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i just thought it was easier to see while in game...the other one seemed to blend into the map background too much for me...meh whicher is fine.
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<!-- comment goes here --> This is built into XML, so any standard XML reader will "ignore" these as comments. Hope this helps, Voik |
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I haven't looked at your changes yet Zonx so don't be shocked when they aren't included in this xml; I'm taking a look at them next.
This update is primarily aimed at Eloa. I added a way for you to easily adjust what size you want the Map window to resize to when the "Expand Quests" button is pressed. In EM_eq2ui_mainhud_map_quests.xml, on the main EM_Quests page object, add OnHide="Parent.WC_TitleBar.WC_HelpButton1.Resize=800,675 OnHide=' '" This script will execute once each EQ2 session, and let you set what size you want the window to resize to, without needing hardcoded changes to the main map xml. The attached xml will use this new resizing setting. Also, I added the icon page and changed layering for the <include>; let me know if everything is working as you wanted Eloa. Quib |
yuck
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was looking at my stormhold map and it looks like their is a big problem with it. The second floor where the atrium is should have 4 coridors leading out of it. All 4 coridors should make a perfect Cross... So the two that go north and south should be inline and the two that go east and west should be in line. My coridors that go north and south are quite aways off... I'll run into stormhold tonight and check and see how much of a big deal this is and then redraw the map.
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Looks good quib.
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plz use this map for firemyst on public release:
thanks quib:) |
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Quib |
Screw this, its taking me about an hour to implement EACH quest, even smaller ones.
All is not lost though. I'm working on a program where I input the steps and it will automatically generate the pages so I can just copy and paste them in. Maybe then I'll even let other people put in their quests they have found. |
Fallen Gate
I am working on mapping Fallen Gate now. :nana:
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sounds good eloa:)
i was wondering when you would finally go bonkers from that hehe sounds good diztorted:) I cant get to the freeport world very often...i am working on quests to get into condemned catacombs (qeynos dungeon) and nektulos castle...soon to be that zek castle too. I guess i could do catacombs that are under vermins snye too. Quib...i sugguest putting all the maps we have done in a list on the download page...i like to see those numbers fly;) i think people willl download more if they see the maps it includes |
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Also is there some way I can help do maps? I am not very code smart but is there something I can do to help out? |
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I believe most everything is done now, as far as I see we have enough developers on this. Besides my quests, you can jump to the Beta forum and look at the Unofficial Maps in game-Quest Listing post and see if you can help out there at all. |
Fallen Gate
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Here is Fallen Gate. You start in at the southern most point. just north of there, you will notice a square that overlaps. This is a square wall that has stairs leading up to in on the left side. You can walk around it and jump off blah blah blah. Anyway, I was thinking about just shading this a different colour just to show it is a different part. Now if you notice the map branches off to the east and curves around and ends in a circle room. This is about 2 levels below the starting point. Not sure how you want to do this one. Once you get the map, I can run through grabbing important places. :) :)
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I do not want to hack or cheat at all ... I was refering to extracting the text from a quest dynamically as you solve it into a log file and than push that through a parser so you can then drop it into your awesome mod with more ease :D How or where do i find the information for quests that I complete? Do I need to hand wirte them all? |
Has anyone looked into attaching maps as seperate files?
It occured to me last night updates would be a lot easier if the map window file just referenced external map files, then everyone could work on individual maps without the possibility of Map window file conflicts. Each map could then be treated like a seperate mod. If I'm not mistaken, each custom map is a self-contained page now, so I think this is very possible. I'll play with it when I get a chance. Maybe I can figure out how to auto-generate a button or tree list of maps while I'm at it ;) |
hmmmm? Tried using this UI and soon as I hit J to bring up the journal it crashes to desktop. Problems with new xml since patch?
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Please continue this thread on topic (Development) after this post. :) |
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Maps are separate files. They do not have their own page. The game replaces the zonemap (you can find in UIBuilder) with the single DDS file that contains the map. There is a few steps to making a map and you can find it all in the attached fiile. Quote:
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Make one hotkey that say "/loc" make another hotkey that says "/emote start new map line" the second emote will "lift the pen"...starting a new map line from the next time you hit /loc so you run around one room, start new map line hit /loc right after start new map line (so there is not hole) and start walking with /loc again. just keep running around doing this until you have the whole map done. the start new map line is very important. It keeps you from making a huge line that stretches across the map. (see page 22 for an example) |
heres your fallen gate diztorded. Lemme know if you dont want me to post raw maps :)
ill work on it today. If you can...use this map and go to furthest points NSEW and get a loc. Hug the wall as much as you can. Then post the 4 locs for me. :) thanks. If not ill just walk there and do it myself :D |
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Following is just for me to copy at home, disregard please. Quote:
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Graveyard exit mis-labled
Line 961 should be:
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Fallen Gate
N: -131.08 , -349.45
E: -193.33 , -228.65 S: -17.33, 151.05 W: 215.33, -104.23 |
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diztorded,
one last step...now that i have zonerect i can get arrow on map. I need you to load up the attached map window, and the map_blank.dds if you dont already have it. Go to those NSEW locations again and take a screenshot of your map at each of the 4 spots. This is so i can resize map to the right places. If the zonerect is off too far the arrow wont show up...its based off your coords so ill assume its good :D This ought to be a good learning experience...you can probably do your own maps from all the steps im tellling you..but im more than happy to do it this way too. |
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If we make those page objects external files, Edits to the window format/behavior wont be as likely to conflict with someone else's edits to a specific map. It should also allow folks to develop alternate versions of the same map without causeing versioning issues with everything else. All the map data would essentially become includes. Updates would consist of downloading a map file and image, then adding a page include line to the map window file. |
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zonx,
as far as adding your own pages and stuff to the mod... i havent seen any of the main team get confused or anything. If the people want to add a map we will add it. Not a big enough problem to where i want to spend the time separating the xml's...but thats just me:) |
"All the map data would essentially become includes. Updates would consist of downloading a map file and image, then adding a page include line to the map window file."
The biggest problem is you couldn't change the zonerect from what it is in the main maps window. You might think that the zonerect is a set value per zone, but it isn't; Tony and I set up very different zonerects for example. His go right up to the edge, while I put a 10-20 pixel buffer around the edges. This would also hurt the efficiency of the file. You all use UIBuilder, and don't realize that it often throws in tons of unnecessary property values that bloat the file. Diztorded, thanks for catching that error at line 961. Fixed. I'm gonna edit the download description like Tony suggested and list the maps we have, because many people really don't understand what we're providing them with. Quib |
yea...i think ill stop doing that map to the edge thing...the only thing that bugs me is that the map must shrink, lowering detail in those tight places.
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Someone please come up with a map for the Crypt of Betrayal.
Feebb |
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NESW in Fallen Gate
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Here are the NESW screenshots from within Fallen Gate. Did I mention I love the scout classes and their abbility to sneak? :nana:
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Here's a new version of Stormhold floor 2. I finally got to the west edge of the second floor to get some screenshots for proper alignment.
Quib |
Map mod vs. EQ2 maps
Does or can enything we do change or mess up the current, as in default, EQ2 game maps? Reason I ask is because I was in Stonestair byway today and notices the WP trail for one icon leads you to a different place entirely and the icon for that place is located somewhere else. :confused:
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We CAN mess up default stuff. I used Zonx's (aka Fetish) re-tuned Freeport loc icons and either he musta had a mistake that I copied over, or I messed up when copying the data... There IS the chance that the pathfindlocation is bad in the default version; SOE did a really horrible job with the loc icons for Freeport.
I'm headed to Stonestair Byway right now to check the problem out. Can you tell me which icon is wrong? Quib |
i know the icon going to the mage tower in SQ (i think its south..) goes to some place way SE of the whole zone...
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heres a rough draft, diztorded...i plan on putting some color on it some time this weekend. What color is the floor/walls in that zone? I assume its just like commonlands...desert
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