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Played with this idea just a tad today before raids and I don't think it can be done. The only DD I can see that might could be used is DynamicData.SpellInfo.Bank_X.Key_X.ReuseSec but u can't use that in a ProgBar because there is no way to reliably set the Max value.
I love the idea and have wanted what Dolby posted for some time now. Maybe someone will have more time to work with it then I and figure something out. |
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I thought to either
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Of course this all is assuming you can use this DD with a ProgBar. |
I'm just playing around with this a bit. Unless I'm missing something major it does not appear possible to assign the dynamic data to either a Progress or a Sliderbar, neither of the would update (not surprisingly for the ProgressBar but I would have thought the Sliderbar should update. Therefore currently I do not see how to mod the graphic representation (ie Dolby's animation) unless someone has an idea.
The icon padding is no problem drago, you just forgot that the IconBank Padding only adds padding around the right and bottom edges, whereas the VolumePage paddings adds padding around all edges. Quite annoying for a text overlay is that the DD is not invisible if the value is 0, I would have liked to hide the overlay unless there is effectively a reuse timer running. |
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Frame & Titlebar mode of upcoming GU43 ProfitUI hotbars:
Would not even look bad if Rothgar could change the DD to set Visible=false if the value is 0. I did send him a PM about that and also about adding a ReusePercent data point for progress bars. |
2,...? :P
Is it still readable when using a small font with the shortened reading like 2m 16s ? |
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If you use that data, it looks (shortened) like this, ie much too long for (my) hotbars:
Therefore I decided to use the pure numbers and cut them off like 2.... where they become too long. That only happens for spells with reuse times longer than 999 seconds in the default 32 pixel hotbar icon size, and with larger icons it's no problem at all. You could of course also use a smaller font, but I preferred to have it easily readable. |
why not make it so when it hits ready it would be visible=false???
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As I said above, I asked Rothgar to add that
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How do i make volumepage iconpadding work with it?
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You can't because, as I said, it works differently than the IconPage padding. After Drumstix' discovery it is however now possible to use ui scripting to calculate the correct sizes, and that is what I did.
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Zoltaroth was so helpful to add ReusePercent dynamic data for GU44 (thanks!). So if someone wants to give Dolby's idea a try you could start working now to have it ready in time.
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<DataSource Name="Key_1"> |
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But isn't this way off topic? |
Nice, I thought that might be possible to have double-purpose DD. You can filter out the visibility data to keep it visible.
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I guess I'll move this merry part to the other thread with Dolby's design tomorrow, too lazy to do that now. |
How would we make the bars? Obviously we couldn't do it above because anything that isn't a full horizontal line would not align.
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Anyone working on a progress bar? I think the mechanics of the profit code for the text itself is a little over my head for now. I tried and unsuccessfully made a crappy one.
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Haven't done that yet but will eventuallly. |
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