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Huh, now that's a bit strange. Have a lot of my guild mates using extreeme ui and no one has had that occur yet. Granted your not using extreeme but it looks similar.
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I thought up a helpful addition. :)
Search for Name="TestHUD" Opacity= and replace with Name="TestHUD" DynamicData="/GameData.Self.IsHated" Opacity= Makes it so the whole thing shows and hides based on if something is in combat with you, so it's hidden when unnecessary and gives you a BIG notice you're under attack. It's a bit buggy, I'm having to turn it on manually for some reason on login, then it works fine after the first combat. I'll see if I can figure out where the dynamicdata and scripts are conflicting. |
A: It's all controlled via the Alpha Channel in the image. I don't recall how to access it in Photoshop, but there's some tuts out there.
B: Yeah, looks like a good visual change, and it's doable. *scribbles on paper* |
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I think your mod got really great potential. Maybe you could add some interfaceish stuff on it. Some other things which would enhance the whole mod: - The "skin" mentioned above - Thinner bars - Smaller bars in general. My Resolution is 1280*800, they seem to occupie a good chunk of my screen when activated. Moreover I think it'd go with the style of most UIs featuring thin masterfully carved objects. - Maybe a gradient is available ? But that'd be the least necessary change ;) Thumbs up for your work !! Regards, Cajetan |
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Played around with it some more, here's the latest version.
-Bars re-arranged to my liking. Health on left, power on right, going from self on inside to implied target on outside. -Added border per Cajetan's suggestion. -Now shows and hides automatically when you are under attack! Version D also has the bars shrunk to about 3/5 size, per Cajetan's request. |
This looks really promising! Don't stop coding! :)
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Hello there Deathbane27,
thank you very much for your efforts! Just got one more question: You mentioned you're testing your mods with a trial version of EQ2. I've got one as well, but how did you enable it ? When I had my full version of the game installed I was able to see the HUD, now I don't. EQ2.ini is existent and contains the directory the hud is in. Any ideas ? EDIT: Got rid of the problem. But I got a weird appearance of the whole bar: ![]() EDIT2: Problem occurred when I try to use Testhud_c/d. Nothing is showing up. Testhud_b works fine. Greetings, Cajetan |
I'm not using the trial version of the client.
The screenshot you're showing looks like you've got the B version of the xml with the C/D version of TestHUD.dds, which is what's causing that. As it turns out, I still don't have the autoshow working quite right. Hover over or show/hide the compass to get it to show, it'll work fine after that. |
wow this is looking pretty nice...im surprised something like this hasn't shown up before. nice job
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Hello there, it is me again ;)
Sorry for being so unnerving about this topic, I just can't get it working. Things i tried so far: - Disabling/enabling/changing opacity of Compass/Clock during fight - Disabling/enabling/changing opacity of Compass/Clock while not fighting - Using /loadui and /load_uisettings - Downloading TestHUD_c/d again + putting them into the EQ2MAP-Folder - Deleting UI-Folder and getting a new one (via Patcher) - Changed to all ingame-resolutions available - Put eq2ui_mainhud_clock.xml and testhud.dds in a different directory than EQ2MAP (and changed eq2.ini to leading to this folder) I really ran out of thoughts about this problem but want to use this HUD so badly :( Maybe some info about my specifications might help ? - ATI Mobility Radeon x1400 (256 MB) As the DDS-Plugin has been invented by NVIDIA (I think) perhaps there is a compability-problem ? Regards, Cajetan |
Justa quick question what if any modification would I have to make to this for it to look right, if I am running the game at 1920x1080 fullscreen res ?
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Cajetan: I deleted my character's uisettings.ini file and re-downloaded to test. All you should have to do is:
1- Install 2- Right-click on the clock window and choose Window Settings. 3- Change the Frame Opacity to 30% or higher, both Normal and Mouseover. 4- Enter combat at least once, then logout (camp out, don't let the game crash or otherwise close it without camping). After that it works perfectly for me. MorpheusDead: Shouldn't be any modifications necessary, it'll just look small. If it's not centered correctly (due to running Fetish Nightfall or another complete set that modifies the size of _HUD), just search for Location="337,300" and replace with Location="465,350" and adjust again as needed. |
Deathbane27,
thank you very much for being so kind and patient and helping me with my issues. Your MOD is working ! And it looks really great, just wonder why it didn't make it into the game as something developed by SOE oO Anyways, thumbs up ! Hope you don't mind that I'll spread this in my guild, giving you copyright of course. Regards, Cajetan |
Not compatible with ProfitUI. I dropped it in and now can't click on mailboxes, doors, people, etc and chat channels don't show up.
*edit* Seems they might have borken ProfitUI I just downloaded the D version, tried to find Name="TestHUD" Opacity= in the clock.xml and can't find it anymore. |
Double posting ftw.
Is there any update to this? I've noticed there's a bug here and there where someone goes into combat around me, and the HUD pops up and doesn't go away till after I've been in combat. It's repeatable and does it every so often. Any other updates to this or have you released a 'final' version in downloads? |
Hadn't seen this before, but pretty neat idea, will have to give this a try! :nana:
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Ach, completely forgot about this. :p
Here's the final version. The problem with starting out visible and not hiding until first combat has been resolved by having a trigger image use the IsHated DynamicData instead of trying to get the window to work initially. I won't be working on this any further in the forseeable future, so anyone who wants to re-arrange the bars to their liking and upload it to the files section in their own name has my blessing and encouragement to do so. |
does anyone know if this has gotten broke? i just downloaded the most recent version but all i see is a couple of vertical black bars where the hud should be. am i doing something wrong?
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scratch that, never mind. apparently i had the dds file in the wrong place. after reading the thread through again i guess it needs to go in the main ui directory. works like a charm in there. thanks for this mod, it rocks!
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gm9 should do this mod for profit.
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Heh yes this is a cool mod. I did play around with it at the time of my post up there, like rearranging this to be horizontal and at the bottom (on huge mobs it looks strange otherwise) adding health and power % numbers, etc. and used it for a moment. But I think in the end I thought except for the wow-factor it is just easier to check a fixed spot in your UI instead of finding those bars running around the battlefield. But yes, the wow effect is clearly there, in particular Deathbane's Star Wars style graphics. :)
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Is there any chance that one of you awesome UI modders could fix this to work with the lastest LU? I use ProfitUI, and until ROK (just got back 2 weeks ago from 4 month vacation in Yucatan) it worked fine. Now, It doesn't pop up.
Any chance please? |
Wow...I never saw this until today. It has a really good wow-factor and I do love it. I am a healer at heart and since switching to profit, I just can't get my head around my taget's health bar being in a different place, despite the health bar being displayed in 3 places on the profit screen :)
I'm hoping that with a huge health bar in the middle of my screen will stop my tanks dying because I am not looking. hehe Well....I took Profits clock and added the code for the HUD in and it all works nice :) Only downside is if gm9 changes anything in the clock, I'll have to update the code. But, I don't see much else that gm9 would want to change as it is already awesome :) but then again, some great people are coming up with new ideas everyday. If you are using the profit auto-updater then you have to tell it to ignore the clock. Otherwise it will over-ride the code. I'll post it later for those intrested. |
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