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Here's a patch for the 2-1-05 eq2 patch..
Chat: It adds the new tabbed chat window.. Plus fixes the layout mods and blackbackdrop mods in the mod folder.. The three Chat_LikeDefaultUI mods are no longer supported... Experience Window: I added a vitality gauge and label and did a little rearranging.. I also added vitality to the bothbars mod Target: added level and power to target window Implied Target: Added a implied target window.. If target window is open, Type /toggleimpliedtargetwindow to open the first time.. After both windows are opened or closed alt-t will open and close both windows.. There are target and implied target that work more like default (ie close when not in use) in Target_DisappearsWhenNoTarget folder in the mods folder.. Bags: Added Other layouts to mods folder.. Also added a toggle button to block and allow the close key.. Default is to allow Maps: Added a toggle button to block or allow the close key.. Default is to block Sorry no screen shot.. If someone want to attach one be my guest :) To install this patch you need the beta 7 archive.. First unzip the Beta7 archive to tabletsII folder.. Then Unzip the patch over it and allow overwrite.. Then follow the instructions in the first post or description of beta7 download.. |
EDIT: Works great, dunno what was wrong.
Thanks to all involved for the wonderful UI. I get compliments on it ALL the time. |
Would it be possible to put my combined target window in as a mod? I don't ask that to be selfish or because I want everyone to see my mods.. I ask because if its in the official package then i'm less likely to lose it :p
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Talyns,
Unfortunately the way you laid out the experience window at the current time will cause problems due to bugs in the vitality system. You may or may not want to change it but I wanted to make you aware of it at least. Currently the UpperMarker and LowerMarker DD tags return a mouseover tooltip indicating how much exp you have. These tooltips are broken and only update when vitality updates. Because you have the LowerMarker widget overlaying the 1/10ths exp bar, the player will be unable to mouseover that bar to get a proper readout on exp. Now with your exp bar since it shows exp in numbers on the bar anyway its probably not a big deal but again I wanted you to be aware of it. The default UI has this same layout problem though i've shown them how to fix it :) The other issue you will have is I see you put a small raw vitality progress bar along the top, but then overlayed the UpperMarker on top of it. So once again the tooltip from UpperMarker will block the tooltip from vitality so you will be unable to mouse over vitality to get the reading. Like I said in the case of this exp bar since numbers are listed anyway the mouseovers are probably moot, but I wanted you to be aware of the issues so you would have all the information. |
I'm trying to figure out what to do with the experience window.
Personally I think yours Talyns is just to busy for my tastes, yet mine is too sparse and takes up too much space. Need something in between but i'm at a loss. |
Everytime I log in I lost all my tabs. Is there a way to save them?
Im using beta7 + patch1. Thanks in advance. |
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chat window issue
I just uploaded the patch and I am having an issue with the chat boxes. I have about 3 chat boxes open all the time. However before when I sent the window opacity all the way down the frame/scroll bar would completly disappear when I rolled my mouse away so all I actually saw was text unless I rolled my mouse over that box. Well with the latest patch this is no more. Even if I choose none for Frame Title bar in option and then choose chat only in the layout I still get a small box on the screen. Is this a thing b/c of the new tabbed option for windows? If so I will just go back to version 7 minus the tabbed window patch. Or is this an actual bug in EQ2 and not the UI any advice would help. Thanks!
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I managed to solve my problems. As Agathorn already suspected it wasnt the fault of Tablets Beta. After hours of countless trying I removed everything which remotely looked not-original, deleted my uisettings and recent.ini and whatever... still it didnt worked.
In the end Im not sure how I manage to get the tabs I so eager awaited. Probably some combination of luck, pleas, hard patient work and divine intervention. |
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Compressed hotkeys/casting window
Hi,
Is there anyway to take those anoying numbers off the compressed keys (ie:1,2,3,). Can you make one without those numbers. Also, can you compress the casting window. Be nice to have a small one. Great UI. |
item destroy on drop in main chat window?
using beta 7 and patch for the tabbed chat, dropping an item in the main part(where the incoming text actually displays) brings up a dialog to destroy it. figured this might be something worth pointing out, atleast if it wasn't intentional.
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Happens on ALL chat windows if that's on. |
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Oh, they just added that recently. :p Drop an item anywhere there's not a UI window (or in a click-through chat window) as a destroy shortcut.
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Great UI. I love it.
One minor problem with the latest mods: the experience bars are a bit strange. In the Alt-P and Alt-I windows, the adventure experience shows only the upper bar, not the lower bar; the tradeskill experience shows both. In the main experience window and in the Experience_BothBars window, the upper bar is blank (or black on black) at full opacity. Opacity needs to be set to around 50% for the upper bar to be displayed. The lower bar is still not displayed. This is using the grey images. Not tested with any of the more garish colours. Finally, in the Experience_BothBars window, the vitality %age for tradeskill has a mouseover tip but the one for adventurer does not. Sixes @ Oggok |
Talyns
Can you mix and match interface pieces with your set? Im asking cuz i want to use a smaller hotbar interface piece with your tablets set but Im not sure if it will work. Also .. is there a way to keep the location window open at all times ... every time i log back in the window is closed. Thanks in advance. -Trench |
And is there any way to make the chat windows stay the way they're set? I like all but one in "Chat Only" mode but it's not sticky.
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Also, No way to really lose it because this thread shouldn't be going anywhere for a while :D Quote:
If not I will script them to copy the ExpCurrent tooltip on HoverIn ;) Quote:
I changed it some and will release it soon.. The vitality (top) gauges only show up on window HoverIn... I reversed the layout on debt% and vit%.. debt% to the right of gauge and vit% on gauge.. |
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I have figured most of it out now and have one minor issue to work out.. Next patch or release will have chat windows that are 100% transparent when NOT in tabbed format.. When the tabs are there they will work the way they do now.. If you ever noticed with the old version the ChannelButton didn't update it's color at all (like default).. Now it will update color on windows mouse HoverIn while in Non-Tabbed format.. It is not an issue with the tabbed format.. It works like default.. EDIT: It seems they have made changes on test and I will be able to make everything fade and function correctly soon.. I should be able to make it so even the tab selector fades with the frame.. Woot |
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And compressed how small.. Gauges like the group window gauge size? or the experience window gauge size? |
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If all else fails do a fresh insatll but before renaming any folders or copying any mods from the mods folder unzip the patch and overwrite all files and folders.. Quote:
Sorry no way to make it save layouts.. feedback sony that you like the feature and maybe they will add something like it that saves.. |
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