etc" used to work but now I had to add in "OnHide" and also the "Visible" tag..... :rolleyes:
99.5% sure this will work :D (Note I didnt say if that was -99.5 or +99.5 lmao) |
Thanks for the help laffs.
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Thanks for your attempts =) |
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Ok,so you know it's because you have mutliple mods, and its a matter of just getting them to work together. Sorrry, we would really needa complete copy of your eq2custom folder to help. |
Ger showed me a way to fix this, but I dont have time right now to do it for you, Laterz I will, unless Ger or Kos does it first :)
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Goldi, mentioned that she didn't think the Heat Shimmer was getting checked and or changed properly by the parser. If anyone has the chance can I get a double check of this.
I'm a bit concerned that there seem to be different versions of the preset parser floating around, and wondering if a property got left out in one of the versions. Perhaps we should consider splitting up the downloads and having the parser as a separate download? Ger any ideas on this? Goldi looks to be using a different preset parser, than the one included with my mod, and I think Laffs has one also. Sorry if I have been out of the loop too much on this stuff. |
Re:Parser
To the best of my knowlage there is 2 parser's and the only differance I know is one has "Laffs Large" checkbox and no output file location select, The other dont have Laffs large but has the "output file location select", I changed nothing in the way it parse's the file just added 1 extra checkbox and of course 1 extra condition to check..
I do agree that there realy should only be one version that has all the options, Ger has my other profile settings in the source code I sent him, So Ger you could either send me the latest source from your last version and I can add my settings into that and check out the shimmer and add it in if it's not there...... Or if you have time maybe you could check it out.. |
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Are they both checking for heatshimmer? I didn't get to test, and I'm at work. I can check it tonight though. |
Hi,
I got the parser from Kosmos Mod 1.3, and my mod uses Kosmos .xml files. Lemme know if you find anything out and which version i should use ok? BTW, i know i said this before, but grats on the great work =) :nana: |
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r_heatshimmer=false r_heatshimmer=false Like I said in above post the parsed display results are the same in both versions. ;) |
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Thanks for checking Laffs! |
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The versions of the parser are basically identical, so you can use either one, its not a problem. My comment was more of a what if. It will get hard to manage if we start all including a version of the parser, But.. I'm probably just being paranoid. |
New version of the preset parser here.
Updates: * Renamed Laffs Style (AKA Laffs Small Style) to Nedra Style * Added Steel Bottom Style (AKA Laffs Large Style) |
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Hey, great mod.. been thinking they should have a way to make custom presets since release :)
Just one thing though; is there a way to edit the tooltips for the presets (in case I forget which is which)? I tried editing the LocalTooltip= line of eq2ui_custompreset1.xml, but it still shows Custom Preset1... are they stored elsewhere or am I missing something? EDIT: Suggestion.. if they *are* stored in the eq2ui_custompreset files, maybe a field could be added to the parsing program to change the tooltip displayed? |
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There are actually 'two' different tooltip lines that need to be edited. Quote:
It's a good idea, and I had originally named the profiles High Quality, Balanced, and Performance, but at Ger suggestion we changed it to CustomPreset1, 2, and 3 because it was more generic. Since many people may not choose to use the profiles as those names indicate. I'm sure it would be possible to include that option with the parser, BUT. Personally I prefer to keep the parser as SIMPLE as possible. The mod is already slightly complicated to set up, anything else that gets added just makes the inscturctions that much more involved. It's a bit of a hassle to set up, but once you get the method down, it's actually quiet elegant. |
Ahh, thanks, that worked. I missed the second line :p
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this is awesome mod, I'd like to be able to save keyboard movement keys along with this also, possible to add this in the future?
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It's probably possible to do this in game, but not any project I'll be taking anytime soon. I think your best bet is to try out Gers UI Switcher. It can let you save your characters UIs, and switch between them or cloan them. |
FYI - I do intend to include Ger's new parser in an updated package soon. I just want to make sure I don't want to roll out any changes before then.
I hate to have the mods updated too often. |
Is there any chance that you could merge this with Tyejae Steel bottom by Perdition - V8 somehow? It has a button for disabling shadows, but I'd prefer 3 or more settings I could control in there.
Thanks for your efforts, your mod is one of the best! |
Been done already...
If you dont want the rest of the addons in the zip file just take out eq2ui_custompreset1.xml eq2ui_custompreset2.xml eq2ui_custompreset3.xml eq2ui_mainhud_performancepanel.xml eq2ui_nightvision.xml And drop them in BottomV8 folder then use the Preset parser to configure. Done like this you will have to add this line into eq2ui_mainhud.xml <INCLUDE>eq2ui_mainhud_performancepanel.xml</INCLUDE> And set up a macro with the command /show_window MainHUD.PerformancePanel My version does not have any grafix though its just little boxes.... |
Custom Presets
I posted the following ont he Goldi Startbutton thread but didn't get any responces. I suppose this would probably be a better place to post it:
I'm having an odd problem with the Custom Display. I was able to successfully set the first spot with my display settings. I want to set the second spot with the same settings, only with complex shader distance set to -1. For some reason the second setting wont work. The first setting works fine in all regards, the second seems to change all the settings except the one i want...the shader. If the shader is already at -1, or any value, and I click the first box, no problem, it changes. If I click the second the shader will not change. If it is set at -1 it will stay there, if it is set for 20, 100, 150, anything...it still reamins the same. I checked the XML files and the OnSet values appear to be the same for setting 1 and 2 other than the shader distance. Any ideas? |
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The first thing I can think of is that the slider is simply not changing possitions. One wayt o check this. Click your button number 1 and then look at your settings. They should be wherever you normally have it set. Not with the settings window still up. Click your second button. Which 'should' only change the shaders if that is the only difference between the two profiles. After you do that click accept. Then open up the settings window again, and see if the shaders are set to -1. Some of the sliders are set to continually up date and some are not. Another example of inconsistant code within the UI. Anyway, if that is not it, I would suspect that there is an issue with the 'negative' sign. Laffs and ger are both very familiar with the project, some bug might have showed up with the parser or something. Also I know you already checked but double check the XML file for your button #2 and make sure it's got -1 in the setting for complex shaders. |
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