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yea the arrow needs to be adjusted. I will be fixing and posting the updated one later :D
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I have white with black line too.. only thing i can think of is taht you are using diferent images set?
Im using what was called images_green |
BTW I don't know if anyone noticed but I got them to fix the debt dynamic data so it now properly returns 0% when you have no debt. Minor thing but it was nice that they fixed it :)
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These work perfectly fine on Test so should be working fine on live as well. |
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Ok here is my Target Window + Implied Target. I'm sorry it took so long for me to get this out but I had some problems with it both functional and delusional :p
My implementation of this is different than SoEs and other users. I wanted the implied target info but I didin't want a second window. I wanted it all in the target window. So what I did was slip the implied targets health bar, name and percent into the bottom of the target window and resized it to be the same size as the player window (Interestingly enough I always wanted them to be the same size but never had a reason to enlarge the target window). Couple things to note: 1) The Group/Solo and Tier information will NOT be displayed on the implied target for this window. I'm fairly certain that is pushed data which means the only way to get that data is to have it in the implied target window where I did not want it. This is no big deal to me because the only reason I need or want the implied tagrt is for its name and health. The rest doesn't matter to me anyway. To each his or her own. 2) By default the combined target window is the same size as the player window (60 pixels). This lines up neatly but because of space restrictions, the NAME of the implied target is placed on top of its health bar. I used a smaller font to keep the bar readable but this may not work for some people. So... 3) The combined target window is resizeable. If you drag the bottom of the window DOWN it will resize slightly and the name of the implied target will slide down unerneath the bar. The original behaviour of the target window allowing it to resize to the right to move the health percent is also still there and supported by the combined window. Therefore if you prefer to keep your bars clean you can resize the window both verticly and horizontally to get clean gauges. 3) At this time i've only done this for the target window that goes away when you have no target. I'll do the one that stays on at all times later. I need to finagle that one some more. Ok screenies are worth a million bytes so heres some screens as well as the xml file. Enjoy |
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Thank you guys so much for this! I have wanted an implied target since day 1 of Beta, since I'm a healer class. I even posted early on to find out if the UI devs on this site could make one, and was told it couldn't be done at that time.
Talyns makes my favorite UI, and Agathorn helps to make it even better than it already is! |
Great interface!
I downloaded the improved stat bars Agathorn did..but now all my progress bars as well as the bar that appears when casting are black. I copied the most recent eq2.frames.ini file from the default file based on what I read in a different thread..but the bars are still black..any ideas? Thank you |
Actually the file is eq2ui_FrameStyles.xml sorry about the confusion.
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Almost sounds like your images are messed up. Not sure really. If you are not on Beta 7 I would update to that. Ensure you renamed one of the images directory, whichever you want to use.
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I deleted the folder and redownloaded the most recent Tablets II..next I will try to download your mods and see what happens. Currently all looks fine.
Thanks for getting back to me quickly. Davhanama |
Hmmm...
It appears I may have done something wrong. I downloaded the implied target that Agathorn made, but when I load it up, I just have a very large yellow bar (no ticks to show "bubbles") for the target or borders of any kind. When I grouped with someone else and asked them to target something, it just made the bar twice as thick (high), with nothing to define the bars. The name of the npc was present, but just a huge yellow bar for health. |
Lucie are youusing Beta 7?
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Well, this may sound dumb, but after looking around, I can't tell which version it is. Where would I locate that?
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Found it! I love it when I break something while being dumb - makes it easier to fix that way :p
Thanks! |
Does that mean it works now?
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Yes, thank you! :o
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Hey Everyone..
I wanted to post and let you all now I haven't abandon this project.. Computer had a meltdown and lost a powersupply and my harddrive :(, also joined a guild and have been leveling a little :).. I have been fighting with the chat window for the last day.. Probably put 7 or 8 hours coding into it and it's still not done.. It no longer stays 100% hidden when chat comes in.. Scroll, inputbar, channelbutton, and frames will also show when chat comes in.. Don't think I can do anything about this unless I can move the tab pane which I doubt but, haven't tried yet.. Also no way to change layouts when titlebar is hidden yet.. I'm gonna add a button like the old one.. I still haven't checked out the other new UI features.. Will check em out later.. |
thanks again for the update Talyns.
As for joining a guild and leveling a little the screen shot begs to differ =] |
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I can't do any thing else to fix the map when resized until sony implements a crop page for the map page :mad: I'm still working on the Tradeskill and Lesser used windows.. Actually I have to start over cause I lost everything on my harddrive when it went... I will eventually get a default layout, it's coming along slowly as is everything else :) |
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I will look into changing it some soon.. |
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Other than that no idea :confused: |
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