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Mate, your Ui is the best out there, tell all my friends about it, think half our guild is using it.
Would love to keep using it going forward so big thanks for the time you put in. Nightsting (Najena) |
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First of all thanks for a great UI zonx
here is a recap of what porions of UI seems broken (speeling may be off) eq2_mainhud_welcome eq2_mainhud_persona eq2_mainhud_maintained the eq2 button the mini map character creation new tutorial screens that pop up with no way to close except camping market place window possibly merchant windows (station cash stuff) and i have probably missed a few |
I have it test but dont works for me and the google translation are not 1 by 1 translation..so i hope fast comes the real fetish update ..
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Most of the changes are done.
The Inventory/Persona merge is a Major PITA since my Inventory window was highly customized. Taking longer than expected. Wont have this stuff debugged till late tonight at the earliest. |
Take your time Zonx, it'll be well worth the wait.
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question on this btw: cant you just keep the old (separated) windows? because they were SO much better than this new huge window.
and/or maybe assign the now unused i key to open the bagstrip? also since the eq2-button is gone, how do you switch the performance profiles that were below eq2-button until the final lu57-version comes out? :) |
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Take your time btw, I'd rather wait for your UI than use someone elses ;) |
i think what youre seeing is the spell icons that SOE managed to totally pixellate for them to look real ugly now
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RE Hotkeys: Yah looks like they removed the icon border. I didn't do anything to the hotkeys and they seam to be working fine other than the missing border.
RE Inventory: using /show_window Inventory.Inventory brings up the old window, but the icon data is dead, so its useless. The "I" keybind for Inventory no longer functions and was removed from the Options window. So no, we can't continue to use the separate Inventory window. Don't ask me why SOE couldn't just leave the old window in place for those that wanted to stick with it. IMO the new window has way to much stuff in it as should be evident by the need to use nested tab bars. It may be less screen clutter for default users, but I don't think its very functional. To many tab's working at cross purposes. Reminds me of a Windows 95 dialog box :/ Still a work in progress, but the contents of the Inventory window fit within my Persona window. I expect the combined window to be only a tad taller than the old Persona window, and no wider. Since most stats are already available in the Personabar, they will be on a separate tab from equipment to save space. Unfortunately the shrink feature isn't practical with the new setup, so that's going away. The window will be vertically resizable to better handle the long list pages, but you're probably not going to want to leave it stretched since that will make it difficult to fight with the equipment page open. It will not be horizontally resizable. |
Dunno why they removed the icon border on the hotbars, just combines with the pixelation to make the hotbars hella ugly and that is what you spend the majority of your time looking at.
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map problem
used the band aid patch to get the ui working but i now have nothing displayed in my map box, text and options are all there but no actual map data or icons, just a black area where it should be. Any help would be cool.
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eq2ui_mainhud_persona.xml eq2ui_mainhud_welcome.xml eq2ui_mainhud_maintained.xml eq2ui_mainhud_experience.xml eq2ui_inventory_marketplace.xml Were you using a standard install of FetishNightfall before or did you have some extra customizations tacked on as well (not counting EQ2Maps since that comes as part of FetishNightfall)? |
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When GU57 went live yesterday, my EQ2Maps worked fine, the 'black box' issue started today after I ran my EQ2Map updater. So whatever is causing this issue is a result of a change made between then and now. I have yet to find a solution to this issue, so I'm running blind map-wise, unless someone has a suggestion. Would be highly appreciated.
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Did you have any customizations or add-ons for Fetish before the update or were you using the standard install? Generally speaking, for any window that doesn't work when a new update comes out, just rename or delete it out of the FetishNightfall folder and it will revert back to the default one until Zonx get a new version out. I haven't logged in since this morning's patch so I don't know if anything changed today that may have caused things to go haywire. I should be home in about 90 mins and will see if everything is still working on my copy. |
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My map is working fine, I haven't updated it in a week at least. I'd suggest that those of you that have updated the maps since the GU went live to try going in and renaming any files that have the most recent date on them and see if that fixes your problem.
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Just got home and checked and my map is still working fine. I'm always a bit skittish though when an update comes out. I only touch what I have to so I haven't run the EQ2Map updater since before GU57 came out.
Did those that are having map problems run the updater since GU57 came out? |
Yup. I just ran the updater and my maps are now black boxes as well. I made a copy before I started so hopefully I can put a patch up soon to undo the changes. More to follow...
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Yeah, I let the updater run today, and it hosed my map/mini-map as well. And when I loaded the default UI so I could play, everything else went to pot. I feel bad for the great UI developers here that work so hard, only to see SOE blow everything up for something lousy.
I can't even function properly on the broker with the default UI. It's barbaric. |
MAP FIX! You can now (as soon as it gets approved) download the Fetish GU57 Bandaid v1.3 to fix your maps. Just unzip the whole thing into your FetishNightfall folder and run GU57BandaidMap.bat. Then don't run the map updater until after Zonx has pushed the next release.
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Well, once it is approved! Thx for the update!
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