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having the same issue and used the same fix. This is my favorite pakage so far. One additional comment, The duel exp bars for me is a bit more then needed. I went with this single bar from Humudce http://www.eq2interface.com/download...bs.php?id=3414 If its not to muc trouble you may want to put in a single bar like Hum's and add a folder with the double bar and people can just grab whichever. Also since the bar I now use has the time on it, I do not need the very nice little clock and day/time window (I hate to del it but fncitonaly I am pushing for more screen real estate) which file do I remove to hide/del that window? thanks for all the hard work, you have put together a fantastic UI. |
I want to say great job as well. Overall you have put together the right elements to make something enjoyable, moreso. The look is clean and efficient. It's not at all garish or overdone. Keep up the great work, and thank you for it.
I hope next update uses the new con system with the rest of the interface, or some form of it. Sony has done it really well, so why not find a way to make it work? |
2.5 uploaded. Includes all the new changes and several bug fixes/tweaks. In addition...
- Target windows can now be stretched in either mode. New mode also includes a "Smart" level indicator that shows target level when the info text would normally be blank. - Experience window is now MUCH more configurable. Show 1 bar or 2. Choose which bar is visible/on top. Hide/show time display. Entire window stretches horizontally. Minimum size is much smaller. Standard window controls apply. Background and/or frame can be made fully transparent. - Added Nektropos Castle Maps (no waypoints/POIs yet) |
Zonx,
I can't seem to find 2.5. Have you uploaded it yet? Thanks in advance :) |
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eq2ui_mainhud_clock.xml eq2ui_mainhud_compass.xml Trashing just the eq2ui_mainhud_clock.xml will restore the clock to its default appearance, location, and keep it form being perma open. It will still be linked to the Compass and open any time you open the compass but can be closed seperately. Suggest you play with the 2.5 XP window befor doing this. You might prefer an XP window config without the time display ;) |
Will do :)
downloading 2.5 now thanks again for making and supporting this for us xmldiots to use :) |
This is by far the best UI I have used so far, and I look forward to seeing more in the future. Keep up the good work!
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Great stuff, Z. Got the patch as we speak :)
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2 Attachment(s)
Integrated the inventory into TyeJae's ui but I'm still having an issue. The WC_OptionsButton, WC_HelpButton, and WC_CloseButton don't show up. I modified it according to your readme (its adjusted to work without the arial font and I removed the stats pane b/c that is always shown in the group window) and everything else works, even your custom buttons. Just those buttons don't show up at all.
The only file shared between your inventory and TyeJae's ui is the eq2ui_ImageStyles.xml file - which I modified accordingly. Do the added elements in that file have to be in specific positions in the file? I just added them all to the top. Here's is the two files I've changed; if yo have time please take a look to see if you can find the problem. |
Great plugin Zonx, but I have a quick question. I first started using this UI set at version 1.3. I missed several of the updates and I now need to update to the 2.5 version. Since all of these previous releases have been updates and not full downloads then how would I best be able to update all of the needed files for the full features of the set? Should I just download all of the components you provided links for at the beginning of this thread? Thanks for any help.
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I didn't change those stock buttons at all so either your tweaks or TyeJae's altered something in their styles. |
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Any dowload directly from the FetishCombo page will always be a complete replacement. Patches will have their own download page, linked from both the Combo page and this Released page. |
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- eq2ui.xml - eq2ui_fonts.xml - eq2ui_ImageStyles.xml - eq2ui_ProgressbarStyles.xml - eq2ui_mainhud.xml - eq2ui_mainhud_experience.xml - eq2ui_mainhud_groupmembers.xml - eq2ui_mainhud_hotkey.xml - eq2ui_mainhud_player.xml - eq2ui_mainhud_target.xml I'd first try dropping all my files except eq2ui_ImageStyles.xml and - eq2ui_font.xml into his mod. Open EQ and see if the default buttons show ok (they should). Next open both his and my ImageStyle files in Notepad. Copy and paste any code from my file not in his. This should make my custom buttons show. Do the same with the fonts file. Everything about the 3 default button styles is contained in eq2ui_ButtonStyles.xml. If you're still having troubles after doing the above, I'd look there. I'd also try trashing everything included with TyeJae's mod that wasn't actully changed. |
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This is probably not a very common request, but could you make the options window so that it can be stretched vertically? Some of the options screens have an awful lot of items, and it would be nice if I could see more of them at the same time. Thanks in advance, and keep up the great work!
Also, have you considered incorporating the horizontal bank and vertical bags into your mod? As it stands now, these are almost the only changes I make to your mod when I install it, even though the vertical bags keep "slipping" down the screen (maybe you could fix that). |
Store and Game Options patch v2.6: This patch scales store window list icons down to 3/4, allows the window to be stretched horizontally, corrects a labeling bug with the "List Items" button, and allows the Game Options window to stretch vertically. Note: cursor does not change to indicate resizability of the Game Options window.
This item also added to the patch list in the first post of this thread and my first comment to the FetishCombo download page. |
hotbar
is there an easy way to scale the hotbars up some.
they are just a little to small for me thanks |
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Trash equi2_mainhud_hotkey.xml from the Fetish directory to restore the default size. |
Just noticed a problem with the latest FetishCombo,at least for me...
When I turn off the time display in the xp window, the state isn't saved. When I log back in, the time display is back again. Also, the compass window won't stay in front of the clock window. Every time I log in, I have to hide the compass window and then show it again to get it to be on top of the clock. Other than that, keep up the good work! |
Time display state in the XP window not saving doesn't surprise me. Don't think EQ saves visiblity of stuff inside a window, particularly custom stuff. If you prefer the default to be hidden, open eq2ui_mainhud_experience.xml, search for timebar and add visibile=false to that object.
The Compass not popping to the front is surprising. Be sure you've got my version of the Compass installed. It includes code that should pop it to the front when you log in. |
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Just a question.
I hope I will not get my head chopped off or something, I'm not too familiar with this. Is it possible to get the fastacess buttons for the spells back to their normal size? They are too tiny and I get an headache after a while looking at them. But the rest is really cool :) Well made. edit: Sorry for my ignorance *coughs* Found the answer myself... sometimes I'm just plain stupid Quote:
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Hello, I'm having problems installing this mod. As this is my first time attempting to do so on a mod I'm sure this is to be expected sometimes. Anyway, I can't get it to work at all, I'm just wondering if it makes a difference that my game is installed in this directory:
D:\\Games\Everquest 2\ The readme says to install to: C:\\Program Files\Sony\Everquest 2\ I know this is the default for all programs and games, however I keep my games installed on a seperate hard drive. So, I have the eq2.ini file in the D drive directory where my game is at and I don't have a everquest 2 folder in my prog files\sony directory. Thanks for any help possible. |
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D:\\Games\Everques 2\eq2.ini Fetish mods would be extracted to D:\\Games\Everques 2\UI\Fetish |
Any chance we can see a stretchable Player window like you targets window mod?
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I'm in the process of reskining everything from the ground up, with custom styles and graphics rather than hijacked default material. This should result in a nearly unbreakable mod, while allowing me to do some slick things. Player, Group, XP, Target, ITarget, Persona all have significant changes. Minor functionality improvements to Hotkeys. Everything gets a graphical overhaul. It's likely I'll tweak more functionality as I focus on each window's graphic overhaul. |
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Sorry if this issue has been addressed before (I wasn't able to find it through the Search function or Ctrl+F and go page by page with keywords), but whenever I add tabs to my chat window, they always seem to disappear when I log back on. Someone told me to Right Click on the Chat Window -> Use Existing Chat Window (Or something close to that) to restore my tabs and the settings for each one, but that did not fix the problem.
Anyone have a fix for this? Thanks for your time, -T- |
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I've completed all the Examine windows, most of the MainHUD and most of the Inventory windows. I still have several complex windows to overhaul (Comunity, Store, Market, Journel, etc) and a bizzillion pop ups. The real time sink is in having to overhaul windows that were previously untouched just to give them the same styling. I could have gone the easy route and highjacked the default styles, but then other people's mods would be affected/affect mine. This method leaves virtually all default image and style files untouched but forces me to manually update every style for every object in every window. One of my goals with this is to have a UI that is much easier to reskin, so folks can tweak their font and color settings to their liking. Doing that right requires adding a slew of styles SOE didn't include to begin with. This update will be released under a new title. Due to the style change, I'd like to keep 2.5 available for anyone that prefers it over the new skin. I won't be updating the old skin going forward. |
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Your window settings are supposed to be saved to the server every minute, but sometimes the files on the server get bugged and wont update. Nothing you can do about it from what I've heard, and it has nothing to do with the mods you've installed. The problem often fixes itself after a few days but can be very persistant. |
Thank you Zonx for the information.
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I have problems with the Maintained Spell Icons, im forced to clik off horse if i want to see all my DOT's as necromancer, otherwise it doesnt manage to show them up but still the dot's are running and doing damage.
I helped myself by canceling horse buff and not casting fluff spells to see my dot's. Looks like it cannot handle too many icon's, not sure where this problem lies. Anyone else expierience this? PS Yes, before you ask, there is enough space for more icons to show up ;p PPS Great work! |
Currently there is a fixed limit of 12 maintained spells visible in the window.
This is likely to change very soon, but untill SOE implements this on live servers, there's nothing we can do to increase the max visible maintained spells. In addition, the window must be sized large enough to accomodate 12 icons or some will be clipped by the window. If your Maintaned window is large enough to show 12 icons but less than that are showing while mounted and unmounted, please let me know. Its certainly possible there's some issue with mounts screwing up the maintaned window. |
Hmmm i was wondering if its possible to get 2 decimals on the current exp percentage instaed of todays one on the expbar?
Gotta say i LOVE the expbar. Extreamly nice work. |
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We wind up having to crop stuff and sandwitch 3 elements together to make it look like 1 number. Glad you like the XP window. The new version (coming soon) is even slicker :D |
Hi again,
sorry for the late reply but i wanted to let you know that i only get 11 Icons to display and yes the maintained spells/skills bar is long enough to capture/show more. Hope SoE fixes this 12 icons limit soon enough so that pet classes can actualy use there fluff spells and keep horse maintained + those pet buffs and actualy see there dot's in compat but thats not your fault Zonx, keep the nice work going =) l8r |
FetishNightfall
FetishNightfall Beta page. FetishNightfall is the next rev of FetishCombo, with every functioning window reskined and optimized, plus a slew of optional files. |
Issue with Fetish 2.5 and live patch #5
With today's patch there iss an issue when you try to examine something from your inventory. The game will crash back to desktop.
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