EQ2Interface

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-   -   ProfitUI Reborn [Help & Feedback] (https://www.eq2interface.com/forums/showthread.php?t=5861)

Tinilya 06-01-2006 02:30 AM

Quote:

Originally Posted by Trinitymonger
I am trying to remove the Profit UI and I believe I have succeeded until I attempt to update my eq2map and it downloads/updates for profit. I do love this UI but my hot bars seem to switch to different ones and im not sure why or how to fix so Im going back to stock UI. Anyone have any ideas how to get rid of profit all together and get my eq2map working correctly? Thanks in advance.

Also check in EQ2Map -> Options -> UI directory setting ... if it's still set for Profit then it'll download the map updates to there each time ... just had a look at mine and it doesn't show Default as an option for some reason (maybe it picks that up from the eq2.ini)

Hope that helps if Pixi's reply didn't already fix it :D

gm9 06-01-2006 03:08 AM

Tinilya, you can't install EQ2Map (or any custom UI) in the Default directory since the patcher would overwrite it, and that's why that option is not there.

Trinitymonger, you could keep ProfitUI and revert only the hotbars back to their default look by deleting eq2ui_mainhud_hotkey.xml from the ProfitUI directory.

dman478, yes, of course Mother implemented the possibility for custom timer lengths. That's why I linked in my changelog to Mother's release thread for instructions on how to use. Mother has since released an improved version where you can change timer lengths via the UI.

Findarato 06-02-2006 09:40 AM

1 Attachment(s)
I got a small problem. The implied target buffs are what looks like one row too low on the screen. I have looked at the code for the implied target window and it looks exactly the same as the other, but as you can see in the screeen shot its not.

Any sugestions? I have already downloaded and am using the newest version.

MoonDeville 06-02-2006 11:30 AM



Looks real nice. But have a question gm9. See where it says Level 25 Epicx2 and the fellas name. Its that shaded text. I'd recomend taking those font styles out and replacing them with the easier to see and easier on the eys highspeed font. Think thats the font. Not the XP font. I'd be more than happy to help you do that too. Just tell me what version to do it on. Should be real simple. Oh and is there a way to change the font that shows up in the chat window?

MD!

Lanadad 06-02-2006 03:31 PM

Quote:

Originally Posted by Lanadad
Downloaded it, will check if it works properly as soon as server is up.

PS. Absolutely LOVE the fact that Profit's work is continued

Immunity bar (red color) working perfect, thanks!

gm9 06-02-2006 08:09 PM

2 Attachment(s)
Findarato, this is a known issue. The code is completely identical. I didn't find out at the time why it's displayed displaced like that and how to fix it (nothing worked, including setting the location via a script). I just increased the vertical size of the implied target window for the time being. I'll have to take a look at this again. I'm streamlining the code for the target windows anyway. If you got an idea what is/might be wrong please let me know! Btw, thought you are using Vert, not ProfitUI. ;)

MoonDeville, the Speedline is much worse to read at small sizes, so I'll keep the Arial font (or maybe another sans serif font) for the target name/level display. The slightly washed out look will go away if you turn off smooth fonts. My current version looks like this btw (left smooth fonts, right without smooth fonts):



On the other hand, I'll probably be rpelacing most of the fonts by bitmap versions anyway to counter the placement issues some people are having (just like I did with the XP font). Should also speed up things since it will ignore the smooth fonts setting (which causes a considerable performance hit). I might increase the font size a bit to increase readability.

Lanadad, thx for the feedback, will include the bar in the next version then. Let me know if there's anything else PvP specific that needs to be done.

Faedia 06-03-2006 05:21 AM

Could someone attach the xml file for this new target and Implied Target I love this and want to make mine look like this

Thanks

Faedia

Findarato 06-03-2006 01:06 PM

Is the issue just with using the 2nd style of target, the one with the brackets and not the arrows? I love having the combination of the two myself.

Na I stoped using vert the 1st time I quit. I love your UI. When I was designing Vert I even stold the ideas for the progress bars :eek:. I love how its going though, the new guy who is working on Vert is doing a great job. I just wanted a full UI not just the parts that became vert. I love how Profit has the Top bar and the whole bottom area. Its very smooth and I personally love it.

I will take a nother look at the code, see if I can figure it out myself, but like I said every thing looks perfect. I am going to check it more, and had some thoughts about some changes, but your doing a perfect job with the UI.

bitemenot 06-03-2006 04:16 PM

:p Nevermind.. I figured it out :P


I just installed the latest vesrion of Profit last night.


Today, I added some additional chat tabs (e.g. group/pvt mssg, etc.) because the default UI had only two. Also, I added a hot bar b/c i needed an additioanl bar.

Now, I can't chat at all. I tried unlocking the window, adding/deleting tabs, moving the chat window, click through enabled/disabled but no matter what I do,
It won't let me chat, regardless of if I type / or backspace etc. Instead, it just pulls up whatever item the key is assigned to (e.g. i - inventory etc.)

Can someone tell me how I can try to fix this?

Flash2Adv 06-03-2006 06:22 PM

little prob
 
well hello there. I started playing everquest 2 about 3 days ago and installed this ui. Its realy great but 1 thing bugs me, Cause im a Mystic i sometimes need to cancel concentration for other buffs but it doesnt let me. Cant rightclick on active buff list or on concentration itself. Am i missing something or is there another trick for canceling concentration ?

AsheruneToD 06-04-2006 11:46 AM

Exp trouble
 
Having an issue where the EXP part of the main window is seemingly over lapping and redrawing so as to be very difficult to read. Is this a common problem? Ive expanded and shrunk said window but its def something I can remedy. Thx

Jimbobjeff85 06-05-2006 05:11 PM

From what I can gather from your post, you have the classic problem where you didn't install the custom fonts correctly and is therefore resorting to default font which is why it isn't drawing the XP percentage correctly.

Go to your fonts directory in WINDOWS folder and manually drag fonts from Profit UI zip file to this folder, and it will install each font one by one.

If you meant another problem, then ignore above :P.

Jimbobjeff85 06-05-2006 05:25 PM

Ok two problems I have whilst I'm browsing...

Firstly, what's the shortcut key to display target and implied target spell effects below name? Currently, they don't show.

Secondly, every time I camp to a new character, I have to right click my chat window and select "always chat here" to get chart shortcut keys to work (e.g. "r" for reply, "/" to get the cursor in entry box etc). Is there any way to fix it at all?

gm9 06-06-2006 03:32 AM

Faedia, expect release date for v2.5 (including the new targeting windows) is around LU24. I hope to be on time. My internal version is already compatible with what's on the test server right now. Test doesn't have the complete LU24 yet, though...

Findarato, yes, the issue is only with con_version 1 (which is why I never noticed it until it was pointed out to me recently). I didn't spend a lot of time trying to find a workaround yet. All I did was increase the vertical size of the implied target window so the effects fit in. Which might be a starting point, since the default UI targeting windows do not reserve space for the effects, but they still show. Maybe something involving the min/max size settings.

Flash2Adv, you can right click the vertical bar with the maintained spells (there was a bug with 2.4, download 2.4.1 if you don't have it). I'll check whether right clicking the concentration bubbles works. If not, I'll add it.

AsheruneToD, in case you are talking about the xp bar on the top left, this is a known issue on some configurations and should be fixed in the next release. The solution Jimbobjeff85 kindly supplied was correct for very early versions of ProfitUI but does not apply anymore.

Jimbobjeff85, maybe you have target effects turned off? I think the ingame command is /show_target_effects 1. Your second problem is a problem SOE must fixed. I think it is related to a corrupt UI settings .ini file, so deleting that file and starting over should fix this. Having uncloseable empty chat windows is another of these problems.

Scadie 06-06-2006 07:57 AM

How can i just install pieces from this UI.. I would like to add the implied Target window and some other pieces to my custom UI.

Beldin 06-06-2006 08:56 AM

Quote:

Originally Posted by AsheruneToD
Having an issue where the EXP part of the main window is seemingly over lapping and redrawing so as to be very difficult to read. Is this a common problem? Ive expanded and shrunk said window but its def something I can remedy. Thx

This always happens when i get archievement points .. i normally click on the exp window then to
cycle through the 4 different exp types to get the normal look back.

Quote:

Originally Posted by Scadie
How can i just install pieces from this UI.. I would like to add the implied Target window and some other pieces to my custom UI.

copy the _ProfitStyles.xml and the files you want to use into your Custom directory,
edit the eq2ui.xml and include the line <include>_ProfitStyles.xml</include>

Copy also profit.tga into the images subdir.

The files for targeting are :
eq2ui_mainhud_target.xml
eq2ui_mainhud_impliedtarget.xml

To complete the top part you should also use :
eq2ui_mainhud_experience.xml
eq2ui_journals_active.xml
eq2ui_mainhud_compass.xml

gm9 06-06-2006 10:39 AM

Quote:

Originally Posted by Beldin
This always happens when i get archievement points .. i normally click on the exp window then to
cycle through the 4 different exp types to get the normal look back.

Does that mean that you're still seeing in the latest version what Eloora reported ages ago here? I thought this was fixed for everyone and it's working fine so far for me.

Cyreath 06-06-2006 03:38 PM

BiteMeNot I think it may be that you need to set 'frame and title' to visible on the main chat window.

I experienced the same issue and couldn't type, once I did the above I saw "/gsay" sat there waiting for me to type :cool:

The mod looks great and I have everything set love-erly :)
Except... where are my MAPS? "M" is pulling an invisible window :confused: Go on, I know I'm just missing something hehe

--> Edit: I've now used EQ2Maps and all is well :nana:

Thanks for the mod, blooming cracking.

Cyreath.

Grimli2 06-06-2006 04:30 PM

Hi there, my Critical Damage is displayes in Small Size and the Normal damage is displayed in BIG Letters ! How can i switch it ???

THX

gm9 06-11-2006 06:13 PM

Quote:

Originally Posted by Grimli2
Hi there, my Critical Damage is displayes in Small Size and the Normal damage is displayed in BIG Letters ! How can i switch it ???

Maybe someone else can help, because I have never heard of this (and ProfitUI doesn't touch these damage displays, in case you were wondering). Maybe you're just lucky and get lots of critical hits? :)

pravisdai 06-12-2006 10:25 AM

Mini Zoning positioning
 
I just updated to the latest release. Good stuff in all of it, except the mini zoning window's positioning is messed up. I play in 1333x768 and after setting up the interface windows, the prior release would still put the zoning window in the middle.

With this one, the zoning window is shifted down and to the right. The best way I can describe this is on the prior release it seemed like it used releative positioning and on this one it's set to fixed positioning....it doesn't auto center. Can you show me where I can change this in the xml?

Beldin 06-12-2006 11:00 AM

Quote:

Originally Posted by gm9
Does that mean that you're still seeing in the latest version what Eloora reported ages ago here? I thought this was fixed for everyone and it's working fine so far for me.

The reason is, i still use an older version of the exp-bar because i like the stats they show more then on the newer version ;)

@Grimli2
That the criticals are now so small is a bug (or feature ..lol) since the last LU i think :rolleyes:

gm9 06-12-2006 03:42 PM

lol Beldin, you could have stated that up front. I'm no psychic. ;) Of course you won't get a fix from me for something that is already fixed in the latest release. :p

pravisdai, that's probably sloppy placement on my end - the next release will contain a fixed version.

inkar 06-12-2006 08:06 PM

I have some info related to the missing top left bar (xp bar) and the bottom bar (attribute/resist bar). From what I've seen on some tests I made, the problem is related to the black letterbox border size.

If you go to Options -> Display -> Widescreen Letterbox and start moving the "Black letterbox border size" bar to the left, you will see there is a point where the xp/attribute ui bars appear. If you start moving the bar to the right again the xp/attribue ui bars will disappear.

It looks to me that when all the xp/attribute ui bar window completely falls in the "black" area, then the it stops displaying.

Note: Keep in mind that the window that contains the ui bars is bigger than the bar itself, meaning that for example, the window that contains the upper left XP bar also contains the players HP/Power.

Quote:

Originally Posted by mysteroe
Hi

Ok hear is a screeb shot for you, and no I have not done the search yet will look into it. Have also found that I do not get a Pet window, and as a Illous. I do like my pet :) .



Nydauth 06-13-2006 01:41 AM

1 Attachment(s)
Just thought I'd point out that Inkar's Alcohol tolerance is 5/338, get this guy an IV of orc swill asap! lol j/k :D

Thanks you Spiricore and gm9 for your awsome effort and work to keep this great UI alive. Love the work you have done on it!

Here is a screenie ( see attached ) of my setup, its close to default just tweaked a tad for pet control. Also I have both smooth and small fonts enabled in game with no ill affects. The UI runs very well on my setup, no bugs to report on my end.

Got one little request not sure if possible but I'll ask anyways :D Is there any way to add the recast countdown timer to the icons in the hotbars? ( besides turning on the tooltip info for the hotbars, I think those popups take up too much space ) I know the icon changes when its ready to be used again but I like to use the recast timer to adjust what spell I will use next. If it can't be done no biggie.

Thanks again for your hard work. :nana:

gm9 06-13-2006 02:04 AM

Ah, feels good to hear from someone without a bug for a change. Thx. :nana:

Unfortunately it's not possible to extract recast timers (or remaining ward displays for shamans). I'd love to do that otherwise.

jasonx73it 06-13-2006 02:43 AM

great job on ProfitUI, I'm looking forward to the next version.
Just a couple of quick questions, tho.

1) It looks like I'm not able to have the target and implied target always visible, so, when I'm not targetting I have 'empty space' on the top bar. Is there a way?

2) I installed ProfitUI without replacing the .ini file in the root, because I run on widescreen and just rearranged windows from my previous setup. I had a look at the ini file and noticed that it's messy because my previously installed Fetish pieces are still present in the ini. Is there a way to save my configuration to a new - clean ini - then delete the old one and rename the new. I'd hate to go again through the tuning process. :)

thanks, and keep up the great work, ProfitUI is amazing.

j.

RainQueen96 06-13-2006 03:21 AM

Quote:

Originally Posted by jasonx73it
great job on ProfitUI, I'm looking forward to the next version.
Just a couple of quick questions, tho.

1) It looks like I'm not able to have the target and implied target always visible, so, when I'm not targetting I have 'empty space' on the top bar. Is there a way?

If you stretch out the compass window horizontally, you'll see it has 'placeholders' on either side for the target and implied target windows. If you drag the windows over the placeholders, the placeholders will then remain visible when the target window isn't, and your top bar will not have any gaps in it.

That took me a while to figure out when I first tried to set Profit up for 1600x1200, hehe.

jasonx73it 06-13-2006 03:25 AM

Quote:

Originally Posted by RainQueen96
If you stretch out the compass window horizontally, you'll see it has 'placeholders' on either side for the target and implied target windows. If you drag the windows over the placeholders, the placeholders will then remain visible when the target window isn't, and your top bar will not have any gaps in it.

wow, that's clever from ProfitUI side :)
thanks a ton

j.

gm9 06-13-2006 03:27 AM

:)

And the answer to 2) is: no, you'll have to start over to get a clean .ini (as far as I know of).

The next release (tonight/tomorrow) will include an .ini file for 1600*1200 that was contributed by a user, btw (can't remember who right now).

jasonx73it 06-13-2006 03:41 AM

Thank for the infos. One more question :) (maybe a suggestion if it's not already a feature).

In the inventory window is it possible to hide/show on the press of a button the firs two rows of equipped item leaving just the bags and weapons row on sight? I like to play with the inventory window visible to quickly access bag, but I'd love to be able to reduce screen 'occupation' since I rarely use the first two rows during normal gameplay. A on/off toggle would be great.

j.

gm9 06-13-2006 03:50 AM

Not sure if I understand: Why do you want the inventory window to access your bags when just hitting "b" opens them all for you?

jasonx73it 06-13-2006 03:59 AM

I guess my playstile is quite unorthodox :)

I don't like to open all bags at once, don't know why... guess I find it kinda messy on the screen. I have my bags perfectly sorted so I always open one or two at the same time. I was very comfortable with Fetish 6-way inventory and I guess I got used to having the bags visible on screen. If it's not possible, no problem, I can live with it and it doesn't take that much screen space anyway.

j.

gm9 06-13-2006 04:04 AM

In theory it's possible to implement, of course. However, all that you need to do is to drag the bags to an empty hotbar and place that where you need it. Tada. ;)

jasonx73it 06-13-2006 04:13 AM

Yeah, that'll do, you're right. But I'm anal, and I'm used to play with weapons and charms on sight. :)
It's no biggie, tho, don't worry. Thanks for the replies and the tips :)
Keep up the great work, the UI is amazing.

j.

inkar 06-13-2006 04:50 AM

Quote:

Originally Posted by Nydauth
Just thought I'd point out that Inkar's Alcohol tolerance is 5/338, get this guy an IV of orc swill asap! lol j/k :D

Nah, that screen is from Mysteriroe. My Alcohol tolerance is maxed :)

inkar 06-13-2006 06:47 AM

Fix for the Missing XP bar problem .

The problem is just that the XP info in top left bar is displayed in the border of the window. So if the window is in the "black letterbox" area of your screen and you got the "Hide window frames in lettebox area" option checked it doesnt display.

So to make it show all the time you just need to go to Options -> User Interface -> Game Windows -> Hide window frames in letterbox area and uncheck the option.

:nana:

Beldin 06-13-2006 07:02 AM

Quote:

Originally Posted by gm9
lol Beldin, you could have stated that up front. I'm no psychic. ;) Of course you won't get a fix from me for something that is already fixed in the latest release. :p

I didn't asked for a fix .. it was just a tip i gave to the person who had this problem ;)

However .. if i would ask for a fix .. why don't make two versions of the exp- window, one with the new
and one with the old stats :p

gm9 06-13-2006 09:36 AM

Quote:

Originally Posted by Beldin
However .. if i would ask for a fix .. why don't make two versions of the exp- window, one with the new and one with the old stats :p

It's bad enough to support one UI, once I start supporting different versions it would become unmanageable for me.

So better get used to using the bottom bar (or do it yourself). ;)

Findarato 06-13-2006 01:55 PM

Nydauth what is that summon wisp spell you have on your conj?


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