EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
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-   -   Fetish Nightfall Full Release (https://www.eq2interface.com/forums/showthread.php?t=2244)

dc_roenfanz 05-05-2005 11:37 PM

Quote:

Originally Posted by Istoff
that we have to create? or is there a file called eq2ui.ini? Im looking for it but not seeing it.

Istoff

I figure your talking about the eq2.ini file you wanted me to create.

cl_ui_subdir UI/
cl_ui_skinname Fetish

It is saved as eq2.ini in my main EQ2 folder.

Sometimes UI builder/the game gets wierd about the INI file. Try switching the two lines around and see if that helps.

IE:
cl_ui_skinname Fetish
cl_ui_subdir UI/

Zonx 05-06-2005 01:09 AM

Quote:

Originally Posted by Istoff
that we have to create? or is there a file called eq2ui.ini? Im looking for it but not seeing it.

Istoff

I figure your talking about the eq2.ini file you wanted me to create.

cl_ui_subdir UI/
cl_ui_skinname Fetish

It is saved as eq2.ini in my main EQ2 folder.

My bad, you have the right file name. Note

cl_ui_skinname YOURCUSTOMUIDIRECTORY

needs to match whtever you titled the directory you extracted the mod to.

Another common problem... Notepad sometimes saves the file as eq2.ini.txt. Make sure you're showing all file extensions.

dc_roenfanz 05-06-2005 01:57 AM

Guild XP Numerical scewed
 
1 Attachment(s)
Thought I might bring this to your attention:


As you can see, the guild XP is Slightly less than 61%. Your guildXP numerical reads as 68.8% and it looks like the first part is all smooshed, with the % peeking through. I beleive I should be reading 60.8% (mousover says 61%)

Plus I wanted to make sure it wasnt just me, in case someone else is getting this also.

Zonx 05-06-2005 02:12 AM

The Guild XP Major bar is actually kinda bugged, which forced me to do some really cludgy hacking to get the percentage to match the tooltip. Not real surprised its not allways accurate. Think its only an issue if the 1s didget is 0.

Already spoke with the SOE coder that developed the window about this. Apparently a final rev of the XML didn't get pushed down, so the GameData.xml file we got and the guild XP bar is lacking a new DD that fixes the major bubble. I expect we'll get a tweaked guild window with new GameData.xml soon. Untill then, I'm not gonna dork with it ;)

dc_roenfanz 05-06-2005 02:25 AM

Quote:

Originally Posted by Zonx
The Guild XP Major bar is actually kinda bugged, which forced me to do some really cludgy hacking to get the percentage to match the tooltip. Not real surprised its not allways accurate. Think its only an issue if the 1s didget is 0.

Already spoke with the SOE coder that developed the window about this. Apparently a final rev of the XML didn't get pushed down, so the GameData.xml file we got and the guild XP bar is lacking a new DD that fixes the major bubble. I expect we'll get a tweaked guild window with new GameData.xml soon. Untill then, I'm not gonna dork with it ;)

Logical explanation. Works for me!

fbaggy 05-06-2005 08:47 AM

Since switching to 3.6 from 3.5 the group buttons no longer seem to work, ie "Invite" "disband" "search players LFG" any reason why that might be?

Also I still have an old problem with the re centering the camera in 3rd person view by pressing "5" on the number pad, works ok in 1st but have had this since about ver. 3.3 I think

Still the best mod out there though, good work Zonx

dc_roenfanz 05-06-2005 09:09 AM

Quote:

Originally Posted by fbaggy
Also I still have an old problem with the re centering the camera in 3rd person view by pressing "5" on the number pad, works ok in 1st but have had this since about ver. 3.3 I think

Still the best mod out there though, good work Zonx

Ummm, yeah. UI's dont control the camera dood. This is an SOE bug, not a UI bug. Sorry feller!

Feebb 05-06-2005 09:12 AM

Can't move target window
 
Everything else works fine but I don't seem to be able to move the target window (it's unlocked). Any idea what's wrong?
thanks,
Feebb

Burlen 05-06-2005 12:17 PM

IsCancel
 
First off, thanks for making this and supporting it. Not only do I not have the technical know-how to do something like this, I don't have the patience to deal with all the inquiries and demands.

On to the question for anyone who knows what they're doing...

I'm a big fan of the bag strip and like to have it up all the time. So far I figured out how to make it show up on log in (looked at how you made the clock show), and have made it persistent with onhide="visible" (or whatever the exact command was, I got it from the included doc).
I think, however, this is sometimes blocking escaping other windows. If I have a bag or the inventory window up and hit escape often it will not escape unless I click on the window first. Is there a better way to make it persistent? I tried to use IsCancel but it never worked. I suspect that it may be because I have no idea where to put it or what the exact syntax would be.

Thanks!

LordXar 05-06-2005 03:22 PM

Zonx... Just thought I'd post and say everything is working great. Thanks for the update and thanks for all your hard work.

-X-

Istoff 05-06-2005 05:23 PM

Ok Still having issues
 
Zonx, I tried again today to set up Nightfall V6 and i took DC's suggestion on the EQ2.ini file and reversed the 2 lines of text, Also Verified that the .ini was the only file extention. To no avil i still get all the windows in the correct places in default window settings mode. Im running Windows ME if that has anything to do with it? I can load up Nightfall V5 into the same folder and the UI loads as its supposed to load.

I'm not new to the installing UI mods and i walk thru others in my guild on how to install via ventrilo / teamspeak, Your very talented and i really do apricate this mod and how well it works, thats why its frustrating me to no end that its not working for me now. i do run the 1600x1200 version of Nightfall and all the other versions have contained the server_character_eq2_uisettings(1600-1200).ini in the download. if this file is in the download im not seeing it and i have ran a serch for it too, Is there anything else i can try???

Istoff

kreator 05-06-2005 11:47 PM

chat messages ?
 
Hi im having a slight problem with my chat running into my scroll bar. I was wondering could that be with your UI or could that be with the new patch?I can see chat fine if i dont mouse over it,but when i mouse over it and im getting chat messages the words run underneath the right scroll bar in chat.

The Griffon 05-07-2005 01:11 AM

That is normal for the stealth chat mode in the UI. Reference post 322 that explains it.

The FetishNightfall.doc that came in the UI's zip file says to delete

eq2ui_mainhud_mainchat.xml

and rename

_simple_eq2ui_mainhud_mainchat.xml
to
eq2ui_mainhud_mainchat.xml

in order to replace it and revert back to the simple chat window that was used in version 3.4 and before so that you will not have any stealth scroll bar or input area.

Zonx 05-07-2005 06:27 AM

Several Replies in One
 
fbaggy, I'll have to double-check the custom group buttons. SOE was dorking with how scripted chat commands work. Might have broke something.

Feebb, if your windows are unlocked but unmovable, you've got a bugged serversettings.ini. A replacement can be found in the FetishClassic thread. You'll have to reposition all your windows if you install that file.

Burlen, since you've made the window persistant, the easiest way deal with the ESC issue is to remove the WC_CloceButton object from BagStrip.

Istoff, no version of any of my UIs has EVER contained a server_settings file. Maybe you're confusing Nightfall with the hybrid NightSteal set that uses elements of my UI. I can't think of any reason why 3.5 would load but 3.6 wouldn't when using the same directory. Is it possible you've installed FetishClassic 3.6 by mistake? It does LOOK like the default UI.

Kreator, what The Griffon said. In addition, you can avoid the need to mouseover the main chat window by turning your titlebar on. This will disable chatinput stealthing for that chat window.

dc_roenfanz 05-07-2005 06:48 AM

Quote:

Originally Posted by Burlen
First off, thanks for making this and supporting it. Not only do I not have the technical know-how to do something like this, I don't have the patience to deal with all the inquiries and demands.

On to the question for anyone who knows what they're doing...

I'm a big fan of the bag strip and like to have it up all the time. So far I figured out how to make it show up on log in (looked at how you made the clock show), and have made it persistent with onhide="visible" (or whatever the exact command was, I got it from the included doc).
I think, however, this is sometimes blocking escaping other windows. If I have a bag or the inventory window up and hit escape often it will not escape unless I click on the window first. Is there a better way to make it persistent? I tried to use IsCancel but it never worked. I suspect that it may be because I have no idea where to put it or what the exact syntax would be.

Thanks!

Hmmm.. Sounds like maybe .. the UI is trying to close that window, but since it cannot (due to visible=true alltha time) it gets hung up. Not thinking of a fix off the toppa my head. its late and im tired.

EDIT: I just noticed that ZOnx replied it it himself. Imma be quiet then

Johnny 05-07-2005 07:51 AM

Chat box question
 
How can I get the last line on my main chat box to show without putting my mouse on the box. Right now when I type in the box it is like typing on the last line of text untill I put my curser over top of it. :(

I love your UI's keep them up Thanks

Dravan 05-07-2005 09:55 AM

In game mail problem
 
There seems to be a problem with ingame mail since the last update. I can now only see the top line of text. The rest of the mail text doesn't wrap now. Anyone else having that problem? I have the latest update 8 patch.

Coag 05-07-2005 11:33 AM

Guild UI change...
 
I don't know if your aware of last nights update that made it possible to sort by rank, as it appears they changed the xml to incorporate this feature as when i logged in using the nightfall UI I am still unable to sort by rank.

gandalf12 05-07-2005 11:47 AM

Fetish UI and german language
 
Hello Zonx and community,
thanks for your great UI. All things are working fine for me but there is one little thing that makes playing EQ2 with german language a little bit complicated. Someone has told this question a few threads before but there was no answer. So i decided to post it again maybe there will be now a solution to this problem from you or from the community. Thanks in advance.
Zonx rules.

I'am playing the german Version of EQ2 and therefore our items are in german. As you maybe know we have special Characters like ä,ö,ü,Ä,Ö,Ü and ß.

This charakters are shown in the standard GUI but in yours they are missing.

Normally thats not a big thing, but it is bad in the qick search of the broker windows. e.g. sweet onion is in german "Süßzwiebel". Wenn you try to sell it and look for the price on the market with the qiuck search it changes into "Szwiebel".

The characters ü and ß are still there (you can see them when you place the cursor right before the z and press 2 times the backspace, then you will recognize that it will delete a hidden character".

It is not only a cosmetic thing, with this "bug" you are not able to use the quick search because you will get no hits.

Shade2074 05-07-2005 12:52 PM

Quote:

Originally Posted by fbaggy
Since switching to 3.6 from 3.5 the group buttons no longer seem to work, ie "Invite" "disband" "search players LFG" any reason why that might be?

Also I still have an old problem with the re centering the camera in 3rd person view by pressing "5" on the number pad, works ok in 1st but have had this since about ver. 3.3 I think

Still the best mod out there though, good work Zonx

I know you said you would look into this, but I just wanted to let you know that I too was having problems with the group button disband not working. on a side note typing in /disband still works for me, not sure if that might help anything or not.

Still though, this is a great UI, thank you for all your hard work! :)

Zonx 05-07-2005 10:46 PM

Jhonny, your question has been answered multiple times in this thread and in the provided doc.

Dravan, I just got a PM from a user sugesting the mail issue is caused by EQ2MAPs. I'll be looking into it when I can. Edit: SOE pushed down a new version of the OpenedMail window today. Its quite possible this change will resolve the bug once I incorporate it into my window.

Coag, I've been expecting an updated Guild window from SOE. I'll see if last night's patch contains everything missing from the LU8 version. If it does, I'll be updating the guild window.

gandalf12, Interesting bug. Not sure if I can do anything about it but I'll look into it. Sounds like the UI doesn't like passing those characters across windows.

Shade2074, Yah from what I'm hearing this is a general SOE bug with scriptted chat commands. While /disband may work from the chatinput, recent changes to the UI script interpreter may break the same command in a UI script.

Cairbre 05-08-2005 04:18 AM

Zonx, i had the same problems with the "Umlaute". I think the problem is with your FontArial14T.xml_File.
In your _FetishStyles.xml-File i changed the line
PHP Code:

<include>FontArial14T.xml</include> 

into
PHP Code:

<TextStyle Algorithm="Simple" FontName="Arial" Language="english" Leading="-2" Name="FontArial14T" PointSize="13" UseCachedFont="true"/> 

and the "Umlaute" are shown correctly.
It's line 259 in the _FetishStyles.xml-File. Should be a quick fix for other germans.

Zonx 05-08-2005 06:09 AM

Yah that's a good fix for displaying the characters. Does it fix the Search issue too?

I think the problem is that it doesn't know to switch from the English version of the font to a Euro version like it does with the default version of Arial. the Arial14T file is identical to the default version, only the leading was changed.

Zonx 05-08-2005 06:28 AM

Temp OpenedMail Fix
 
Open eq2ui_mainhud_openedmail.xml in Notepad.

Find Name="Body"

Delete MaxLines="1" from the same line of code.

Dravan 05-08-2005 08:37 AM

Thanks Zonk. That fix worked perfectly. Yay I can read mail again!

Cairbre 05-08-2005 12:02 PM

Quote:

Originally Posted by Zonx
Yah that's a good fix for displaying the characters. Does it fix the Search issue too?

Sorry for the late reply. Unfortunatly the search isn't fixed with it. Instead of the missing characters there are very stragne characters. Tried with the example "Süßzwiebeln".

gandalf12 05-08-2005 12:12 PM

fetish UI and german "Umlaute"
 
Hello Zonx, Cairbre and community
I did the quick and dirty workaround from Cairbre shown in thread 382 according the hidden german Umlaute ö, ü, ä, ß.
It works well for the questbook and all the buttens where these dammned german umlaute are written down.
But, what a pity, it works not for me in the broker search window. Now there`s the strange thing that instead of e.g. ö or ß there appears a rectangle as a kind of placeholder.
Again keep on working guys to help a lot of german fetish UI users.
Thanks in advance.

lolita 05-08-2005 01:53 PM

problem with the trading window
 
First : It is a bloody good UI !
2nd : Im playing on the french server (storms) and your UI worked fine until the last patch (3 days ago). Now when I open the trader's window I cannot click on the item's name to type an item's name or in the trader's name input (to type the trader's name - and see all the trader's goods).
Same thing happend when I try to type any input in the bug's window.
Sad, isn't it ?
The same thing happend to me 2 months ago - also after a patch. I had to download your latest version (3.6) to resolve the problem.
Any idea what should I do ?
Thanks

The Griffon 05-08-2005 03:05 PM

Could the problem with the German specific characters be with the original fontarial14.xml file? Does the German version have extra code to allow for the special characters where as the english version may not? Which could stand to reason as there are only 95 lines for characters in the english version and that should equal all the diffrent characters on the english keyboard. The german keyboard is slightly diffrent to support their unique character set; therefore, the fontarial14.xml file may be diffrent in the german install.

Someone may want to consider uploading the original version from the german install to be compared with the english install version.

After looking at the alpha channels of all the font tga files. Each one has exactly 95 characters in it. By using the fix Cairbre posted, it should be using the original fontarial14.xml which is referencing the fontarial.tga file correctly. It still doesnt explain the search function not working, but hopefully is a step in the right direction.

After looking at a lot of the xml files in the default UI directiory, I noticed many named font_euro_<font name>.xml Since the market window references the various

FontZapf

fonts throughout, perhaps that is where the error is. For some reason it uses the english version and not the euro version. No clue how to fix that though. Hopefully, those of you who are the coding experts may have an idea.

The Griffon

vochore 05-08-2005 05:13 PM

just a request,if at all posible in the near future if you could make a differant persona display similar to thorvanq,s but to match the colors of nightfall,i find it very hard to read the small type on your current persona.

Zonx 05-08-2005 06:19 PM

lolita, the problem you describe usually results from installing a mod with an old FontStyles.xml file or dragging a copy from the default folder.

Fetish mods do NOT contain this file. If you're using some other mod that includes it, you'll need to update it with the latest fonts from SOE.

This is exactly why its a bad idea to copy default files to your custom UI directory. Only files included with the mod need to be in the custom UI folder.


Regarding German Arial, I believe the display problem results from localized client font switching. Prety sure the German version loads an extended version of Arial not used by the US client. Unfortunately it doesn't know how to do this switching with the custom Arial14T font.

The search feture is a bit more complicated, I think having to do with how the name is passed between windows. I suspect I'll need to make use of IME to get it working properly.

I'll have to speak with someone at SOE about how to resolve these issues cleanly. Untill then, folks using localized clients should make the Font change posted by Cairbre.

Gaal 05-09-2005 11:19 AM

okay, question and issue...combined!
 
okay, I can't for the life of me figure out what the numbers and the flashing orange bar is at the far right side of the exp meter. if someone could tell me what that is, that would be great.

However, it started to drive me insane cause it's ALWAYS flashing!

gah!

So, since it saves it's location, and i have the settig for allowing frames off the screen set, I decided to hide it by moving that part off screen.

then i log in next time and GAH? it's been moved for me so i cna see the flashing again!

How do I stop the annoying oragne insane flashing? - Edit - Well, my answer came from a different post for a modified fetish xp bar.

So, new question...how do I make it stop automatically repositioning itself on me?

I'm also having that problem with my third hotbar. keeps pushing itself out from the left edge of the screen, but the ther two don't. meh.

dc_roenfanz 05-09-2005 12:26 PM

Quote:

Originally Posted by Gaal
okay, I can't for the life of me figure out what the numbers and the flashing orange bar is at the far right side of the exp meter. if someone could tell me what that is, that would be great.

However, it started to drive me insane cause it's ALWAYS flashing!

gah!

So, since it saves it's location, and i have the settig for allowing frames off the screen set, I decided to hide it by moving that part off screen.

then i log in next time and GAH? it's been moved for me so i cna see the flashing again!

How do I stop the annoying oragne insane flashing? - Edit - Well, my answer came from a different post for a modified fetish xp bar.

So, new question...how do I make it stop automatically repositioning itself on me?

I'm also having that problem with my third hotbar. keeps pushing itself out from the left edge of the screen, but the ther two don't. meh.

1. Its the Fetish equivalent of the gem and gemglow. The number is vitality percentage. It flashes when you have overflow.

2. Have you tried locking down the page? That would be the simplest solution
I'm too tired to think of anything more complex, but it would most likely require XML editing.

3. Interesting. Again, try locking it down for now. Hmm.. it might be that the frames is extended and hasnt been smart enuff to shrink back down. Maybe.

Tired, not thinking much.

Gaal 05-09-2005 12:47 PM

Well, everything is locked down at all times, cause the worse thing to happen in the middle of a fight is to accidentally drag something somewhere.

So far though I have these three oddities. auto-repositioning of the xp bar, auto-repositioning of my third hotbar, and oddly enough, my second chat window keeps reverting back to it's original settings (hidden too) every time I log in.

I don't know if they're only Fetish issues or if these are things I'd have with the standard UI too...but I don't remember experiencing any of these in the stardard so I dunno. It's rather irritating when I have to go reposition half my UI every time I log in.



As for the gem and gemglow stuff...I'm totally lost. I was never able to figure out what any of that stuff meant and I was never really interested in it. I can find out all I want to know about my vitality in the tooltip in plain english without having to guess what it means when it's flashing, 3 boxes are filled, and the percentage is about 40% or something and hasn't changed in the last 3 days...it's just too confusing.

bbwolf 05-09-2005 12:50 PM

Great UI,
Just one question, do you know when you might get the guld window updated?
(if you posted, I missed it sry)
Great work, keep it up! :)

Shohanna 05-09-2005 01:35 PM

Bag Strip
 
I decided to install the full mod, and so far I like it. One thing that the instructions doesn't cover, and would like to know how to do, is to make the bagstrip open and shrunk by default.

It has it collapsed by default, but no instructions on how to make it Open, I could do just the shrink, np.. but I want both..

Could you help me please?
Thanks

Dreamvision
18 Cleric
19 Scholar

Zervun 05-09-2005 05:26 PM

So far I love this UI

Only problems I had was on 3.5 the chat typing box would pop over the text (fixed by popping in 3.3 mainchat.xml)

also scrolling sometimes is buggy, other than that it works great

will give 3.6 a shot

Grymmtooth 05-09-2005 11:49 PM

Feature Request for FetishRoundCompass v3.6
 
Just wondering if someone might have the time to add the day and month to this awesome clock/compass combo.

Thank you,

Grymmtooth

Zonx 05-10-2005 01:45 AM

Gaal, fairly sure I posted this already but here it is again...
To disable Vitality pulsing open eq2ui_mainhud_experience.xml
Search for Name="PulsingEffect"
Delete that entire line of code.

bbwolf, the latest changes to the guild window are extreamly minor. I'm working on a 4.0 release atm which will include the Guild tweaks and several new features/tweaks. Hoping to have it up this week.

Shohanna, any window can be made persistant by adding
Code:

OnHide="visible=true"
to the very first page object. If that object already has an OnHide value, insert visible=true after the opening quote followed by a line break.

Zervun, not only do you have the option to disable chatinput stealthing but I've included an optional simple version of the chat window with no stealthing.

Grymmtooth, the upcomming 4.0 release makes the round compass standard (old compass becomes optional). I'll be adding a click effect to toggle between loc and day. I'd have to increase the Clock window height to accomodate both up at once, something I prefer not to do.

dc_roenfanz 05-10-2005 02:03 AM

Quote:

Originally Posted by Gaal
Well, everything is locked down at all times, cause the worse thing to happen in the middle of a fight is to accidentally drag something somewhere...
So far though I have these three oddities. auto-repositioning of the xp bar, auto-repositioning of my third hotbar, and oddly enough, my second chat window keeps reverting back to it's original settings (hidden too) every time I log in ...
I don't know if they're only Fetish issues or if these are things I'd have with the standard UI too...but I don't remember experiencing any of these in the stardard so I dunno. It's rather irritating when I have to go reposition half my UI every time I log in....
As for the gem and gemglow stuff...I'm totally lost. I was never able to figure out what any of that stuff meant and I was never really interested in it. I can find out all I want to know about my vitality in the tooltip in plain english without having to guess what it means when it's flashing, 3 boxes are filled, and the percentage is about 40% or something and hasn't changed in the last 3 days...it's just too confusing.

1 || Ok, I am going to conjecture that your character settings might be borked. Most likely you will have to delete the settings file, which means that you are going to have to reposition everything when you log back in. However, it should take care of the jumping around and stuff. The name of the file's format is like this: Servername_Charactername_eq2_uisettings.ini
Example: Blackburrow_Oeric_eq2_uisettings.ini

2 || With the last update, the flash actually went bye-bye, because he included vitality and overflow markers. I am not currently experiencing any flash.

Quote:

Originally Posted by bbwolf
Great UI,
Just one question, do you know when you might get the guld window updated?
(if you posted, I missed it sry)
Great work, keep it up!

EDIT: Answered by Zonx

Quote:

Originally Posted by zervun
So far I love this UI
Only problems I had was on 3.5 the chat typing box would pop over the text (fixed by popping in 3.3 mainchat.xml)

also scrolling sometimes is buggy, other than that it works great

will give 3.6 a shot

This issue has been addressed at several points in this thread, and is covered in the update notes, both online and in the included documentation. Find it out for yourself. This same question has been answered repeatedly already.

Quote:

Originally Posted by shohanna
I decided to install the full mod, and so far I like it. One thing that the instructions doesn't cover, and would like to know how to do, is to make the bagstrip open and shrunk by default.

It has it collapsed by default, but no instructions on how to make it Open, I could do just the shrink, np.. but I want both..

Could you help me please?
Thanks

Dreamvision
18 Cleric
19 Scholar

EDIT: Answered by Zonx


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