Aha! That is what I thought. You were talking about the effects window, whereas Landiin was talking about the maintained window. Glad that was clarified.
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All I can say
Dannng
I like this alot and cant wait Great job on this ui and when will I be able to download it :) |
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oww... i want it!!!
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Ok one last thing to do and I can't find it any where... Where is the buttons that you click on when u hail a mob to make a choice? I have changed every file/module in the ui but this still comes up as default 0.o.. Once this is changed I'll submit this ui and get some sleep lol..
And on the maintained window, it will display 30 if so needed, It will display 13 normal sized buff icons and when the 14th is displayed it will resize all to allow all 30 to fit into the window. I may do this to the effects window also so that no more game window is taken up by the UI. I just wish they would let us stick effect icons in a sub page or like the maint window so they wouldn't run off the edlge of the frame >.<. |
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Thats what I thought too but thats more of a listbox menu type thing and the thing Im talking about looks more like a button(s). I also already had that skinned so I don't think thats it. I'll look again tonight when I can log in.
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Landiin, we were NOT talking about the maintained. Eloora was concerned about the EFFECTS window showing all 30, not the maintained |
so when we gonna get a beta copy of this :)
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Bad news:( While it worked to some degree, it just don't update right to be in the mod. I was getting around the broke group dynamic data on the heath bar by using the Onhide event on a breath bar to copy the progress from the hard coded bar to my bar, while this worked with out error in the UI builder, sadly it didn't in the real game. When it would up date the bar, if the hard coded bar showed full the progress value would be any where between .95 and .99 never 1. Plus it wouldn't update reliable in game:(. So I hid my bar and health/power % read outs till SOE decides to fix their broke UI data.
SOE come on fix the dynamic data. That would be 15 min of coding max to fix and the world would rejoice!!! Oh yea give us some raid dynamic data too or let us filter the hard coded objects. Other then that every thing else is testing/working great :) |
Ok am I going crazy or is this happening to every one. in eq2ui_mainhud_knowlage.xml in the UIBuilder I have have the TradeSkill button on the right side of the page and the CombatArts button on the left side. BUT in the game the TradeSkill button is on the left side and the CombatArts button is on the right no matter what I do.. /boggle Its like they are swtiching Loc that are in the same spot I put them in the UIBuilder but just swapped.. Any ideas?
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Submitted to complete set =) have fun
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Hey
I was just wondering..... would someone get bugged and stuff from using this? have you worked out all the bugs in the new updated version? Would I get banned from EQ2 from using this new UI?
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