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So why i get a error for extreme i don't know :( |
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If the later; the reason is because when it loads the interface module it gets it's list of UI's from the UI's you have in your favorites here at this site. So when the build process failed to build eXtreme it removed it from EQ2 Companion's internal list. To truly remove a UI from being maintain by EQ2 Companion you have to remove it from your favorites list here at this site, from this site. EQ2 Companion can't remove files from your favorites list at this site. Does that make any since? I think I confused myself with that lol. If the former let me know and we'll take it from there. |
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But i can't remember adding EXtremeUI to my favorites. :confused: That explain the error. But the Companion list is empty. |
Beta Build 0.10
Build 0.10 Change Log:
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1 Attachment(s)
The text don't fit :(
------------------------------------ A old one :P I checked the EQ2MAP updater today, marked the skinnable* and plugin* files works great , tryed to abort still ok, untill i restarted the program, all files where unmarked again :( By some reason when it has downloaded the 14 unchecked files and you press "Manually Update" it downloads the 14 files again , and again ....... Thats it for now :D I hope im not to picky ;) |
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Dang it and I thought I was done with the EQ2MAP class lol.. But Your correct, its unchecking all but that one file. What ver of Wind are you using? The way it is coded the TreeView should only take up no more the 50% of it's container. And then there is your progressbar, looks like it's anchor properties are being ignored... Here is the way mine looks. Looks pretty much the same on My XP box also. |
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Hi Landiin,
gave it a quick rundown, haven't test all or anything in much detail yet (lucky you :p). That spell database is wicked! Other comments/bugs in order of how I found them:
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Build 0.11
This was built before gm9's post it does address some of his issues already..
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Beta build 0.12
Build 0.12 change log:
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There is no way to tell if the UI being installed will conflict with files already on the users hard drive. I assume they they already know they have a hot-key mod installed and if they install another one I assume they are smart enough to know the one on the hard drive will be over written. If install is clicked from the UI List it will install every UI that has a tab. It will do module merging and check for conflicts between these UI and if it sees any will inform the user, not install any of the UIs and makes available a list of conflicts with each UI. Quote:
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Total Controle
To have total control over where your files get installed and what gets installed you need to include a file name eq2c.xml in the root of the zip file.
Here is some information on the format of the eq2c.xml file. You can see a working example in my test UI here <option> nodes can only have <file> nodes as children. <file> nodes can only have <include> nodes as children. <include> nodes can only have <include> nodes as children. <core> node can only have <file> nodes as children. Option node perimeters: Code:
<option filename="eq2UI_skininfo.xml" mandatory="true" description="Extrems skins">
File node perimeters: Code:
<file filename="eq2ui_inventory_market.xml" uipath="ui\%customui%\" default="true" description="The Market Window">
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<include filename="eq2ui_ButtonStyles.xml" uipath="ui\%customui%\"/>
Core node parameters: Code:
<core>Sample Code:
<root> |
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5.82.3790.1830 / 6.0.3790.1830 5.82.3790.2778 / 6.0.3790.2778 5.82.3790.3959 / 6.0.3790.3959 |
gm9 did you say you was getting the same results as jnils, with the object being out of place on the UI tabs?
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Beta Build 0.13
Build 0.13 Change Log
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Ignoring eq2map from the favorites works as well now, but the explanation on the msgbox that pops up is confusing (at least to me, I thought you would prompt me again if I click yes and remove it from my favorites if I click no). A simple "ok" msgbox should be enough I think. |
EQ2MAP still downloads 1 file everytime you try to update :(
The interfaces tabs look good now :) The window don't remeber location and size when you restart. :( If you press save in the path tab, the program adds "# Modified by EQ2 Companion..." to the eq2.ini file , but not if you press the save button in eq2.ini tab. You don't get any warning if you make any changes to eq2.ini file and don't save before exiting. There is no scrollbar in eq2_recent.ini file, but you can scroll by marking text with your mouse :) |
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Think i found it, plugin_8.xml. I checked it and now it works, but wy is it downloading a file thats not changed ??? If you have any of these files unchecked , it will allways download them. |
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At fist I did trap it but it kind of negates the whole filetree thing where the user has total control over every file. So now I only trap it to set them files as exclude the 1st time that the eq2map module is loaded. After that that value is treated as a real MD5 value if it isn't checked. |
Beta Build 0.15
What happened to 0.14? jnils post is what happened! lol
Build 0.15 Change Log:
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Found some more ;)
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Ok, I've got them 3 items fixed. Is there any thing else you guys see that might be an issue? Or does it look pretty close to ok now?
I did find an issue since I added the location memory but have since fixed. You will see it in guild 0.15 when you first run it. You will get and EConversion error. '' is not a valid integer. or something along them lines. It only happens once the 1st time you run build 0.15 or if you delete you config file. |
From the screenshot all I see is that "install" needs to be uppercased (is that a word?), ;). Did not give the latest build a try yet, and will not be able to before the weekend, but jnils probably has it covered. :)
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Version says 0.14 , but i run 0.15 arcive ;) In Path tab the Save button is enabled , but i have not changed anything. If i press it, it gets disabled. I don't think "Interfaces's" should have the extra 's :p Im not sure what the Charecter tab is for, same files both sides :confused: In Group and Raid tab, "Variable legond" legend :D |
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