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Thanks
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M...I edit rendering distance slider to 4 level(250,500,750,1000) and complex shader to 7 level(0,25,50,75,100,125,150), it might be affect. |
With respect to the startbutton I was referring to the music sliders, maybe you didn't notice them yet. See this post with screenshots.
I'm wondering: What advantage does it have for the sliders to use only a limited number of levels? |
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That issue appear on me too(see screenshot) Quote:
Original rendering distance slider has almost 100 levels and complex shader has 301 levels, but that give no meaning. And I think 150~300 complex shader is too have to play, so also no meaning.(except screenshot mod :)) Maybe my mod is oversimplification, but that levels are enough for me :) |
Hi there,
I'm new to this UI after abandoning goldi, but i'm loving this one, i've got it working a treat now, although i would have some suggestions a) the eq2ui_mainhud_memorized.xml unless i set AlwaysOnBottom="false" in that file then the bar at the bottom of the screen with the current int/wis stats etc. always is behind the widescreen letterbox and i can't ever access it. b) the "My Class + level " stuff when browsing the market doesnt work for me at all, i click it, nothing changes, but if i click the TS one for tradeskill then that seems to work ok, i'm a 62 conj and it just laves it on 0-70 with no class change c) The music level stuff seems to "forget" it's settings. I set them to say 100%, 80%, 40% then when i quit, reaload they're all at 0% again? What's the 2nd button on pet control supposed to do? i see attack then the 2nd button, which just sends pet in to attack again? Appart from those 3 minor bugs it's great, i love it, keep up the good work :) |
a) is working as intended (I always wanted to say that :D). If alwaysonbottom=true is not set, you risk covering other windows. ProfitUI is not meant to be used with the letterbox enabled. The bottom bar can be unlocked and extended upwards to create it's own letterbox area (transparent or black). However, it's true that we don't have a similar top letterbox effect. EDIT: Btw, the letterbox is working fine for me and is behind the bottom bar...
b) Hmm, I'll check the code for conjurors. It's working on my toons. Both buttons are supposed to set your adv/ts class and a level range up to 10 levels below your level. c) is working as intended - or rather as far as I bothered to implement it so far. As written in the changelog, it's only a visual thing. The correct volume settings are remembered, just not shown. Same applies to the other sliders of the startbutton. 2nd pet attack button is useful after recalling your pet, as it resets the protect me/self settings. We don't have a documentation for the UI, but I try to document all relevant changes in the changelog on the main info thread. Just reading through there should give you an idea about several functions of the UI (at least those that were recently added, there's loads more originally put in by Profit). |
GM9,
Regarding the bottom bar, is there someway to permanatly set it too 'off'. I dont use it, and as it stands now I have to manually shut it off everytime I log in. Is there some easy true/false setting I can change someplace in an xml file? Thanks. |
Curious Question
I've posted on Mother's forum for the add on, figured I'd post here too, see if anyone else is having any issues. I use the EQ2Map Spoiler project that Mother put together, it worked fine until I upgraded to 2.4, wondered if anyone else was having any issues with it. If not, or if no one else is trying it with Profit, I'll refrain from any other questions here.
I just figured if anyone ( ie: gm9 :D ) is using it, they may be able to give a little help! Thanks for listening, and remember, the only stupid question is the one you never asked!! |
qwerty, I checked and the conj my class/lvl is not working due to a typo. I'll put a fix out soon.
Latent, of course there's a way :D. Go to window settings and set frame & titlebar to "none". (I'll have to make the checkbox in the PCC do this, it was originally for another purpose.) EDIT: Actually I had already changed the PCC and it just doesn't work. Apparently you have to set window states manually for it to save. Anarissa, thanks for pointing out that mod, hadn't seen it yet. I quickly installed it and it's working fine for me. I saw your post on Mother's thread. You can't just delete eq2ui_mainhud.xml and replace it with mother's version, since you will break ProfitUI functionality. I don't know if that's why the Map Spoiler doesn't work for you, though. |
To install:
You will need to add the line Code: <include>eq2ui_mainhud_mapspoiler.xml</include> to your eq2ui_mainhud.xml file just below the line that says Code: <include>eq2ui_mainhud_map.xml</include> Oft forgotten, is this what ya forgot on Mothers? As Gm9 said, ya cant just overwrite, but if you forget the include ya get the whole blue on black thing going. |
This is the best looking UI that I have seen to date for EQ2. I love the layout of the 1280x1024 .ini but I am too lazy to duplicate it in 1600x1200. I'm a balding ol' gnome looking for someone who may already have a nice 1600x1200 layout they are willing to post up :eek:
Xamtin |
Thanks!
Thanks people, as I posted on Mothers forum, I solved the problem in a different way, but it's working now,and that's all that matters! If you could figure a way to incorporate it into future editions gm9, I would be eternally grateful. :D
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OK, I chugged some coffee tonight and spent a few hours setting up a nice 1600x1200 layout. This is a great UI...keep up the awesome work.
Xamtin |
Few questions :)
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What is that red 0/4 and at the end 17 numbers?
Thanks for the hard work keeping this "The only UI worth using" up tp date... :nana: I really miss the the old paperdoll char image when I pressed I, I also miss the alt+I and all my bags open. Is there a way to get this back? And something else. Do anyone know what happend to Profit himself :confused: |
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17 ---> Current online Guild Members |
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Target buff alignment issue
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Thanks to solve covered target name issue.
But, implied target buff with con_1 seems still bugged (con_0 and target buff show same alignment, but implied target buff with con_1 persist different alignment) In addition, 'Frame and Titlebar' mode show only 18 buffs |
Hopefully fixed in ProfitUI 2.4.1, up on the main thread.
I'll post this as a new download soon and add a changelog. Most important: I hope to have resolved all font and alignment issues. Incidentally the dotted XP font looks better now. EDIT: Xamtin, want to share your setup for 1600x1200 so we can include it in the release? |
I'll be happy to share my 1600x1200 layout; I hope everyone likes it as I moved a few of the pieces in the lower right around. I'm open to any ideas and want to keep the overall feel and intent of the UI intact; I'm never going back...this is just an amazing UI.
I'll PM you about getting the file to you. Xamtin |
Where's the update?
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I must be missing something or I've been staring at my monitor too long, but I can't find the download link for this new version. Am I just overlooking it? :confused: |
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Minor targeting issue
One thing I noticed a while ago with this UI, but kept forgetting to mention... when you have an NPC who is initially not attackable, but then becomes attackable, due to hailing, a scripted event etc., the target window does not update to show their health/power but continues to show in the italic 'non attackable' font. See the screenshot for an example. This isn't a huge issue, just wondered if it was possible to fix it.
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hmm, Hunnar, guess you've been staring at the monitor too long, the file for ProfitUI 2.4.1 is there now *runs and hides* :D
And RainQueen96, I know that behaviour. It happens because the UI does not know that it has to change the window setup. I guess I could update the target window once you start autoattacking. |
Hello Profit Modders and Fans. Great work you are doing here. I have a question. I have stripped various peices of this UI and tweaked them rather heavily. I wish to continue to reconfigure them to not only release them for this UI but others as well. Am I allowed to just go ahead and do that. Giving proper credit of course. I'm about done consolidateing several packages and was just wondering if this sort of UI sampleing was alowed? Thanks and I hope this is allowed.
MD! |
there are several packages listed in the compilation section so I would say, go for it, as long as you do give credit to the original authors.
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As long as you make your work available for free here no eq2interface, I don't think any author would see a problem with that. Just give credit where due. In particular, anyone can use anything I released. Just like ProfitUI contains a few interface pieces by other people as well.
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OK, here is a copy of my 1600x1200 .ini file for those of you who are interested. I've seen a few good layouts on this thread already; mine is just a fine tuned for me. I'm a board noob so I couldn't figure out how to include a snazzy screenshot :D
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Thanks Xamtin for contributing. Screenshots can be uploaded as attachments.
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Nice work on release 2.4.1 *tumbs_up*
Doesn't the HTML-Browser support input boxes? I would like to look at the DKP list ingame, but in addition I must log In to view the list. thx |
The HTML-Browser doesn't support a lot of things since it's rather unfinished. That's not something we could change by modding the UI, though. SOE would need to change the code. The browser is good enough for reading the forums, though. ;)
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First of all, a congratulations and thank you for creating such a fantastic UI!
However, I am having one small issue. As a wizard I like to be able to see whats going on, and what my spells are doing at the same time. So, generally, and with 2.2.2, I would have open 2 chat windows, 1 with chat in it, the other with spell info. With 2.3+, whenever I open a 2nd chat window, it creates it over the hotbuttons area. Ok, fine... but then it will not allow me to move it? I have tried with all the combinations in the window settings I can think of, but it just wont budge. Any ideas? I have looked back around 10 pages, but could not see anything similar to this. Seems most are happy with the tabs! :) Thanks in advance, Madoron. |
Great job again on 2.4.1 I really enjoy it. Its the best UI out there :)
Got a quick question. As a rogue I have the an AA ability called Pick Pocket that allow me to steal money from NPC. Before I upgraded to v2.4.1 I had a pop up message in the top middle of the scrren telling how I got from pick pocket. Now I don't have that message anymore. Its there an option somewhere I should turn on so I can see again that message? Thanks |
Thanks for the nice feedback, always good to hear that. :)
Madoron, either unlock the 2nd window (right click->unlock) or create a tab in the 1st window and drag it out of the existing chat window. Both options work fine for me. Insidius, maybe I messed something up when fiddling with the fonts, although all seems to work fine for me. I don't have a rogue, so I have to ask how this message looked like - like a skillup message? Or was it a message box? In case it's a setting you changed, I do unfortunately not know how to enable it again. |
Thanks for the speedy reply... however it is not accurate, im sorry to say. The window is unlocked, click through is disabled, I have it set to frame and title bar, and I get the little move option up on mouse, however, when I click and try to move it, it moves my viewpoint. Also, I seem unable to resize the windows vertically. Horizontally is fine, but vertically does not work at all :)
Still stuck on this and been trying ALL night :) Madoron. |
Here goes another speedy reply. ;) My reply was accurate for my system. All that you describe works for me. After unlocking, I can click anywhere in the window to move it. Resizing is no problem either.
Have you tried using the default .ini file? Maybe yours is in some way corrupt. I noticed a bug though: the "close window" button is hidden when frame&titlebar is set to none. I'll fix it. |
Which .ini file were you referring to? :p Im a little bit simple!
I used the new 1280x1024 ini file for the UI placement, and overwrote the eq.ini file with the updated UI. This is begining to feel really odd. Not been able to do this in 4.2 or 4.2.1 :P I can drag the Tab out of the window and drop it, but its hard to see where its going to land... So it took me a while to get it where I wanted it... Have a useable one now, but would still like to be able to do it in future, without worry! :) Thanks again for your reply, hope we can get this resolved! Mad. P.S. Going to bed now, will check forums in morning! :) |
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Here is a screen shot of my setup. Keep in mind that those of you who use your mouse for your hotkeys may not like this as I only have three hotbars up. I'm old school and prefer the keyboard so three is all I can use anyway :)
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Thanks Xamtin.
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I'm a bit out of ideas in your case, since it seems to be working fine for everybody else, me included. I suppose you cannot move/resize the original chat window either? Anyway, if you want to test this out a bit you could try to use the UI placement ini file from v2.2.2, which you said was working fine. If that doesn't help, try using the eq2ui_mainchat.xml from v2.2.2 (or the complete 2.2.2 UI) and set up your windows as you prefer them. Then reload the newest version but keep your UI settings (you'll need to adjust some window sizes/settings manually). |
bug report
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Double Click collectable thing cause this bug(see screenshot)
And Target buff alignment issue(Report in #416 ) still exist v2.4.1 |
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Thanks for your quick response btw. Very much appreciated! -Insidius |
EQ2 keeps crashing every time I choose chat options on the chat window, is this because I have smallfonts selected or the other option?
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