EQ2Interface

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-   -   eXtremeUI (https://www.eq2interface.com/forums/showthread.php?t=3539)

heidrickla 07-23-2005 04:53 PM

Since they added dynamic data back I edited your maintained window and added duration timers for the buffs. Feel free to do whatever u want with it. Afterall it is your window I just added the timers. It's posted as an addon atm.
:cool:

Can add this to the page tag after onshow in eq2ui_popup_zoneteleporter.xml to have it auto select first entry for just press enter functionality. Destinations.DestinationList.SelectedRow=0 set_focus Destinations.DestinationList.FullPath

emilcow 07-23-2005 05:34 PM

I am also running 1280 on the newest version, my health bars look fine (Red/Yellow/Green), and I still can't see the one-item overflow. Can't figure it out.

heidrickla 07-23-2005 05:53 PM

Quote:

Originally Posted by emilcow
I am also running 1280 on the newest version, my health bars look fine (Red/Yellow/Green), and I still can't see the one-item overflow. Can't figure it out.

There is an even newer update that is still pending approval. Landiin is goin update craaaazy.
:nana: :nana: :nana:

Landiin 07-23-2005 06:42 PM

Quote:

Originally Posted by heidrickla
Since they added dynamic data back I edited your maintained window and added duration timers for the buffs. Feel free to do whatever u want with it. Afterall it is your window I just added the timers. It's posted as an addon atm.
:cool:

Can add this to the page tag after onshow in eq2ui_popup_zoneteleporter.xml to have it auto select first entry for just press enter functionality. Destinations.DestinationList.SelectedRow=0 set_focus Destinations.DestinationList.FullPath

I thought I made it so the entery 0 was selected :P. I prob just thought of in while pulling my hair out getting my bags to work correctly and never went and did it. I do that a lot, I'll be working on one window and get an idea of another and If i don't jot it down or go do it then... lol

I wouldn't of updates so soon but not having an overflow is kind of bad ok it is.. Again sorry guys It worked for me when I took all of my eqpt down to 0% and most of it went into the overflow and bouth the table and the icon showed. So I thought it was just an issue with one or two of you. But when I harvested and just got oen overflow only the lable showed and no icon and I was like GASP!!! lol

Admins, I really don't want to keep you guys/gals busy on my ui with updateing it alot, Just trying to keep my users happy:) I do wanna play some lol.. I'll leave you alone for a couple of days now.. I think lol

Landiin 07-23-2005 09:25 PM

Quote:

Originally Posted by heidrickla
Since they added dynamic data back I edited your maintained window and added duration timers for the buffs. Feel free to do whatever u want with it. Afterall it is your window I just added the timers. It's posted as an addon atm.
:cool:

Can add this to the page tag after onshow in eq2ui_popup_zoneteleporter.xml to have it auto select first entry for just press enter functionality. Destinations.DestinationList.SelectedRow=0 set_focus Destinations.DestinationList.FullPath

Ohh yea, I like the timer in there, I added you mod to the maint window and I'll include it in the next update. Was gonna do that at some point but had other things I wanted to get fixed 1st mainly the dang bag. But being you've went to the trouble to do it, I'll be lazy and use urs lol:) Thanks.

mackgee 07-23-2005 09:32 PM

Landiin.. Think for your next update you could make it where when the loot window pops up pressing enter will Loot All.. I'm not much of a mouse clicker..

heidrickla 07-23-2005 09:41 PM

Got a quick question for you... I was trying out the bags you've been working on and noticed they do the same thing as Ger's bag mod does where say you have a 30 slot bag in inventory slot 1 and a 24 slot bag in inventory slot 2 switch the two and the frame on the larger bag remains for slot 1 even though there is a 24 slot there now. (bag sizes and locations were just examples. It will do it with any bag as long as they are different sizes. Bag location is irrelivant as well) I suck at xml so this one is probably over my head but if u can somehow find a fix for it I'll luv u forever.

kramer 07-23-2005 09:45 PM

1 Attachment(s)
GREAT!!! Overflow slot worked great! I loaded the config file directly from the copy and paste folder in your UI. I still don't have the color distinction unless I click on myself. Here is screen shot.

Any idea why the 1600 version look so out of sorts? Everything was WAY below usable point.


Also, on the login screen where it has GUILD LOGO, how do I change that so that it has my Guild name there?

heidrickla 07-23-2005 10:14 PM

Quote:

Originally Posted by kramer
Also, on the login screen where it has GUILD LOGO, how do I change that so that it has my Guild name there?

edit guildlogo.dds in the image directory. You will most likely have to download the plug-in to edit a dds file. There is plenty of info in the forums on how to edit them and where to get all the stuff ya need.

heidrickla 07-23-2005 11:40 PM

3 Attachment(s)
Noticed vscroll still messed up on 1.12.2 here's the fix. It's out of your download with min thumb edited so scroll bar doesnt poof when you have too much to sell or really really long chat etc.

Also here's the just press enter mod for your new zoning window.

Eh might as well post this as well... I edited the images\icons\icon_transp1.dds to get rid of the starburst effect. Makes thing much easier to see in bags and such.

Landiin 07-24-2005 12:44 AM

Quote:

Originally Posted by mackgee
Landiin.. Think for your next update you could make it where when the loot window pops up pressing enter will Loot All.. I'm not much of a mouse clicker..

I can make that an option yes. I started to do that, but coming from a raid guild I was thinking if I was typing and the loot window popped up about the same time as I was hitting enter from typeing, well didn't wan't to explane why I got all the no trade fabels lol..

Landiin 07-24-2005 12:47 AM

Quote:

Originally Posted by heidrickla
Got a quick question for you... I was trying out the bags you've been working on and noticed they do the same thing as Ger's bag mod does where say you have a 30 slot bag in inventory slot 1 and a 24 slot bag in inventory slot 2 switch the two and the frame on the larger bag remains for slot 1 even though there is a 24 slot there now. (bag sizes and locations were just examples. It will do it with any bag as long as they are different sizes. Bag location is irrelivant as well) I suck at xml so this one is probably over my head but if u can somehow find a fix for it I'll luv u forever.

How interesting.. I'll play with it and see.. The bag is 'supose' to grow as slots become visible starting from 4slots in either format.

Landiin 07-24-2005 12:50 AM

Quote:

Originally Posted by heidrickla
Noticed vscroll still messed up on 1.12.2 here's the fix. It's out of your download with min thumb edited so scroll bar doesnt poof when you have too much to sell or really really long chat etc.

Also here's the just press enter mod for your new zoning window.

Eh might as well post this as well... I edited the images\icons\icon_transp1.dds to get rid of the starburst effect. Makes thing much easier to see in bags and such.

Huh? Are you talking about when the scroll bar goes all solid?

Good Idea on the starburst but bad incorperation. The reason I say that is you put that into the extremeui's icons path and when SOE changes that file it could brake the UI in other areas. I'll just put that in extremestyels and pull from dead space in the extreme_widgers.dds

See dolby its heidrickla that keeps me sending updates... lol

Landiin 07-24-2005 12:54 AM

Quote:

Originally Posted by kramer
GREAT!!! Overflow slot worked great! I loaded the config file directly from the copy and paste folder in your UI. I still don't have the color distinction unless I click on myself. Here is screen shot.

Any idea why the 1600 version look so out of sorts? Everything was WAY below usable point.


Also, on the login screen where it has GUILD LOGO, how do I change that so that it has my Guild name there?

WoW, I just now figured out why every one is having so much trouble with my UI settings file.. I adjusted my letterbox so most of the view area was out from under the UI. And being that every window is refrerenced from the edged of the letter box it woudl through the windows off if others didn't have thier letterbox set the same.. Hrmm *Light bulb is on*

Landiin 07-24-2005 01:18 AM

Quote:

Originally Posted by heidrickla
This problem not limited to extreme ui. First noticed it in Nedra then Steel Bottom. The vertical scroll bar for this ui which is originally from the nedra gothic theme seems to go mia when there are alot of lines it needs to scroll. Is it possible its a problem with the fetish_widgets1.dds from the goth theme? Was also wondering if the nedra parts in here are from classic or nightfall. Whenever ya get a chance.
;)

Was tinkering around and figured out that the minimum thumb size was set too small in _fetishstyles.xml it is set to 17 currently I changed it to 21 and it seems to have fixed it. Let me know if this fix works for everyone else that was having this problem. It's on line 256.

Here is what it was:
<ScrollbarStyle Background.Normal="vscrollbar.vscrollbar_background" EndCap.Disabled="vscrollbar.vscrollbar_endcap_disabled" EndCap.Normal="vscrollbar.vscrollbar_endcap_normal" EndCap.Pressed="vscrollbar.vscrollbar_endcap_rollover" EndCap.StopOffset="18" Name="vscroll" StartCap.Disabled="vscrollbar.vscrollbar_startcap_disabled" StartCap.Normal="vscrollbar.vscrollbar_startcap_normal" StartCap.Pressed="vscrollbar.vscrollbar_startcap_rollover" Startcap.StopOffset="20" Thumb.Background.Normal="vscrollbar.vscrollbar_thumb_center" Thumb.EndCap.Normal="vscrollbar.vscrollbar_thumb_end" Thumb.MaxSize="1000" Thumb.MinSize="17" Thumb.StartCap.Normal="vscrollbar.vscrollbar_thumb_start"/>

And this is what I changed it to:
<ScrollbarStyle Background.Normal="vscrollbar.vscrollbar_background" EndCap.Disabled="vscrollbar.vscrollbar_endcap_disabled" EndCap.Normal="vscrollbar.vscrollbar_endcap_normal" EndCap.Pressed="vscrollbar.vscrollbar_endcap_rollover" EndCap.StopOffset="18" Name="vscroll" StartCap.Disabled="vscrollbar.vscrollbar_startcap_disabled" StartCap.Normal="vscrollbar.vscrollbar_startcap_normal" StartCap.Pressed="vscrollbar.vscrollbar_startcap_rollover" Startcap.StopOffset="20" Thumb.Background.Normal="vscrollbar.vscrollbar_thumb_center" Thumb.EndCap.Normal="vscrollbar.vscrollbar_thumb_end" Thumb.MaxSize="1000" Thumb.MinSize="21" Thumb.StartCap.Normal="vscrollbar.vscrollbar_thumb_start"/>

Hey heidrickla post this over on the fetish post if you would. I hate to change things that may be changed in the next update from someone else. and then the bug comes back because I forgot to change it in the new fetishstyles. If u know what I mean..

Kilaer 07-24-2005 06:20 AM

2 Attachment(s)
Hi

Is there a way that you can add the enter option when tradeskilling.
Also when I am on my provisioner, in the left hand corner I cannot show my tradeskill xp bar. When I right click to show tradeskill xp, it stays on regular xp. Also as in one of the picture links i have here, when you get to examine a link say like loot, I cannot move that box. When I click on the window settings it does nothing. And also can you please put scroll bars in the chat windows.

Other than that I luv this ui. Nice work. :nana:

Pss.... Is there any way to make that targets target any smaller?

heidrickla 07-24-2005 06:39 AM

Quote:

Originally Posted by Landiin
How interesting.. I'll play with it and see.. The bag is 'supose' to grow as slots become visible starting from 4slots in either format.

The bag does "grow" it just doesnt shrink when its suppose to.

Quote:

Originally Posted by Landiin
WoW, I just now figured out why every one is having so much trouble with my UI settings file.. I adjusted my letterbox so most of the view area was out from under the UI. And being that every window is refrerenced from the edged of the letter box it woudl through the windows off if others didn't have thier letterbox set the same.. Hrmm *Light bulb is on*

Yea I thought I posted about this earlier guess not. Before you save your ini if you have moved any windows shrink the letter box as small at it will go then move those windows again. It will be apparent which ones because they will move with the letterbox. After moving them back to where they are suppose to be adjust the letterbox again and see if they move still. It took me some tinkering to get them all to stay put but this is the fairly easy way to fix the ini.

Quote:

Originally Posted by Landiin
Huh? Are you talking about when the scroll bar goes all solid?

Actually the scrolling part of the bar dissappears. At first I thought maybe the same thing was going on with the overflow but even with the scroll bar not visible it was still functional.

Quote:

Originally Posted by Landiin
Hey heidrickla post this over on the fetish post if you would. I hate to change things that may be changed in the next update from someone else. and then the bug comes back because I forgot to change it in the new fetishstyles. If u know what I mean..

Posted Here

Quote:

Originally Posted by Landiin
Good Idea on the starburst but bad incorperation. The reason I say that is you put that into the extremeui's icons path and when SOE changes that file it could brake the UI in other areas. I'll just put that in extremestyels and pull from dead space in the extreme_widgers.dds

Actually its not really dead space if it was transparent I think the inventory slot graphic would show up which kind of defeats the purpose. I just edited the alpha layer. Could edit the RGB layers to give it a color other than black I guess, but yea I see what ya mean about bad incorperation.

Well I ran out of stuff to update for now so I'll leave ya alone. Watch out though that skills window need a good kick in the butt. Those yellowish brown bars gotta go.

BTW great UI :nana: :nana: I've tried the rest. Time to stick with the best.

heidrickla 07-24-2005 07:53 AM

Quote:

Originally Posted by Kilaer
Hi

Is there a way that you can add the enter option when tradeskilling.
Also when I am on my provisioner, in the left hand corner I cannot show my tradeskill xp bar. When I right click to show tradeskill xp, it stays on regular xp. Also as in one of the picture links i have here, when you get to examine a link say like loot, I cannot move that box. When I click on the window settings it does nothing. And also can you please put scroll bars in the chat windows.

Other than that I luv this ui. Nice work. :nana:

Pss.... Is there any way to make that targets target any smaller?

At the end of the exp bar to the right is a little box u click to change from adventure/tradeskill/guild exp. As for the chat windows the scroll bars are still there that is just a side effect of having so much chat that as the graphic scales down for the chat size it gets so small it can't display the graphic in the minimum size set. I have posted a fix for this and notified the author about the problem along with the fix. You can use my fix until it is changed in a future update. Just be sure to overwrite it each update until they get a chance to fix it as this file is semi frequently modified. If there happens to be an update that my modified version has problems with a more recent version I have included the text which was edited to fix the problem so changes can be made as necessary. It's on post 235 of this thread. As for the target window. It can be resized but they are having issues with it at the moment with most of the custom ui's.

Landiin 07-24-2005 08:23 AM

About the skills window heidrickla go ahead and mod it and I'll add it. Email it to me when your done. I hardly ever look at this window so I didn't pay much attention to it as u can prob tell lol.

I'm starting to code on the conrole panel now, so hopefully with in a week you all will be able to set your presets and create notes with ease.

Kilaer 07-24-2005 08:56 AM

Hi Landiin could you please answer my other questions?


Thank You Heidrickla :)

DarkScales 07-24-2005 10:11 AM

Map Display Issue
 
The map is sometimes displaying the detail and sometimes not. It will come up with a mostly blank area and just the zone points.

Great work, cant wait for the control panel.

Landiin 07-24-2005 10:19 AM

Quote:

Originally Posted by Kilaer
Hi Landiin could you please answer my other questions?


Thank You Heidrickla :)

lol yes thank you Heidrickla, you are saven me much typing :)

Killaer, what other question? examine wndow? If so I don't have a clue. Been working on it off and on.:(

heidrickla 07-24-2005 11:26 AM

2 Attachment(s)
Ok all done there is a normal sized w/multi-color bars or solid color bars as well as minimalist versions of each.

Aeeolag 07-24-2005 01:29 PM

1 Attachment(s)
I am having one small issue with the target & implied target windows ever since 1.11.6 or so

both stay in the correct place but not the correct size, see screen shot to see what I mean, I resize them and they stay fine until I log, then when I log back in they are all messed up again.

not sure what is going on, i tried deleting and recreating my ini file, re copying the xml files but nothing working

also the clock doesn't stay showing either, every time i log in i have to also type out the /show_window to get it back - coz i forget the shortcut

any suggestions?

Landiin 07-24-2005 06:23 PM

Quote:

Originally Posted by Aeeolag
I am having one small issue with the target & implied target windows ever since 1.11.6 or so

both stay in the correct place but not the correct size, see screen shot to see what I mean, I resize them and they stay fine until I log, then when I log back in they are all messed up again.

not sure what is going on, i tried deleting and recreating my ini file, re copying the xml files but nothing working

also the clock doesn't stay showing either, every time i log in i have to also type out the /show_window to get it back - coz i forget the shortcut

any suggestions?

Mine and prob others are doing the same thing:( I don't know what SOE did in LU12 but the target and implied are not retaining there size in this mod and others. I "think" its because the default target is a static size and that they took out the save size code for this window. But thats just me going off and thinking again. I will set it back to where u can resize it and it'll fixe it. I just have to be happy with the way it fits. Next update it'll be included.


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