39) Target level. I'm color blind and I don't get enough colours to even change them to be useful. I know this came up before, but I felt it was important enough to get a second number :) (on test!)
40) In tradeskill, you get the numbers over your head for +- durability/progress. I'd really like to get that into the window where I cram all the tradeskill info, so I can look in one place (actually 75% of the time, the numbers are outside my field of view anyway). I'd settle for it being added as a chat message, but I'd much prefer it appearing for the UI (either as seperate values or as a combined value ; I'm not that picky ;) ) |
41) Guild level (on test!)
42) Guild xp (on test!) 43) Guild xp % (on test! including tenths!) |
crazy.
just updated for the 1/28 test patch. and...WOW. look at the damage SOE did to our list in 24 days time!
They killed off most of the resonable stuff (You really expect them to do stuff like dps? ) and even gave us some stuff we really should have thought of but didnt. (the 4 negative buffs for player one will be soo handy!) All thats really left is inventory stuff, (which would allow for some nice ui mods..) finishing the buffs (self is more important! and timers!!!) hotbuttons/spells,(how cool would it be swapping the numbers for mana cost?) and pet stuff... well, props to SOE. i feel like a kid in a candy store. phenomenal job. |
Lemme just say WoW has a text display for DPS... does that encourage you SOE? hehehe (I hope so :( )
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Please please PLEASE
Add the ability to display skill numbers in other windows. The only skill #s i care about are my harvesting numbers and having to open up that 1 skill window and fish through 100s of skills to see what mine are up to is tedious. Example: Adding harvesting skills to the player-HP/MP window to the left of it. |
Yeah harvesting stats would be awesome!
The thing about showing dps.. they would not only have to add a tag for it, they would also need to make a parser! The "dps" in the character window was dps increase from buffs. Probably a percentage or +10 to your dps. |
May have been suggested but how about a combo of #37 and #32
Data for how many kills of what type of critters. Like the poster at the city gates but can be used for those that keep track constantly... -Selae |
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:D That's a lot of yellow. Hard to read but great improvements on test!
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On the skills, even just allowing the different skills to be different colors would help alot. Melee > red Casting related > Blue harvesting > Green Armor (light med, ect) as Med Grey, Trades as orange or even just allow us to change the color of the categories of skills ourselves in the main window.
Is there a way to change the background color of the chat bubbles? If not then there needs to be a way. After learning of the color changing chat bubble, white isn't nice with the colors I'm using, as my UI is a darker color. Needs to be a way to move the Mobs info (name, hp bar) from over their head to the side or even near the feet. Mainly those mobs that are way over your head. In melee range of a giant and trying to see what hp he has left without having to target him is impossible. As a mystic switching back and forth, target to tank, is a tad dangerous even with the reverse implied targeting in place. If giant switches on someone else then back quick, but I ward during then,which has happened, can make for a lost fight. But I like the info when HP bar is always on the mob, as I can judge wether to cast the more mana intensive ward or just switch to spot heals. Making the Targets Info Box larger or highlighted, even use a different background color for that box from the rest of the group would be nice as well. Having windows below the action is nice, but the heads up on the action I find at times more convenient. Before someone says that thats the job of the HoTT bar, I agree, but I want both. :p Thanks |
44) the Guage that is used to represent the amount of re-cast time left that appears over the spells
45) %'s for the durability/state bars in tradeskill windows |
Well my request (thought I'd post it anyway, as it does have a slight variation than the one posted previously by Daimond), was that the maintained spells window should have ether a label or a rollover effect that displays who the spell is currently cast on.
This would help HUGELY due to the fact that Illusionists, and I'm sure other classes, have to cast some spells over and over again, due to them needing to be recast very quickly, and them needing to be individually cast on each group member (Breeze is a, if not the, prime example). I can't tell you how much this would help. Insomniac suggested this: Quote:
Please, whoever is reading, this would be the mod of the century! Take care! Contro. /edit Having thought on it, having the label option would be best: easier for quick reference. |
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4..7?) I wanna see Gamedata.Group_#.waypoint.
Little waypoint buttons in the group window would be cool. |
Has anyone covered the 'Socials' window?
First of all it doens't look like we have these icons.dds files. Plus, as far as I can tell I can only display 10 of them at at time in the eq2_mainhud_socials.xml. Looks like they are treating these as spell abilities and the have them locked down tighet than fort knocks. I wasn't even able to get the data to display in two different windows. So, there is a good chance that I'm doing something wrong, but can you guys double confirm this and update the list to give us more flexibility with these. There's a couple of mods I would like to do with this, but can't get more than 10 socials to show at one time. yes, yes, I know I can drag them over to the hotbars, but that's not my point. I wanted to use the socials window. |
More DynamicData I'd like to see...
1- Min/Max Hp and Power for each group member 2- Level/Class for each group member 18- What zone the members of the group are in (It's been two months and they still aren't enabled. Re-add to list.) 48- Target and ImpliedTarget TierIndicator info. (As Text. Replace up arrows with "+"s and down arrows with "-"s or something.) 49- Target Encounter and ImpliedTarget Encounter Solo/Heroic/Raid rating. Note: #7 and #14 have been accomplished with scripts, so dynamicdata for them is no longer necessary. |
the same dynamic data that is in the maintained spell window for the effects window.
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I wonder why the dynamic data for group stuff doesn't work yet :( It was put in the code like 2 months ago it seems, but still not "workable" or however you wanna put it. :(
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50. group members pet health in group window & target method.
i duo a LOT with a necromancer. usually the pet is tanking, she's nuking and i'm healing. but if i lose target on the pet say to heal myself or her, then i have NO way to retarget the pet short of clicking on it. and that is not really an option most of the time. EQL i used the SARS interface and it had a pet health bar attached tot he group window. tis was a great thing. far as i can tell we don't have this available as dynamic data. in EQL you could hit F2-F6 a second time and auto target that player's pet. |
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And if not I think hittling F2, then hitting F2 again will target pet as well.
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I noticed that the last yellow-text update was like 1/29. Have they changed/fixed anything on the list?
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51) HOTBAR recast timer
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