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-   -   eq2ui_settings.ini (https://www.eq2interface.com/forums/showthread.php?t=8616)

anfrey 07-04-2007 02:02 PM

here's my ui settings file.. hopefully you guys will have better luck with it than i...

thanks guys

gm9 07-04-2007 02:44 PM

you need to rename the file to .txt or put it in a .zip :)

anfrey 07-04-2007 03:34 PM

1 Attachment(s)
Quote:

Originally Posted by gm9 (Post 60460)
you need to rename the file to .txt or put it in a .zip :)

oops! i thought it went through. lol.. i'm a dummy

gm9 07-04-2007 06:10 PM

1 Attachment(s)
It's offset 21 alright, you must have jumped a line if you saw a value of 3F. The chat window that has your guild chat was set to invisible. I hope that was the one causing problems. Changed it to visible, see attached. Let us know if it helps please.

anfrey 07-04-2007 06:21 PM

Quote:

Originally Posted by gm9 (Post 60464)
It's offset 21 alright, you must have jumped a line if you saw a value of 3F. The chat window that has your guild chat was set to invisible. I hope that was the one causing problems. Changed it to visible, see attached. Let us know if it helps please.

aye that was the one that was hidden... that chat window has a few tabs: npc chat, ooc chat, say/gsay/tells, guildchat..

thanks for the fix, i'll check it out :)

Landiin 07-04-2007 10:11 PM

I just ran through about 15 uisetting files and every one of them have MainChat_clone_0's visible bit set to 0 and the other clones are set to 1. Granted some of them are copies of each other but I know 6 or 7 of them are unique setting files.

gm9 07-05-2007 01:39 AM

I have probably half where it is set to 1, the other half is set to 0. A new uisettings file created by the game has it set to 0 (on Test server at least).

Will definitively need to be investigated.

Vanyari 07-05-2007 09:03 AM

Apologies in advance if this is the wrong place to put this.

I downloaded this and was playing with it yesterday. Really impressive btw. All I was messing with was changing channels. For one toon I simply deleted two channels and that worked great. For two other toons I tried to add a channel apiece. Seemed to work fine, but when i then loaded the toons up in game the UIsettings had been completely wiped and reset to defaults. I 'recovered' them by copyping the settings from the toon that was ok, but just wanted to let you all know; seems to be a bit of a bug when adding a channel.

Landiin 07-05-2007 01:14 PM

Quote:

Originally Posted by Vanyari (Post 60487)
Apologies in advance if this is the wrong place to put this.

I downloaded this and was playing with it yesterday. Really impressive btw. All I was messing with was changing channels. For one toon I simply deleted two channels and that worked great. For two other toons I tried to add a channel apiece. Seemed to work fine, but when i then loaded the toons up in game the UIsettings had been completely wiped and reset to defaults. I 'recovered' them by copyping the settings from the toon that was ok, but just wanted to let you all know; seems to be a bit of a bug when adding a channel.

Hmm, I'll check out the structure of the file after adding chat channels to make sure it is adding everything in the correct places.

Had the chat channels you where added already been make in-game before hand or where they never joined channels? Reason I ask is I haven't been able to test adding chat channels as I am still not able to update my EQ2. So it could be that the chat channels has to be created in game at some point. I don't know how the whole chat system works.

gm9 07-05-2007 01:37 PM

While we are talking bug reports, I often get "grid" errors, grid out of bounds I think. Can't reproduce it or pin it to specific functions though, so might not help much.

Vanyari 07-05-2007 02:34 PM

Quote:

Originally Posted by Landiin (Post 60492)
Had the chat channels you where added already been make in-game before hand or where they never joined channels?

Thanks for looking into it. They were previously existing channels in that many people on the server use them (RPLFG and RPEvents channels on Antonia Bayle), I just had never added them on those particular characters so figured I'd do that while i was in there.

Landiin 07-05-2007 03:04 PM

Quote:

Originally Posted by Landiin
After the last byte of the chat channel or Offset A if there isn't any chat channels there are 3 unknown bytes. They are most always 01, 07, 00 or 01, 06, 00 for me any ways.

Well figured out what two of the 3 bytes are. The fist byte after the last chat channel data is still unknown, but the next two are the number of modules that is stored in setting files. I can't believe I missed that, it was so obvious. It was sticking out like a sour thumb when I was looking at the adding chat channel issue..


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