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hot key spell names
I am having this problem also? I downloaded the "hotkey with spell names 1280 x 1024" and extracted that into my perdv8 folder. I don't have any names showing and when I move the mouse over the hot key it brings up the symbols and various dots, which are different on each spell. Not sure if I missed the fix for this or I didn't follow the directions correctly.
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The tooltip should be working maybe the font has gotten lost lol
I remember that target window and it should be still in there as I havent touched any of that stuff in ages. As for the names on the hotbars... Its not working coz of the new tooltip, this is somthing I need to take a look at and try and fix it. |
Thanks, BTW, you do great work!
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1 Attachment(s)
Thanks m8
Oks here is the fix for the tooltip it was just a line of code I forgot to put in to replace that horrible new font with a nice simple Arial one.. The other file in the zip is the hotkeys with labels.... Now there is no way to test this in the UI builder its gotta be done in game... So mrenkil this is your job m8 ;) ... If this dont work then I am at a loss as to how to fix it =( You see there is alot more info in the tooltips now .... so what was once just "Tool_Tip" is now probably somthing like "Tool_Tip.Name" , "Tool_Tip.Duration" etc etc .... now this is just an educated guess (yeh yeh I can hear you lot sniggering! oks then an UN-educated guess if you like, lol) So Private mrenkil get your butt into EQ2 and report back to me soon as you have gathered the intelligence report on the status of the hoykeys, on the double quick march, left,right,left,right,right,right(your surposed to hop there lol),left,right,left ...... Oks you get the idea lol :p |
target window and pet window
I haven't read through all 14 pages of posts, but on the ones I have read I didn't see this problem.
Whenever I target anything, the target window shrinks back to the original size, covering up my pet health information. I have locked the window settings and it still happens. any ideas as to what is wrong? In case it matters, I am running at 1600 by 1200. Thanks Ravandail |
i have had the same problem before.
with the target window and i run 1600 by 1200 but here is the zip laffs worked for me, I hope it works for you.
Krylosis Laffs, that did the trick! tool tips are working... hehe thought before it was jsut the name now it's much bigger.hehehe just gotta get used to it. |
thanks
I had actually went back farther in the thread and found the file from when you had the problem. Guess that is what I get for asking before I read all the posts. It seems to be working fine now. Thanks
Ravandail |
I started from scratch and then ran font&hotkey. It's all good! Thanks! sorry it took so long to post back.
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Kool it was just a guess as well hehe!
:) |
Yeah, tooltip works well! But my missing window is still gone...
I tried some "/show_window" commands but I canīt find it. Whatīs the name of the .xml-file? |
Strange I did fix that
In the file called eq2ui_mainhud.xml look for this line <include>eq2ui_mainhud_ammo.xml</include> If its not there just add it in anywhere before the </Page> line |
Yeah, now it works! :)
I have already tried this one with the "/show_window". Now itīs included. Thanks again ;) |
Good .. yeh it wont work properly if the include aint in there.
:) |
Seems that the 1280x1024 uisettings are off in the newest update i find i have to relocated several of the pieces on the bottom section, and also the tool tips for all hotbuttons, maintained spell icons, andbags do not display the info they just show a blank box.
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Hmmm strange they was working :confused:
I guess I will have to take another look then lol EDIT All working fine for me and thats using the folder and the settings files that i have in the downloads section. Maybe change the font size for the tooltip that could be the problem maybe try 12 - 15 |
Ty, I had to change the zapf fonts in all the inventory and the examine xml's to 15 and they all work now.
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Update 1.4 - merchant window bug
Hope not to be double posting in the wrong place - but i can't find my previous post.
Since the update of 5th October the merchant window is locked on the buy window - so no ability to sell, or even repair - even if the npc is only a repairman - such as the refuge island repairman. Apparently the window for the new gambling game appears just black as well. (you must just love updates lol) |
having same problem as tetrol i had to delete the merchant mod. so as to revert back to the default. I am having a problem with the lotto window though, it comes up all black. Thanks oh by the way great UI keep up the awsome work.
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Oks thanks guys for the feedback... i have these issues fixed in my other UI now ... so i need to convert the skin etc to add to this one .. tomorrow it will be done ...
By the way you get a black window coz the file has not been included in the UI m8 as yet sorry ... me on it =) |
Quick fix for the merchant problem
I made a quick fix for the merchant problem by simply replacing (after renaming the original so I could get it back) the
eq2ui_inventory_merchant.xml file with the one that was updated yesterday - from the default ui directory. This worked straight away. (and thx for the great ui laffs) |
It's past tomorrow, any idea when the update will come?
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There is a new problem with the Guild Bank not being compatible.
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The target's health percentage shows up, but the bar visualization is gone... I need to see my target's health!
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Yes i know it is a few days past /tomorrow .... and sorry but I do have a job to do that actualy pays the bills to do first! ;)
I am on this asap... Maybe the update I put up in the downloads section fixes the problems you have just posted on.... If not then please be patient... I have so much to remember and way too much to do IRL... Running my own buisness etc .. so forgive me if and when I forget what I have and havent done guys, It will be all fixed soon ... Comprendi. :) P.s and thanks for the thanks Tetrol, I try :) |
I can duplicate the issue where the target health bar is gone. I understand your real life commitments, Laffs...Thanks for all your work so far!
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