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Loaded the new version on the test server since Permafrost is down as usual.
Admittedly I didn't get to do a thorough check but I still noticed a couple of aesthetic issues remain. I've attached 3 files showing what's going on with the % window. The background of the %'s window still will not fade at all, it stays 100% opaque no matter where the slider is. Also there is a second frame around this window "under" the regular frame that appears when I try to fade the background, but disappears when the sliders are back to 100% opaque. Weird. Also, and this minor detail you probably didn't bother with yet, but the ^^ indicators above group target's names in the target window still peek over the top frame a little bit. If it's possible to raise the height on the target window and the % window (to match of course) so that the arrows stay within the frame that would be cool. Will test more to see if the color issues are fixed when I have some time. |
This is still a rockin' mod!
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This is coming along great! Here is the latest screenshot for ya...
My black box problem is completely gone, from what I can see! Good work! One thing appears to be stuck, though--the game thinks that everything I have targeted is triple-upped (^^^). And I have myself targeted in the screenshot. Oh, how I would like to be triple-upped! :) And, as a tiny nitpick that I am sure someone else will mention (so I will beat them to it), is that the target's power & HP bars are not aligned. Great work perdition! We are cheering you on! (cheer noises) |
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Here is a version that should kill all remaining bugs.
Please test it on old and new con mod. |
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My setup, only wish as i said would be "cut" group debuffs width to its half making room for more of chat window
Help me Perdition, you are my only hope :) Love your work, allways has |
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Getting better but still not as clean as it could be. The % window still will not fade to transparent at all, and has the extra little gold border around it. The numbers in that window are still a little too higgldy piggldy for my taste, as shown in the attachment. Having each row aligned on the right by the % of each number would be sharper and easier to read. If this isn't possible for whatever reason, at least let me know.
Still also having the strange bug of having every target apear as a green con (mobs, npc's, pc's, resources) any time I log into the game again after camping. Would be very interested in knowing why this is occuring. One helpful thing I'd like to see added are the F lables for the group members' names on the left side of the window. I think someone else has also requested this, and this being a healer oriented mod, this seems almost a requisite. Oh, always forget this one. You cannot target yourself by clicking on your health/power bar like you can in the default window. Please put this functionality back if possible. Thanks for your continued work on this mod perdition :) |
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Hello :)
At least the Black Background/gold frame player window should be fixed. All percents are right aligned F labels have been added @Eloora, for the green con, could you please make the test with old and new con system to know if it happens on both ? |
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Hello Tobiah :)
Here is the groupmember window with labels and with small buff square. |
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/bow
/thanks Group window is perfect. Only odd thing is target % and player % shows white. Could change player % so it follows the rest of the gauge color but cant get it done on target window. Like you see on picture. Does not help with old con or new con |
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Thank you for the new version perdition :)
The weird green con bug does happen in both NPC evaluation settings, as shown in the attachment. A relog of the game including running the patcher rather than bypassing it seems to fix the issue as others have indicated. It's not a deal breaker since it can be self fixed, but it still continues to perplex me. Thanks again, |
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Noticed another oddity in the group window. All of the names of the first thru fourth group members is squished over to the left next to the F lables, but the 5th group member's name is in the middle like they were before the F labels were added (see attachment).
I think the names in the middle looks sharper than on the left side, but either way, make em all the same if ya can :p Thanks, Mystique |
We should throw Perdition a party... :)
We should throw Perdition a party or something after this is over, because he as been so patient. :)
Perhaps /pizza? :D |
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Hello Eloara,
Please find Here the Groupmember and player fix. Eq2uI.XML will maybe solve your strange bug with green color |
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Hello Tobiah,
Here are the requested fixes |
Some odd thing with implied target.
It works fine when mob is on other than me Any else has same problem? |
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I installed HealerV5 and must say its coming along very nicely. I have two comments:
1) The F2 when I am not in a group is directly over the "Search for Players that are LFG" toggle. Can the two toggles be shifted to the right so that they aren't interferring with the F#'s? 2) I can't seem to get my borders to appear unless I do a mouse over (note the 2nd attachment below). I have the window settings set with everything over to the right and the borders still will not show. My borders do not fade on me on any of my other windows so I am fairly sure its not something in Options overriding it. Any suggestions on how to fix this? |
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Yes, thank you. That fixed the borders problem. :)
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Perdition? Can you fix the short group window? I prefere the names next to the F2. The 6th group member is kinda off
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What do you mean by kinda off ?
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The 6th group member is in the center. Rest of the group is next to F numbers
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Here it is Tobiah.
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Hello Eloora and Aeolith.
Here is the groupmember with better alignment. |
Poor Perdition.
Wonderful work :) Omg are you worn out yet ? This is a healers dream. Luv it <3 :nana: :cool: |
Perfection!
Thanks again for fix |
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Thank you Perdition. Got two more issues, the first of which I think was mentioned but I do not know if a fix was posted, if so, please point out where I can get it.
1) Names of main target are still in green despite the mob's relative strenth to myself. The target's target window seems fine. I'll attach a pic of what i'm seeing below. The bear conned yellow to me. Love to have this fixed please. 2) The Maintain buffs window is too small. When I cast more buffs than currently will show in the current buff box, you can only see an upper slice of the additional buffs. Again, a pic to follow. I was wondering if that Maintained Buff Box could be one line larger? |
Perdition, THANK YOU!
I was actually happy with it like, at version 2. :) Aeolith, you can resize your maintained buffs window---just stretch it. And I think there is something wacky about the target colors anyway (I don't think it's just perdition's mod). This really has made a lot of happy healers. Think it is about ready to go to the downloads section? PS- I gotta say, one of the best features of your mod is that it is SEPARABLE! :) You can rearrange the bits if you want them in slightly different places, and it is SOOO nice to be able to do that with my summoner and scout! |
OK...for starters (i) this mod looks fantastic and (ii) I am a complete imbecile when it comes to figuring out how this xml stuff works (so plz be patient).
I use the latest TyeJae mod (complete set - 1280 version) and have downloaded, extracted, and copied the components for this "Healer's Dream" mod over to my custom ui folder, in which the other TyeJae components reside (replacing any files with the same name). However, nothing happens to my UI when I log in. I know this is probably some incredibly stupid question to most of you, but I would greately appreciate somebody explaining either (i) how to get this mod to run with my current TyeJae set up or (ii) that it cannot be done. Mucho gracias |
It can be done, but if I remember correctly a fair bit of the TyeJae steel XML isn't in the XML files you'd expect it to be, so that when you copied the healer's dream in it didn't actually replace the XML you'd expect it to. I think Aalwein (?) did some work on straightening out what was supposed to be where, but I'm not entirely sure. Your best bet is likely to post in the thread on TyeJae's interface for help.
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Thank you, Jerry. I'll try stretching the box. I know that thought occured to me but I think since I have the box 'locked', it would not allow me to stretch it. At least I know now that its an options and should work once I unlock it.
Now, can anyone tell me please where I am supposed to click to leave groups? I've tried a few things but so far, I can't find how to do it quickly. I keeping haveing to type /leavegroup to do it. What I have tried so far is right click on the group box and right click on my own healthbars and I don't see any option to leave group. |
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I'd post a modified version of the groupmembers for this mod, but since I don't have it downloaded I'll just post the code I added to my own group window:
(Added to GroupMembers/GroupMember1/MemberInfoPage) Code:
<Button LocalTooltip="Disband" Location="8,4" Name="Disband" OnPress="leavegroup leavegroup" ScrollExtent="10,10" Size="10,10" Style="/ButtonStyles.close_button" Tooltip="Disband"></Button> |
Ger, can you show us a screenshot of what yours looks like with that button? Also, can you show us where to put it in the groupmember window?
Not to be difficult, it's just that all of us here requesting for modifications don't know how / where to add stuff without the .xml files breaking EQ2. :) |
Thx for the input ger...btw...I am a HUGE fan of your mods!
/em bows down in grace and humility in the presence of the divine entity known as ger. |
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