EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   Released (https://www.eq2interface.com/forums/forumdisplay.php?f=28)
-   -   Penta UI Support thread (https://www.eq2interface.com/forums/showthread.php?t=5290)

Mythix 01-27-2006 01:20 PM

Ok im kinda confused then. You are saying with the current version the HUD numbers that are for you characters health and power are fixed? As in when I put them a certain spot then log out and back in the number will be in the same spot that I left them before? I downloaded this mod about 3 weeks ago and they don't do that for me. Are you saying that it should already do this, or that the one your testing now is going to do that? Just want to know if I can expect an update to fix it or if it should be working now and i have other issues.

neonrain 01-27-2006 03:25 PM

Quote:

Originally Posted by Mythix
Ok im kinda confused then. You are saying with the current version the HUD numbers that are for you characters health and power are fixed? As in when I put them a certain spot then log out and back in the number will be in the same spot that I left them before? I downloaded this mod about 3 weeks ago and they don't do that for me. Are you saying that it should already do this, or that the one your testing now is going to do that? Just want to know if I can expect an update to fix it or if it should be working now and i have other issues.

Its impossible. another words, there are no way to save each HUD positions what u want.....
I know I understand u guys want to do this..... But I found no way to save each positions of object when u log in every time..

bakes 01-27-2006 06:55 PM

eh? they should stay in the place when you log out, are they like hard coded into a spicific loc? can you just remove that loc and then it will save in the ini file.. I believe extremeui has something like the HUDs and its movable/stays put.
For the huds can you add the % display as an addin or another file for those that want % insted of numbers. makes more sense as a healer to look at % than numbers hehe

-Utopia- 01-30-2006 08:39 PM

Is there a way to get in contact with the maker of Extreme UI to find out how to make the HUD stay in place after each log in? I'm not into computers and how you guys make the code. I just really enjoy the mods you all make and would love to find a way to make the HUD stay in place.

Thanks guys

Wrathburn 02-02-2006 05:04 PM

I really love this UI. However I would like to know if and when there will be an update for it to resolve the issues pre- and post- LU 19? Would love to continue running this UI but changes need to be made. Thanks for your hard work! :)

bakes 02-02-2006 07:56 PM

what are the issues post lu 19? I havent been fully tested with lu 19 yet but looks to be fine

neonrain 02-03-2006 03:48 AM

what i am doing
 
1 Attachment(s)
hello. this is really lazy neonrain. :p

1. I'm in progress, have hard struggle to improve this UI ASAP(See attached screenshot). I tried to upload updated ver before LU 19 but didn't make it. but no worry. mine UI works post LU 19 (I know there are serveral bugs but those are not critical ;) )

2. about HUDs. well. Im trying to find good way that Each HUDs staying put when you log back.. whenever I get a chance. but no luck yet. BTW I will keep trying.

3. I promise I will upload next ver before KoS(testing this UI on KoS server. It works fine. :nana: )

war_child 02-03-2006 07:07 AM

Any chance of getting 1920X1200 support?

bakes 02-03-2006 11:52 AM

2 Attachment(s)
I run in 920x1200 here is my SS of my UI and the UI file, I do run a couple other mods so stuff might not be exact but you should just have to move a few things here and there but most of the UI is orig.

war_child 02-03-2006 06:54 PM

Quote:

Originally Posted by bakes
I run in 920x1200 here is my SS of my UI and the UI file, I do run a couple other mods so stuff might not be exact but you should just have to move a few things here and there but most of the UI is orig.


looks sweet, I'll give it a try. What other mods you use I'll just add them :)

bakes 02-03-2006 07:51 PM

I dont know what all mods I have in there now
here is a link to my entire folder its 11mb it has eq2maps in there prolly a bag mod, hot key mod, HO mod might be a few others.
http://malusdei.guildhavens.com/files/bakes/Penta.zip

war_child 02-03-2006 08:28 PM

Quote:

Originally Posted by bakes
I dont know what all mods I have in there now
here is a link to my entire folder its 11mb it has eq2maps in there prolly a bag mod, hot key mod, HO mod might be a few others.
http://malusdei.guildhavens.com/files/bakes/Penta.zip


Worked out great only thing i am having trouble with is moving the PET window implied target down. Seems to be unmovable even though its an unlocked state


Update: i got it to move

bakes 02-03-2006 09:51 PM

Oh I dont have a pet as Im a warden so never used that window lol. Good to know it was easy to fix though =) prolly just locked or someting? :nana:

bakes 02-11-2006 08:17 PM

How are the modifications coming =) :nana: :nana:

-Utopia- 02-22-2006 06:53 PM

So am I to assume this mod is no longer being supported? Have not seen any comments from the creator in some time.

bakes 02-22-2006 09:03 PM

He posted Penta 2.0 and it works with KoS

neonrain 02-22-2006 10:50 PM

Update
 
* Ver. 2.0.0 - 02/21/2006 --------------------------------------------------------
* KoS Ready
+ Revamped images to support new con-concept
+ Fixed known bugs
+ Added a few objects for KoS
+ Enlarged font

1. Player Window
+ Brace around Self HP/MP bar now holds AttackIndicator
+ Added DPS, Haste Stats
2. Target Window
+ Brace around Target HP/MP bar now holds Target Con-color and KoS(Aggro) Indicator (Check screenshot)
+ Added v1(Simple Frame)
+ Added Achievement XP bar (Default, Check screenshot)
+ Added Run-speed buff
- Removed Weight Stat
3. ImpliedTarget Window
ditto
4. Group Window
+ Fixed known bugs
5. Hotkey Window
+ Added option to hide/show Bank page (Frame Only - Hide Bank page)
- OnHoverIn event was removed
6. Chat Window
+ Adjusted Tab page size
7. Maintained Window
+ Increased width
+ Finished progressbar-bg up
8. HUDs
+ Added MaxHP, Member name of each groupmembers
- Removed Mana(power) bars (Im going to change these to Percent label if soe fix dynamic data for groupmember)
* Notice: I found no way to save each HUDs location
* FAQ: HUD (Under construction)
Sorry for delay. Im gonna post FAQ about HUDs later.

Thanx. :)

-Utopia- 02-23-2006 12:02 AM

Ah thanks so much for the update!

neonrain 02-25-2006 07:54 AM

3 Attachment(s)
Anyone interested? :)

ThugNme 02-26-2006 07:46 PM

I Love the Grey colored version.. very awesome

Dahgoo 02-28-2006 05:18 PM

I think I noticed that you use the eq2ui_mainhud_experience.xml file to do the HUD with the toggle buttons and the pieces of the UI they operate. Would you possibly consider making a stand-alone file of that or explaining how to integrate it into other UI's for those not entirely proficient with XML or even just the builder in general? I love that feature, and I do use the UI on one of my computers because it's an awesome UI (two thumbs way up!). I tend to use Fetish on the other because of its higher resolution support and additional functionality, but unfortunately, that feature is lost to it. Can you please help?

bakes 04-05-2006 11:28 PM

Bump. Any updates? Whats happening... (Works great but could use a few more mods) Like ability to cast cures when u click on them in grp window.

Morix 11-14-2006 11:38 PM

Will Penta be updated to run now that EoF is out? Please say yes, I don't want to have to switch. :o

Luminea 01-03-2007 10:12 AM

would make my life a whole lot happier if this was updated again. fabulous UI, hate to see it dissappear :)


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