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Allow you to view market wile adventuring again.. Think this was pulled in update 6. You can still open market window but you can no longer view items for sale.
/show_window Inventory.Market |
I'd like to see pretty much all of the above requests, plus could you please allow the /loadhotkeys command to load custom macros properly into the hotkey banks.
Ta. |
Pretty much everything said above =D
Btw... Quote:
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Thanks for the feedback.
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It was nice chatting with you at FF after one of the last dev meetings Bob! I hope that all of the great requests and ideas in this thread (and whatever was mentioned to you there) have a place on your list of things to do in the future :)
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doh i forgot...
fix the lockpicking tumbler window. |
Dear Lord, I hope it's not too late.
My list is from the user standpoint, NOT as a UI developer: 1: better recipe handling. Something like a treeview to browse back and forth between end recipes, resources and back. Oh, and make it so I can click on items which don't have an icon in the recipe view, so I can easily find out what I need to make something 2: fix /loadhotkey and /savehotkey. currently it does not load or save blank hotkeys, and it also resets macro icons, effectively making it useless. 3: fix /loadui fix those three, and I (as a user) will be happy happy :) |
Never too late
Quote:
I thought about saying "it's never too late" but could only imagine the grief I'd get in 35 years on some message board (or the then modern equivalent) asking me to fix something in EQII. :) bobble |
How about (Togglable by the user of course) including spell icons for spells that I have cast on others (both players and monsters) above their heads with their names? So when I've got a group of monsters to debuff, I can quickly see which ones have worn off, etc.
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We need some along the lines of ColorStyles. That way we don't have to input forground, background, textcollor to every object. It would be nice to have a probertie like ColorStyle=BlueBkg, BlueText12 ect.. That way in style blueBkg you could already have font and size,forground color, background color, text color, ocupacy forground and back set and all you would need to do is just populate the ColorStyle propertie. Would make skinning a ton eaiser and snap in color sceams for skins would be a snap also.
Hmm now that I write this Im thinking is this the place for it.. eek sorry for the hijack:P |
Any time line on getting the rest of group data working?
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