EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   Released (https://www.eq2interface.com/forums/forumdisplay.php?f=28)
-   -   VanGurK - Vanguard ui skin for Everquest 2 by gurkoz (https://www.eq2interface.com/forums/showthread.php?t=12220)

spyder_man666 01-21-2009 06:45 PM

First off, great job! Looks better than the default UI imo.
However, two superficial things bugged me a bit and I would love to learn how to fix them. First, the icons in the macro and guild windows. This one was easy, i just deleted the appropriate "icon.dds" files. The second thing that bugs me is the new coin graphics. While they look very nice I'm old and very used to the old graphics. ( I keep pricing things on the broker for gold instead of plat! lol )
It seems that the .dds files that have the coin icons in them also have some other images that i would not like to lose. How can I, as a complete noob at this sort of thing, fix my problem?
Any advice is appreciated, thanks in advance. :)

gurkoz 01-22-2009 07:57 AM

And first off, thanks for the feedback! :)

Now about the coins. The trouble here comes as you say from the files that uses more resources than just the coins. So in deleting those files you sadly also looses those features. The coins are present in several files all used in different places in-game.

The files are.

widgets03.dds
window_elements_specific.dds
icon_is61.dds

It would be a possibility to create a special version just with the standard coins, but then again, a week after that someone comes along and not liking something else. :)

So the options are.

1. go with the complete package.
2. delete files loosing other aspects of the skin.
3. Editing the skin yourself and adding back the default coins.

That is about all i can offer i am afraid. Glad you liked the skin!

ps. A new version is in the works featuring small enhancements here and there. :)

nluerdarea 01-22-2009 11:18 AM

Quote:

Originally Posted by gurkoz (Post 80116)
ps. A new version is in the works featuring small enhancements here and there. :)

Can't wait, keep up the great work!

gurkoz 01-24-2009 09:00 AM

Version 1.02 available
 
Just finished uploading v1.02 along with v1.01 of the standalone map icons package.

Here are some of the new features and fixes.
- Re-sized the EQ2Map icons giving better visibility.
This should provide a better view of the already crowded maps.
- Re-sized the "spell-ready" animation and added fade in and out.
The previous animation was more or less hidden behind the icon-box.
- Re-sized and re-colored the "spell-queue" icon.
This really is a great feature but it really needed to be more clear. As of now, spells put in queue waiting will flash with a yellow box.
- New scrollbars for stuff using the old resources.
Same Vanguard ui scrollbars on everything!
- Added border on items when moving.
This to better see the color coding of picked up items.
- Added border on map icons when mouse over.
A better way to really see what icons you are selecting.
- Aligned the compass to better reflect numeric values.
Someone pointed out that North was not really north. Should be now.
- And a few other small improvements here and there.
Downloads
VanGurK v1.02
VanGurK MapIcons v1.01
Enjoy! :)

gm9 01-24-2009 10:20 AM

Much better on the map icons, I'd vote for making them the default EQ2MAP set. :)

Only thing I was wondering, you have a question mark for the finished quest proximity icon and an exclamation mark for the new quest proximity icon. Shouldn't it be the other way around? That would bring it in line with the respective POI icons.

gurkoz 01-24-2009 10:53 AM

Quote:

Originally Posted by gm9 (Post 80222)
Much better on the map icons, I'd vote for making them the default EQ2MAP set. :)

Only thing I was wondering, you have a question mark for the finished quest proximity icon and an exclamation mark for the new quest proximity icon. Shouldn't it be the other way around? That would bring it in line with the respective POI icons.

Thanks! I am all for letting these icons be used for greater purposes. It's all good.

About the Quest icons, i must admit i've been thinking about this ... but then again, i only thought about swapping icons in the icon_map5.dds file. Perhaps i got it wrong when i added the "icon_map1.dds" file?.

I have a firm belief that the question mark should stand for returning quests, and the exclamation mark should be new quests. By using this as a base, do i need to change anything?

To my knowledge, the exclamation mark in "icon_map1.dds" represent POI dealing with quests, right?. If so, i see now that the question mark really should be used in this file.

In any way, good point, i'll have to think about this. If you or anyone else has any thoughts about this, please share :)

jnils 01-24-2009 11:15 AM

I think you should swap the quest icons to, only thing i dident like :)

The-Order 01-24-2009 12:31 PM

Great job on updating this :D Still using it as my UI. About the ? and the ! for the quests, how you have it is how WoW is, a ! for a new quest and ? for a completed quest. Personally I don't use the custom icons, just using the default ones.

Phrite 01-24-2009 02:19 PM

how do i switch con versions
 
Love the skin, but i am also having a problem with the target con, and i cannot figure out how to switch the con version. can someone please post how i go about doing this?

Thanks
Phrite

Drumstix42 01-24-2009 04:50 PM

I noticed in your latest update you modified the Spell Queue overlay. I was wondering which file this was in, as I would like to test this out specifically.

gm9 01-24-2009 05:06 PM

icon_transp1.dds

Drumstix42 01-24-2009 05:15 PM

Quote:

Originally Posted by gm9 (Post 80261)
icon_transp1.dds

thanks much

gurkoz 01-25-2009 08:10 AM

v1.03 Available.
 
Just uploaded v1.03 with the new EQ2Map icon.
It's just a small update but never the less an important one.

The map quest icon rules i go by are...

* ( ! ) - Exclamation mark always represent new quests. ( Quest Givers )
* ( ? ) - Question marks always represent things related to active or possible quests. ( Quest rewards / Quest updates )

I am no expert on EQ2Map POI but i am pretty sure that a few quest givers also are marked in this way, but i feel this is the best i can do.

It will now look something like this. Things related to quests in any way will be marked in EQ2Map with a ( ? ) Question mark.


Downloads
VanGurK v1.03
VanGurK MapIcons v1.02
Enjoy! :)

Sussie 01-25-2009 12:00 PM

Love it
 
howdy all and I must say this mod is great it is just the best. I am not sure if these are things or not.

1. When you switch from frame and title bar to just frame only the text and the close buttons seem to disappear but not the bar.

2. Some icons in the maintained and effects windows are not rounded like the harvesting icons and AA spell icons.

3. The pet window buttons flash when depressed the follow key is almost always flashing.

dragowulf 01-25-2009 12:36 PM

You should probably change chat1.dds as well because I noticed that you didn't update it and it still has the default gold borders on some windows. Most noticeably on the zoning window.

Also, are you going to change icon_map3.dds or icon_eq2map.dds? I'm not sure if we still use icon_map3.dds, but I know for sure that we use icon_eq2map.dds for the blue X and I know we still are using those group 2-6 icons. I'm not sure which .dds it is in though.

gurkoz 01-25-2009 02:00 PM

Quote:

Originally Posted by Sussie (Post 80291)
howdy all and I must say this mod is great it is just the best. I am not sure if these are things or not.

1. When you switch from frame and title bar to just frame only the text and the close buttons seem to disappear but not the bar.

2. Some icons in the maintained and effects windows are not rounded like the harvesting icons and AA spell icons.

3. The pet window buttons flash when depressed the follow key is almost always flashing.

Hi Sussie, thanks for your great feedback! I'll try and answer some questions here...

1. I did see a few errors when i used different settings for transparency like the one your asking about. The only answer i can give is that this skin is best experienced in the default window settings with both the frame and no transparency, everything else is experimental.

2. I am aware that not all icons use rounded corners, but this would mean i have to re-draw all icons plus adding new alpha channels (witch did not work the one time i tried it.) All in all, it's a minor flaw that i have accepted.

3. This is due to the new spell queue effect. Same "flash" is used on both places. To me it's a better notification about what spells are queued and what pet options you have selected.

Quote:

Originally Posted by dragowulf (Post 80292)
You should probably change chat1.dds as well because I noticed that you didn't update it and it still has the default gold borders on some windows. Most noticeably on the zoning window.

Also, are you going to change icon_map3.dds or icon_eq2map.dds? I'm not sure if we still use icon_map3.dds, but I know for sure that we use icon_eq2map.dds for the blue X and I know we still are using those group 2-6 icons. I'm not sure which .dds it is in though.

Uaaagh !

*recovering from an ui-designer stroke*

Have you any idea of how long i was looking for those borders? hehe it drove me crazy trying to find it. Now looking back using this great information i see now how stupid i was not looking in a outdated chat resource file :)

In any way, great stuff, i'll add this for sure in a new version... realized this was used in the tooltip borders also.. great stuff, great stuff.

*ui-designer high-five*

About the map icons...

The "icon_map3.dds" i can't even find by having a quick look, perhaps i missed it. And the "icon_eq2map.dds" i had previously checked but concluded that the only stuff in use was the cross, and.... this was really no fun aspect to change hehe.

Bottom line, i really don't have all the information or experience about what icons are used, and i am just replacing stuff as i notice them in-game.

But with the help of you great players i am certain i'll spot them in no time!

dragowulf 01-25-2009 02:05 PM

Quote:

Originally Posted by gurkoz (Post 80306)
Uaaagh !

*recovering from an ui-designer stroke*

Have you any idea of how long i was looking for those borders? hehe it drove me crazy trying to find it. Now looking back using this great information i see now how stupid i was not looking in a outdated chat resource file :)

In any way, great stuff, i'll add this for sure in a new version... realized this was used in the tooltip borders also.. great stuff, great stuff.

*ui-designer high-five*

About the map icons...

The "icon_map3.dds" i can't even find by having a quick look, perhaps i missed it. And the "icon_eq2map.dds" i had previously checked but concluded that the only stuff in use was the cross, and.... this was really no fun aspect to change hehe.

Bottom line, i really don't have all the information or experience about what icons are used, and i am just replacing stuff as i notice them in-game.

But with the help of you great players i am certain i'll spot them in no time!

Hahaha. What I would do is quickly go into the UIBuilder and look at the windows within it. If I find anything else I will be sure to inform you.

And about the icon_eq2map.dds. It doesn't just use the X, but it uses the group 2-6 icons as well. I just thought they didn't go well with the theme.

Sussie 01-25-2009 03:38 PM

3. This is due to the new spell queue effect. Same "flash" is used on both places. To me it's a better notification about what spells are queued and what pet options you have selected.





Oh yes I like that it lets you know what you have Queued but specific to the pet window the Follow button is depressed like 99.9% of the time so it forever flashes.

gm9 01-25-2009 03:41 PM

Quote:

Originally Posted by Sussie (Post 80315)
Oh yes I like that it lets you know what you have Queued but specific to the pet window the Follow button is depressed like 99.9% of the time so it forever flashes.

That is actually the reason I made the flash less visible in ProfitUI. Unfortunately there is no way to use a different effect for pet window and hotbars.

Sussie 01-25-2009 06:29 PM

market window
 
I have also found that the window header in the market window is covering the tabs to the different window list like the tab for sales list and the tab for box contents. I do use the profit market window.

gurkoz 01-28-2009 09:06 AM

v1.04 Available.
 
Just uploaded v1.04.

- Edited some extra resource files related to borders.
This will color some borders gray that where previously using the default skin colors. Thanks to dragonwulf! *high-five*
- Re-skinned the progress bar.
- Re-edited some elements in the target bar thanks to The-Order.
- Re-skinned old dropdowns.
- Plus some small changes and touch-ups.
Downloads
VanGurK v1.04
Enjoy! :)

Drumstix42 03-06-2009 05:46 AM

I was wondering what format you save your DDS files in.
I'm trying to make some of my own map icons and I keep losing a lot of quality and getting colors blending into each other when trying to find a good DDS format settings.

Thanks for any tips :o

gm9 03-06-2009 06:24 AM

Uncompressed 8:8:8:8.

Drumstix42 03-07-2009 02:04 AM

Quote:

Originally Posted by gm9 (Post 81282)
Uncompressed 8:8:8:8.

Cool thanks. That helped me out for sure.


All times are GMT -5. The time now is 02:06 PM.

vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI