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Wow, the icons look fantastic!!! Super job to a super mod!
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yea im sure it wouldnt be hard to offer the original cirlce icons and those icons - but i say in the same mod, its just one dds file:)
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I have a prototype of the database up, check your PM if you havent gotten the link. If I left out a main dev, shoot me a PM and ill reply it back to you. |
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Just my 2 cents. the file could be included in the Downloads section in the post for this mod. Explain what it does and provide a SS and let the user download it and replace the original if they wish. I believe this would be the most practical.
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whoa, i love gers icons, nice work ;) , the default ones were good, but i think these are a little better, consider including them in the final release, you could maybe add a poll here and see which icon set ppl like more as default.
Keep up the good work guys, awesome work all. :) |
Placing icons on the map
I am, because I am tired of bugging Tony ;) , doing a map on my own. I have everything done, map works, zone erec stuff.. all good. Just one thing, ICONS!
I have them on the map. You can click them and they take you to the correct spot, however they are not physically on the correct location on the map itself. How do you come up with Location="xx,yy" and how does it compair to pathfindlocation="xx,yy,zz"? |
Do you have the zonerect calculator by taco-man? It has a second tab where you enter a zonerect, the dimensions of the icon (10x10 is the standard dot size we use) and the first and third values of a pathfindlocation and it calculates the Location for you!
That's the easy way to do it anyhow. Quib |
Icons
No I don't. Searching for it now, :nana:
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I was just down in Stormhold on levels one and two, and the maps didn't show up for either level. Am I doing something wrong?
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Short answer, yes. I've been there quite a few times and had no trouble with Stormhold.
Various troubleshooting stuff: 1) Was there just ugly solid blocks of color instead of a map? 2) Were there still loc icons and the buttons to change floors? 3) Was there a current map tab while you were in Stormhold? If 1 and 2, you probably are missing the map .DDS files for Stormhold somwhow. If 3 there's something wrong with your map XML file. If your problem is unrelated to those questions try and give me a detailed explanation. Quib |
Directional Pointer not working.
I did a search and couldn't seem to find anything on this, although I probly didn't phrase it right. When I pull up my map, the pointer that shows where I am and which direction I am faceing is gone. Insted I have a Yellow Block. Anyone know how to fix this? I saw that several people have the right one on thier screen shots, so it may just be me. :(
Thanks in advanced for any help offered. |
Your icon_map3.dds file isn't in the correct place. It needs to be in yourcutsomuifolder\images\icons
Quib |
parse with any text program that supports find/replace with regular expressions:
find all your location lines .* Your location is .* Your orientation is .*[.00] strip down everthing except xyz: FIND: .* Your location is ^^^REPLACE WITH BACKSPACE (make sure you copy the space after "is"!) FIND: [.] Your orientation.* ^^^REPLACE WITH BACKSPACE works with editplus 2 for sure... i think microsoft word supports regular expressions, maybe notepad too. Why do you care?? maybe you want to import x,y,z coords into a 3d program like sunthas did, but cant find "good parsing program". Regular expression support is all you need with this little post! :nana: going to post one later that you will parse everything except the xyz and what you say in a certain channel in game. This way you can: run to a spot, hit /loc, say what it found at the loc in that certain channel. parse the document with those values have a list of xyz coordinates with the description underneath them! |
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Visually enhanced the attached maps. Slightly larger files sizes I'm guessing due to including MIPs?? Let me know if you prefer them without MIPs.
FYI, stroke and glow were produced as follows... Stroke: Actually Outer Glow, black, blur 2, intensity 600 Glow: Actually Drop Shadow, black, opacity 75, distance 0, blur 20, intensity 100 |
I haven't taken a look at the maps myself, though we do use them without mip maps since it has no effect on them and the size difference is quite a bit and with all these maps loading we need them as small as we can get them.
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FIND REPLACE "is " with "," FIND REPLACE ". Y" with "," this puts commas on both sides of the xyz. Text to Columns with Text Delimiter "," Sort by one of the 3: x,z, or y. delete all lines that are not LOCs they should be stacked at the top of the excel file. Sort by Column1 which should include a indexnumber put in by anything that goes into the log file. now your x,z,y are back in order if you care. delete all columns that aren't x,z,y. Leaves you with 3 columns of coordinates. Then you can import them into any program. I found a 3d program where you can rotate the map around in 3d, but I can't get the dots connected, so its just points, which isn't good enough, I'm not going to draw these 3d maps by hand :) |
So what is the official name of this mod? is it quibmap or what? I need to have a NAME so I can make a graphic and some other stuff. TESTING POI submission db is up at maps.eq2interface.com. It is in testing/developing status only. If you guys have comments, suggestions, dislikes, or likes about it just let me know and I'll fix it while its early on and I still can.
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I'd rather not have my name in the title; I had thrown the generic name "Advanced Map Window" on it when I uploaded our first release to the downloads section. But that hardly fits with what we're doing here. Maybe "Exhaustive Map Project" or the "Comprehensive Cartography Concern" or something lame like that with good initials (EMP/CCC with the previous examples).
If anyone wants to throw out some suggestions I imagine we can agree on something. If quibmap came about due to the littering of QM_* throughout the xml, it's because QM are my initials (for my online persona) and I was making sure objects had unique names (which I later realized isn't as important in EQ2 UI XML as it was with EQ1 UI XML). Quib |
I call it quib's map when refering others to it :D
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ATIYEW - All the info you could ever want
LOMAI- Lots of maps and icons YCGMDTT - You cant get more detailed than this WWlI - Window With lots of Icons ^^ hehe. very descriptive, but a lil dumb lol :D TIMP -The Integrated Map Project MAP - ...cant think of a good acronym for MAP... MMLS - Multiple Map Library Sytstem AMI - Advanced Map Interface |
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Maybe this is old hat to you all, but I've figured out a way to grab clean versions of any maps that autoload in game. No fog, No Icons.
Figured this out while trying to get a new window to automatically load whatever is shown in the Map window. Sadly it doesn't appear that I can auto-reference styles embeded in another window and I can't extract the image source reference to create an identicle style in my new window. |
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2) Yes, all the loc icons and mapchange buttons were there. 3) I didn't notice if the current map tab was showing, but I assume so.. it WAS attempting to show a map.. As far as missing the dds files, I don't think I am.. I have the files that were distributed with the first 'release' in my images folder. map_stormhold.dds and map_stormhold2.dds are there, along with all the other maps that work properly. The map XML file I'm using is the latest one I've seen posted here in this thread. Note that this issue is not a new problem. I've always had this problem with the Stormhold maps, but I had always just assumed that it was something that would get fixed eventually, so I didn't mention it. I say this so that you don't think that it had anything to do recent patches. Edit: Okay, I'm an idiot. I had deleted my entire mod directory and repopulated it a few nights ago, and when I unzipped the 'advanced map' mod, I had just assumed it would create the proper directory structure in my images folder. So, I didn't have the map dds files in the images/maps directory - my bad. I will try Stormhold again and see if I am still having problems. |
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Could someone make a better tradeskill instance map? Apologies to whoever made the one we're using now, but it runs off the page, and it doesn't really look very professional.
Also the icons for the tradeskill tables look odd too.. can these be changed? Sorry if I sound ungrateful, I'm not :) I am just trying to make suggestions that will improve the quality of the mod :) Also, after getting my dds format plugin finally working in PSP, I looked at the Caves 2 map, and the problems with it not fitting in the window are dds related as well. The actual dds image is cut off at the sides. Edit: I posted this same message earlier, but somehow it got deleted, so I'm reposting it.. sorry! |
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I'll zip it with directory structure this time, that should alleviate many problems. The tradeskill instance map was just a fun project of Tony's as I recall and one of his earliest maps. It runs up to the edges, but shouldn't actually be going off. As for those icons, I think they're really clever; they symbolize the type of things you craft at the various stations. As for caves floor 2, I've said it like a jillion times, it's really hard to do multi-floor maps. To fix it so the map doesn't have to go off the edges, it'd take a zonerect and image overhaul (which means repositioning all the loc icons too) and that's just not something worth bothering with at the moment when we should be working on getting more zones done. I do appreciate the feedback, it's just a clash of opinion and precision we shouldn't worry about at the moment. Zonx, I really like the vermins snye touch up, but I'm not too pleased with the others; there's far too many graphical anomalies for my taste. An example of what I mean, in map_thewailingcaves.dds, you've added a lovely shadow around the edges, but there's little specks of tan between the shadow and the black border and there's a weird chunk bitten out of the far upper right hallway. Wailing Caves 2 lacks texturing on the tan fill, and most of the edges are too thin and inconsistent in their thickness. The outlines on the varsoon maps are badly speckled, and the fill lacks texture. Don't take the criticisms too harshly, again this is largely my personal opinion and my abstract sense of uniformity. Quib |
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Also wanted to comment that I'm a bit concerned that some images obviously pulled from SOE resources and converted to the appropriate map formats are stamped with your sig, giving the impresion you did the artwork. The Sprawl map is one such example. I know it takes work to convert the art to the correct size/format, but how would you feel if I stamped your art with my sig after making touchups? Quote:
If Tony wants to pass me layered files, I'll be happy to produce cleaner images. |
killarny i made the tradesill map. Just threw it together real quick cuz it wasnt really important. I just thought it would be funny:) Not sure if ill ever remake it since it has no importance whatsoever. Feel free to redo it yourself tho:)
as for the icons i was experimenting with using icons from other text files. I kept them similar to what the tables do hehe hey guys i wrote this script that will take a raw eq2log file and extract every loc into a textfile that looks like -171.42, 11.02, -69.20 -170.08, 10.91, -69.87 -165.93, 9.11, -72.23 -163.50, 9.78, -73.33 -159.85, 7.28, -73.29 -156.25, 6.92, -73.55 -153.27, 7.00, -73.44 -149.89, 7.38, -73.27 -146.97, 7.60, -72.63 i think ill end up throwing it on an angelfire site since i dont think this eq2interface will allow vbscript |
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Fallen Gate Locations
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I know it took me WAY too long to get these so I made it a little easier to put into the XML. ;)
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Quib |
Fg Xml
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Here it is tested, tweeked, and loved. :D
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good job diztorded :)
check out my latest discovery....if you already knew, shame on you for not sharing:) 1 /loc coordinate = 10px on our little maps. i found this by facing 90 degrees, standing at xxx,-1.99 location, then stepped forward until i was at xxx,-0.99. Took screenshots at both locations. Then i pasted one image on top of the other and made it 50% transparent. using the ruler on the side i found out how far apart the tips of the arrows were. |
i know this is a dumb question but still gonna ask
i downloaded this one http://www.eq2interface.com/download...fo.php?id=3391 is that the most current, or do I have to go through the thread and grab all the updates? either way...this thing rocks my socks off :nana: |
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Cutanea, that is the most recent (and only so far) official public release. If you wanted to be on the cutting edge of our mapping endeavor, you'd need to grab the newest xml from here (this thread) as well as a handful of maps. Quib |
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